Items where Subject is "P Mass Communications and Documentation > P304 Electronic Media studies"

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3D visualisation 8-bit 8-bit aesthetic American Journalism History Architecture Architecture and philosophy Art Audience Audiences Australia Auteur theory Barbican Best Flame War Ever British Journalism History Broadcasting Bruno Martelli C-level C64 Childhood Studies Children Chiptunes Cockfight Arena Communication technologies Communications Computer Art Computer Games Computer Games Design Computer games Computers Continuity of action Continuity of space Continuity of time Control Societies Convergence media Cyber art Cyberculture Cybernetics Cyberspace Darkgame David Peace Deathstar Derrida Design Digital Art Digital Media Digital commons Drones Dystopia Eddo Stern Electronic computers. Computer science Faith Fan Art Fan-art Film Film Grammar Film Language Film Practice Film Studies Film Theory Film studies Film theory Game Studies Gameboy Gibson/Martelli Gilles Deleuze Goldstation Human computer interaction Human-computer interfaces Identification in film Identification in videogames Information Architecture Interactive Interactive Narratives Internet Journalism Kinect LSDJ Labour Landlord Vigilante Machinima Man Woman Dragon Media Ecology Media Studies Media Theory Messenger Mise-en-scene Miéville Mod Modding Montage Multimodality theory Nanoloop Narration Narrative New Media New Media Art Newspaper history Nineteen Seventy-Seven Nonhuman Ontology OpenNI Participatory Culture Pedagogy Philosophy Pitch Roll Yaw Political Economy Processing Prosumer QQmore Review Romance Vietnam Ruth Gibson Sonic subcultures Summerbranch Swanquake Tabloid journalism Tabloidization Tekken Torture Tournament Television documentary The Red Riding Quartet United States (General) United States History User Generated Material Utopia Utopian space Vermilion Lake Videogame Art Videogame Design Videogame music Videogames Videogames and Art Videogames design Viewpoint Viewpoint in videogames Virtual Environment Design Virtual Environments Visitor Visual Art WWW Waco Resurrection Watch Me Move Web Web 2.0 Web culture Wii Wiimote Wiimotes Wizard Takes All World Wide Web affect affordance appropriation archiving movement art art games aviation best practice bmjcheck bmjlink broadcast journalism broadcasting history children's games children's play children's play cultures childrens' games chronological history clapping games computer game computer game design computer games computer mediated communication contagion culturally constructed category dance digital art digital culture détournement electronic media embodied movement essay film ethnographic research fabulation first-person folklore research folklore studies gesture global and local journalism history of globalisation igloo indie games interactive design interview jc2010 journalism history lincolnshire history looping machinima markerless markerless motion capture mass media media and commercialism media and democracy media and technology media standards mod modding modern journalism motion capture motion tracking movement movement analysis movement archiving movement notation movement research music newspapers occult history patch performativity performing arts playground playground cultures playground games press history prosthetic compass effect quantum physical theory reading remixing reworking semiocapitalism social histories of the press subversion tabloid television transduction twenty-first century literature videogame videogame artist videogame design videogame hardware videogames vidoegames and art virtual environments visual art visualisation weird world wide web www
Number of items at this level: 326.

3D visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

8-bit

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

8-bit aesthetic

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

American Journalism History

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

Architecture

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Architecture and philosophy

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Audience

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

Audiences

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Australia

Redden, Guy (2001) Grassroots and digital branches in the age of transversal politics. In: Politics of a digital present : an inventory of Australian net culture, criticism and theory. Fibreculture Publications, Melbourne, Victoria, pp. 61-68. ISBN 0957997809

Auteur theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Barbican

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Best Flame War Ever

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

British Journalism History

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

Broadcasting

Wilson, Deborah (2008) Paying the piper: funding broadcast news. In: Broadcast journalism: a critical introduction. Routledge, London. ISBN 0203886453, 0415441544

Bruno Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

C-level

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

C64

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Childhood Studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Children

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Chiptunes

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Cockfight Arena

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Communication technologies

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Communications

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Computer Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Computer Games

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Computer Games Design

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Computers

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Winston, Brian (1989) The illusion of revolution. In: Computers in the human context: information technology, productivity and people. MIT Press, Cambridge, Mass., pp. 71-81. ISBN 0262061244, 026256050X

Continuity of action

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of space

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of time

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Control Societies

Thayne, Martyn (2010) Digital profiling: the accumulation of personal data in the attention economy. In: Paying Attention: Digital Media Cultures and Generational Responsibility, September, 2010, Linköping, Sweden .

Convergence media

Thayne, Martyn (2014) Object/process: towards an ontological levelling within media theory. In: 'Media and the Margins' - The Annual MeCCSA Conference, 8-10th January 2014, The Media School, Bournemouth University.

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada .

Cyber art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Cyberculture

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Cybernetics

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Cyberspace

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Darkgame

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

David Peace

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln. (Unpublished)

Deathstar

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Derrida

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

Design

Hudson, John (2011) Utopias, the cathedral of the new Worlds and the microchip. Digital Imaging and Photography . ISSN UNSPECIFIED

Digital Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Digital Media

Thayne, Martyn (2010) Digital profiling: the accumulation of personal data in the attention economy. In: Paying Attention: Digital Media Cultures and Generational Responsibility, September, 2010, Linköping, Sweden .

Thayne, Martyn (2014) Object/process: towards an ontological levelling within media theory. In: 'Media and the Margins' - The Annual MeCCSA Conference, 8-10th January 2014, The Media School, Bournemouth University.

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada .

Digital commons

Coley, Rob and Lockwood, Dean (2012) Cloud time: the inception of the future. Zero Books. ISBN 1780990952 , 9781780990958

Drones

Coley, Rob and White, Joanna and McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography . ISSN UNSPECIFIED

Dystopia

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Eddo Stern

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Electronic computers. Computer science

Hudson, John (2011) All watched over by machines of loving grace: part 1, "Love and power". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Faith

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Fan Art

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Fan-art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Film

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Grammar

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Language

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Practice

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film studies

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Film theory

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Game Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Gameboy

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Gibson/Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Gilles Deleuze

Thayne, Martyn (2010) Digital profiling: the accumulation of personal data in the attention economy. In: Paying Attention: Digital Media Cultures and Generational Responsibility, September, 2010, Linköping, Sweden .

Goldstation

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Human computer interaction

Winston, Brian (1989) The illusion of revolution. In: Computers in the human context: information technology, productivity and people. MIT Press, Cambridge, Mass., pp. 71-81. ISBN 0262061244, 026256050X

Human-computer interfaces

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2011) Utopias, the cathedral of the new Worlds and the microchip. Digital Imaging and Photography . ISSN UNSPECIFIED

Identification in film

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Identification in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Information Architecture

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Interactive

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Interactive Narratives

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Internet

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Journalism

Redden, Guy (2001) Grassroots and digital branches in the age of transversal politics. In: Politics of a digital present : an inventory of Australian net culture, criticism and theory. Fibreculture Publications, Melbourne, Victoria, pp. 61-68. ISBN 0957997809

Wilson, Deborah (2008) Paying the piper: funding broadcast news. In: Broadcast journalism: a critical introduction. Routledge, London. ISBN 0203886453, 0415441544

Kinect

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

LSDJ

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Labour

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Landlord Vigilante

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Machinima

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Man Woman Dragon

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Media Ecology

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada .

Media Studies

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Media Theory

Thayne, Martyn (2014) Object/process: towards an ontological levelling within media theory. In: 'Media and the Margins' - The Annual MeCCSA Conference, 8-10th January 2014, The Media School, Bournemouth University.

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada .

Messenger

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mise-en-scene

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Miéville

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London. (Unpublished)

Mod

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Modding

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Montage

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Multimodality theory

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Nanoloop

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Narration

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Narrative

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

New Media

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

New Media Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Newspaper history

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

Nineteen Seventy-Seven

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln. (Unpublished)

Nonhuman

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada .

Ontology

Thayne, Martyn (2014) Object/process: towards an ontological levelling within media theory. In: 'Media and the Margins' - The Annual MeCCSA Conference, 8-10th January 2014, The Media School, Bournemouth University.

OpenNI

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Participatory Culture

Thayne, Martyn (2010) Digital profiling: the accumulation of personal data in the attention economy. In: Paying Attention: Digital Media Cultures and Generational Responsibility, September, 2010, Linköping, Sweden .

Pedagogy

Thayne, Martyn and Cooper, Graham (2014) co_LAB best practice presentation. In: Festival of Teaching and Learning, 20 June 2014, University of Lincoln. (Unpublished)

Philosophy

Hudson, John (2011) All watched over by machines of loving grace: part 1, "Love and power". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Pitch Roll Yaw

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Political Economy

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Processing

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Prosumer

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

QQmore

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Review

Hudson, John (2011) All watched over by machines of loving grace: part 1, "Love and power". Digital Imaging and Photography . ISSN UNSPECIFIED

Romance Vietnam

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Ruth Gibson

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Sonic subcultures

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Summerbranch

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Swanquake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Tabloid journalism

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

Tabloidization

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

Tekken Torture Tournament

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Television documentary

Hudson, John (2011) All watched over by machines of loving grace: part 1, "Love and power". Digital Imaging and Photography . ISSN UNSPECIFIED

The Red Riding Quartet

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln. (Unpublished)

United States (General)

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

United States History

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

User Generated Material

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Utopia

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Utopian space

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Vermilion Lake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Videogame Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogame Design

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Videogame music

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogames

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogames and Art

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Videogames design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Viewpoint

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Viewpoint in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Virtual Environment Design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Virtual Environments

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Visitor

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Visual Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

WWW

Hudson, John (2010) Culture and communication. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

Waco Resurrection

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Watch Me Move

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Web

Coley, Rob and Lockwood, Dean (2012) Cloud time: the inception of the future. Zero Books. ISBN 1780990952 , 9781780990958

Web 2.0

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Web culture

Redden, Guy (2001) Grassroots and digital branches in the age of transversal politics. In: Politics of a digital present : an inventory of Australian net culture, criticism and theory. Fibreculture Publications, Melbourne, Victoria, pp. 61-68. ISBN 0957997809

Wii

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wiimote

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Wiimotes

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wizard Takes All

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

World Wide Web

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

affect

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London. (Unpublished)

affordance

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

appropriation

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

archiving movement

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. University of Chicago Press, Chicago USA. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

art games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

aviation

Coley, Rob and White, Joanna and McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography . ISSN UNSPECIFIED

best practice

Thayne, Martyn and Cooper, Graham (2014) co_LAB best practice presentation. In: Festival of Teaching and Learning, 20 June 2014, University of Lincoln. (Unpublished)

bmjcheck

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

bmjlink

Wilson, Deborah (2008) Paying the piper: funding broadcast news. In: Broadcast journalism: a critical introduction. Routledge, London. ISBN 0203886453, 0415441544

broadcast journalism

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

broadcasting history

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

children's games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

children's play

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children's play cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

childrens' games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

chronological history

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

clapping games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

computer game

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer game design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer games

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. University of Chicago Press, Chicago USA. ISBN 184150419X, 9781841504193

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

computer mediated communication

Hudson, John (2011) Utopias, the cathedral of the new Worlds and the microchip. Digital Imaging and Photography . ISSN UNSPECIFIED

contagion

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London. (Unpublished)

culturally constructed category

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

dance

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

digital art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. University of Chicago Press, Chicago USA. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

digital culture

Coley, Rob and White, Joanna and McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography . ISSN UNSPECIFIED

détournement

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

electronic media

Winston, Brian (2000) Breakages Limited. In: Electronic media and technoculture. Rutgers Depth of Field series . Rutgers University Press, New Brunswick, New Jersey. ISBN 9780813527345

embodied movement

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

essay film

Coley, Rob and White, Joanna and McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography . ISSN UNSPECIFIED

ethnographic research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

fabulation

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London. (Unpublished)

first-person

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

folklore research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

gesture

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

global and local journalism

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

history of globalisation

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

igloo

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

indie games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

interactive design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

interview

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

jc2010

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

journalism history

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

lincolnshire history

Coley, Rob and White, Joanna and McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography . ISSN UNSPECIFIED

looping

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

machinima

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

markerless

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

markerless motion capture

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

mass media

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

media and commercialism

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

media and democracy

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

media and technology

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

media standards

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

mod

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

modding

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

modern journalism

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

motion capture

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motion tracking

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement analysis

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement archiving

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement notation

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

movement research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

music

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

newspapers

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

occult history

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln. (Unpublished)

patch

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

performativity

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

performing arts

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

playground

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

press history

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

prosthetic compass effect

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

quantum physical theory

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

reading

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London. (Unpublished)

remixing

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

reworking

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

semiocapitalism

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln. (Unpublished)

social histories of the press

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

subversion

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

tabloid television

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

transduction

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

twenty-first century literature

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln. (Unpublished)

videogame

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame artist

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

videogame design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame hardware

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

videogames

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. University of Chicago Press, Chicago USA. ISBN 184150419X, 9781841504193

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

vidoegames and art

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

virtual environments

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

visual art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. University of Chicago Press, Chicago USA. ISBN 184150419X, 9781841504193

visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

weird

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London. (Unpublished)

world wide web

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog . ISSN UNSPECIFIED

www

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

This list was generated on Sun Sep 21 10:29:21 2014 BST.