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Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176
Chamberlain, Alan and Rowland, Duncan and Foster, Jonathan and Giannachi, Gabriella (2010) Riders have spoken: replaying and archiving pervasive performances. Leonardo, 43 (1). pp. 90-91. ISSN 0024-094X
Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems , 8 (2). pp. 337-342. ISSN 1572-0381
Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713
Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x
Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004
Foster, Derek and Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10. ISSN UNSPECIFIED
Frese, U. and Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on] , 21 (2). pp. 196-207. ISSN 1552-3098
Giannachi , Gabriella and Rowland, Duncan and Benford , Steve and Foster, Jonathan and Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367 . ISSN 1048-6801
Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521
Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED
Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED
Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED
Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED
Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED
Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. CHI '12 Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems . pp. 1501-1510. ISSN UNSPECIFIED
Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED
Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED
Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743
Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909
Kirman, Ben and Linehan, Conor and Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED
Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 3331-3336. ISSN UNSPECIFIED
Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 2695-2704. ISSN UNSPECIFIED
Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications . pp. 182-185. ISSN UNSPECIFIED
Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED
Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED
Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149
Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160
Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649
Rennick Egglestone, Stefan and Whitbrook, Amanda and Greensmith, Julie and Walker, Brendan and Benford, Steve and Marshall, Joe and Kirk, David and Schnädelbach, Holger and Irune, Ainoje and Rowland, Duncan (2010) Recommending rides: psychometric profiling in the theme park. Computers in Entertainment, 8 (3). ISSN 1544-3574
Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743
Rowland, Duncan and Porter, Dan and Walker, kevin and Underwood, Joshua and Luckin, Rose and Smith, Hilary and Fitzpatrick , Geraldine and Good, Judith and Walker, Brendan and Chamberlain, Alan and Rennick Egglestone, Stefan and Marshall, Joe and Schnädelbach, Holger and Benford, Steve (2010) Sequential art for science and CHI. CHI Extended Abstracts . pp. 2651-2660. ISSN UNSPECIFIED
Sands, Jamie and Lawson, Shaun W. and Benyon, David (2004) Do we need stereoscopic displays for 3D augmented reality target selection tasks? Eighth International Conference on Information Visualisation (IV'04), IV . pp. 633-638. ISSN UNSPECIFIED
Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149
Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599
Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835
Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890
Benford, Steve and Rowland, Duncan and Flintham, Martin and Drozd, Adam and Hull, Richard and Reid, Josephine and Morrison, Jo and Facer, Keri (2005) Life on the edge: supporting collaboration in location-based experiences. In: Proceedings of Conference on Human Factors in Computing Systems, Portland, OR, USA April 2-7 2005. SIGCHI . The Association for Computing Machinery, New York, USA, pp. 721-730. ISBN 1581139985
Benford, Steve and Seager, Will and Flintham, Martin and Anastasi, Rob and Rowland, Duncan and Humble, Jan and Stanton, Danae and Bowers, John and Tandavanitj, Nick and Adams, Matt and Row Farr, Ju and Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Mitchell, Grethe (2013) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252 (Submitted)
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED (Submitted)
Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01) , 2-5 Oct 2001, Stuttgart, Germany.
Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.
Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007 , Salzburg, Austria.
Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.
Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.
Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.
Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.
Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012) , July 4 - 6, 2012, Berlin, Germany.
Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.
Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.
Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.
Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.
Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I Can Haz Emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, Oct 9-11, MIT Boston.
Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France. (In Press)
Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.
Foster, Derek and Lawson, Shaun and Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.
Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.
Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.
Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.
Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.
Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.
Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.
Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price , Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.
Gieselmann, S. and Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.
Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.
Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.
Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.
Kirman, Ben and Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.
Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference, 14-17 September 2011, Hilversum, Netherlands.
Kirman, Ben and Ferrari, Eva and Lawson, Shaun and Freeman, Jonathan and Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.
Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.
Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.
Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.
Kirman, Ben and Lawson, Shaun and Rowland, Duncan and Davide, Fabrizio and Collovà, Francesco and Puglia, Stefano (2008) Familiars - manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.
Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.
Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.
Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.
Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.
Kirman, Ben and Rowland, Duncan (2006) Familiars: social gaming with PASION. In: ACM Games Design and Technology Workshop and Conference (GDTW), 15 - 16 November 2006, Liverpool.
Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.
Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.
Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.
Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.
Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.
Onol, Isil (2006) Haptic interactions with museum exhibits. In: ‘Engaging With Practice’ seminar, 19 Feb 2006, University of Huddersfield. (Unpublished)
Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.
Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.
Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.
Thieme, Anja and Comber, Rob and Miebach, Julia and Weeden, Jack and Krämer , Nicole and Lawson, Shaun and Olivier, Patrick (2012) We've bin watching you: designing for reflection and social persuasion to promote sustainable lifestyles. In: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, May 5th-10th 2012, Austin, TX.
Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.
Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.
Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.
Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.
Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project] (Unpublished)
Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.
Mitchell, Grethe (2011) The game catcher. AHRC.