Items where Subject is "G Mathematical and Computer Sciences > G450 Multi-media Computing Science"

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3D visualisation Audiences Auteur theory Automatic Semantic Video Annotation Behavior change Biomedical engineering Carbon Character Animation Childhood Studies Children Collaboration Commonsense Knowledge bases Commonsense Knowledgebase Commonsense Knowledgebases Communication technologies Computer Games Computer Games Design Computer Vision Computer games Content based Content based video retrieval Continuity of action Continuity of space Continuity of time Convergence Curricula DTV Digital Digital signal processing Energy European Culture Event Detection Film Film Grammar Film Language Film Practice Film Studies Film Theory Film studies Film theory GPS Game Studies Games computing Higher education Human animation Identification in film Identification in videogames Image Annotation Image Indexing Interactive Narratives Kinect Knowledgebased Systems Labour Location-based gaming MHEG MHP Media Studies Mise-en-scene Mobile information systems Montage Multimedia Multimodality theory Narration Narrative Open data OpenNI Persuasive technologies Political Economy Processing Prosumer Semantic Video Annotation Serious games Similarity Social Media Social media TRECVID TRECVID BBC rush Television User Generated Material Video Annotation Video Databases Video Databases Annotation Video Indexing Video Information Retrieval Video Retrieval Video Similarity Video matching Videogame Design Videogames Videogames design Viewpoint Viewpoint in videogames Virtual Environment Design Virtual Environments Virtual Learning Environments Visual Indexing Web 2.0 Wide Domain Videos Wii Wiimote Wiimotes affordance archiving movement bmjcheck bmjlink children's culture children's games children's play children's play cultures childrens' games clapping games collaborative games computer game computer game design computer games dance drama education and learning embodied movement embodiment emergency management ethnographic research folklore research folklore studies free text annotation game & simulation design generic features gesture human's perception interactive design low-level visual features management markerless markerless motion capture mocap motion capture motion control motion editing motion interpolation motion synthesis motion tracking movement movement analysis movement archiving movement notation movement research music musical performance musicianship paper prototyping participatory design perfomance performing arts playground playground cultures playground games research research methods retrieval performance. semantic gap serious games methodologies sports standard video database transduction uncontrolled videos uncontrolled wide-domain videos video search engine videogame videogame design videogame hardware videogames visual events visual research visualisation wide-domain video clips
Number of items at this level: 264.

3D visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Audiences

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Auteur theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Automatic Semantic Video Annotation

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Behavior change

Foster, Derek and Linehan, Conor (2013) Liking carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Biomedical engineering

Arvin, Farshad and Doraisamy, Shyamala and Safar Khorasani, Ehsan (2011) Frequency shifting approach towards textual transcription of heartbeat sounds. Biological Procedures Online, 13 (7). pp. 1-7. ISSN 1480-9222

Carbon

Foster, Derek and Linehan, Conor (2013) Liking carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Character Animation

Ahmed, Amr and Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005

Childhood Studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Children

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Collaboration

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. In: Chi Sparks 2014, 3 April 2014, The Hague University of Applied Sciences, The Netherlands.

Commonsense Knowledge bases

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Commonsense Knowledgebase

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Commonsense Knowledgebases

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Communication technologies

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Computer Games

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer Games Design

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer Vision

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Computer games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Content based

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Content based video retrieval

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Continuity of action

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of space

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of time

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Convergence

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. In: Chi Sparks 2014, 3 April 2014, The Hague University of Applied Sciences, The Netherlands.

Curricula

Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia.

DTV

Daniels, Tony (2002) The multimedia home platform: creating a multimedia world in the STB. Electronic Engineering Times . ISSN 0192-1541

Digital

Daniels, Tony (2003) Comparing the MHEG and MHP specs. EETimes . ISSN 0192-1541

Digital signal processing

Arvin, Farshad and Doraisamy, Shyamala and Safar Khorasani, Ehsan (2011) Frequency shifting approach towards textual transcription of heartbeat sounds. Biological Procedures Online, 13 (7). pp. 1-7. ISSN 1480-9222

Energy

Foster, Derek and Linehan, Conor (2013) Liking carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

European Culture

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. In: Chi Sparks 2014, 3 April 2014, The Hague University of Applied Sciences, The Netherlands.

Event Detection

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Film

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Grammar

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Language

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Practice

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film studies

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Film theory

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

GPS

Benford, Steve and Rowland, Duncan and Hull, Richard and Reid, Jo and Morrison, Jo and Facer, Keri and Clayton, Ben (2004) "Savannah”: designing a location-based game simulating lion behaviour. MobileBristol, Bristol.

Game Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Games computing

Benford, Steve and Rowland, Duncan and Hull, Richard and Reid, Jo and Morrison, Jo and Facer, Keri and Clayton, Ben (2004) "Savannah”: designing a location-based game simulating lion behaviour. MobileBristol, Bristol.

Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia.

O'Coill, Carl and Doughty, Mark (2004) Computer game technology as a tool for participatory design. In: eCAADe2004: Architecture in the Network Society, 15-18 Sep 2004, Copenhagen, Denmark.

Higher education

Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia.

Human animation

Ahmed, Amr and Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005

Identification in film

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Identification in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Image Annotation

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Image Indexing

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Interactive Narratives

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Kinect

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Knowledgebased Systems

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Labour

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Location-based gaming

Benford, Steve and Rowland, Duncan and Hull, Richard and Reid, Jo and Morrison, Jo and Facer, Keri and Clayton, Ben (2004) "Savannah”: designing a location-based game simulating lion behaviour. MobileBristol, Bristol.

MHEG

Daniels, Tony (2003) Comparing the MHEG and MHP specs. EETimes . ISSN 0192-1541

Daniels, Tony (2002) The multimedia home platform: creating a multimedia world in the STB. Electronic Engineering Times . ISSN 0192-1541

MHP

Daniels, Tony (2003) Comparing the MHEG and MHP specs. EETimes . ISSN 0192-1541

Daniels, Tony (2002) The multimedia home platform: creating a multimedia world in the STB. Electronic Engineering Times . ISSN 0192-1541

Media Studies

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Mise-en-scene

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Mobile information systems

Benford, Steve and Rowland, Duncan and Hull, Richard and Reid, Jo and Morrison, Jo and Facer, Keri and Clayton, Ben (2004) "Savannah”: designing a location-based game simulating lion behaviour. MobileBristol, Bristol.

Montage

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Multimedia

Daniels, Tony (2003) Comparing the MHEG and MHP specs. EETimes . ISSN 0192-1541

Daniels, Tony (2002) The multimedia home platform: creating a multimedia world in the STB. Electronic Engineering Times . ISSN 0192-1541

Multimodality theory

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Narration

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Narrative

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Open data

Foster, Derek and Linehan, Conor (2013) Liking carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

OpenNI

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Persuasive technologies

Foster, Derek and Linehan, Conor (2013) Liking carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Political Economy

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Processing

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Prosumer

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Semantic Video Annotation

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Serious games

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

Similarity

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Social Media

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. In: Chi Sparks 2014, 3 April 2014, The Hague University of Applied Sciences, The Netherlands.

Social media

Foster, Derek and Linehan, Conor (2013) Liking carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

TRECVID

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

TRECVID BBC rush

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Television

Daniels, Tony (2003) Comparing the MHEG and MHP specs. EETimes . ISSN 0192-1541

User Generated Material

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Video Annotation

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Video Databases

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Video Databases Annotation

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Video Indexing

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Video Information Retrieval

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Video Retrieval

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Video Similarity

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Video matching

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Videogame Design

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Videogames

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Videogames design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Viewpoint

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Viewpoint in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Virtual Environment Design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Virtual Environments

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Virtual Learning Environments

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. In: Chi Sparks 2014, 3 April 2014, The Hague University of Applied Sciences, The Netherlands.

Visual Indexing

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Web 2.0

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Wide Domain Videos

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Wii

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wiimote

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Wiimotes

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

affordance

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

archiving movement

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

bmjcheck

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

bmjlink

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. In: Chi Sparks 2014, 3 April 2014, The Hague University of Applied Sciences, The Netherlands.

children's culture

Mitchell, Grethe (2011) The game catcher. AHRC.

children's games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

children's play

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children's play cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

childrens' games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

clapping games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

collaborative games

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

computer game

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer game design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

dance

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

drama

Mitchell, Grethe (2011) The game catcher. AHRC.

education and learning

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

embodied movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

embodiment

Mitchell, Grethe (2011) The game catcher. AHRC.

emergency management

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

ethnographic research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

free text annotation

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

game & simulation design

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

generic features

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

gesture

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

human's perception

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

interactive design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

low-level visual features

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

management

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

markerless

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

markerless motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

mocap

Ahmed, Amr and Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005

motion capture

Ahmed, Amr and Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motion control

Ahmed, Amr and Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005

motion editing

Ahmed, Amr and Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005

motion interpolation

Ahmed, Amr and Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005

motion synthesis

Ahmed, Amr and Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005

motion tracking

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement analysis

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement archiving

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement notation

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

movement research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

music

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

musical performance

Mitchell, Grethe (2011) The game catcher. AHRC.

musicianship

Mitchell, Grethe (2011) The game catcher. AHRC.

paper prototyping

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

participatory design

O'Coill, Carl and Doughty, Mark (2004) Computer game technology as a tool for participatory design. In: eCAADe2004: Architecture in the Network Society, 15-18 Sep 2004, Copenhagen, Denmark.

perfomance

Mitchell, Grethe (2011) The game catcher. AHRC.

performing arts

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

playground

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

research

Mitchell, Grethe (2011) The game catcher. AHRC.

research methods

Mitchell, Grethe (2011) The game catcher. AHRC.

retrieval performance.

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

semantic gap

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

serious games methodologies

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

sports

Mitchell, Grethe (2011) The game catcher. AHRC.

standard video database

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

transduction

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

uncontrolled videos

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

uncontrolled wide-domain videos

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

video search engine

Altadmri, Amjad and Ahmed, Amr (2014) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 72 (2). pp. 1167-1191. ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

videogame

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame hardware

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

videogames

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

visual events

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

visual research

Mitchell, Grethe (2011) The game catcher. AHRC.

visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

wide-domain video clips

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

This list was generated on Sat Oct 25 21:27:17 2014 BST.