Items where Subject is "G Mathematical and Computer Sciences > G450 Multi-media Computing Science"

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Number of items at this level: 24.

Article

Ahmed, Amr and Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005

Altadmri, Amjad and Ahmed, Amr (2013) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 64 (2). ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Arvin, Farshad and Doraisamy, Shyamala and Safar Khorasani, Ehsan (2011) Frequency shifting approach towards textual transcription of heartbeat sounds. Biological Procedures Online, 13 (7). pp. 1-7. ISSN 1480-9222

Daniels, Tony (2003) Comparing the MHEG and MHP specs. EETimes . ISSN 0192-1541

Daniels, Tony (2002) The multimedia home platform: creating a multimedia world in the STB. Electronic Engineering Times . ISSN 0192-1541

Foster, Derek and Linehan, Conor (2013) Liking carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

Book Section

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Conference or Workshop Item

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia.

O'Coill, Carl and Doughty, Mark (2004) Computer game technology as a tool for participatory design. In: eCAADe2004: Architecture in the Network Society, 15-18 Sep 2004, Copenhagen, Denmark.

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. In: Chi Sparks 2014, 3 April 2014, The Hague University of Applied Sciences, The Netherlands.

Book or Monograph

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Other

Benford, Steve and Rowland, Duncan and Hull, Richard and Reid, Jo and Morrison, Jo and Facer, Keri and Clayton, Ben (2004) "Savannah”: designing a location-based game simulating lion behaviour. MobileBristol, Bristol.

Mitchell, Grethe (2011) The game catcher. AHRC.

This list was generated on Wed Jul 23 08:26:40 2014 BST.