Items where Subject is "P304 Electronic Media studies"

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3D visualisation 8-bit 8-bit aesthetic A Room of One's Own Affect American Journalism History Architecture Architecture and philosophy Archives Art Audience Audiences Australia Auteur theory BBC Radiophonic Workshop Barbican Best Flame War Ever British Journalism History Broadcasting Bruno Martelli C-level C64 COVID Childhood Studies Children Chiptunes Cockfight Arena Collaborative learning Collaborative working Communication technologies Communications Computer Art Computer Games Computer Games Design Computer games Computers Continuity of action Continuity of space Continuity of time Control Societies Convergence media Covid-19 media coverage Crime Prevention through Environmental Design Critical Posthumanism Cyber art Cyberculture Cybernetics Cyberspace Darkgame David Peace Deathstar Deleuze Delia Derbyshire Derrida Design Digital Art Digital Media Digital commons Direct email marketing Donna Haraway Drones Dystopia Eddo Stern Electronic computers. Computer science Faith Fan Art Fan-art Film Film Grammar Film Language Film Practice Film Studies Film Theory Film studies Film theory Game Studies Gameboy Gender Gibson/Martelli Gilles Deleuze Goldstation Hacking Hacktivism Human computer interaction Human-computer interfaces Identification in film Identification in videogames Information Architecture Information society Interactive Interactive Narratives Internet Internet access Internet adoption Internet services JCNotOpen JCOpen Journalism Kinect LSDJ Labour Landlord Vigilante Lockdown Machinima Man Woman Dragon Media Ecologies Media Ecology Media Studies Media Theory Messenger Michel Serres Middle East Mise-en-scene Miéville Mod Modding Montage Multimodality theory Nanoloop Narration Narrative New Media New Media Art Newspaper history Nineteen Seventy-Seven Noise Nonhuman NotOAChecked Ontology OpenNI Participatory Culture Pedagogy Permission-based direct email marketing Philosophy Pitch Roll Yaw Political Activism Political Economy Post-Humanities Processing Prosumer QQmore Review Romance Vietnam Ruth Gibson Schlingensief Social Contagion Theory Sonic subcultures Spinoza Summerbranch Swanquake Tabloid journalism Tabloidization Tekken Torture Tournament Television documentary The Red Riding Quartet Theatre and technology Twitter United States (General) United States History User Generated Material Utopia Utopian space Vermilion Lake Videogame Art Videogame Design Videogame music Videogames Videogames and Art Videogames design Viewpoint Viewpoint in videogames Virality Virginia Woolf Virtual Environment Design Virtual Environments Visitor Visual Art WWW Waco Resurrection Watch Me Move Web Web 2.0 Web culture Wii Wiimote Wiimotes Wizard Takes All Women Women's Writing World Wide Web activism aesthetic moralism affect affordance appropriation archiving movement art art games aviation best practice bmjcheck bmjgoldcheck bmjholiday bmjlink broadcast journalism broadcasting history children's games children's play children's play cultures childrens' games chronological history clapping games classical music communication computer game computer game design computer games computer mediated communication contagion cultural resistance culturally constructed category cyberfeminism cybernetics dance deterrent digital art digital culture digital media détournement electronic media electronica embodied movement essay film ethics ethnographic research extremism fabulation family communication fan studies fear feminism feminist histories first-person folklore research folklore studies gamification gender gesture global and local journalism hauntology history of globalisation hockey igloo indie games information visualization interactive design interactive media arts internet interview jc2010 journalism history lincolnshire history looping machinima markerless markerless motion capture masculinity mass media media and commercialism media and democracy media and technology media archaeology media arts media effects media standards mod modding modern journalism motion capture motion tracking movement movement analysis movement archiving movement notation movement research music music journalism muzak newspapers noise noise music occult history online online collaboration over-identification patch pedagogy perceived realism perceptions of COVID-19 performance and populism performativity performing arts playground playground cultures playground games popular music pornography post-truth politics press history prosthetic compass effect public libraries quantum physical theory race Internet memes reading religion remixing reworking risk communication semiocapitalism sexuality social histories of the press social sculpture software filtering subversion subversive affirmation tabloid television terror terrorism transduction transgression transmedial art twenty-first century literature video games videogame videogame artist videogame design videogame hardware videogames vidoegames and art virtual environments visinfo visual art visual rhetoric visualisation weird wi-fi world wide web www
Number of items at this level: 441.

3D visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

8-bit

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

8-bit aesthetic

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

A Room of One's Own

Armitt, Lucie, Cowman, Krista and Pedersen, Sarah (2022) A [Socially Isolated] Room of One’s Own: Women Writing Lockdown’. Women's History Today . ISSN 2752-6704

Affect

Thompson, Marie (2012) Music for cyborgs: the affect and ethics of noise music. In: Reverberations: The Philosophy, Aesthetics and Politics of Noise. Bloomsbury Continuum, pp. 207-218. ISBN 9781441160652

American Journalism History

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

Architecture

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography .

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Architecture and philosophy

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography .

Archives

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Audience

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

Audiences

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010, Watershed Media Centre, Bristol.

Australia

Redden, Guy (2001) Grassroots and digital branches in the age of transversal politics. In: Politics of a digital present : an inventory of Australian net culture, criticism and theory. Fibreculture Publications, Melbourne, Victoria, pp. 61-68. ISBN 0957997809

Auteur theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

BBC Radiophonic Workshop

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

Barbican

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Best Flame War Ever

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

British Journalism History

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

Broadcasting

Wilson, Deborah (2008) Paying the piper: funding broadcast news. In: Broadcast journalism: a critical introduction. Routledge, London. ISBN 0203886453, 0415441544

Bruno Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

C-level

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

C64

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

COVID

Armitt, Lucie, Cowman, Krista and Pedersen, Sarah (2022) A [Socially Isolated] Room of One’s Own: Women Writing Lockdown’. Women's History Today . ISSN 2752-6704

Childhood Studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Children

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Chiptunes

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Cockfight Arena

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Collaborative learning

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

Collaborative working

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

Communication technologies

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Communications

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography .

Computer Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Computer Games

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Computer Games Design

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Computers

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Winston, Brian (1989) The illusion of revolution. In: Computers in the human context: information technology, productivity and people. MIT Press, Cambridge, Mass., pp. 71-81. ISBN 0262061244, 026256050X

Continuity of action

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of space

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of time

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Control Societies

Thayne, Martyn (2010) Digital profiling: the accumulation of personal data in the attention economy. In: Paying Attention: Digital Media Cultures and Generational Responsibility, September, 2010, Linköping, Sweden.

Convergence media

Thayne, Martyn (2014) Object/process: towards an ontological levelling within media theory. In: 'Media and the Margins' - The Annual MeCCSA Conference, 8-10th January 2014, The Media School, Bournemouth University.

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada.

Covid-19 media coverage

Glowka, Karolina (2023) The Rhetoric of Visual Representations: Visualizing the COVID-19 Pandemic in Polish Media. In: COVID Communication - Exploring Pandemic Discourse. Springer Nature Switzerland AG, pp. 89-99. ISBN 9783031276651, 9783031276644, 9783031276675

Crime Prevention through Environmental Design

Thompson, Marie (2015) Rough Muzak: affect and the weaponised use of classical music. UnTune Magazine: CTM 2015 . pp. 54-57. ISSN n/a

Critical Posthumanism

Micali, Alberto (2017) Networked media actions as hacktions: rethinking resistance(s) in media ecologies. Critical Studies, 3 . pp. 3-19. ISSN 2055-1428

Cyber art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Cyberculture

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

Cybernetics

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography .

Cyberspace

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

Darkgame

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

David Peace

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln.

Deathstar

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Deleuze

Thompson, Marie (2012) Music for cyborgs: the affect and ethics of noise music. In: Reverberations: The Philosophy, Aesthetics and Politics of Noise. Bloomsbury Continuum, pp. 207-218. ISBN 9781441160652

Delia Derbyshire

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

Derrida

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

Design

Hudson, John (2011) Utopias, the cathedral of the new Worlds and the microchip. Digital Imaging and Photography .

Digital Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Digital Media

Thayne, Martyn (2014) Object/process: towards an ontological levelling within media theory. In: 'Media and the Margins' - The Annual MeCCSA Conference, 8-10th January 2014, The Media School, Bournemouth University.

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada.

Thayne, Martyn (2010) Digital profiling: the accumulation of personal data in the attention economy. In: Paying Attention: Digital Media Cultures and Generational Responsibility, September, 2010, Linköping, Sweden.

Digital commons

Coley, Rob and Lockwood, Dean (2012) Cloud time: the inception of the future. Zero Books. ISBN 1780990952, 9781780990958

Direct email marketing

Mahmoud, Ali, Grigoriou, Nicholas and Hack-polay, Dieu (2019) of Research in Interactive Marketing Email is Evil! Behavioural Responses towards Permission based Direct Email Marketing and Gender Differences. Journal of Research in Interactive Marketing, 213 (2). pp. 227-248. ISSN 2040-7122

Donna Haraway

Thompson, Marie (2012) Music for cyborgs: the affect and ethics of noise music. In: Reverberations: The Philosophy, Aesthetics and Politics of Noise. Bloomsbury Continuum, pp. 207-218. ISBN 9781441160652

Drones

Coley, Rob, White, Joanna, McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography .

Dystopia

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Eddo Stern

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Electronic computers. Computer science

Hudson, John (2011) All watched over by machines of loving grace: part 1, "Love and power". Digital Imaging and Photography .

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography .

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography .

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Faith

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Fan Art

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Fan-art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Film

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Grammar

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Language

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Practice

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film studies

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Film theory

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Game Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Gameboy

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Gender

Mahmoud, Ali, Grigoriou, Nicholas and Hack-polay, Dieu (2019) of Research in Interactive Marketing Email is Evil! Behavioural Responses towards Permission based Direct Email Marketing and Gender Differences. Journal of Research in Interactive Marketing, 213 (2). pp. 227-248. ISSN 2040-7122

Gibson/Martelli

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Gilles Deleuze

Thayne, Martyn (2010) Digital profiling: the accumulation of personal data in the attention economy. In: Paying Attention: Digital Media Cultures and Generational Responsibility, September, 2010, Linköping, Sweden.

Goldstation

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Hacking

Micali, Alberto (2017) Networked media actions as hacktions: rethinking resistance(s) in media ecologies. Critical Studies, 3 . pp. 3-19. ISSN 2055-1428

Hacktivism

Micali, Alberto (2017) Networked media actions as hacktions: rethinking resistance(s) in media ecologies. Critical Studies, 3 . pp. 3-19. ISSN 2055-1428

Human computer interaction

Winston, Brian (1989) The illusion of revolution. In: Computers in the human context: information technology, productivity and people. MIT Press, Cambridge, Mass., pp. 71-81. ISBN 0262061244, 026256050X

Human-computer interfaces

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

Hudson, John (2011) Utopias, the cathedral of the new Worlds and the microchip. Digital Imaging and Photography .

Identification in film

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Identification in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Information Architecture

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Information society

Goulding, Anne and Spacey, Rachel (2003) Women and the information society: barriers and participation. IFLA Journal, 29 (1). pp. 33-40. ISSN 0340-0352

Interactive

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Interactive Narratives

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Internet

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography .

Whittaker, Jason (2000) Producing for the web. Media Skills . Routledge, Abingdon, Oxon, UK. ISBN 0415231140

Internet access

Spacey, R., Muir, A., Cooke, L., Creaser, C. and Spezi, V. (2017) Filtering wireless (Wi-Fi) internet access in public places. Journal of Librarianship and Information Science, 49 (1). pp. 15-25. ISSN 0961-0006

Internet adoption

Goulding, Anne and Spacey, Rachel (2003) Women and the information society: barriers and participation. IFLA Journal, 29 (1). pp. 33-40. ISSN 0340-0352

Internet services

Spacey, R., Muir, A., Cooke, L., Creaser, C. and Spezi, V. (2017) Filtering wireless (Wi-Fi) internet access in public places. Journal of Librarianship and Information Science, 49 (1). pp. 15-25. ISSN 0961-0006

JCNotOpen

Dickerson, Nikolas (2016) Constructing the digitalized sporting body: black and white masculinity in NBA/NHL internet memes. Communication and Sport Journal, 4 (3). pp. 303-330. ISSN 2167-4795

JCOpen

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

Journalism

Redden, Guy (2001) Grassroots and digital branches in the age of transversal politics. In: Politics of a digital present : an inventory of Australian net culture, criticism and theory. Fibreculture Publications, Melbourne, Victoria, pp. 61-68. ISBN 0957997809

Wilson, Deborah (2008) Paying the piper: funding broadcast news. In: Broadcast journalism: a critical introduction. Routledge, London. ISBN 0203886453, 0415441544

Kinect

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

LSDJ

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Labour

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010, Watershed Media Centre, Bristol.

Landlord Vigilante

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Lockdown

Armitt, Lucie, Cowman, Krista and Pedersen, Sarah (2022) A [Socially Isolated] Room of One’s Own: Women Writing Lockdown’. Women's History Today . ISSN 2752-6704

Machinima

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Man Woman Dragon

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Media Ecologies

Micali, Alberto (2017) Networked media actions as hacktions: rethinking resistance(s) in media ecologies. Critical Studies, 3 . pp. 3-19. ISSN 2055-1428

Media Ecology

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada.

Media Studies

Coley, Rob (2014) After the aftermath. Reviews in Cultural Theory, 5 (2). ISSN 1918-9710

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Media Theory

Thayne, Martyn (2014) Object/process: towards an ontological levelling within media theory. In: 'Media and the Margins' - The Annual MeCCSA Conference, 8-10th January 2014, The Media School, Bournemouth University.

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada.

Messenger

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Michel Serres

Thompson, Marie (2017) Beyond unwanted sound: noise, affect and aesthetic moralism. Bloomsbury Academic. ISBN 9781501313301, 9781501313318

Thompson, Marie (2011) Productive parasites: thinking of noise as affect. In: In/compatible research, DARC/Transmediale, November 2011, Universität der Künste, Berlin.

Middle East

Mahmoud, Ali, Grigoriou, Nicholas and Hack-polay, Dieu (2019) of Research in Interactive Marketing Email is Evil! Behavioural Responses towards Permission based Direct Email Marketing and Gender Differences. Journal of Research in Interactive Marketing, 213 (2). pp. 227-248. ISSN 2040-7122

Mise-en-scene

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Miéville

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London.

Mod

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Modding

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Montage

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Multimodality theory

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Nanoloop

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Narration

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Narrative

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

New Media

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

New Media Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .

Newspaper history

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

Nineteen Seventy-Seven

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln.

Noise

Thompson, Marie (2017) Beyond unwanted sound: noise, affect and aesthetic moralism. Bloomsbury Academic. ISBN 9781501313301, 9781501313318

Nonhuman

Thayne, Martyn (2013) On nonperceptual sensation and media ecology: interrogating computer mediated communication. In: The Communication Galaxy: Discoveries, Boundaries, and Opportunities - The Seventh Annual Conference of the Global Communication Association (GCA), 22-24 November 2013, Saint Paul University Faculty of Human Sciences School of Social Communication and Leadership, Ottawa, Canada.

NotOAChecked

Coley, Rob, White, Joanna, McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography .

Thompson, Marie (2015) Rough Muzak: affect and the weaponised use of classical music. UnTune Magazine: CTM 2015 . pp. 54-57. ISSN n/a

Ontology

Thayne, Martyn (2014) Object/process: towards an ontological levelling within media theory. In: 'Media and the Margins' - The Annual MeCCSA Conference, 8-10th January 2014, The Media School, Bournemouth University.

OpenNI

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Participatory Culture

Thayne, Martyn (2010) Digital profiling: the accumulation of personal data in the attention economy. In: Paying Attention: Digital Media Cultures and Generational Responsibility, September, 2010, Linköping, Sweden.

Pedagogy

Thayne, Martyn and Cooper, Graham (2014) co_LAB best practice presentation. In: Festival of Teaching and Learning, 20 June 2014, University of Lincoln.

Permission-based direct email marketing

Mahmoud, Ali, Grigoriou, Nicholas and Hack-polay, Dieu (2019) of Research in Interactive Marketing Email is Evil! Behavioural Responses towards Permission based Direct Email Marketing and Gender Differences. Journal of Research in Interactive Marketing, 213 (2). pp. 227-248. ISSN 2040-7122

Philosophy

Hudson, John (2011) All watched over by machines of loving grace: part 1, "Love and power". Digital Imaging and Photography .

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography .

Pitch Roll Yaw

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Political Activism

Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.

Political Economy

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010, Watershed Media Centre, Bristol.

Post-Humanities

Micali, Alberto (2017) Networked media actions as hacktions: rethinking resistance(s) in media ecologies. Critical Studies, 3 . pp. 3-19. ISSN 2055-1428

Processing

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Prosumer

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010, Watershed Media Centre, Bristol.

QQmore

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Review

Hudson, John (2011) All watched over by machines of loving grace: part 1, "Love and power". Digital Imaging and Photography .

Romance Vietnam

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Ruth Gibson

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Schlingensief

Scheer, Anna (2010) Don’t expect too much from the end of the world! Christoph Schlingensief’s "Church of Fear”. ANTITHESIS, 20 . pp. 92-111. ISSN 1030-3839

Social Contagion Theory

Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.

Sonic subcultures

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Spinoza

Thompson, Marie (2017) Beyond unwanted sound: noise, affect and aesthetic moralism. Bloomsbury Academic. ISBN 9781501313301, 9781501313318

Summerbranch

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Swanquake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Tabloid journalism

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

Tabloidization

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

Tekken Torture Tournament

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Television documentary

Hudson, John (2011) All watched over by machines of loving grace: part 1, "Love and power". Digital Imaging and Photography .

The Red Riding Quartet

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln.

Theatre and technology

O'Gorman, Siobhan and Scheer, Anna (2021) “Truth,” Technology and Transmedial Theatre in Europe. Studies in Theatre and Performance . ISSN 1468-2761

Twitter

Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.

United States (General)

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

United States History

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

User Generated Material

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010, Watershed Media Centre, Bristol.

Utopia

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography .

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Utopian space

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Vermilion Lake

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Videogame Art

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogame Design

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Videogame music

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogames

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Introduction. In: Videogames and Art [First Edition]. University of Chicago Press and Intellect Books, Chicago and Bristol, pp. 7-22. ISBN 9781841501420

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Videogames and Art

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Videogames design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Viewpoint

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Viewpoint in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Virality

Thayne, Martyn (2015) 'Twitter storms' in a teacup: digital activism and collective political agency. In: ECREA Communication and Democracy Conference: Political Agency in the Digital Age. Media, Participation and Democracy, 9-10 October 2015, Copenhagen Business School.

Virginia Woolf

Armitt, Lucie, Cowman, Krista and Pedersen, Sarah (2022) A [Socially Isolated] Room of One’s Own: Women Writing Lockdown’. Women's History Today . ISSN 2752-6704

Virtual Environment Design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Virtual Environments

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

Visitor

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Visual Art

Mitchell, Grethe and Clarke, Andy (2013) Introduction. In: Videogames and Art [Second Edition]. University of Chicago Press and Intellect Books, Chicago, USA and Bristol, UK. ISBN 9781841504193

WWW

Hudson, John (2010) Culture and communication. Digital Imaging and Photography .

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

Waco Resurrection

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Watch Me Move

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Web

Coley, Rob and Lockwood, Dean (2012) Cloud time: the inception of the future. Zero Books. ISBN 1780990952, 9781780990958

Web 2.0

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010, Watershed Media Centre, Bristol.

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Web culture

Redden, Guy (2001) Grassroots and digital branches in the age of transversal politics. In: Politics of a digital present : an inventory of Australian net culture, criticism and theory. Fibreculture Publications, Melbourne, Victoria, pp. 61-68. ISBN 0957997809

Wii

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wiimote

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Wiimotes

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wizard Takes All

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Women

Goulding, Anne and Spacey, Rachel (2003) Women and the information society: barriers and participation. IFLA Journal, 29 (1). pp. 33-40. ISSN 0340-0352

Women's Writing

Armitt, Lucie, Cowman, Krista and Pedersen, Sarah (2022) A [Socially Isolated] Room of One’s Own: Women Writing Lockdown’. Women's History Today . ISSN 2752-6704

World Wide Web

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography .

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .

activism

Scheer, Anna (2010) Don’t expect too much from the end of the world! Christoph Schlingensief’s "Church of Fear”. ANTITHESIS, 20 . pp. 92-111. ISSN 1030-3839

aesthetic moralism

Thompson, Marie (2017) Beyond unwanted sound: noise, affect and aesthetic moralism. Bloomsbury Academic. ISBN 9781501313301, 9781501313318

affect

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London.

Thompson, Marie (2017) Beyond unwanted sound: noise, affect and aesthetic moralism. Bloomsbury Academic. ISBN 9781501313301, 9781501313318

Thompson, Marie (2011) Productive parasites: thinking of noise as affect. In: In/compatible research, DARC/Transmediale, November 2011, Universität der Künste, Berlin.

Thompson, Marie (2015) Rough Muzak: affect and the weaponised use of classical music. UnTune Magazine: CTM 2015 . pp. 54-57. ISSN n/a

affordance

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

appropriation

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

archiving movement

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

Scheer, Anna (2010) Don’t expect too much from the end of the world! Christoph Schlingensief’s "Church of Fear”. ANTITHESIS, 20 . pp. 92-111. ISSN 1030-3839

art games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

aviation

Coley, Rob, White, Joanna, McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography .

best practice

Thayne, Martyn and Cooper, Graham (2014) co_LAB best practice presentation. In: Festival of Teaching and Learning, 20 June 2014, University of Lincoln.

bmjcheck

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

bmjgoldcheck

Thompson, Marie (2015) Rough Muzak: affect and the weaponised use of classical music. UnTune Magazine: CTM 2015 . pp. 54-57. ISSN n/a

bmjholiday

Thompson, Marie (2011) Productive parasites: thinking of noise as affect. In: In/compatible research, DARC/Transmediale, November 2011, Universität der Künste, Berlin.

Thompson, Marie (2014) Feminizing noise. In: Sound, Gender, Technology: Where to with Cyberfeminism?, February 2014, CTM Festival, Berlin.

bmjlink

Wilson, Deborah (2008) Paying the piper: funding broadcast news. In: Broadcast journalism: a critical introduction. Routledge, London. ISBN 0203886453, 0415441544

broadcast journalism

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

broadcasting history

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

children's games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

children's play

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children's play cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

childrens' games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

chronological history

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

clapping games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

classical music

Thompson, Marie (2015) Rough Muzak: affect and the weaponised use of classical music. UnTune Magazine: CTM 2015 . pp. 54-57. ISSN n/a

communication

Dickerson, Nikolas (2016) Constructing the digitalized sporting body: black and white masculinity in NBA/NHL internet memes. Communication and Sport Journal, 4 (3). pp. 303-330. ISSN 2167-4795

computer game

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer game design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer games

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

computer mediated communication

Hudson, John (2011) Utopias, the cathedral of the new Worlds and the microchip. Digital Imaging and Photography .

contagion

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London.

cultural resistance

Micali, Alberto (2017) Networked media actions as hacktions: rethinking resistance(s) in media ecologies. Critical Studies, 3 . pp. 3-19. ISSN 2055-1428

culturally constructed category

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

cyberfeminism

Goulding, Anne and Spacey, Rachel (2003) Women and the information society: barriers and participation. IFLA Journal, 29 (1). pp. 33-40. ISSN 0340-0352

Thompson, Marie (2014) Feminizing noise. In: Sound, Gender, Technology: Where to with Cyberfeminism?, February 2014, CTM Festival, Berlin.

cybernetics

Thompson, Marie (2014) Feminizing noise. In: Sound, Gender, Technology: Where to with Cyberfeminism?, February 2014, CTM Festival, Berlin.

dance

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

deterrent

Thompson, Marie (2015) Rough Muzak: affect and the weaponised use of classical music. UnTune Magazine: CTM 2015 . pp. 54-57. ISSN n/a

digital art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

digital culture

Coley, Rob, White, Joanna, McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography .

digital media

Glowka, Karolina (2023) The Rhetoric of Visual Representations: Visualizing the COVID-19 Pandemic in Polish Media. In: COVID Communication - Exploring Pandemic Discourse. Springer Nature Switzerland AG, pp. 89-99. ISBN 9783031276651, 9783031276644, 9783031276675

détournement

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

electronic media

Winston, Brian (2000) Breakages Limited. In: Electronic media and technoculture. Rutgers Depth of Field series . Rutgers University Press, New Brunswick, New Jersey. ISBN 9780813527345

electronica

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

embodied movement

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

essay film

Coley, Rob, White, Joanna, McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography .

ethics

Thompson, Marie (2012) Music for cyborgs: the affect and ethics of noise music. In: Reverberations: The Philosophy, Aesthetics and Politics of Noise. Bloomsbury Continuum, pp. 207-218. ISBN 9781441160652

ethnographic research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

extremism

Andrews, Sam (2023) The ‘First Person Shooter’ Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda. Games and Culture . p. 155541202311537. ISSN 1555-4120

fabulation

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London.

family communication

Charig, Ruth, Moghaddam, Nima, Dawson, Dave, Merdian, Hannah Lena and Das Nair, Roshan (2020) A lack of association between online pornography exposure, sexual functioning, and mental well-being. Sexual and Relationship Therapy, 35 (2). pp. 258-281. ISSN 1468-1994

fan studies

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

fear

Scheer, Anna (2010) Don’t expect too much from the end of the world! Christoph Schlingensief’s "Church of Fear”. ANTITHESIS, 20 . pp. 92-111. ISSN 1030-3839

feminism

Goulding, Anne and Spacey, Rachel (2003) Women and the information society: barriers and participation. IFLA Journal, 29 (1). pp. 33-40. ISSN 0340-0352

Thompson, Marie (2014) Feminizing noise. In: Sound, Gender, Technology: Where to with Cyberfeminism?, February 2014, CTM Festival, Berlin.

feminist histories

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

first-person

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

folklore research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

gamification

Andrews, Sam (2023) The ‘First Person Shooter’ Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda. Games and Culture . p. 155541202311537. ISSN 1555-4120

gender

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

Thompson, Marie (2014) Feminizing noise. In: Sound, Gender, Technology: Where to with Cyberfeminism?, February 2014, CTM Festival, Berlin.

gesture

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

global and local journalism

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

hauntology

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

history of globalisation

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

hockey

Dickerson, Nikolas (2016) Constructing the digitalized sporting body: black and white masculinity in NBA/NHL internet memes. Communication and Sport Journal, 4 (3). pp. 303-330. ISSN 2167-4795

igloo

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

indie games

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

information visualization

Glowka, Karolina (2023) The Rhetoric of Visual Representations: Visualizing the COVID-19 Pandemic in Polish Media. In: COVID Communication - Exploring Pandemic Discourse. Springer Nature Switzerland AG, pp. 89-99. ISBN 9783031276651, 9783031276644, 9783031276675

interactive design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

interactive media arts

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

internet

Scheer, Anna (2010) Don’t expect too much from the end of the world! Christoph Schlingensief’s "Church of Fear”. ANTITHESIS, 20 . pp. 92-111. ISSN 1030-3839

interview

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

jc2010

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

journalism history

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

lincolnshire history

Coley, Rob, White, Joanna, McSherry, David and Cooper, Graham (2014) Intervention - Airminded. Antipode: A Radical Journal of Geography .

looping

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

machinima

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

markerless

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

markerless motion capture

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

masculinity

Dickerson, Nikolas (2016) Constructing the digitalized sporting body: black and white masculinity in NBA/NHL internet memes. Communication and Sport Journal, 4 (3). pp. 303-330. ISSN 2167-4795

mass media

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

media and commercialism

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

media and democracy

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

media and technology

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

media archaeology

Coley, Rob (2014) After the aftermath. Reviews in Cultural Theory, 5 (2). ISSN 1918-9710

media arts

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

media effects

Charig, Ruth, Moghaddam, Nima, Dawson, Dave, Merdian, Hannah Lena and Das Nair, Roshan (2020) A lack of association between online pornography exposure, sexual functioning, and mental well-being. Sexual and Relationship Therapy, 35 (2). pp. 258-281. ISSN 1468-1994

media standards

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

mod

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

modding

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

modern journalism

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

motion capture

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motion tracking

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement analysis

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement archiving

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement notation

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

movement research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

music

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

music journalism

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

muzak

Thompson, Marie (2015) Rough Muzak: affect and the weaponised use of classical music. UnTune Magazine: CTM 2015 . pp. 54-57. ISSN n/a

newspapers

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

noise

Thompson, Marie (2012) Music for cyborgs: the affect and ethics of noise music. In: Reverberations: The Philosophy, Aesthetics and Politics of Noise. Bloomsbury Continuum, pp. 207-218. ISBN 9781441160652

Thompson, Marie (2011) Productive parasites: thinking of noise as affect. In: In/compatible research, DARC/Transmediale, November 2011, Universität der Künste, Berlin.

Thompson, Marie (2014) Feminizing noise. In: Sound, Gender, Technology: Where to with Cyberfeminism?, February 2014, CTM Festival, Berlin.

noise music

Thompson, Marie (2017) Beyond unwanted sound: noise, affect and aesthetic moralism. Bloomsbury Academic. ISBN 9781501313301, 9781501313318

occult history

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln.

online

Charig, Ruth, Moghaddam, Nima, Dawson, Dave, Merdian, Hannah Lena and Das Nair, Roshan (2020) A lack of association between online pornography exposure, sexual functioning, and mental well-being. Sexual and Relationship Therapy, 35 (2). pp. 258-281. ISSN 1468-1994

online collaboration

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

over-identification

O'Gorman, Siobhan and Scheer, Anna (2021) “Truth,” Technology and Transmedial Theatre in Europe. Studies in Theatre and Performance . ISSN 1468-2761

patch

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

pedagogy

Thayne, Martyn, Stockleben, Björn, Jäminki, Seija, Haukijärvi, Ilkka, Mavengere, Nicolas, Nicolas, Demirbilek, Muhammet and Ruohonen, Mikko (2015) OnCreate and the virtual teammate: an analysis of online creative processes and remote collaboration. In: A new culture of learning: computing and next generations - preliminary proceedings. IFIP TC3, pp. 211-221. ISBN UNSPECIFIED

perceived realism

Charig, Ruth, Moghaddam, Nima, Dawson, Dave, Merdian, Hannah Lena and Das Nair, Roshan (2020) A lack of association between online pornography exposure, sexual functioning, and mental well-being. Sexual and Relationship Therapy, 35 (2). pp. 258-281. ISSN 1468-1994

perceptions of COVID-19

Glowka, Karolina (2023) The Rhetoric of Visual Representations: Visualizing the COVID-19 Pandemic in Polish Media. In: COVID Communication - Exploring Pandemic Discourse. Springer Nature Switzerland AG, pp. 89-99. ISBN 9783031276651, 9783031276644, 9783031276675

performance and populism

O'Gorman, Siobhan and Scheer, Anna (2021) “Truth,” Technology and Transmedial Theatre in Europe. Studies in Theatre and Performance . ISSN 1468-2761

performativity

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

performing arts

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

playground

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

popular music

Morgan, Frances (2017) Delian Modes: Listening for Delia Derbyshire in Histories of Electronic Dance Music. Dancecult: Journal of Electronic Dance Music Culture, 9 (1). ISSN 1947-5403

pornography

Charig, Ruth, Moghaddam, Nima, Dawson, Dave, Merdian, Hannah Lena and Das Nair, Roshan (2020) A lack of association between online pornography exposure, sexual functioning, and mental well-being. Sexual and Relationship Therapy, 35 (2). pp. 258-281. ISSN 1468-1994

post-truth politics

O'Gorman, Siobhan and Scheer, Anna (2021) “Truth,” Technology and Transmedial Theatre in Europe. Studies in Theatre and Performance . ISSN 1468-2761

press history

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

prosthetic compass effect

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

public libraries

Spacey, R., Muir, A., Cooke, L., Creaser, C. and Spezi, V. (2017) Filtering wireless (Wi-Fi) internet access in public places. Journal of Librarianship and Information Science, 49 (1). pp. 15-25. ISSN 0961-0006

quantum physical theory

Richards, Anthony (2011) Embalmed/unembalmed: territorial aporias within the performative field of tele-presence. International Journal of Performance Arts and Digital Media, 7 (1). pp. 77-95. ISSN 1479-4713

race Internet memes

Dickerson, Nikolas (2016) Constructing the digitalized sporting body: black and white masculinity in NBA/NHL internet memes. Communication and Sport Journal, 4 (3). pp. 303-330. ISSN 2167-4795

reading

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London.

religion

Scheer, Anna (2010) Don’t expect too much from the end of the world! Christoph Schlingensief’s "Church of Fear”. ANTITHESIS, 20 . pp. 92-111. ISSN 1030-3839

remixing

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

reworking

Mitchell, Grethe and Clarke, Andy (2007) Videogame Music: chiptunes byte back? In: Situated Play: DiGRA 2007 Conference Proceedings. Interfaculty Initiative in Information Studies, University of Tokyo., Tokyo, pp. 393-399. ISBN UNSPECIFIED

risk communication

Glowka, Karolina (2023) The Rhetoric of Visual Representations: Visualizing the COVID-19 Pandemic in Polish Media. In: COVID Communication - Exploring Pandemic Discourse. Springer Nature Switzerland AG, pp. 89-99. ISBN 9783031276651, 9783031276644, 9783031276675

semiocapitalism

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln.

sexuality

Charig, Ruth, Moghaddam, Nima, Dawson, Dave, Merdian, Hannah Lena and Das Nair, Roshan (2020) A lack of association between online pornography exposure, sexual functioning, and mental well-being. Sexual and Relationship Therapy, 35 (2). pp. 258-281. ISSN 1468-1994

social histories of the press

Chapman, Jane and Nuttall, Nick (2011) Journalism today: a themed history. Wiley-Blackwell, Malden, MA. ISBN 9781405179539, 9781405179522

social sculpture

Scheer, Anna (2010) Don’t expect too much from the end of the world! Christoph Schlingensief’s "Church of Fear”. ANTITHESIS, 20 . pp. 92-111. ISSN 1030-3839

software filtering

Spacey, R., Muir, A., Cooke, L., Creaser, C. and Spezi, V. (2017) Filtering wireless (Wi-Fi) internet access in public places. Journal of Librarianship and Information Science, 49 (1). pp. 15-25. ISSN 0961-0006

subversion

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

subversive affirmation

O'Gorman, Siobhan and Scheer, Anna (2021) “Truth,” Technology and Transmedial Theatre in Europe. Studies in Theatre and Performance . ISSN 1468-2761

tabloid television

Tulloch, John and Sparks, Colin (2000) Tabloid tales: global debates over media standards. Critical Media Studies: Institutions, Politics, and Culture . Rowman and Littlefield. ISBN 9780230298668, 0847695727

terror

Scheer, Anna (2010) Don’t expect too much from the end of the world! Christoph Schlingensief’s "Church of Fear”. ANTITHESIS, 20 . pp. 92-111. ISSN 1030-3839

terrorism

Andrews, Sam (2023) The ‘First Person Shooter’ Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda. Games and Culture . p. 155541202311537. ISSN 1555-4120

transduction

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

transgression

Thompson, Marie (2017) Beyond unwanted sound: noise, affect and aesthetic moralism. Bloomsbury Academic. ISBN 9781501313301, 9781501313318

transmedial art

O'Gorman, Siobhan and Scheer, Anna (2021) “Truth,” Technology and Transmedial Theatre in Europe. Studies in Theatre and Performance . ISSN 1468-2761

twenty-first century literature

Lockwood, Dean (2010) When the two sevens clash: David Peace’s crime fiction as ‘occult history’. In: What Happens Now: 21st Century Writing in English – the first decade, 9-12 July 2010, University of Lincoln.

video games

Andrews, Sam (2023) The ‘First Person Shooter’ Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda. Games and Culture . p. 155541202311537. ISSN 1555-4120

videogame

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame artist

Clarke, Andy and Mitchell, Grethe (2013) An interview with Eddo Stern. In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

videogame design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame hardware

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

videogames

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2003) Videogame art: remixing, reworking and other interventions. In: Level Up. Utrecht University, Utrecht, pp. 338-348. ISBN 9039335508

vidoegames and art

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

virtual environments

Mitchell, Grethe (2013) Figures in a landscape: in conversation with Gibson/Martelli (igloo). In: Videogames and art [second edition]. University of Chicago Press, USA and Intellect Books, UK. ISBN 9781841504193

visinfo

Glowka, Karolina (2023) The Rhetoric of Visual Representations: Visualizing the COVID-19 Pandemic in Polish Media. In: COVID Communication - Exploring Pandemic Discourse. Springer Nature Switzerland AG, pp. 89-99. ISBN 9783031276651, 9783031276644, 9783031276675

visual art

Clarke, Andy and Mitchell, Grethe (2007) Videogames and art [1st Edition]. Intellect Books and University of Chicago Press, Bristol, UK and Chicago USA. ISBN 9781841501420, 1841501425

Clarke, Andy and Mitchell, Grethe (2013) Videogames and art [2nd Edition]. Intellect, The University of Chicago Press, Chicago, USA and Bristol, UK. ISBN 184150419X, 9781841504193

visual rhetoric

Glowka, Karolina (2023) The Rhetoric of Visual Representations: Visualizing the COVID-19 Pandemic in Polish Media. In: COVID Communication - Exploring Pandemic Discourse. Springer Nature Switzerland AG, pp. 89-99. ISBN 9783031276651, 9783031276644, 9783031276675

visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

weird

Coley, Rob and Lockwood, Dean (2012) Worming-worlding: reading as fabulatory infection in China Miéville’s Weird. In: Weird Council: An International Conference on the Writing of China Miéville, 14-15 September 2012, Institute of English Studies, University of London.

wi-fi

Spacey, R., Muir, A., Cooke, L., Creaser, C. and Spezi, V. (2017) Filtering wireless (Wi-Fi) internet access in public places. Journal of Librarianship and Information Science, 49 (1). pp. 15-25. ISSN 0961-0006

world wide web

Hudson, John (2010) The ‘architecture’ of the web: digital utopias and dystopias. Digital Imaging and Photography Blog .

www

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography .

This list was generated on Thu Sep 28 13:18:57 2023 BST.