Items where Subject is "P304 Electronic Media studies"

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Number of items at this level: 62.

Article

Andrews, Sam (2023) The ‘First Person Shooter’ Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda. Games and Culture . p. 155541202311537. ISSN 1555-4120

Armitt, Lucie, Cowman, Krista and Pedersen, Sarah (2022) A [Socially Isolated] Room of One’s Own: Women Writing Lockdown’. Women's History Today . ISSN 2752-6704

Charig, Ruth, Moghaddam, Nima, Dawson, Dave, Merdian, Hannah Lena and Das Nair, Roshan (2020) A lack of association between online pornography exposure, sexual functioning, and mental well-being. Sexual and Relationship Therapy, 35 (2). pp. 258-281. ISSN 1468-1994

Coley, Rob, White, Joanna, McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography .

Dickerson, Nikolas (2016) Constructing the digitalized sporting body: black and white masculinity in NBA/NHL internet memes. Communication and Sport Journal, 4 (3). pp. 303-330. ISSN 2167-4795

Goulding, Anne and Spacey, Rachel (2003) Women and the information society: barriers and participation. IFLA Journal, 29 (1). pp. 33-40. ISSN 0340-0352

Hudson, John (2011) All watched over by machines of loving grace: part 1, "Love and power". Digital Imaging and Photography .

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography .

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography .

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

Hudson, John (2011) Utopias, the cathedral of the new Worlds and the microchip. Digital Imaging and Photography .

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Mahmoud, Ali, Grigoriou, Nicholas and Hack-polay, Dieu (2019) of Research in Interactive Marketing Email is Evil! Behavioural Responses towards Permission based Direct Email Marketing and Gender Differences. Journal of Research in Interactive Marketing, 213 (2). pp. 227-248. ISSN 2040-7122

Micali, Alberto (2017) Networked media actions as hacktions: rethinking resistance(s) in media ecologies. Critical Studies, 3 . pp. 3-19. ISSN 2055-1428

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

O'Gorman, Siobhan and Scheer, Anna (2021) “Truth,” Technology and Transmedial Theatre in Europe. Studies in Theatre and Performance . ISSN 1468-2761

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

Scheer, Anna (2010) Don’t expect too much from the end of the world! Christoph Schlingensief’s "Church of Fear”. ANTITHESIS, 20 . pp. 92-111. ISSN 1030-3839

Spacey, R., Muir, A., Cooke, L., Creaser, C. and Spezi, V. (2017) Filtering wireless (Wi-Fi) internet access in public places. Journal of Librarianship and Information Science, 49 (1). pp. 15-25. ISSN 0961-0006

Thompson, Marie (2015) Rough Muzak: affect and the weaponised use of classical music. UnTune Magazine: CTM 2015 . pp. 54-57. ISSN n/a

Review

Coley, Rob (2014) After the aftermath. Reviews in Cultural Theory, 5 (2). ISSN 1918-9710

Book Section

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Glowka, Karolina (2023) The Rhetoric of Visual Representations: Visualizing the COVID-19 Pandemic in Polish Media. In: COVID Communication - Exploring Pandemic Discourse. Springer Nature Switzerland AG, pp. 89-99. ISBN 9783031276651, 9783031276644, 9783031276675

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

Redden, Guy (2001) Grassroots and digital branches in the age of transversal politics. In: Politics of a digital present : an inventory of Australian net culture, criticism and theory. Fibreculture Publications, Melbourne, Victoria, pp. 61-68. ISBN 0957997809

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

Thompson, Marie (2012) Music for cyborgs: the affect and ethics of noise music. In: Reverberations: The Philosophy, Aesthetics and Politics of Noise. Bloomsbury Continuum, pp. 207-218. ISBN 9781441160652

Wilson, Deborah (2008) Paying the piper: funding broadcast news. In: Broadcast journalism: a critical introduction. Routledge, London. ISBN 0203886453, 0415441544

Winston, Brian (2000) Breakages Limited. In: Electronic media and technoculture. Rutgers Depth of Field series . Rutgers University Press, New Brunswick, New Jersey. ISBN 9780813527345

Winston, Brian (1989) The illusion of revolution. In: Computers in the human context: information technology, productivity and people. MIT Press, Cambridge, Mass., pp. 71-81. ISBN 0262061244, 026256050X

Conference or Workshop contribution

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London.

Glowka, Karolina (2023) Creating Commercial Mythologies with Experiential Marketing: Artistic Advertisements as Myths. In: 4TH INTERNATIONAL CONFERENCE ON SEMIOTICS AND VISUAL COMMUNICATION, 17 - 19 June 2022, Lemesos University of Technology, Cyprus.

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln.

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010, Watershed Media Centre, Bristol.

Thayne, Martyn (2014) Object/process: towards an ontological levelling within media theory. In: 'Media and the Margins' - The Annual MeCCSA Conference, 8-10th January 2014, The Media School, Bournemouth University.

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada.

Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.

Thayne, Martyn and Cooper, Graham (2014) co_LAB best practice presentation. In: Festival of Teaching and Learning, 20 June 2014, University of Lincoln.

Thayne, Martyn (2010) Digital profiling: the accumulation of personal data in the attention economy. In: Paying Attention: Digital Media Cultures and Generational Responsibility, September, 2010, Linköping, Sweden.

Thompson, Marie (2011) Productive parasites: thinking of noise as affect. In: In/compatible research, DARC/Transmediale, November 2011, Universität der Künste, Berlin.

Thompson, Marie (2014) Feminizing noise. In: Sound, Gender, Technology: Where to with Cyberfeminism?, February 2014, CTM Festival, Berlin.

Book or Monograph

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Coley, Rob and Lockwood, Dean (2012) Cloud time: the inception of the future. Zero Books. ISBN 1780990952, 9781780990958

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Thompson, Marie (2017) Beyond unwanted sound: noise, affect and aesthetic moralism. Bloomsbury Academic. ISBN 9781501313301, 9781501313318

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

Whittaker, Jason (2000) Producing for the web. Media Skills . Routledge, Abingdon, Oxon, UK. ISBN 0415231140

This list was generated on Tue Dec 5 03:05:04 2023 GMT.