Items where Subject is "G Mathematical and Computer Sciences > G450 Multi-media Computing Science"

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Number of items at this level: 24.

A

Ahmed, Amr and Hiton, Adrian and Mokhtarian, Farzin (2012) High-level multi-parameter synthesis of human animation from motion capture data. Journal of Intelligent Computing, 3 (4). pp. 156-177. ISSN 0976-9005

Alabdullah Altadmri, Amjad and Ahmed, Amr (2009) VisualNet: commonsense knowledgebase for video and image indexing and retrieval application. In: IEEE International Conference on Intelligent Computing and Intelligent Systems, 21-22 November 2009, Shanghai, China..

Altadmri, Amjad and Ahmed, Amr (2013) A framework for automatic semantic video annotation. Multimedia Tools and Applications, 64 (2). ISSN 1380-7501

Altadmri, Amjad and Ahmed, Amr and Mohtasseb Billah, Haytham (2012) Semantic levels of domain-independent commonsense knowledgebase for visual indexing and retrieval applications. Neural Information Processing. Lecture Notes in Computer Science, 7663 . pp. 640-647. ISSN 0302-9743

Altadmri, Amjad and Ahmed, Amr (2009) Automatic semantic video annotation in wide domain videos based on similarity and commonsense knowledgebases. In: The IEEE International Conference on Signal and Image Processing Applications (ICSIPA 2009), 18-19th November 2009, Malaysia.

Altadmri, Amjad and Ahmed, Amr (2009) Video databases annotation enhancing using commonsense knowledgebases for indexing and retrieval. In: The 13th IASTED International Conference on Artificial Intelligence and Soft Computing., September 7 � 9, 2009, Palma de Mallorca, Spain..

Arvin, Farshad and Doraisamy, Shyamala and Safar Khorasani, Ehsan (2011) Frequency shifting approach towards textual transcription of heartbeat sounds. Biological Procedures Online, 13 (7). pp. 1-7. ISSN 1480-9222

B

Benford, Steve and Rowland, Duncan and Hull, Richard and Reid, Jo and Morrison, Jo and Facer, Keri and Clayton, Ben (2004) "Savannah”: designing a location-based game simulating lion behaviour. MobileBristol, Bristol.

C

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia.

D

Daniels, Tony (2003) Comparing the MHEG and MHP specs. EETimes . ISSN 0192-1541

Daniels, Tony (2002) The multimedia home platform: creating a multimedia world in the STB. Electronic Engineering Times . ISSN 0192-1541

F

Foster, Derek and Linehan, Conor (2013) Liking carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

L

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

M

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

O

O'Coill, Carl and Doughty, Mark (2004) Computer game technology as a tool for participatory design. In: eCAADe2004: Architecture in the Network Society, 15-18 Sep 2004, Copenhagen, Denmark.

T

Thayne, Martyn (2010) Networked economics of user generated contents. In: Access All Areas Symposium, May 2010 , Watershed Media Centre, Bristol. (Unpublished)

Thayne, Martyn (2012) On participation: a critical new media analysis. LAP Lambert Academic Publishing. ISBN 9783659284243

Thayne, Martyn and Cooper, Graham (2014) Digital learning environments and collaborative pedagogy: Media Culture 2020. In: Chi Sparks 2014, 3 April 2014, The Hague University of Applied Sciences, The Netherlands.

This list was generated on Thu Jul 24 11:26:44 2014 BST.