Items where Subject is "G440 Human-computer Interaction"

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Achillas, Ch., Bochtis, Dionysis, Aidonis, D., Marinoudi, V. and Folinas, D. (2019) Voice-driven fleet management system for agricultural operations. Information Processing in Agriculture, 6 (4). pp. 471-478. ISSN UNSPECIFIED

Andrews, S., Ellis, D. A., Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

Bachour, Khaled, Pantidi, Nadia and Rodden, Tom A. (2016) A Consumer-Centred Sensory Vocabulary for Open-Food Innovation. DIS '16 Companion . pp. 121-124. ISSN UNSPECIFIED

Bartlett, M, Costescu, C, Baxter, Paul and Thill, S (2020) Requirements for Robotic Interpretation of Social Signals “in the Wild”: Insights from Diagnostic Criteria of Autism Spectrum Disorder. MDPI Information, 11 (81). pp. 1-20. ISSN 2078-2489

Baxter, Paul, Ashurst, Emily, Read, Robin, Kennedy, James and Belpaeme, Tony (2017) Robot education peers in a situated primary school study: personalisation promotes child learning. PLoS One . ISSN 1932-6203

Baxter, Paul E., de Greeff, Joachim and Belpaeme, Tony (2013) Cognitive architecture for human–robot interaction: towards behavioural alignment. Biologically Inspired Cognitive Architectures, 6 . pp. 30-39. ISSN 2212-683X

Belpaeme, Tony, Baxter, Paul, Read, Robin, Wood, Rachel, Cuayáhuitl, Heriberto, Kiefer, Bernd, Racioppa, Stefania, Kruijff-Korbayová, Ivana, Athanasopoulos, Georgios, Enescu, Valentin, Looije, Rosemarijn, Neerincx, Mark, Demiris, Yiannis, Ros-Espinoza, Raquel, Beck, Aryel, Cañamero, Lola, Hiolle, Antione, Lewis, Matthew, Baroni, Ilaria, Nalin, Marco, Cosi, Piero, Paci, Giulio, Tesser, Fabio, Sommavilla, Giacomo and Humbert, Remi (2012) Multimodal child-robot interaction: building social bonds. Journal of Human-Robot Interaction, 1 (2). ISSN 2163-0364

Bennewitz, Maren, Burgard, Wolfram, Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Björk, Staffan, Holopainen, Jussi, Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348

Broll, W., Lindt, I., Herbst, I., Ohlenburg, J., Braun, A.-K. and Wetzel, R. (2008) Toward next-gen mobile AR games. IEEE Computer Graphics and Applications, 28 (4). 40 -48. ISSN 0272-1716

Budde, Matthias, Rohe, Jan Felix, Hirschoff, Lina, Schlosser, Patrick, Beilg, Michael, Holopainen, Jussi and Schankin, Andrea (2020) SpaceMaze: Incentivizing Correct Mobile Crowdsourced Sensing Behavior with a Sensified Minigame. Behaviour & Information Technology . ISSN 0144-929X

Buttrick, Laura, Linehan, Conor, Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Cao, Hoang-Long, Esteban, Pablo G., Bartlett, Madeleine, Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Hernandez, Daniel, Kennedy, James, Liu, Honghai, Matu, Silviu, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanuel, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Wakanuma, Kutoma, Yu, Hui, Zhou, Xiaolong and Ziemke, Tom (2019) Robot-Enhanced Therapy: Development and Validation of Supervised Autonomous Robotic System for Autism Spectrum Disorders Therapy. IEEE Robotics & Automation Magazine, 26 (2). pp. 49-58. ISSN 1070-9932

Chamberlain, Alan, Rowland, Duncan, Foster, Jonathan and Giannachi, Gabriella (2010) Riders have spoken: replaying and archiving pervasive performances. Leonardo, 43 (1). pp. 90-91. ISSN 0024-094X

Chesney, Thomas and Lawson, Shaun (2015) Critical mass and discontinued use of social media. Systems Research and Behavioral Science, 32 (3). pp. 376-387. ISSN 1092-7026

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2). pp. 337-342. ISSN 1572-0381

Choi, J.H.-J.a, Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Clark, Leigh Michael Harry, Bachour, Khaled, Ofemile, Abdulmalik, Adolphs, Svenja and Rodden, Tom (2014) Potential of imprecision: exploring vague language in agent instructors. pp. 339-344. ISSN UNSPECIFIED

Coninx, Alexandre, Baxter, Paul, Oleari, Elettra, Bellini, Sara, Bierman, Bert, Henkemans, Olivier Blanson, Canamero, Lola, Cosi, Piero, Enescu, Valentin, Espinoza, Raquel Ros, Hiolle, Antoine, Humbert, Remi, Kiefer, Bernd, Kruijff-korbayova, Ivana, Looije, Rosemarijn, Mosconi, Marco, Neerincx, Mark, Paci, Giulio, Patsis, Georgios, Pozzi, Clara, Sacchitelli, Francesca, Sahli, Hichem, Sanna, Alberto, Sommavilla, Giacomo, Tesser, Fabio, Demiris, Yiannis and Belpaeme, Tony (2016) Towards long-term social child-robot interaction: using multi-activity switching to engage young users. Journal of Human-Robot Interaction, 5 (1). pp. 32-67. ISSN 2163-0364

Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909

Cuayahuitl, Heriberto (2011) Spatially-aware dialogue control using hierarchical reinforcement learning. ACM Transactions on Speech and Language Processing (TSLP), 7 (3). ISSN 1550-4875

Cuayahuitl, Heriberto, Frommberger, Lutz, Dethlefs, Nina, Raux, Antoine, Marge, Mathew and Zender, Hendrik (2014) Introduction to the special issue on Machine learning for multiple modalities in interactive systems and robots. ACM Transactions on Interactive Intelligent Systems (TiiS), 4 (3). 12e. ISSN 2160-6455

Dennis, Charles, Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752

Dennis, Charles, Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles, Jayawardhena, Chanaka, Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Dickinson, Patrick, Gerling, Kathrin, Hicks, Kieran, Murray, John, Shearer, John and Greenwood, Jacob (2018) Virtual reality crowd simulation: effects of agent density on user experience and behaviour. Virtual Reality, 23 (1). pp. 19-32. ISSN 1359-4338

Dickinson, Patrick, Gerling, Kathrin, Wilson, Liam and Parke, Adrian (2020) Virtual reality as a platform for research in gambling behaviour. Computers in Human Behaviour . ISSN 0747-5632

Dondrup, Christian, Bellotto, Nicola, Hanheide, Marc, Eder, Kerstin and Leonards, Ute (2015) A computational model of human-robot spatial interactions based on a qualitative trajectory calculus. Robotics, 4 (1). pp. 63-102. ISSN 2218-6581

Esteban, Pablo G., Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Cao, Hoang-Long, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Fang, Yinfeng, Ju, Zhaojie, Kennedy, James, Liu, Honghai, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanue, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Flintham, Martin, Karner, Christian, Bachour, Khaled, Creswick, Helen, Gupta, Neha and Moran, Stuart (2018) Falling for Fake News: Investigating the Consumption of News via Social Media. CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Paper No. 376 (376). pp. 1-10. ISSN 1062-9432

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Foster, Derek, Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10. ISSN UNSPECIFIED

Foster, Jonathan, Benford, Steve, Chamberlain, Alan, Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

Frese, U., Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on], 21 (2). pp. 196-207. ISSN 1552-3098

Gerling, Kathrin (2013) Motion-based game interaction for older adults. i-com Journal of Interactive Media, 12 (2). pp. 19-24. ISSN 1618-162X

Gerling, Kathrin, Linehan, Conor, Kirman, Ben, Kalyn, Michael, Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101

Gerling, Kathrin, Mandryk, Regan, Miller, Matthew, Kalyn, Mike, Birk, Max and Smeddinck, Jan (2015) Designing wheelchair-based movement games. ACM Transactions on Accessible Computing, 6 (2). p. 6. ISSN 1936-7228

Gerling, Kathrin, Ray, Mo, Vanden Abeelea, Vero and Evans, Adam B. (2020) Critical Reflections on Technology to Support Physical Activity Among Older Adults: An Exploration of Leading HCI Venues. Transactions on Accessible Computing, 13 (1). p. 1. ISSN 1936-7228

Giannachi, Gabriella, Rowland, Duncan, Benford, Steve, Foster, Jonathan, Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367. ISSN 1048-6801

Haferkamp, Nina, Kraemer, Nicole, Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

Hourcade, J.P., Antle, A., Anthony, L., Fails, J., Iversen, O, Rubegni, Elisa, Skov, M, Slovak, P, Walsh, G and Zeising, A (2018) Child-computer interaction, ubiquitous technologies, and big data. Interactions, 25 (6). pp. 78-81. ISSN 1072-5520

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Höchsmann, Christoph, Walz, Steffen P., Schäfer, Juliane, Holopainen, Jussi, Hanssen, Henner and Schmidt-Trucksäss, Arno (2017) Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18 (1). ISSN 1745-6215

Jayawardhena, Chanaka, Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2015) Comparing robot embodiments in a guided discovery learning interaction with children. International Journal of Social Robotics, 7 (2). pp. 293-308. ISSN 1875-4791

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

Kirman, Ben, Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Kirman, Ben, Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Kirman, Ben, Linehan, Conor, Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

Kötteritzsch, Anna and Gerling, Kathrin (2015) Future directions for ICT in aphasia therapy for older adults: enhancing current practices through interdisciplinary perspectives. Stem-, Spraak- en Taalpathologie, 20 . pp. 135-150. ISSN 0924-7025

Kötteritzsch, Anna, Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

Landoni, Monica, Rubegni, Elisa and Nicol, Emma (2018) Engaging Young Users in Collaborative Design:
How Much, How Far and How Deep? International Journal of Child-Computer Interaction . pp. 720-725. ISSN 2212-8689

Landoni, Monica, Rubegni, Elisa and Nicol, Emma (2018) A comparative study into how pupils can play different roles in co-design activities. International Journal of Child-Computer Interaction, 17 . pp. 28-38. ISSN 2212-8689

Lawson, Shaun, Kirman, Ben, Linehan, Conor, Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Linehan, Conor, Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Linehan, Conor, Doughty, Mark, Lawson, Shaun, Kirman, Ben, Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

Linehan, Conor, Kirman, Ben, Blythe, Mark, Reeves, Stuart, Wakkary, Ron, Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

Linehan, Conor, Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Linehan, Conor, Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

Linehan, Conor, Waddington, Jonathan, Hodgson, Timothy, Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Lock, Jacobus, Gilchrist, Iain, Cielniak, Grzegorz and Bellotto, Nicola (2020) Experimental Analysis of a Spatialised Audio Interface for People with Visual Impairments. ACM Transactions on Accessible Computing . ISSN 1936-7228

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

Maior, Horia, Wilson, Max L. and Sharples, Sarah (2018) Workload alerts - using physiological measures of mental workload to provide feedback during tasks. ACM Transactions on Computer-Human Interaction, 25 (2). 9:1-9:30. ISSN 1073-0516

Mandryk, Regan and Gerling, Kathrin (2015) Discouraging sedentary behaviors using interactive play. Interactions, XXII (3). p. 52. ISSN 1072-5520

Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536

Martinez-Garcia, Miguel, Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

Memarovic, Nemanja, Elhart, Ivan and Rubegni, Elisa (2016) Developing a networked public display system. IEEE Pervasive Computing, 15 (3). pp. 32-39. ISSN 1536-1268

Menendez-Blanco, Maria, De angeli, Antonella and Teli, Maurizio (2017) Biography of a design project through the lens of a Facebook page. Computer Supported Cooperative Work (CSCW), 26 (1-2). pp. 71-96. ISSN 0925-9724

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Middlemass, Jo, Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Moran, Stuart, Bachour, Khaled and Nishida, Toyoaki (2015) User perceptions of anthropomorphic robots as monitoring devices. AI & SOCIETY, 30 (1). pp. 1-21. ISSN 0951-5666

Murray, John C., Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Supporting negotiation behavior with haptics-enabled human-computer interfaces. IEEE Transactions on Haptics, 5 (3). pp. 274-284. ISSN 1939-1412

Ollila, Elina M. I., Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574

Oxspring, Sean, Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

Pantidi, Nadia, Moran, Stuart, Bachour, Khaled, Rodden, Tom, Zilli, Davide, Merrett, Geoff and Rogers, Alex (2014) Field testing a rare species bioacoustic smartphone application: Challenges and future considerations. 2014 IEEE International Conference on Pervasive Computing and Communication Workshops (PERCOM WORKSHOPS) . pp. 376-381. ISSN UNSPECIFIED

Pronobis, Andrzej, Mozos, Oscar M., Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

Rennick Egglestone, Stefan, Whitbrook, Amanda, Greensmith, Julie, Walker, Brendan, Benford, Steve, Marshall, Joe, Kirk, David, Schnädelbach, Holger, Irune, Ainoje and Rowland, Duncan (2010) Recommending rides: psychometric profiling in the theme park. Computers in Entertainment, 8 (3). ISSN 1544-3574

Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Rowland, Duncan, Linehan, Conor, Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

Rubegni, Elisa and Landoni, Monica (2016) The TRiTS model: teacher roles in introducing digital technology into a school curriculum. Cognition, Technology & Work, 18 (2). pp. 237-248. ISSN 1435-5558

Rubegni, Elisa and Sabiescu, Amalia G. (2014) Integrating digital storytelling in formal educational settings: a design framework. International Journal of Arts and Technology, 7 (1). pp. 55-77. ISSN 1754-8853

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

Salem, Maha, Weiss, Astrid and Baxter, Paul (2017) New frontiers in human-robot interaction [special section on interdisciplinary human-centred approaches]. Interaction Studies, 17 (3). pp. 405-407. ISSN 1572-0373

Sands, Jamie, Lawson, Shaun W. and Benyon, David (2004) Do we need stereoscopic displays for 3D augmented reality target selection tasks? Eighth International Conference on Information Visualisation (IV'04), IV . pp. 633-638. ISSN UNSPECIFIED

Senft, Emmanuel, Baxter, Paul, Kennedy, James, Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters, 96 . pp. 77-86. ISSN 0167-8655

Senft, Emmanuel, Lemaignan, Séverin, Baxter, Paul, Bartlett, Madeleine and Belpaeme, Tony (2019) Teaching robots social autonomy from in situ human guidance. Science Robotics, 4 (35). eaat1186. ISSN 2470-9476

Shearer, John, Heslop, Philip, Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

Skočaj, Danijel, Vrečko, Alen, Mahnič, Marko, Janíček, Miroslav, Kruijff, Geert-Jan M, Hanheide, Marc, Hawes, Nick, Wyatt, Jeremy L, Keller, Thomas, Zhou, Kai, Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

Smeddinck, Jan D., Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Tang, Zhichuan, Li, Chao, Wu, Jianfeng and Liu, Pengcheng (2018) Classification of EEG-based single-trial motor imagery tasks using a B-CSP method for BCI. Frontiers of Information Technology & Electronic Engineering . ISSN 2095-9184

Teli, Maurizio, De angeli, Antonella and Menéndez-Blanco, Maria (2018) The positioning cards: on affect, public design, and the common. AI & SOCIETY, 33 (1). pp. 125-132. ISSN 0951-5666

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

Wetzel, Richard, Bachour, Khaled and Flintham, Martin (2019) Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. Simulation and Gaming, 50 (3). pp. 329-358. ISSN 1046-8781

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Wölber, Johan, Masuch, Maic, Gerling, Kathrin, Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Zender, Henrik, Mozos, Oscar Martinez, Jensfelt, Patric, Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

ap Cenydd, Llyr and Headleand, Christopher J. (2019) Movement Modalities in Virtual Reality: A Case Study from Ocean Rift Examining the Best Practices in Accessibility, Comfort, and Immersion. IEEE Consumer Electronics Magazine, 8 (1). pp. 30-35. ISSN 2162-2248

von der Pütten, Astrid M., Klatt, Jennifer, Ten Broeke, Simon, McCall, Roderick, Krämer, Nicole C., Wetzel, Richard, Blum, Lisa, Oppermann, Leif and Klatt, Johannes (2012) Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interacting with Computers, 24 (4). pp. 317-325. ISSN 0953-5438

Book Section

Benford, Steve, Rowland, Duncan, Flintham, Martin, Drozd, Adam, Hull, Richard, Reid, Josephine, Morrison, Jo and Facer, Keri (2005) Life on the edge: supporting collaboration in location-based experiences. In: Proceedings of Conference on Human Factors in Computing Systems, Portland, OR, USA April 2-7 2005. SIGCHI . The Association for Computing Machinery, New York, USA, pp. 721-730. ISBN 1581139985

Benford, Steve, Seager, Will, Flintham, Martin, Anastasi, Rob, Rowland, Duncan, Humble, Jan, Stanton, Danae, Bowers, John, Tandavanitj, Nick, Adams, Matt, Row Farr, Ju, Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoPlay: unfolding motivational affordances of autonomous driving. In: Automotive user interfaces: creating interactive experiences in the car. Human–Computer Interaction . Springer, pp. 483-510. ISBN 9783319494470, 9783319494487

Kucukyilmaz, Ayse, Oguz, Salih Ozgur, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Improving human-computer cooperation through haptic role exchange and negotiation. In: Peer A., Giachritsis C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems . Springer London, pp. 229-254. ISBN 978-1-4471-2753-6

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Role allocation through haptics in physical human-robot interaction. In: 2013 21st Signal Processing and Communications Applications Conference (SIU). IEEE, pp. 1-5. ISBN 978-1-4673-5562-9, 978-1-4673-5563-6, 978-1-4673-5561-2

Mandryk, Regan, Gerling, Kathrin and Stanley, Kevin (2014) Designing games to discourage sedentary behaviour. In: Playful user interfaces: interfaces that invite social and physical interaction. Gaming Media and Social Effects . Springer. ISBN 9789814560955

Masuch, Maic, Schmidt, Ralf and Gerling, Kathrin (2011) Serious Games im Unternehmenskontext: Besonderheiten, Chancen und Herausforderungen der Entwicklung. In: Digitale Lernwelt - Serious Games: Einsatz in der beruflichen Weiterbildung. Bertelsmann. ISBN 9783763948079

Menestrina, Z. and De angeli, A. (2017) End-user development for serious games. In: New perspectives in end-user development. Springer International Publishing, pp. 359-383. ISBN 9783319602912, 9783319602905

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Simou, Nikolaos, Chortaras, Alexandros, Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From Conditional Random Field (CRF) to Rhetorical Structure Theory (RST): incorporating context information in sentiment analysis. In: The semantic web: ESWC satellite events. Lecture Notes in Computer Science . Springer, pp. 283-298. ISBN 9783319704067

Wetzel, Richard, Waern, Annika, Jonsson, Staffan, Lindt, Irma, Ljungstrand, Peter and Ãkesson, Karl-Petter (2009) Boxed pervasive games: an experience with user-created pervasive games. In: Pervasive computing. Lecture Notes in Computer Science (5538). Springer Berlin Heidelberg, pp. 220-237. ISBN 9783642015168, 9783642015151

Conference or Workshop contribution

Abdolmaleki, A., Lau, N., Paulo Reis, L. and Neumann, G. (2016) Contextual stochastic search. In: Genetic and Evolutionary Computation Conference GECCO 2016, 20 - 24 Juky 2016, Denver, Colorado.

Abdolmaleki, A., Lau, N., Reis, L. P., Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

Arrasvuori, Juha, Boberg, Marion, Holopainen, Jussi, Korhonen, Hannu, Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

Bachour, Khaled, Wetzel, Richard, Flintham, Martin, Huynh, Trung Dong, Rodden, Tom and Moreau, Luc (2015) Provenance for the people: an HCI perspective on the W3C PROV standard through an online game. In: 33rd Annual ACM Conference on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

Bartindale, T., Balaam, M., Clarke, R., Wright, P., Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Baxter, Paul, Cielniak, Grzegorz, Hanheide, Marc and From, Pal (2018) Safe Human-Robot Interaction in Agriculture. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Baxter, Paul, Lightbody, Peter and Hanheide, Marc (2018) Robots Providing Cognitive Assistance in Shared Workspaces. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Baxter, Paul, Del Duchetto, Francesco and Hanheide, Marc (2019) Engaging Learners in Dialogue Interactivity Development for Mobile Robots. In: EDUROBOTICS 2018, 11th October 2018, Rome, Italy.

Benerradi, Johann, Maior, Horia A., Marinescu, Adrian, Clos, Jeremie and Wilson, Max L. (2019) Exploring Machine Learning Approaches for Classifying Mental Workload using fNIRS Data from HCI Tasks. In: Halfway to the Future Symposium 2019.

Birk, M., Mandryk, R. and Gerling, Kathrin (2015) How self-esteem shapes our interactions with play technologies. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Blum, Lisa, Wetzel, Richard, McCall, Rod, Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

Boberg, Marion, Karapanos, Evangelos, Holopainen, Jussi and Lucero, Andrés (2015) PLEXQ: towards a playful experiences questionnaire. In: CHI PLAY, 5 - 7 October 2015, London, United Kingdom.

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Brown, James, Gerling, Kathrin, Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Brundell, P., Koleva, B. and Wetzel, R. (2016) Supporting the design of location-based experiences by creative individuals. In: 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), 20 - 21 October 2016, Thessaloniki, Greece.

Buchholz, H., Brosda, C. and Wetzel, R. (2010) Science center to go: a mixed reality learning environment of miniature exhibits. In: “Learning with ATLAS@ CERN” Workshops Inspiring Science Learning EPINOIA, 25 - 31 July 2010, Rethymno, Greece.

Buchholz, Hagen and Wetzel, Richard (2009) Introducing science center TOGO: a mixed reality learning environment for everyone's pocket. In: IADIS International Conference Mobile Learning 2009, 26 - 28 February 2009, Barcelona, Spain.

Budde, Matthias, Öxler, Rikard, Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

Casado-Mansilla, Diego, Foster, Derek, Lawson, Shaun, Garaizr, Pablo and López-de-Ipiña, Diego (2015) 'Close-the-loop': an iBeacon app to foster recycling through just-in-time feedback. In: 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Casey, Sean, Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

Cenydd, Llyr ap and Headleand, Chris (2019) Optimising Underwater Environments for Mobile VR. In: Computer Graphics and Visual Computing (CGVC), 12th - 13th September 2019, Bangor Wales.

Choi, Jaz Hee-Jeong, Linehan, Conor, Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Clarke, Rachel, Vines, John, Wright, Peter, Bartindale, Tom, Shearer, John, McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

Colombo, Luca, Landoni, Monica and Rubegni, Elisa (2014) Design guidelines for more engaging electronic books: insights from a cooperative inquiry study. In: Proceedings of the 2014 Conference on Interaction Design and Children, 17 - 20 June 2014, Aarhus, Denmark.

Coyle, David, Linehan, Conor, Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Day, Thomas, Headleand, Christopher, Pop, Serban, John, Nigel and Dobson, William (2017) Using virtual reality to experience different powered wheelchair configurations. In: International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Doughty, Mark, Lawson, Shaun, Linehan, Conor, Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.

Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012), July 4 - 6, 2012, Berlin, Germany.

Elhart, Ivan, Langheinrich, Marc, Memarovic, Nemanja and Rubegni, Elisa (2016) A good balance of costs and benefits: convincing a university administration to support the installation of an interactive multi-application display system on campus. In: 5th ACM International Symposium on Pervasive Displays, 20 - 22 Jun 2016, Oulu, Finland.

Elliott, Laurence (2019) A Human-Robot Interaction JavaScript Library: ROS Web Components. In: UROS Project Showcase 2019, 15/10/19, Lincoln, UK.

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Flintham, Martin, Price, Dominic, Rowland, Duncan, Benford, Steve, Adams, Matt, Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

Foster, Derek, Blythe, Mark, Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Foster, Derek, Blythe, Mark, Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek, Kirman, Ben, Linehan, Conor, Lawson, Shaun, Mills, Daniel, Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek, Lawson, Shaun, Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Foster, Derek, Lawson, Shaun, Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.

Foster, Derek, Lawson, Shaun, Linehan, Conor, Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek, Lawson, Shaun, Winn, Joss, Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Foster, Derek, Linehan, Conor, Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

Foster, Derek, Linehan, Conor, Kirman, Ben, Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Foster, Derek, Linehan, Conor and Lawson, Shaun (2014) Effects of group performance feedback and goal-setting in an organisational energy intervention. In: AcademicMindTrek '14, 22 - 24 September 2015, Tampere, Finland.

Foster, Derek, Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Foster, Derek, Linehan, Conor, Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Fuchslocher, Alberto, Gerling, Kathrin, Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Gabriel, Alexander, Cosar, Serhan, Bellotto, Nicola and Baxter, Paul (2019) A Dataset for Action Recognition in the Wild. In: TAROS 2019, 3rd - 5th July, London, U.K..

Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Gao, Y., Gerling, K. M., Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Garbett, Andrew, Linehan, Conor, Kirman, Ben, Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Garbett, Andrew, Wardman, Jamie, Kirman, Ben, Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Gerling, Kathrin, Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.

Gerling, Kathrin, De Schutter, Bob, Brown, Julie and Allaire, Jason (2015) Ageing playfully: advancing research on games for older adults beyond accessibility and health benefits. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Gerling, Kathrin, Fuchslocher, Alberto, Schmidt, Ralf, Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Gerling, Kathrin, Hicks, Kieran, Kalyn, Michael, Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Gerling, Kathrin, Hicks, Kieran, Szymanezyk, Olivier and Linehan, Conor (2019) Designing Interactive Manual Wheelchair Skills Training for Children. In: DIS 19, 23 June - 28 June 2019, San Diago.

Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Gerling, Kathrin, Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Gerling, Kathrin, Linehan, Conor, Waddington, Jonathan, Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

Gerling, Kathrin, Mandryk, Regan, Birk, Max, Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin, Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA.

Gerling, Kathrin, Miller, Matthew, Mandryk, Regan, Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin, Wallner, Guenter, Mirza-Babaei, Pejman, Shearer, John, Linehan, Conor and Hicks, Kieran (2017) Exploiting players? critical reflections on participation in game development. In: CHI PLAY 2017, 15 - 18 October 2017, Amsterdam.

Gerling, Kathrin M., Birk, Max, Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M., Kalyn, Michael R. and Mandryk, Regan L. (2013) KINECTWheels: wheelchair-accessible motion-based game interaction. In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Gerling, Kathrin, Dickinson, Patrick, Hicks, Kieran, Mason, Liam, Simeone, Adalberto and Spiel, Katta (2020) Virtual Reality Games for People Using Wheelchairs. In: 2020 CHI Conference on Human Factors in Computing Systems.

Giannachi, Gabriella, Rowland, Duncan, Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Gielkens, Charley and Wetzel, Richard (2011) ARe mobile mixed reality games pervasive? In: 8th International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

Gielkens, Charley and Wetzel, Richard (2012) A framework for usability evaluation of mobile mixed reality games. In: 11th international conference on Entertainment Computing, 26 - 29 September 2012, Bremen, Germany.

Gieselmann, S., Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.

Goddard, William, Muscat, Alexander, Manning, James and Holopainen, Jussi (2016) Interactive dome experiences. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Goudelis, Georgios, Tsatiris, Georgios, Karpouzis, Kostas and Kollias, Stefanos (2017) 3D Cylindrical Trace Transform based feature extraction for effective human action classification. In: IEEE International Conference on Computational Intelligence in games, 25 - 28 Aug 2017, New York City, USA.

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

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Tennent, P., Rowland, Duncan, Marshall, J., Egglestone, S. R., Harrison, A., Jaime, Z., Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Thieme, Anja, Comber, Rob, Miebach, Julia, Weeden, Jack, Krämer, Nicole, Lawson, Shaun and Olivier, Patrick (2012) We've bin watching you: designing for reflection and social persuasion to promote sustainable lifestyles. In: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, May 5th-10th 2012, Austin, TX.

Vickers, Richard, Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) Context incorporation using context-aware language features. In: European Conference on Signal Processing, 28/8-2/9/2017, Kos, Greece.

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From HCI and affective computing to sentiment analysis: extending the pool of context-aware features in affective-aware systems. In: 8th International Conference on Human Factors and Ergonomics 2017, 17-21 July 2017, Los Angeles, CA, USA.

Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin, Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.

Wetzel, Richard (2013) A case for design patterns supporting the development of mobile mixed reality games. In: Second Workshop on Design Patterns in Games.

Wetzel, Richard, Blum, Lisa, Feng, Feng, Oppermann, Leif and Straeubig, Michael (2011) Tidy City: a location-based game for city exploration based on usercreated content. In: Mensch & Computer 2011, 11 - 14 September 2011, Chemnitz, Germany.

Wetzel, Richard, Blum, Lisa, Jurgelionis, Audrius and Oppermann, Leif (2012) Shapes, marbles and pebbles: template-based content creation for location-based games. In: IADIS International Conference Game and Entertainment Technologies GET2012, 18 - 20 July 2012, Lisbon, Portugal.

Wetzel, Richard, Blum, Lisa and Oppermann, Leif (2012) Tidy City: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. In: International Conference on the Foundations of Digital Games, 29 May - 1 June 2012, Raleigh, North Carolina.

Wetzel, Richard, Lindt, Irma, Waern, Annika and Johnson, Staffan (2008) The magic lens box: simplifying the development of mixed reality games. In: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 10 - 12 September 2008, Athens, Greece.

Wetzel, Richard, McCall, Rod, Braun, Anne-Kathrin and Broll, Wolfgang (2008) Guidelines for designing augmented reality games. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 3 - 5 November 2008, Toronto, Ontario, Canada.

Wetzel, Richard, Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

Wilson, Max, Foster, Derek, Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

Wilson, Max L., Alsuraykh, Norah and Maior, Horia A. (2017) Measuring mental workload in IIR user studies with fNIRS. In: NeuroIIR 2017 - CHIIR Workshop on Challenges in Bringing Neuroscience to Research in Human-Information Interaction.

Wilson, Max L., Sharon, Natalia, Maior, Horia A., Midha, Serena, Craven, Michael P. and Sharples, Sarah (2018) Mental workload as personal data: designing a cognitive activity tracker. In: 3rd Symposium on Computing and Mental Health.

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Zhang, Yu, Martinez-Garcia, Miguel and Gordon, Timothy (2018) Human Response Delay Estimation and Monitoring using Gamma Distribution Analysis. In: 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan.

Edited book and Authored books

Mandryk, Regan, Gerling, Kathrin, Khot, Rohit Ashok and Mueller, Florian (2016) Exertion games. Foundations and Trends in Human–Computer Interaction, 10 (1). World Scientific Publishing, pp. 1-86. ISBN 9781680832020, 9781680832037

Thesis

Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.

Dondrup, Christian (2016) Human-robot spatial interaction using probabilistic qualitative representations. PhD thesis, University of Lincoln.

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Gallacher, Jack Leslie (2016) Virtual reality video game spectating. MRes thesis, University of Lincoln.

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Kucukyilmaz, Ayse (2013) Haptic role allocation and intention negotiation in human-robot collaboration. PhD thesis, Koc University.

McDonagh, J. M. (2016) An investigation into combining both facial detection and landmark localisation into a unified procedure using GPU computing. MRes thesis, University of Lincoln.

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

Smith, Stephen Mark (2017) How might the development of data mining and log analysis systems for the Moodle virtual learning environment improve computer science students’ course engagement and encourage course designers’ future engagement with data analysis methods for the evaluation of course resources? MRes thesis, University of Lincoln.

Patent

Nokia Technologies Oy (2014) Method and apparatus for generating a virtual interactive workspace. .

Nokia Technologies Oy (2016) Method and apparatus for sharing media in a multi-device environment. .

Event, Show or Exhibition

Baldwin, Peter, Jager, Nils and Schnadelbach, Holger (2018) Living With Adaptive Architecture. [Event, Show or Exhibition]

Zics, Brigitta, Shearer, John and Miklós, Peternák (2015) Eye resonator at the power plant. [Event, Show or Exhibition]

Zics, Brigitta, Shearer, John, Wood, Gavin and Parkinson, Adam (2014) Eye resonator. [Event, Show or Exhibition]

Zics, Brigitta, Shearer, John, Wood, Gavin and Parkinson, Adam (2014) Eye resonator. [Event, Show or Exhibition]

Project

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

Other

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Mitchell, Grethe (2011) The game catcher. AHRC.

This list was generated on Mon Aug 10 10:31:09 2020 BST.