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"human-machine interaction" 3D interaction techniques., augmented reality, augmented reality games, Avatars, Bridges, computer games, event based games, games, Hardware, history, Information technology, Iris, mixed reality, Mobile computing, mobile computing, Mobile games, next-gen 3D visualisation AI systems ARG Accessibility Active Vision Active appearance models Activity levels Actuators Age-related Age-related changes Amusement parks Appearance based Application area Applied Behavior Analysis Applied computing Applied mathematics Appropriate Apps Architecture Architecture and philosophy Archiving Artificial companions Artificial intelligence Assessment Assistive Technology Assistive technology Audio Audio-visual Processing Auteur theory Authoring Autism Spectrum Disorders Automation Autonomous Vehicles Autonomous driving BDSM Behavior theory Behavioral interventions Behavioral research Bicycle Biometric template Breath control Buildings Busking Case study,child-robot interaction,integrated system,knowledge gain,long-term interaction,motivation,multi-objective support,multiple activities Casual Games Casual games Cellular telephones Childhood Studies Childhood cancers Children Classification (of information) Classification accuracy Classification procedure CloudPad Co-creation Cognitive Controller Cognitive memory Cognitive system Collaborative learning Communications Community of inquiry Companionship Complex forms Computational costs Computational performance Computer Art Computer Communication Networks, Computers and Society, End user programming, Games and infotainment, Information Storage and Retrieval, Information Systems Applications (incl.Internet), pervasive computing, pervasive games, Programming tools: Integrated Computer Games Computer Games Design Computer game Computer games Computer science Computer software Computer vision Computer-based entertainment Conceptual Map Consumer behaviour Consumer electronics Consumer purchase orientations Context Continuity of action Continuity of space Continuity of time Contribution Control mechanism Conversational agents Conversational robots Critical reflections Cross-correlation Cyber art Cyber-Physical Systems Cyberculture Cybernetics Cyberspace Cycling DAIM; Memory-based cognition; Human–robot interaction; Social alignment Data abstraction Deception Descriptors Design Design Principles Design and implementations Design effort Design for children Design implications Design recommendations Design technologies Detection of duplicated web content Developed countries Dialogue Management Digital exclusion Disabled people Distributed sensor Domestic robots Driver behaviour Dynamic path planning Dynamic sequences Eating habits Economic and social effects Economic impacts Education Elderly persons Electronic computers. Computer science Electronic medical equipment Embedded vision Emotional Wellbeing Empirical investigation Enabling technologies End effectors, Anthropomorphic hand Energy Energy conservation Energy saving Engagement Enjoyment Entertainment Estimation errors Ethics Ethnography Europeana Evaluation Event recognition Exercise Exergames Experience Experience - centered design Experience-centered design Experimental evaluation Experimentation Explicit Measures Eye movements FTIR Face recognition Facebook Facial Expressions Facial recognition Film Film Grammar Film Language Film Practice Film Studies Film Theory Film studies Film theory First person shooter Fitness Flow interactions Food Foot Forestry Fourier analysis Fourier series Fourier transforms Frail elderly Frequency domain analysis Full body Full-body interaction Full-body motion control GPS trails Game & Simulation Design Game Communities Game Design Game Studies Game design Game experience Game graphics Game interfaces Game usability Gamer types Games Games computing Games for children Games for health Geometric moments Geospatial tagging Gesture recognition Glob Grasping mechanisms Grasping movement Grounded Theory Group cohesions HBM HCI Hardcore Players Hardware design Harmonic analysis Health Health of elderly people Health organizations Health, Diseases Healthy diet Heath information technology acceptance model Hierarchical level Hierarchical tree High-fidelity Human communications Human computer interaction Human computer interaction (HCI) Human engineering Human engineering, Game theory Human engineering, Research Human factors Human knowledge Human navigation Human performance Human recognition Human robot interaction Human-Computer Interaction Human-Robot Interaction Human-computer interaction Human-computer interfaces Human-in-the-Loop Human-robot interaction Humanoid robot Human–robot interaction Humour IAT Identification in film Identification in videogames Image Interpretation, Computer-Assisted Image Processing Immersive Implicit Measures Implicit learning Individual agent Indoor wayfinding Industrial engineering, Interactive robots Infra-red cameras Insomnia Integrated solutions Intelligent buildings Intelligent robots Intelligent sensors Interaction design Interaction techniques Interactive Narratives Interactive arts Interactive computer graphics Interactive computer systems Interactive learning environments Interactive robots Interactive system Interactive technology Interdisciplinary design Interface design Interface designs International conferences Internationalisation Internet Internet access Internet shopping Interspecies interactions JCNotOpen JCOpen Jitter Joints Kinect Kinematic transmissions Landmark localisation Language generation Laughter Learning Evaluation Learning activity models Learning from demonstration Legged locomotion Leisure activities Level of detail Life expectancies Lifestyle Linguistics Live-tweeting Location-based services Long term conditions Long-term interaction Ludology MOOC Machine Learning Machine learning Man machine systems Man machine systems, Robotics Mapping Maschinenweltherrschaftsangst Mathematical models Mediated Interaction Memory network Mental health Method of moments Microblogging Mise-en-scene Mobile Devices Mobile Robot Navigation. Mobile Robots Mobile applications Mobile devices Mobile information systems Mobile phone Mobile robots Mode of transport Montage Motion analysis Motion-based games Motivation Movement relationship Multi-platform Multi-sensory Data Multimodal interaction Multimodality theory Multiple levels Musicianship Narration Narrative Navigation Negative interaction Network Analysis Neuromuscular rehabilitation New Media New Media Art New approaches Non-linguistic Vocalisations Non-player character Non-verbal communications Nonverbal Immediacy NotOAChecked Number of actuators, Design Nursing homes Nutrition Obstacle avoidance Obstacle avoidance algorithms Older adults Older people Online Games Online discussions OpenNI Optimisations Optimization Organisations Orthogonal matrix Ownership Paidia Paper charts, Knowledge management Participation Participatory design Participatory performance Path-planning Patient monitoring Patient treatment, Continuous participations Pattern Recognition, Automated Pattern recognition Pedometers Performance benefits Performance spaces Personalised Personalizations Persuasive Games Persuasive Technologies Persuasive game Persuasive technology Pervasive Pets Philosophy Photos Physical activity Physical nature, User interfaces Physical rehabilitation Physical stimulations, Design Physiological monitoring Physiology, Parks Player experience Player experience, Computer software Player typology Playfulness Polar Fourier transform Politics Portable equipment, Human computer interaction Position Potential reduction Practical Practice-based research, Data visualization Practice-based research, Design Processing Processing time Psychology Psychology computing, Human engineering Psychometrics Public games Punk Purchase intention Quality of life, Design Query processing, Biological tissues Re-planning Reading Recognition engines Recurrent neural networks Rehabilitation Reinforcement learning Reproducibility of Results Research agenda, Animals Research challenges Research, Human computer interaction Restricted space Retail Retail Locations Retailing Robot performance, Robotics Robot programming, Intelligent robots Robot-Enhanced Therapy Robot-human interaction Robotic platforms Robotics Robotics, Ambient intelligence Robots Robots for Education SPARC Safety School Search algorithms Secondary control Sedentary, Human computer interaction Semantic data Semantics, Mobile phones Sensitivity and Specificity Serious Games Serious games Serious games, Education Serious games, Health Service Robots Service robotics Shape and textures Shape features Shape orientation Shared autonomy Sharing Short term memory Signal interpretation Signal processing Signal reconstruction, Complex moments Simple games, Biofeedback, Gas masks Simulation Singular value decomposition Singular value decomposition (SVD) Singular vectors Situated interaction Sketch face recognition Sleep Small sample size problems Smart homes, Information management Social Behaviour Social Context Social Cues Social Games Social Gaming Social Media Social Network Analysis Social Networks Social Networks, Anthropomorphic robots Social Robotics · Embodiment · Human-Robot Interaction · Child-Robot Interaction · Child Learning Social TV Social Visualisations Social aspects, Cognitive bias Social games Social groups Social inclusion Social interactions Social media Social media services Social network Social network games Social networking Social presence Social relationships Social sciences Social technologies Sound-source localisation Sparse representation Spatial Representation Speech / audio search Speech communication, Recurrent neural networks Speech, Communication Springs State of the art State-of-the-art methods Static approach, Brain Steering angle measurement Steroescopic displays Stories Stroke patients Stroke rehabilitation Structural elements, Artificial intelligence, Computer games Students Subspace based methods, Face recognition, Article Supervised Autonomy Sustainability Sustainable consumption Symmetry classification, Singular value decomposition, algorithm Synthetic agents Synthetic character, Biological systems Systems science, Active lifestyles TV viewing Tagging Tangible interaction Tangible interfaces Tangible user interfaces, Interactive computer systems Teaching, Children Technology designs, Design Technology fad Telecare Telemonitoring Teleoperation Television Television broadcasting, Civic engagement Template synthesis Temporal dynamics, Feature extraction Temporal variation, Biometrics Therapy Topological information, Animals Tours Tracectory clustering Trade off, Autonomous agents Trajectory Transparent objects, Mobile robots Trees (mathematics), Interactive computer graphics, Computer Programing Twitter Ubiquitous computing Ubiquitous computing, Quality control Uncomfortable interactions Usability User Experience User experience, Computer software User experience, User interfaces User interfaces, Design User interfaces, Education User interfaces, Human computer interaction User studies and evaluation User-generated content, Human computer interaction Utopia Vectors, Image representations Verbal communications, Human robot interaction Video game, Human computer interaction Video game, Patient rehabilitation Video games Videogame Design Videogames Videogames design Viewpoint Viewpoint in videogames Virtual Environment Design Virtual Environments Virtual Reality Virtual pets Virtual reality Visual complexity Visual complexity, Design, Human computer interaction Visualization, Human computer interaction WWW Web analysis Web site maintenance Welfare, Social networking (online) Well stimulation, Human computer interaction Wellbeing Wheels, Wheelchairs Wii Wiimote Wiimotes Work-related World Wide Web abuse accelerometers acceptance engineering accessibility active vision affordance aggregation airport airports ambulatory assessment an assessment of potential,denise hebesberger,deployment,eldercare want a robot,for,j"urgen pripfl,requirements for a long-term,t do staff in,tasks and user,tobias k"ortn anarCHI animal behaviour animal-computer interaction anthropomorphism applied behavior analysis appropriation archiving archiving movement arduino article artificial intelligence artisan industries augmented reality augmented reality, Behavioral measures, Collaborative games, Interactivity, Presence in games augmented reality, augmented reality games, game design, game design guidelines augmented reality, authoring systems, authoring tools, codesign process, commercial companies, computer games, Conferences, creative design tools, game development, games, LBE, LBG, location-based experiences, location-based games, Mobile communication, M augmented reality, game authoring, game development, mixed reality, mixed reality games augmented reality, games, mixed reality, usability evaluation authoring authoring tools, in-situ, location-based game, user created content automated pattern recognition behaviour change behavioural psychology biodiversity biofidelic modelling bmjcheck bmjdoi bmjexample bmjgoldcheck bmjlink bmjpub bmjtype board games busking carbon carbon reduction care homes caregiving cat cats cell-id. challenge changing perspectives checking behaviours child learning child-robot interaction children's culture children's games children's play children's play cultures childrens' games citizen science clapping games cloud co-adaptation co-viewing cognitive robotics collaborative collaborative games collaborative interaction collaborative interface collocated interaction comic comics communication communication training companion animals complex needs complexity composition computer assisted diagnosis computer game computer game design computer games computer system computing conferences configurable data template connected kitchens content creation content export content management content structuring context cool craft beer creative practice critical design critical games critical theory cross-cultural crowds curation dance data base data collection data management data-driven modelling derived relational responding design design fiction design framework design patterns design research design tool dietary digital digital collaborative strategic reading digital exclusion digital exclusion; accessibility; social inclusion; disabled people digital inclusion digital photographs digital welfare disability disaster management documentation dog drama e-consumer behaviour e-retailing e-shopping eHealth ecological validity education education and learning education robotics educational computing educational game educational games educational robotics edutainment application elderly embarrassment embedded sensors embodied conversational agents embodied movement embodiment emergency management emotional response empowerment energy enrichment entertainment environmental awareness erotica ethics ethnographic research evaluation evaluation methods exergames experience centered design experience-driven design extrospection eye tracking face profile facebook flow flow theory folklore research folklore studies food diaries foursquare frustrated total internal reflection fun game game & simulation design game design game development game studies gameplay games games research games technology gamification gestural interfaces gesture guidelines habit formation handheld devices haptics health healthier eating heuristic evaluation human computation human-animal interaction human-centred robotics human-computer interaction human-control human-robot interaction human-robot spatial interaction ibeacons ideation ideation cards identity representation image analysis image enhancement image processing image tagging immediacy information architecture information processing interaction techniques interactive art interactive design interactive learning interactive media arts interactive reinforcement learning intermethod comparison internet of things intervention introspection just-in-time feedback kitchen utensils knowledge gap detection larp learning curve linear regression analysis linked open data localization location location-aware games location-based game location-based games location-sharing longitudinal study magic circle man-machine systems management markerless markerless motion capture media arts mental health metadata metadata interoperability methodology mischief mixed reality mixed reality (MR) mixed reality games mixed reality performance mobile mobile augmented reality (AR) mobile computing mobile games mobile gaming mobile phones mobile robotics mobile sensing mobile televison motion motion capture motion tracking motivation motive management movement movement analysis movement archiving movement notation movement research multi-agent systems multi-modal place classification multi-touch screen multimedia multimodal interface multimodal interfaces museums music musical performance musicianship narrative naughtiness nearest orthogonal matrix representation negative reinforcement non-players nonhuman and interspecies interfaces. nonverbal robot behaviour nudging nutrition oaopen older adults online communities online disinhibition online learning online shopping open data open- closed- loop control systems opendata openness organisation organisations outside broadcast paper prototyping participative and interactive art participatory design participatory platforms participatory sensing peer economy perfomance performance performing arts personal informatics personalisation personality persuasion persuasive technologies persuasive technology pervasive pervasive games pervasive gaming photo sharing photostories physical activity physical force play testing player engagement playful experiences playful furniture playful misconduct playfulness playground playground cultures playground games power laws practice-based research precision teaching presence preventative probabilistic sequential models provenance, prov standard, serious game, user study provocative games proxemics psychology public displays public engagement public interfaces punching qualitative spatial relations qualitative trajectory calculus quantified self rapid prototyping re-structuring recognition recommendation recommender systems relationships replay reproducibility research research methods review risk ritual road safety robot tutor robot tutoring robot tutors scale development science fiction second language learning second screen second screening self-disclosure semantic alignment semantic annotation of space sense of presence sensitivity and specificity, Algorithms sensor and cue integration sensor fusion serendipity serious games serious games methodologies service-user sharing economy simulation tools singular vector decomposition smartphones sociability social social abuse social architecture social availability social computing social context social cue congruency social design social environment social exclusion social games social games, Health care, Diseases social gaming social media social network analysis social networks social play social presence social robotics social robots social viewing soft skills souvenirs sports substitutability superstition supervised robot autonomy sustainability synthetic agents synthetic characters tabletop computing theme park, Engineering research theory time perception trajectory transduction transmedia tribal play tribalism twitter ubichomp ubiquitous usability use cases user experience user generated content user testing user-centered design validation process values sensitive design video games video streaming videogame videogame design videogame hardware videogames violence vision impairment visual diversity visual impairment visual research visualisation www
Number of items at this level: 1538.

"human-machine interaction"

Gallina, Paolo and Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

3D interaction techniques., augmented reality, augmented reality games, Avatars, Bridges, computer games, event based games, games, Hardware, history, Information technology, Iris, mixed reality, Mobile computing, mobile computing, Mobile games, next-gen

Broll, W. and Lindt, I. and Herbst, I. and Ohlenburg, J. and Braun, A.-K. and Wetzel, R. (2008) Toward next-gen mobile AR games. IEEE Computer Graphics and Applications, 28 (4). 40 -48. ISSN 0272-1716

3D visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

AI systems

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

ARG

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

Accessibility

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Gerling, Kathrin and Hicks, Kieran and Kalyn, Michael and Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Gerling, Kathrin M. and Kalyn, Michael R. and Mandryk, Regan L. (2013) KINECTWheels: wheelchair-accessible motion-based game interaction. In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Active Vision

Gallina, Paolo and Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Active appearance models

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Activity levels

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Actuators

Xiong, Cai-Hua and Chen, Wen-Rui and Sun, Bai-Yang and Liu, Ming-Jin and Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Age-related

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Age-related changes

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Amusement parks

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Appearance based

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Application area

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Applied Behavior Analysis

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Applied computing

Vickers, Richard and Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Applied mathematics

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 1 - 4 Oct 2017, Banff Springs, Banff, Canada.

Appropriate

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Apps

Lawson, Shaun and Jamison-powell, Susan and Garbett, Andrew and Linehan, Conor and Kucharczyk, Erica and Verbaan, Sanne and Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Architecture

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Architecture and philosophy

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Archiving

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Artificial companions

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Artificial intelligence

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Assessment

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Assistive Technology

Gallina, Paolo and Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Kötteritzsch, Anna and Gerling, Kathrin (2015) Future directions for ICT in aphasia therapy for older adults: enhancing current practices through interdisciplinary perspectives. Stem-, Spraak- en Taalpathologie, 20 . pp. 135-150. ISSN 0924-7025

Assistive technology

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Audio

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Audio-visual Processing

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Auteur theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Authoring

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Autism Spectrum Disorders

Esteban, Pablo G. and Baxter, Paul and Belpaeme, Tony and Billing, Erik and Cai, Haibin and Cao, Hoang-Long and Coeckelbergh, Mark and Costescu, Cristina and David, Daniel and De Beir, Albert and Fang, Yinfeng and Ju, Zhaojie and Kennedy, James and Liu, Honghai and Mazel, Alexandre and Pandey, Amit and Richardson, Kathleen and Senft, Emmanue and Thill, Serge and Van de Perre, Greet and Vanderborght, Bram and Vernon, David and Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Automation

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Autonomous Vehicles

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 1 - 4 Oct 2017, Banff Springs, Banff, Canada.

Autonomous driving

Krome, Sven and Batty, Joshua and Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.

BDSM

Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Behavior theory

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Behavioral interventions

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Behavioral research

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Bicycle

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Biometric template

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Breath control

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Buildings

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Busking

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Case study,child-robot interaction,integrated system,knowledge gain,long-term interaction,motivation,multi-objective support,multiple activities

Coninx, Alexandre and Baxter, Paul and Oleari, Elettra and Bellini, Sara and Bierman, Bert and Henkemans, Olivier Blanson and Canamero, Lola and Cosi, Piero and Enescu, Valentin and Espinoza, Raquel Ros and Hiolle, Antoine and Humbert, Remi and Kiefer, Bernd and Kruijff-korbayova, Ivana and Looije, Rosemarijn and Mosconi, Marco and Neerincx, Mark and Paci, Giulio and Patsis, Georgios and Pozzi, Clara and Sacchitelli, Francesca and Sahli, Hichem and Sanna, Alberto and Sommavilla, Giacomo and Tesser, Fabio and Demiris, Yiannis and Belpaeme, Tony (2016) Towards long-term social child-robot interaction: using multi-activity switching to engage young users. Journal of Human-Robot Interaction, 5 (1). pp. 32-67. ISSN 2163-0364

Casual Games

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Casual games

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Cellular telephones

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Childhood Studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Childhood cancers

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Children

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Classification (of information)

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Classification accuracy

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Classification procedure

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

CloudPad

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Foster, Jonathan and Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367. ISSN 1048-6801

Co-creation

Samper-Martinez, A. and Gerling, Kathrin and Garcia-Alvarez, E. and Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Cognitive Controller

Esteban, Pablo G. and Baxter, Paul and Belpaeme, Tony and Billing, Erik and Cai, Haibin and Cao, Hoang-Long and Coeckelbergh, Mark and Costescu, Cristina and David, Daniel and De Beir, Albert and Fang, Yinfeng and Ju, Zhaojie and Kennedy, James and Liu, Honghai and Mazel, Alexandre and Pandey, Amit and Richardson, Kathleen and Senft, Emmanue and Thill, Serge and Van de Perre, Greet and Vanderborght, Bram and Vernon, David and Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Cognitive memory

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Cognitive system

Skočaj, Danijel and Vrečko, Alen and Mahnič, Marko and Janíček, Miroslav and Kruijff, Geert-Jan M and Hanheide, Marc and Hawes, Nick and Wyatt, Jeremy L and Keller, Thomas and Zhou, Kai and Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

Collaborative learning

Vickers, Richard and Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Communications

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Community of inquiry

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

Companionship

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Complex forms

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Computational costs

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Computational performance

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Computer Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Computer Communication Networks, Computers and Society, End user programming, Games and infotainment, Information Storage and Retrieval, Information Systems Applications (incl.Internet), pervasive computing, pervasive games, Programming tools: Integrated

Wetzel, Richard and Waern, Annika and Jonsson, Staffan and Lindt, Irma and Ljungstrand, Peter and Ãkesson, Karl-Petter (2009) Boxed pervasive games: an experience with user-created pervasive games. In: Pervasive computing. Lecture Notes in Computer Science (5538). Springer Berlin Heidelberg, pp. 220-237. ISBN 9783642015168, 9783642015151

Computer Games

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer Games Design

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer game

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Computer games

Benford, Steve and Rowland, Duncan and Flintham, Martin and Drozd, Adam and Hull, Richard and Reid, Josephine and Morrison, Jo and Facer, Keri (2005) Life on the edge: supporting collaboration in location-based experiences. In: Proceedings of Conference on Human Factors in Computing Systems, Portland, OR, USA April 2-7 2005. SIGCHI . The Association for Computing Machinery, New York, USA, pp. 721-730. ISBN 1581139985

Birk, M. and Mandryk, R. and Gerling, Kathrin (2015) How self-esteem shapes our interactions with play technologies. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Björk, Staffan and Holopainen, Jussi and Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Brown, James and Gerling, Kathrin and Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2). pp. 337-342. ISSN 1572-0381

Gallacher, Jack Leslie (2016) Virtual reality video game spectating. MRes thesis, University of Lincoln.

Gerling, Kathrin and De Schutter, Bob and Brown, Julie and Allaire, Jason (2015) Ageing playfully: advancing research on games for older adults beyond accessibility and health benefits. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Gerling, Kathrin and Linehan, Conor and Kirman, Ben and Kalyn, Michael and Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Hicks, Kieran and Gerling, Kathrin (2015) Exploring casual exergames with kids using wheelchairs. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Mandryk, Regan and Gerling, Kathrin (2015) Discouraging sedentary behaviors using interactive play. Interactions, XXII (3). p. 52. ISSN 1072-5520

Mandryk, Regan and Gerling, Kathrin and Khot, Rohit Ashok and Mueller, Florian (2016) Exertion games. Foundations and Trends in Human–Computer Interaction, 10 (1). World Scientific Publishing, pp. 1-86. ISBN 9781680832020, 9781680832037

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Smeddinck, Jan D. and Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.

Computer science

Dondrup, Christian (2016) Human-robot spatial interaction using probabilistic qualitative representations. PhD thesis, University of Lincoln.

Computer software

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Computer vision

Frese, U. and Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on], 21 (2). pp. 196-207. ISSN 1552-3098

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Computer-based entertainment

Björk, Staffan and Holopainen, Jussi and Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Conceptual Map

Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Consumer behaviour

Dennis, Charles and Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752

Jayawardhena, Chanaka and Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

Consumer electronics

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Consumer purchase orientations

Jayawardhena, Chanaka and Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

Context

Abdolmaleki, A. and Lau, N. and Reis, L. P. and Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Continuity of action

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of space

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of time

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Contribution

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Control mechanism

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Conversational agents

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Conversational robots

Belpaeme, Tony and Baxter, Paul and Read, Robin and Wood, Rachel and Cuayáhuitl, Heriberto and Kiefer, Bernd and Racioppa, Stefania and Kruijff-Korbayová, Ivana and Athanasopoulos, Georgios and Enescu, Valentin and Looije, Rosemarijn and Neerincx, Mark and Demiris, Yiannis and Ros-Espinoza, Raquel and Beck, Aryel and Cañamero, Lola and Hiolle, Antione and Lewis, Matthew and Baroni, Ilaria and Nalin, Marco and Cosi, Piero and Paci, Giulio and Tesser, Fabio and Sommavilla, Giacomo and Humbert, Remi (2012) Multimodal child-robot interaction: building social bonds. Journal of Human-Robot Interaction, 1 (2). ISSN 2163-0364

Critical reflections

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Cross-correlation

Murray, John C. and Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Cyber art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Cyber-Physical Systems

Gallina, Paolo and Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Cyberculture

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Cybernetics

Benford, Steve and Seager, Will and Flintham, Martin and Anastasi, Rob and Rowland, Duncan and Humble, Jan and Stanton, Danae and Bowers, John and Tandavanitj, Nick and Adams, Matt and Row Farr, Ju and Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Cyberspace

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Cycling

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

DAIM; Memory-based cognition; Human–robot interaction; Social alignment

Baxter, Paul E. and de Greeff, Joachim and Belpaeme, Tony (2013) Cognitive architecture for human–robot interaction: towards behavioural alignment. Biologically Inspired Cognitive Architectures, 6 . pp. 30-39. ISSN 2212-683X

Data abstraction

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.

Deception

Harmer, K. and Yue, Shigang and Guo, Kun and Adams, Karen and Hunter, Andrew (2010) Automatic blush detection in "concealed information" test using visual stimuli. In: International Conference of Soft Computing and Pattern Recognition (SoCPaR), 7-10 Dec. 2010, Paris.

Descriptors

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Design

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Design Principles

Xiong, Cai-Hua and Chen, Wen-Rui and Sun, Bai-Yang and Liu, Ming-Jin and Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Design and implementations

Xiong, Cai-Hua and Chen, Wen-Rui and Sun, Bai-Yang and Liu, Ming-Jin and Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Design effort

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Design for children

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Design implications

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Design recommendations

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Design technologies

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Detection of duplicated web content

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.

Developed countries

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Dialogue Management

Cuayahuitl, Heriberto (2011) Spatially-aware dialogue control using hierarchical reinforcement learning. ACM Transactions on Speech and Language Processing (TSLP), 7 (3). ISSN 1550-4875

Digital exclusion

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013, Paris, France.

Disabled people

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013, Paris, France.

Distributed sensor

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Domestic robots

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Driver behaviour

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 1 - 4 Oct 2017, Banff Springs, Banff, Canada.

Martinez-Garcia, Miguel and Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

Dynamic path planning

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Dynamic sequences

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Eating habits

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Economic and social effects

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Economic impacts

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Education

Gao, Y. and Gerling, K. M. and Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Vickers, Richard and Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Elderly persons

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Electronic computers. Computer science

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Electronic medical equipment

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Embedded vision

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Emotional Wellbeing

Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Empirical investigation

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Enabling technologies

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

End effectors, Anthropomorphic hand

Xiong, Cai-Hua and Chen, Wen-Rui and Sun, Bai-Yang and Liu, Ming-Jin and Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Energy

Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Energy conservation

Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Energy saving

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Engagement

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Enjoyment

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Entertainment

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Estimation errors

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Ethics

Samper-Martinez, A. and Gerling, Kathrin and Garcia-Alvarez, E. and Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Ethnography

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Europeana

Simou, Nikolaos and Chortaras, Alexandros and Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

Evaluation

Belpaeme, Tony and Baxter, Paul and Read, Robin and Wood, Rachel and Cuayáhuitl, Heriberto and Kiefer, Bernd and Racioppa, Stefania and Kruijff-Korbayová, Ivana and Athanasopoulos, Georgios and Enescu, Valentin and Looije, Rosemarijn and Neerincx, Mark and Demiris, Yiannis and Ros-Espinoza, Raquel and Beck, Aryel and Cañamero, Lola and Hiolle, Antione and Lewis, Matthew and Baroni, Ilaria and Nalin, Marco and Cosi, Piero and Paci, Giulio and Tesser, Fabio and Sommavilla, Giacomo and Humbert, Remi (2012) Multimodal child-robot interaction: building social bonds. Journal of Human-Robot Interaction, 1 (2). ISSN 2163-0364

Cuayahuitl, Heriberto (2011) Spatially-aware dialogue control using hierarchical reinforcement learning. ACM Transactions on Speech and Language Processing (TSLP), 7 (3). ISSN 1550-4875

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Event recognition

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Exercise

Kappen, Dennis L. and Nacke, Lennart E. and Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Exergames

Gao, Y. and Gerling, K. M. and Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Experience

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Experience - centered design

Clarke, Rachel and Vines, John and Wright, Peter and Bartindale, Tom and Shearer, John and McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

Experience-centered design

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

Experimental evaluation

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Experimentation

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Explicit Measures

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Eye movements

Zics, Brigitta and Shearer, John and Wood, Gavin and Parkinson, Adam (2014) Eye resonator. [Event, Show or Exhibition]

FTIR

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Face recognition

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Facebook

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Facial Expressions

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Facial recognition

McDonagh, J. M. (2016) An investigation into combining both facial detection and landmark localisation into a unified procedure using GPU computing. MRes thesis, University of Lincoln.

Film

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Grammar

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Language

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Practice

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film studies

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Film theory

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

First person shooter

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Fitness

Mandryk, Regan and Gerling, Kathrin and Khot, Rohit Ashok and Mueller, Florian (2016) Exertion games. Foundations and Trends in Human–Computer Interaction, 10 (1). World Scientific Publishing, pp. 1-86. ISBN 9781680832020, 9781680832037

Flow interactions

Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Food

Linehan, Conor and Ryan, J. and Doughty, Mark and Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Foot

Abdolmaleki, A. and Lau, N. and Reis, L. P. and Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Forestry

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Fourier analysis

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Fourier series

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Fourier transforms

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Frail elderly

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Frequency domain analysis

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Full body

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Full-body interaction

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Full-body motion control

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

GPS trails

Chamberlain, Alan and Rowland, Duncan and Foster, Jonathan and Giannachi, Gabriella (2010) Riders have spoken: replaying and archiving pervasive performances. Leonardo, 43 (1). pp. 90-91. ISSN 0024-094X

Game & Simulation Design

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Game Communities

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Game Design

Goddard, William and Muscat, Alexander and Manning, James and Holopainen, Jussi (2016) Interactive dome experiences. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Krome, Sven and Batty, Joshua and Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.

Krome, Sven and Holopainen, Jussi and Walz, Steffen P. (2014) Approaching a design space for gameful interactions in the context of piloted driving. In: 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 17 - 19 Sept 2014, Seattle, WA, USA.

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Nummenmaa, Timo and Kuittinen, Jussi and Holopainen, Jussi (2009) Simulation as a game design tool. In: International Conference on Advances in Computer Enterntainment Technology, 29 - 31 October 2009, Athens, Greece.

Ollila, Elina M. I. and Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574

Game Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Nummenmaa, Timo and Tyni, Heikki and Kultima, Annakaisa and Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

Game design

Björk, Staffan and Holopainen, Jussi and Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Game experience

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Game graphics

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Game interfaces

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Game usability

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Gamer types

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Games

Gerling, Kathrin and Hicks, Kieran and Kalyn, Michael and Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Smeddinck, Jan and Mandryk, Regan and Birk, Max and Gerling, Kathrin and Barsilowski, Dietrich and Malaka, Rainer (2016) How to present game difficulty choices? Exploring the impact on player experience. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Games computing

Benford, Steve and Seager, Will and Flintham, Martin and Anastasi, Rob and Rowland, Duncan and Humble, Jan and Stanton, Danae and Bowers, John and Tandavanitj, Nick and Adams, Matt and Row Farr, Ju and Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Tabor, Aaron and Bateman, Scott and Scheme, Eric and Flatla, David and Gerling, Kathrin (2017) Designing game-based myoelectric prosthesis training. In: CHI 2017, 6 - 11 May 2017, Denver, CO, USA.

Games for children

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Games for health

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

Geometric moments

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Geospatial tagging

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Gesture recognition

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Glob

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Grasping mechanisms

Xiong, Cai-Hua and Chen, Wen-Rui and Sun, Bai-Yang and Liu, Ming-Jin and Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Grasping movement

Xiong, Cai-Hua and Chen, Wen-Rui and Sun, Bai-Yang and Liu, Ming-Jin and Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Grounded Theory

Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Group cohesions

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

HBM

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

HCI

Clarke, Rachel and Vines, John and Wright, Peter and Bartindale, Tom and Shearer, John and McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Hammond, N. and Allinson, L. (1989) Extending hypertext for learning: an investigation of access and guidance tools. In: Factors in Computing Systems Conference, CHI'89, 30 April - 4 June 1989, Austin, Texas.

Lock, Jacobus and Cielniak, Grzegorz and Bellotto, Nicola (2017) Portable navigations system with adaptive multimodal interface for the blind. In: AAAI 2017 Spring Symposium - Designing the User Experience of Machine Learning Systems, 27th-29th March 2017, Stanford, CA.

Shearer, John and Swinburne, Sue and Dickinson, Patrick (2015) Droplets: geo-located audio as a social media platform. In: 2015 British HCI Conference, 13th-17th July 2015, Lincoln.

Hardcore Players

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Hardware design

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Harmonic analysis

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Health

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Health of elderly people

Smeddinck, Jan D. and Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Health organizations

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Health, Diseases

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Healthy diet

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Heath information technology acceptance model

Middlemass, Jo and Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Hierarchical level

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Hierarchical tree

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

High-fidelity

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Human communications

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Human computer interaction

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Harmer, K. and Yue, Shigang and Guo, Kun and Adams, Karen and Hunter, Andrew (2010) Automatic blush detection in "concealed information" test using visual stimuli. In: International Conference of Soft Computing and Pattern Recognition (SoCPaR), 7-10 Dec. 2010, Paris.

Kroemer, O. and Daniel, C. and Neumann, G. and Van Hoof, H. and Peters, J. (2015) Towards learning hierarchical skills for multi-phase manipulation tasks. In: IEEE International Conference on Robotics and Automation (ICRA), 2015, 26 - 30 May 2015, Seattle, WA.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Mahoney, Jamie and Feltwell, Tom and Ajuruchi, Obinna and Lawson, Shaun (2016) Constructing the visual online political self. In: CHI Conference on Human Factors in Computing Systems, 7 - 12 May 2016, Santa Clara, California.

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Murray, J. C. and Canamero, L. and Hiolle, A. (2009) Towards a model of emotion expression in an interactive robot head. In: The 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009. RO-MAN 2009, Sept. 27 2009-Oct. 2 2009, Toyama.

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Thieme, Anja and Comber, Rob and Miebach, Julia and Weeden, Jack and Krämer, Nicole and Lawson, Shaun and Olivier, Patrick (2012) We've bin watching you: designing for reflection and social persuasion to promote sustainable lifestyles. In: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, May 5th-10th 2012, Austin, TX.

Human computer interaction (HCI)

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Human engineering

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Human engineering, Game theory

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Human engineering, Research

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Human factors

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Rennick Egglestone, Stefan and Whitbrook, Amanda and Greensmith, Julie and Walker, Brendan and Benford, Steve and Marshall, Joe and Kirk, David and Schnädelbach, Holger and Irune, Ainoje and Rowland, Duncan (2010) Recommending rides: psychometric profiling in the theme park. Computers in Entertainment, 8 (3). ISSN 1544-3574

Human knowledge

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Human navigation

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Human performance

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 1 - 4 Oct 2017, Banff Springs, Banff, Canada.

Human recognition

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Human robot interaction

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Human-Computer Interaction

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Gerling, Kathrin and Hicks, Kieran and Kalyn, Michael and Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Gerling, Kathrin and Wallner, Guenter and Mirza-Babaei, Pejman and Shearer, John and Linehan, Conor and Hicks, Kieran (2017) Exploiting players? critical reflections on participation in game development. In: CHI PLAY 2017, 15 - 18 October 2017, Amsterdam.

Smeddinck, Jan and Mandryk, Regan and Birk, Max and Gerling, Kathrin and Barsilowski, Dietrich and Malaka, Rainer (2016) How to present game difficulty choices? Exploring the impact on player experience. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Tabor, Aaron and Bateman, Scott and Scheme, Eric and Flatla, David and Gerling, Kathrin (2017) Designing game-based myoelectric prosthesis training. In: CHI 2017, 6 - 11 May 2017, Denver, CO, USA.

Human-Robot Interaction

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

Human-computer interaction

Birk, M. and Mandryk, R. and Gerling, Kathrin (2015) How self-esteem shapes our interactions with play technologies. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Brown, James and Gerling, Kathrin and Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Gerling, Kathrin and De Schutter, Bob and Brown, Julie and Allaire, Jason (2015) Ageing playfully: advancing research on games for older adults beyond accessibility and health benefits. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Gerling, Kathrin and Linehan, Conor and Kirman, Ben and Kalyn, Michael and Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Hicks, Kieran and Gerling, Kathrin (2015) Exploring casual exergames with kids using wheelchairs. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Kötteritzsch, Anna and Gerling, Kathrin (2015) Future directions for ICT in aphasia therapy for older adults: enhancing current practices through interdisciplinary perspectives. Stem-, Spraak- en Taalpathologie, 20 . pp. 135-150. ISSN 0924-7025

Mandryk, Regan and Gerling, Kathrin (2015) Discouraging sedentary behaviors using interactive play. Interactions, XXII (3). p. 52. ISSN 1072-5520

Smeddinck, Jan D. and Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Human-computer interfaces

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Sands, Jamie and Lawson, Shaun W. and Benyon, David (2004) Do we need stereoscopic displays for 3D augmented reality target selection tasks? Eighth International Conference on Information Visualisation (IV'04), IV . pp. 633-638. ISSN UNSPECIFIED

Human-in-the-Loop

Gallina, Paolo and Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Human-robot interaction

Baxter, Paul and Ashurst, Emily and Read, Robin and Kennedy, James and Belpaeme, Tony (2017) Robot education peers in a situated primary school study: personalisation promotes child learning. PLoS One . ISSN 1932-6203

Belpaeme, Tony and Baxter, Paul and Read, Robin and Wood, Rachel and Cuayáhuitl, Heriberto and Kiefer, Bernd and Racioppa, Stefania and Kruijff-Korbayová, Ivana and Athanasopoulos, Georgios and Enescu, Valentin and Looije, Rosemarijn and Neerincx, Mark and Demiris, Yiannis and Ros-Espinoza, Raquel and Beck, Aryel and Cañamero, Lola and Hiolle, Antione and Lewis, Matthew and Baroni, Ilaria and Nalin, Marco and Cosi, Piero and Paci, Giulio and Tesser, Fabio and Sommavilla, Giacomo and Humbert, Remi (2012) Multimodal child-robot interaction: building social bonds. Journal of Human-Robot Interaction, 1 (2). ISSN 2163-0364

Hebesberger, Denise and Körtner, Tobias and Pripfl, Jürgen and Gisinger, Christoph and Hanheide, Marc (2015) What do staff in eldercare want a robot for? An assessment of potential tasks and user requirements for a long-term deployment. In: IROS Workshop on "Bridging user needs to deployed applications of service robots", 28 September 2015, Hamburg.

Salem, Maha and Weiss, Astrid and Baxter, Paul (2017) New frontiers in human-robot interaction [special section on interdisciplinary human-centred approaches]. Interaction Studies, 17 (3). pp. 405-407. ISSN 1572-0373

Senft, Emmanuel and Baxter, Paul and Kennedy, James and Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters . ISSN 0167-8655

Humanoid robot

Gieselmann, S. and Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.

Human–robot interaction

Murray, John C. and Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Humour

Rowland, Duncan and Appiah-Kubi, Kwamena and Shipp, Victoria and Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

IAT

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Identification in film

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Identification in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Image Interpretation, Computer-Assisted

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Image Processing

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Immersive

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Implicit Measures

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Implicit learning

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Individual agent

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Indoor wayfinding

Cuayahuitl, Heriberto (2011) Spatially-aware dialogue control using hierarchical reinforcement learning. ACM Transactions on Speech and Language Processing (TSLP), 7 (3). ISSN 1550-4875

Industrial engineering, Interactive robots

Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Infra-red cameras

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Insomnia

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Lawson, Shaun and Jamison-powell, Susan and Garbett, Andrew and Linehan, Conor and Kucharczyk, Erica and Verbaan, Sanne and Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Integrated solutions

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Intelligent buildings

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Intelligent robots

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Intelligent sensors

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Interaction design

Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Interaction techniques

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Interactive Narratives

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Interactive arts

Taylor, R. and Schofield, G. and Shearer, John and Boulanger, P. and Wallace, J. and Olivier, P. (2010) Phantasmagoria: composing interactive content for the humanaquarium. In: 10th International Symposium on Smart Graphics, SG 2010, 24-26 June 2010, Banff, AB, Canada.

Interactive computer graphics

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Interactive computer systems

Gao, Y. and Gerling, K. M. and Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Interactive learning environments

Vickers, Richard and Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Interactive robots

Cuayahuitl, Heriberto and Frommberger, Lutz and Dethlefs, Nina and Raux, Antoine and Marge, Mathew and Zender, Hendrik (2014) Introduction to the special issue on Machine learning for multiple modalities in interactive systems and robots. ACM Transactions on Interactive Intelligent Systems (TiiS), 4 (3). 12e. ISSN 2160-6455

Interactive system

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Kappen, Dennis L. and Nacke, Lennart E. and Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Interactive technology

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Interdisciplinary design

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Interface design

Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Hebesberger, Denise and Körtner, Tobias and Pripfl, Jürgen and Gisinger, Christoph and Hanheide, Marc (2015) What do staff in eldercare want a robot for? An assessment of potential tasks and user requirements for a long-term deployment. In: IROS Workshop on "Bridging user needs to deployed applications of service robots", 28 September 2015, Hamburg.

Interface designs

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

International conferences

Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Internationalisation

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Internet

Dennis, Charles and Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Internet access

Dennis, Charles and Jayawardhena, Chanaka and Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

Internet shopping

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles and Jayawardhena, Chanaka and Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

Interspecies interactions

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

JCNotOpen

Chesney, Thomas and Lawson, Shaun (2015) Critical mass and discontinued use of social media. Systems Research and Behavioral Science, 32 (3). pp. 376-387. ISSN 1092-7026

Kötteritzsch, Anna and Gerling, Kathrin (2015) Future directions for ICT in aphasia therapy for older adults: enhancing current practices through interdisciplinary perspectives. Stem-, Spraak- en Taalpathologie, 20 . pp. 135-150. ISSN 0924-7025

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben and Blythe, Mark and Reeves, Stuart and Wakkary, Ron and Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

JCOpen

Andrews, S. and Ellis, D. A. and Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

Dondrup, Christian and Bellotto, Nicola and Hanheide, Marc and Eder, Kerstin and Leonards, Ute (2015) A computational model of human-robot spatial interactions based on a qualitative trajectory calculus. Robotics, 4 (1). pp. 63-102. ISSN 2218-6581

Mandryk, Regan and Gerling, Kathrin (2015) Discouraging sedentary behaviors using interactive play. Interactions, XXII (3). p. 52. ISSN 1072-5520

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.

Jitter

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Joints

Abdolmaleki, A. and Lau, N. and Reis, L. P. and Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Kinect

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Kinematic transmissions

Xiong, Cai-Hua and Chen, Wen-Rui and Sun, Bai-Yang and Liu, Ming-Jin and Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Landmark localisation

McDonagh, J. M. (2016) An investigation into combining both facial detection and landmark localisation into a unified procedure using GPU computing. MRes thesis, University of Lincoln.

Language generation

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Laughter

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Learning Evaluation

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Learning activity models

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Learning from demonstration

Senft, Emmanuel and Baxter, Paul and Kennedy, James and Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters . ISSN 0167-8655

Legged locomotion

Abdolmaleki, A. and Lau, N. and Reis, L. P. and Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Leisure activities

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Level of detail

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Life expectancies

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Lifestyle

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Linguistics

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Live-tweeting

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Location-based services

Shearer, John and Swinburne, Sue and Dickinson, Patrick (2015) Droplets: geo-located audio as a social media platform. In: 2015 British HCI Conference, 13th-17th July 2015, Lincoln.

Long term conditions

Middlemass, Jo and Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Long-term interaction

Belpaeme, Tony and Baxter, Paul and Read, Robin and Wood, Rachel and Cuayáhuitl, Heriberto and Kiefer, Bernd and Racioppa, Stefania and Kruijff-Korbayová, Ivana and Athanasopoulos, Georgios and Enescu, Valentin and Looije, Rosemarijn and Neerincx, Mark and Demiris, Yiannis and Ros-Espinoza, Raquel and Beck, Aryel and Cañamero, Lola and Hiolle, Antione and Lewis, Matthew and Baroni, Ilaria and Nalin, Marco and Cosi, Piero and Paci, Giulio and Tesser, Fabio and Sommavilla, Giacomo and Humbert, Remi (2012) Multimodal child-robot interaction: building social bonds. Journal of Human-Robot Interaction, 1 (2). ISSN 2163-0364

Ludology

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

MOOC

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

Machine Learning

Cuayahuitl, Heriberto and Frommberger, Lutz and Dethlefs, Nina and Raux, Antoine and Marge, Mathew and Zender, Hendrik (2014) Introduction to the special issue on Machine learning for multiple modalities in interactive systems and robots. ACM Transactions on Interactive Intelligent Systems (TiiS), 4 (3). 12e. ISSN 2160-6455

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Machine learning

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Man machine systems

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Man machine systems, Robotics

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Mapping

Frese, U. and Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on], 21 (2). pp. 196-207. ISSN 1552-3098

Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Maschinenweltherrschaftsangst

Kirman, Ben and Linehan, Conor and Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

Mathematical models

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Mediated Interaction

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Memory network

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Mental health

Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Method of moments

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Microblogging

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Mise-en-scene

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Mobile Devices

Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Mobile Robot Navigation.

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Mobile Robots

Murray, John C. and Erwin, Harry R. (2011) A neural network classifier for notch filter classification of sound-source elevation in a mobile robot. In: Neural Networks (IJCNN), The 2011 International Joint Conference on, July 31 2011-Aug. 5 2011, San Jose, CA.

Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Mobile applications

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Mobile devices

Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Linehan, Conor and Ryan, J. and Doughty, Mark and Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Mobile information systems

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Mobile phone

Lawson, Shaun and Jamison-powell, Susan and Garbett, Andrew and Linehan, Conor and Kucharczyk, Erica and Verbaan, Sanne and Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Mobile robots

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Mode of transport

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Montage

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Motion analysis

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Motion-based games

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Motivation

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Movement relationship

Xiong, Cai-Hua and Chen, Wen-Rui and Sun, Bai-Yang and Liu, Ming-Jin and Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Multi-platform

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Multi-sensory Data

Esteban, Pablo G. and Baxter, Paul and Belpaeme, Tony and Billing, Erik and Cai, Haibin and Cao, Hoang-Long and Coeckelbergh, Mark and Costescu, Cristina and David, Daniel and De Beir, Albert and Fang, Yinfeng and Ju, Zhaojie and Kennedy, James and Liu, Honghai and Mazel, Alexandre and Pandey, Amit and Richardson, Kathleen and Senft, Emmanue and Thill, Serge and Van de Perre, Greet and Vanderborght, Bram and Vernon, David and Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Multimodal interaction

Cuayahuitl, Heriberto and Frommberger, Lutz and Dethlefs, Nina and Raux, Antoine and Marge, Mathew and Zender, Hendrik (2014) Introduction to the special issue on Machine learning for multiple modalities in interactive systems and robots. ACM Transactions on Interactive Intelligent Systems (TiiS), 4 (3). 12e. ISSN 2160-6455

Multimodality theory

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Multiple levels

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Musicianship

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Narration

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Narrative

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Navigation

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Negative interaction

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Network Analysis

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Neuromuscular rehabilitation

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

New Media

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

New Media Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

New approaches

Gieselmann, S. and Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.

Non-linguistic Vocalisations

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Non-player character

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Non-verbal communications

Heslop, Philip and Shearer, John and Olivier, Patrick and De Boni, Marco (2006) Synthetic character fidelity through non-verbal behaviour in computer games. In: iDiG International Digital Games Conference, September 2006, Portalegre, Portugal.

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

Shearer, John and Heslop, Philip and Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Nonverbal Immediacy

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

NotOAChecked

Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Coninx, Alexandre and Baxter, Paul and Oleari, Elettra and Bellini, Sara and Bierman, Bert and Henkemans, Olivier Blanson and Canamero, Lola and Cosi, Piero and Enescu, Valentin and Espinoza, Raquel Ros and Hiolle, Antoine and Humbert, Remi and Kiefer, Bernd and Kruijff-korbayova, Ivana and Looije, Rosemarijn and Mosconi, Marco and Neerincx, Mark and Paci, Giulio and Patsis, Georgios and Pozzi, Clara and Sacchitelli, Francesca and Sahli, Hichem and Sanna, Alberto and Sommavilla, Giacomo and Tesser, Fabio and Demiris, Yiannis and Belpaeme, Tony (2016) Towards long-term social child-robot interaction: using multi-activity switching to engage young users. Journal of Human-Robot Interaction, 5 (1). pp. 32-67. ISSN 2163-0364

Cuayahuitl, Heriberto and Frommberger, Lutz and Dethlefs, Nina and Raux, Antoine and Marge, Mathew and Zender, Hendrik (2014) Introduction to the special issue on Machine learning for multiple modalities in interactive systems and robots. ACM Transactions on Interactive Intelligent Systems (TiiS), 4 (3). 12e. ISSN 2160-6455

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Gerling, Kathrin and Linehan, Conor and Kirman, Ben and Kalyn, Michael and Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101

Gerling, Kathrin and Mandryk, Regan and Miller, Matthew and Kalyn, Mike and Birk, Max and Smeddinck, Jan (2015) Designing wheelchair-based movement games. ACM Transactions on Accessible Computing, 6 (2). p. 6. ISSN 1936-7228

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2015) Comparing robot embodiments in a guided discovery learning interaction with children. International Journal of Social Robotics, 7 (2). pp. 293-308. ISSN 1875-4791

Kirman, Ben and Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

Kötteritzsch, Anna and Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

Lawson, Shaun and Kirman, Ben and Linehan, Conor and Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

Martinez-Garcia, Miguel and Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

Skočaj, Danijel and Vrečko, Alen and Mahnič, Marko and Janíček, Miroslav and Kruijff, Geert-Jan M and Hanheide, Marc and Hawes, Nick and Wyatt, Jeremy L and Keller, Thomas and Zhou, Kai and Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

Smeddinck, Jan D. and Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Wölber, Johan and Masuch, Maic and Gerling, Kathrin and Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217

Xiong, Cai-Hua and Chen, Wen-Rui and Sun, Bai-Yang and Liu, Ming-Jin and Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Number of actuators, Design

Xiong, Cai-Hua and Chen, Wen-Rui and Sun, Bai-Yang and Liu, Ming-Jin and Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Nursing homes

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Nutrition

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Obstacle avoidance

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Obstacle avoidance algorithms

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Older adults

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Kappen, Dennis L. and Nacke, Lennart E. and Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Older people

Middlemass, Jo and Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Online Games

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Online discussions

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

OpenNI

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Optimisations

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Optimization

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Organisations

Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Orthogonal matrix

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Ownership

Samper-Martinez, A. and Gerling, Kathrin and Garcia-Alvarez, E. and Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Paidia

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Paper charts, Knowledge management

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Participation

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Participatory design

Gerling, Kathrin and Linehan, Conor and Kirman, Ben and Kalyn, Michael and Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Participatory performance

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

Path-planning

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Patient monitoring

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Patient treatment, Continuous participations

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Pattern Recognition, Automated

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Pattern recognition

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Pedometers

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Performance benefits

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Performance spaces

Taylor, R. and Schofield, G. and Shearer, John and Boulanger, P. and Wallace, J. and Olivier, P. (2010) Phantasmagoria: composing interactive content for the humanaquarium. In: 10th International Symposium on Smart Graphics, SG 2010, 24-26 June 2010, Banff, AB, Canada.

Personalised

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Personalizations

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Persuasive Games

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Persuasive Technologies

Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Persuasive game

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Persuasive technology

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Pervasive

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

Pets

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2). pp. 337-342. ISSN 1572-0381

Philosophy

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Photos

Rowland, Duncan and Appiah-Kubi, Kwamena and Shipp, Victoria and Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

Physical activity

Gao, Y. and Gerling, K. M. and Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Kappen, Dennis L. and Nacke, Lennart E. and Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Physical nature, User interfaces

Taylor, R. and Schofield, G. and Shearer, John and Boulanger, P. and Wallace, J. and Olivier, P. (2010) Phantasmagoria: composing interactive content for the humanaquarium. In: 10th International Symposium on Smart Graphics, SG 2010, 24-26 June 2010, Banff, AB, Canada.

Physical rehabilitation

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Physical stimulations, Design

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Physiological monitoring

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Physiology, Parks

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Player experience

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Player experience, Computer software

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Player typology

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Playfulness

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Rowland, Duncan and Appiah-Kubi, Kwamena and Shipp, Victoria and Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

Polar Fourier transform

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Politics

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

Portable equipment, Human computer interaction

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Position

Benford, Steve and Seager, Will and Flintham, Martin and Anastasi, Rob and Rowland, Duncan and Humble, Jan and Stanton, Danae and Bowers, John and Tandavanitj, Nick and Adams, Matt and Row Farr, Ju and Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551

Potential reduction

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Practical

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Practice-based research, Data visualization

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Practice-based research, Design

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Processing

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Processing time

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Psychology

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

Psychology computing, Human engineering

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Psychometrics

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Public games

Goddard, William and Muscat, Alexander and Manning, James and Holopainen, Jussi (2016) Interactive dome experiences. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Punk

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

Purchase intention

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Quality of life, Design

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Query processing, Biological tissues

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Re-planning

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Reading

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Recognition engines

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Recurrent neural networks

Murray, John C. and Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Rehabilitation

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Reinforcement learning

Cuayahuitl, Heriberto (2011) Spatially-aware dialogue control using hierarchical reinforcement learning. ACM Transactions on Speech and Language Processing (TSLP), 7 (3). ISSN 1550-4875

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Reproducibility of Results

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Research agenda, Animals

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

Research challenges

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Research, Human computer interaction

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

Restricted space

Brown, James and Gerling, Kathrin and Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Retail

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Retail Locations

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Retailing

Dennis, Charles and Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752

Robot performance, Robotics

Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Robot programming, Intelligent robots

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Robot-Enhanced Therapy

Esteban, Pablo G. and Baxter, Paul and Belpaeme, Tony and Billing, Erik and Cai, Haibin and Cao, Hoang-Long and Coeckelbergh, Mark and Costescu, Cristina and David, Daniel and De Beir, Albert and Fang, Yinfeng and Ju, Zhaojie and Kennedy, James and Liu, Honghai and Mazel, Alexandre and Pandey, Amit and Richardson, Kathleen and Senft, Emmanue and Thill, Serge and Van de Perre, Greet and Vanderborght, Bram and Vernon, David and Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Robot-human interaction

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Robotic platforms

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Robotics

Abdolmaleki, A. and Lau, N. and Reis, L. P. and Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Frese, U. and Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on], 21 (2). pp. 196-207. ISSN 1552-3098

Kroemer, O. and Daniel, C. and Neumann, G. and Van Hoof, H. and Peters, J. (2015) Towards learning hierarchical skills for multi-phase manipulation tasks. In: IEEE International Conference on Robotics and Automation (ICRA), 2015, 26 - 30 May 2015, Seattle, WA.

Murray, J. C. and Canamero, L. (2009) Developing preferential attention to a speaker: a robot learning to recognise its carer. In: ALife '09. IEEE Symposium on Artificial Life, 2009, March 3 2009-April 2 2009, Nashville, TN.

Murray, John C. and Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Paraschos, A. and Neumann, G. and Peters, J. (2013) A probabilistic approach to robot trajectory generation. In: 13th IEEE-RAS International Conference on Humanoid Robots (Humanoids), 15 - 17 October 2013, Atlanta, GA.

Robotics, Ambient intelligence

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Robots

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Dondrup, Christian (2016) Human-robot spatial interaction using probabilistic qualitative representations. PhD thesis, University of Lincoln.

Robots for Education

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

SPARC

Senft, Emmanuel and Baxter, Paul and Kennedy, James and Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters . ISSN 0167-8655

Safety

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

School

Gao, Y. and Gerling, K. M. and Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Search algorithms

Abdolmaleki, A. and Lau, N. and Paulo Reis, L. and Neumann, G. (2016) Contextual stochastic search. In: Genetic and Evolutionary Computation Conference GECCO 2016, 20 - 24 Juky 2016, Denver, Colorado.

Secondary control

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Sedentary, Human computer interaction

Gao, Y. and Gerling, K. M. and Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Semantic data

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Semantics, Mobile phones

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Sensitivity and Specificity

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Serious Games

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Serious games

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Serious games, Education

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Serious games, Health

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Service Robots

Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Service robotics

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Shape and textures

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Shape features

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Shape orientation

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Shared autonomy

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 1 - 4 Oct 2017, Banff Springs, Banff, Canada.

Sharing

Rowland, Duncan and Appiah-Kubi, Kwamena and Shipp, Victoria and Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

Short term memory

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Signal interpretation

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Signal processing

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Signal reconstruction, Complex moments

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Simple games, Biofeedback, Gas masks

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Simulation

Chesney, Thomas and Lawson, Shaun (2015) Critical mass and discontinued use of social media. Systems Research and Behavioral Science, 32 (3). pp. 376-387. ISSN 1092-7026

Singular value decomposition

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Singular value decomposition (SVD)

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Singular vectors

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Situated interaction

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Sketch face recognition

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Sleep

Lawson, Shaun and Jamison-powell, Susan and Garbett, Andrew and Linehan, Conor and Kucharczyk, Erica and Verbaan, Sanne and Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Small sample size problems

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Smart homes, Information management

Tsuji, Tokuo and Martinez Mozos, Oscar and Chae, Hyunuk and Pyo, Yoonseok and Kusaka, Kazuya and Hasegawa, Tsutomu and Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Social Behaviour

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

Social Context

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social Cues

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

Social Games

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Social Gaming

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social Media

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Social Network Analysis

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social Networks

Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Social Networks, Anthropomorphic robots

Gieselmann, S. and Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.

Social Robotics · Embodiment · Human-Robot Interaction · Child-Robot Interaction · Child Learning

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2015) Comparing robot embodiments in a guided discovery learning interaction with children. International Journal of Social Robotics, 7 (2). pp. 293-308. ISSN 1875-4791

Social TV

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Social Visualisations

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social aspects, Cognitive bias

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Social games

Kirman, Ben and Ferrari, Eva and Lawson, Shaun and Freeman, Jonathan and Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Samper-Martinez, A. and Gerling, Kathrin and Garcia-Alvarez, E. and Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Social groups

Rowland, Duncan and Appiah-Kubi, Kwamena and Shipp, Victoria and Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

Social inclusion

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013, Paris, France.

Social interactions

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

Social media

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Shearer, John and Swinburne, Sue and Dickinson, Patrick (2015) Droplets: geo-located audio as a social media platform. In: 2015 British HCI Conference, 13th-17th July 2015, Lincoln.

Social media services

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Social network

Chesney, Thomas and Lawson, Shaun (2015) Critical mass and discontinued use of social media. Systems Research and Behavioral Science, 32 (3). pp. 376-387. ISSN 1092-7026

Social network games

Samper-Martinez, A. and Gerling, Kathrin and Garcia-Alvarez, E. and Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Social networking

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Social presence

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

Social relationships

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Social sciences

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Social technologies

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Sound-source localisation

Murray, John C. and Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Sparse representation

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Spatial Representation

Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Speech / audio search

Shearer, John and Swinburne, Sue and Dickinson, Patrick (2015) Droplets: geo-located audio as a social media platform. In: 2015 British HCI Conference, 13th-17th July 2015, Lincoln.

Speech communication, Recurrent neural networks

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Speech, Communication

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Springs

Abdolmaleki, A. and Lau, N. and Reis, L. P. and Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

State of the art

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

State-of-the-art methods

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Static approach, Brain

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Steering angle measurement

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 1 - 4 Oct 2017, Banff Springs, Banff, Canada.

Steroescopic displays

Sands, Jamie and Lawson, Shaun W. and Benyon, David (2004) Do we need stereoscopic displays for 3D augmented reality target selection tasks? Eighth International Conference on Information Visualisation (IV'04), IV . pp. 633-638. ISSN UNSPECIFIED

Stories

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Stroke patients

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Stroke rehabilitation

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Structural elements, Artificial intelligence, Computer games

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Students

Gao, Y. and Gerling, K. M. and Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Subspace based methods, Face recognition, Article

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Supervised Autonomy

Esteban, Pablo G. and Baxter, Paul and Belpaeme, Tony and Billing, Erik and Cai, Haibin and Cao, Hoang-Long and Coeckelbergh, Mark and Costescu, Cristina and David, Daniel and De Beir, Albert and Fang, Yinfeng and Ju, Zhaojie and Kennedy, James and Liu, Honghai and Mazel, Alexandre and Pandey, Amit and Richardson, Kathleen and Senft, Emmanue and Thill, Serge and Van de Perre, Greet and Vanderborght, Bram and Vernon, David and Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Sustainability

Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Sustainable consumption

Linehan, Conor and Ryan, J. and Doughty, Mark and Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Symmetry classification, Singular value decomposition, algorithm

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Synthetic agents

Shearer, John and Heslop, Philip and Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Synthetic character, Biological systems

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Systems science, Active lifestyles

Kappen, Dennis L. and Nacke, Lennart E. and Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

TV viewing

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012), July 4 - 6, 2012, Berlin, Germany.

Tagging

Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Chamberlain, Alan and Rowland, Duncan and Foster, Jonathan and Giannachi, Gabriella (2010) Riders have spoken: replaying and archiving pervasive performances. Leonardo, 43 (1). pp. 90-91. ISSN 0024-094X

Tangible interaction

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Tangible interfaces

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Tangible user interfaces, Interactive computer systems

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Teaching, Children

Gao, Y. and Gerling, K. M. and Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Technology designs, Design

Kappen, Dennis L. and Nacke, Lennart E. and Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Technology fad

Chesney, Thomas and Lawson, Shaun (2015) Critical mass and discontinued use of social media. Systems Research and Behavioral Science, 32 (3). pp. 376-387. ISSN 1092-7026

Telecare

Middlemass, Jo and Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Telemonitoring

Middlemass, Jo and Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Teleoperation

Gallina, Paolo and Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Television

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Television broadcasting, Civic engagement

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Template synthesis

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Temporal dynamics, Feature extraction

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Temporal variation, Biometrics

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Therapy

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Topological information, Animals

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Tours

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Tracectory clustering

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Trade off, Autonomous agents

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Trajectory

Abdolmaleki, A. and Lau, N. and Reis, L. P. and Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Transparent objects, Mobile robots

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Trees (mathematics), Interactive computer graphics, Computer Programing

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Twitter

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Ubiquitous computing

Björk, Staffan and Holopainen, Jussi and Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Ubiquitous computing, Quality control

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Uncomfortable interactions

Brown, James and Gerling, Kathrin and Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Usability

Gallina, Paolo and Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

User Experience

Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

User experience, Computer software

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

User experience, User interfaces

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

User interfaces, Design

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

User interfaces, Education

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

User interfaces, Human computer interaction

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

User studies and evaluation

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

User-generated content, Human computer interaction

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Utopia

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

Vectors, Image representations

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Verbal communications, Human robot interaction

Biswas, Mriganka and Murray, John (2014) Effect of cognitive biases on human-robot interaction: a case study of a robot's misattribution. In: Conference of 23rd IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2014, 25 - 29 August 2014, Edinburgh, Scotland.

Video game, Human computer interaction

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Video game, Patient rehabilitation

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Video games

Gerling, Kathrin M. and Kalyn, Michael R. and Mandryk, Regan L. (2013) KINECTWheels: wheelchair-accessible motion-based game interaction. In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Wölber, Johan and Masuch, Maic and Gerling, Kathrin and Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217

Videogame Design

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Videogames

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Videogames design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Viewpoint

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Viewpoint in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Virtual Environment Design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Virtual Environments

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Virtual Reality

Brown, James and Gerling, Kathrin and Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Virtual pets

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2). pp. 337-342. ISSN 1572-0381

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Virtual reality

Gallacher, Jack Leslie (2016) Virtual reality video game spectating. MRes thesis, University of Lincoln.

Visual complexity

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Visual complexity, Design, Human computer interaction

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Visualization, Human computer interaction

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

WWW

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Web analysis

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.

Web site maintenance

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.

Welfare, Social networking (online)

Brooker, P. and Vines, J. and Sutton, S. and Barnett, J. and Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Well stimulation, Human computer interaction

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Wellbeing

Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Wheels, Wheelchairs

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Wii

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wiimote

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Wiimotes

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Work-related

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

World Wide Web

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

abuse

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

accelerometers

Pham, Cuong and Hooper, Clare and Lindsay, Stephen and Jackson, Dan and Shearer, John and Wagner, Jurgen and Ladha, Cassim and Ladha, Karim and Plötz, Thomas and Olivier, Patrick (2012) The ambient kitchen: a pervasive sensing environment for situated services. In: Demonstration in the Designing Interactive Systems Conference (DIS 2012),, 11 - 15 June 2012, Newcastle Upon Tyne.

acceptance engineering

Kötteritzsch, Anna and Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

accessibility

Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.

Gerling, Kathrin and Linehan, Conor and Waddington, Jonathan and Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

Gerling, Kathrin and Mandryk, Regan and Birk, Max and Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin and Mandryk, Regan and Miller, Matthew and Kalyn, Mike and Birk, Max and Smeddinck, Jan (2015) Designing wheelchair-based movement games. ACM Transactions on Accessible Computing, 6 (2). p. 6. ISSN 1936-7228

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Kötteritzsch, Anna and Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013, Paris, France.

Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

active vision

Lock, Jacobus and Cielniak, Grzegorz and Bellotto, Nicola (2017) Portable navigations system with adaptive multimodal interface for the blind. In: AAAI 2017 Spring Symposium - Designing the User Experience of Machine Learning Systems, 27th-29th March 2017, Stanford, CA.

affordance

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

aggregation

Simou, Nikolaos and Chortaras, Alexandros and Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

airport

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

airports

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

ambulatory assessment

Andrews, S. and Ellis, D. A. and Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

an assessment of potential,denise hebesberger,deployment,eldercare want a robot,for,j"urgen pripfl,requirements for a long-term,t do staff in,tasks and user,tobias k"ortn

Hebesberger, Denise and Körtner, Tobias and Pripfl, Jürgen and Gisinger, Christoph and Hanheide, Marc (2015) What do staff in eldercare want a robot for? An assessment of potential tasks and user requirements for a long-term deployment. In: IROS Workshop on "Bridging user needs to deployed applications of service robots", 28 September 2015, Hamburg.

anarCHI

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

animal behaviour

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

animal-computer interaction

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

anthropomorphism

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

applied behavior analysis

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

appropriation

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

archiving

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Foster, Jonathan and Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367. ISSN 1048-6801

archiving movement

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

arduino

Nummenmaa, Timo and Tyni, Heikki and Kultima, Annakaisa and Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

article

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

artificial intelligence

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

artisan industries

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

augmented reality

Buchholz, H. and Brosda, C. and Wetzel, R. (2010) Science center to go: a mixed reality learning environment of miniature exhibits. In: “Learning with ATLAS@ CERN” Workshops Inspiring Science Learning EPINOIA, 25 - 31 July 2010, Rethymno, Greece.

Buchholz, Hagen and Wetzel, Richard (2009) Introducing science center TOGO: a mixed reality learning environment for everyone's pocket. In: IADIS International Conference Mobile Learning 2009, 26 - 28 February 2009, Barcelona, Spain.

Gielkens, Charley and Wetzel, Richard (2011) ARe mobile mixed reality games pervasive? In: 8th International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

augmented reality, Behavioral measures, Collaborative games, Interactivity, Presence in games

Klatt, Jennifer and Ten Broeke, Simon and von der Pütten, Astrid M. and Schütz, Anna-Christin and Vervoort, Jens and McCall, Rod and Krämer, Nicole C. and Wetzel, Richard and Blum, Lisa and Oppermann, Leif (2011) Let's do the Time Warp again: subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. In: Presence Conference 2011, 26 - 28 October 2011, Edinburgh.

von der Pütten, Astrid M. and Klatt, Jennifer and Ten Broeke, Simon and McCall, Roderick and Krämer, Nicole C. and Wetzel, Richard and Blum, Lisa and Oppermann, Leif and Klatt, Johannes (2012) Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interacting with Computers, 24 (4). pp. 317-325. ISSN 0953-5438

augmented reality, augmented reality games, game design, game design guidelines

Wetzel, Richard and McCall, Rod and Braun, Anne-Kathrin and Broll, Wolfgang (2008) Guidelines for designing augmented reality games. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 3 - 5 November 2008, Toronto, Ontario, Canada.

augmented reality, authoring systems, authoring tools, codesign process, commercial companies, computer games, Conferences, creative design tools, game development, games, LBE, LBG, location-based experiences, location-based games, Mobile communication, M

Brundell, P. and Koleva, B. and Wetzel, R. (2016) Supporting the design of location-based experiences by creative individuals. In: 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), 20 - 21 October 2016, Thessaloniki, Greece.

augmented reality, game authoring, game development, mixed reality, mixed reality games

Wetzel, Richard and Lindt, Irma and Waern, Annika and Johnson, Staffan (2008) The magic lens box: simplifying the development of mixed reality games. In: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 10 - 12 September 2008, Athens, Greece.

augmented reality, games, mixed reality, usability evaluation

Gielkens, Charley and Wetzel, Richard (2012) A framework for usability evaluation of mobile mixed reality games. In: 11th international conference on Entertainment Computing, 26 - 29 September 2012, Bremen, Germany.

authoring

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Wetzel, Richard and Blum, Lisa and Jurgelionis, Audrius and Oppermann, Leif (2012) Shapes, marbles and pebbles: template-based content creation for location-based games. In: IADIS International Conference Game and Entertainment Technologies GET2012, 18 - 20 July 2012, Lisbon, Portugal.

authoring tools, in-situ, location-based game, user created content

Wetzel, Richard and Blum, Lisa and Oppermann, Leif (2012) Tidy City: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. In: International Conference on the Foundations of Digital Games, 29 May - 1 June 2012, Raleigh, North Carolina.

automated pattern recognition

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

behaviour change

Casado-Mansilla, Diego and Foster, Derek and Lawson, Shaun and Garaizr, Pablo and López-de-Ipiña, Diego (2015) 'Close-the-loop': an iBeacon app to foster recycling through just-in-time feedback. In: 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Foster, Derek and Linehan, Conor and Lawson, Shaun (2014) Effects of group performance feedback and goal-setting in an organisational energy intervention. In: AcademicMindTrek '14, 22 - 24 September 2015, Tampere, Finland.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10. ISSN UNSPECIFIED

Heintze, Katrin Ellice and Krämer, Nicole and Foster, Derek and Lawson, Shaun (2015) Designing student energy interventions: a cross-cultural comparison. In: British HCI '15 Proceedings of the 2015 British HCI Conference, 13 - 17 July 2015, Lincoln, UK.

Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

behavioural psychology

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

biodiversity

Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

biofidelic modelling

Martinez-Garcia, Miguel and Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

bmjcheck

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Lawson, Shaun and Kirman, Ben and Linehan, Conor and Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

Wölber, Johan and Masuch, Maic and Gerling, Kathrin and Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217

bmjdoi

Coninx, Alexandre and Baxter, Paul and Oleari, Elettra and Bellini, Sara and Bierman, Bert and Henkemans, Olivier Blanson and Canamero, Lola and Cosi, Piero and Enescu, Valentin and Espinoza, Raquel Ros and Hiolle, Antoine and Humbert, Remi and Kiefer, Bernd and Kruijff-korbayova, Ivana and Looije, Rosemarijn and Mosconi, Marco and Neerincx, Mark and Paci, Giulio and Patsis, Georgios and Pozzi, Clara and Sacchitelli, Francesca and Sahli, Hichem and Sanna, Alberto and Sommavilla, Giacomo and Tesser, Fabio and Demiris, Yiannis and Belpaeme, Tony (2016) Towards long-term social child-robot interaction: using multi-activity switching to engage young users. Journal of Human-Robot Interaction, 5 (1). pp. 32-67. ISSN 2163-0364

Rowland, Duncan and Appiah-Kubi, Kwamena and Shipp, Victoria and Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

bmjexample

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

bmjgoldcheck

Akhtar, Z. and Ahmed, A. and Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Gerling, Kathrin and Mandryk, Regan and Miller, Matthew and Kalyn, Mike and Birk, Max and Smeddinck, Jan (2015) Designing wheelchair-based movement games. ACM Transactions on Accessible Computing, 6 (2). p. 6. ISSN 1936-7228

Kirman, Ben and Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

bmjlink

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

bmjpub

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

bmjtype

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Garbett, Andrew and Wardman, Jamie and Kirman, Ben and Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

Kirman, Ben and Harrer, Sabine and Hasselager, Andrea and Linehan, Conor and Toft, Ida and Schumacher, Raimund (2015) Cunt touch this: a conversation on intimate design and embarrassment. In: Annual SIGCHI Conference: Human Factors in Computing Systems, CHI 2015, April 18 - 24 2015, Seoul, Korea.

Kirman, Ben and Linehan, Conor and Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Mandryk, Regan and Gerling, Kathrin and Khot, Rohit Ashok and Mueller, Florian (2016) Exertion games. Foundations and Trends in Human–Computer Interaction, 10 (1). World Scientific Publishing, pp. 1-86. ISBN 9781680832020, 9781680832037

board games

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

busking

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

carbon

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

carbon reduction

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

care homes

Gerling, Kathrin and Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.

caregiving

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA.

cat

Lawson, Shaun and Kirman, Ben and Linehan, Conor and Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

cats

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

cell-id.

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

challenge

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

changing perspectives

Kirman, Ben and Linehan, Conor and Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

checking behaviours

Andrews, S. and Ellis, D. A. and Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

child learning

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

child-robot interaction

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2015) The robot who tried too hard: social behaviour of a robot tutor can negatively affect child learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 02 - 05 March 2015, Portland, OR, USA.

children's culture

Mitchell, Grethe (2011) The game catcher. AHRC.

children's games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

children's play

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children's play cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

childrens' games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

citizen science

Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

clapping games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

cloud

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

co-adaptation

Lock, Jacobus and Cielniak, Grzegorz and Bellotto, Nicola (2017) Portable navigations system with adaptive multimodal interface for the blind. In: AAAI 2017 Spring Symposium - Designing the User Experience of Machine Learning Systems, 27th-29th March 2017, Stanford, CA.

co-viewing

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012), July 4 - 6, 2012, Berlin, Germany.

cognitive robotics

Baxter, Paul and Ashurst, Emily and Read, Robin and Kennedy, James and Belpaeme, Tony (2017) Robot education peers in a situated primary school study: personalisation promotes child learning. PLoS One . ISSN 1932-6203

collaborative

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

collaborative games

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

collaborative interaction

Holopainen, Jussi and Lucero, Andrés and Saarenpää, Hannamari and Nummenmaa, Timo and El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

collaborative interface

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

collocated interaction

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.

comic

Rowland, Duncan and Porter, Dan and Walker, Kevin and Underwood, Joshua and Luckin, Rose and Smith, Hilary and Fitzpatrick, Geraldine and Good, Judith and Walker, Brendan and Chamberlain, Alan and Rennick Egglestone, Stefan and Marshall, Joe and Schnädelbach, Holger and Benford, Steve (2010) Sequential art for science and CHI. In: CHI (ACM Conference on Human Factors in Computing Systems), April 10 - 15, 2010.

comics

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

communication

Garbett, Andrew and Wardman, Jamie and Kirman, Ben and Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.

communication training

Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

companion animals

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2). pp. 337-342. ISSN 1572-0381

complex needs

Gerling, Kathrin and Linehan, Conor and Waddington, Jonathan and Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

complexity

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

composition

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

computer assisted diagnosis

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

computer game

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer game design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer games

Heslop, Philip and Shearer, John and Olivier, Patrick and De Boni, Marco (2006) Synthetic character fidelity through non-verbal behaviour in computer games. In: iDiG International Digital Games Conference, September 2006, Portalegre, Portugal.

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

computer system

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

computing

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

conferences

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

configurable data template

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

connected kitchens

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

content creation

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

content export

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

content management

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

content structuring

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

context

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

cool

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

craft beer

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

creative practice

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

critical design

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

critical games

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

critical theory

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

cross-cultural

Heintze, Katrin Ellice and Krämer, Nicole and Foster, Derek and Lawson, Shaun (2015) Designing student energy interventions: a cross-cultural comparison. In: British HCI '15 Proceedings of the 2015 British HCI Conference, 13 - 17 July 2015, Lincoln, UK.

crowds

Oxspring, Sean and Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

curation

Clarke, Rachel and Vines, John and Wright, Peter and Bartindale, Tom and Shearer, John and McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

dance

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

data base

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

data collection

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

data management

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

data-driven modelling

Martinez-Garcia, Miguel and Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

derived relational responding

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

design

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

design fiction

Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Lawson, Shaun and Kirman, Ben and Linehan, Conor and Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

Linehan, Conor and Kirman, Ben and Blythe, Mark and Reeves, Stuart and Wakkary, Ron and Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

design framework

Arrasvuori, Juha and Boberg, Marion and Holopainen, Jussi and Korhonen, Hannu and Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

design patterns

Wetzel, Richard (2013) A case for design patterns supporting the development of mobile mixed reality games. In: Second Workshop on Design Patterns in Games.

design research

Nummenmaa, Timo and Tyni, Heikki and Kultima, Annakaisa and Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

design tool

Arrasvuori, Juha and Boberg, Marion and Holopainen, Jussi and Korhonen, Hannu and Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

dietary

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

digital

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

digital collaborative strategic reading

Maslamani, Jaber Ali and Windeatt, Scott and Olivier, Patrick and Heslop, Phil and Kharrufa, Ahmed and Shearer, John and Balaam, Madeline (2012) Collaborative strategic reading on multi-touch and multi-user digital tabletop displays. In: CALL: Using, Learning, Knowing: EUROCALL Conference, 22-25 August 2012, Gothenburg, Sweden.

digital exclusion

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

digital exclusion; accessibility; social inclusion; disabled people

Gerling, Kathrin and Mandryk, Regan and Birk, Max and Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

digital inclusion

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

digital photographs

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

digital welfare

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

disability

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

disaster management

Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

documentation

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Foster, Jonathan and Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367. ISSN 1048-6801

Rowland, Duncan and Porter, Dan and Walker, Kevin and Underwood, Joshua and Luckin, Rose and Smith, Hilary and Fitzpatrick, Geraldine and Good, Judith and Walker, Brendan and Chamberlain, Alan and Rennick Egglestone, Stefan and Marshall, Joe and Schnädelbach, Holger and Benford, Steve (2010) Sequential art for science and CHI. In: CHI (ACM Conference on Human Factors in Computing Systems), April 10 - 15, 2010.

dog

Lawson, Shaun and Kirman, Ben and Linehan, Conor and Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

drama

Mitchell, Grethe (2011) The game catcher. AHRC.

e-consumer behaviour

Jayawardhena, Chanaka and Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

e-retailing

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles and Jayawardhena, Chanaka and Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

e-shopping

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles and Jayawardhena, Chanaka and Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

eHealth

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

ecological validity

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

education

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

education and learning

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

education robotics

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2015) The robot who tried too hard: social behaviour of a robot tutor can negatively affect child learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 02 - 05 March 2015, Portland, OR, USA.

educational computing

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

educational game

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

educational games

Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

educational robotics

Baxter, Paul and Ashurst, Emily and Read, Robin and Kennedy, James and Belpaeme, Tony (2017) Robot education peers in a situated primary school study: personalisation promotes child learning. PLoS One . ISSN 1932-6203

edutainment application

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

elderly

Smeddinck, Jan D. and Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

embarrassment

Kirman, Ben and Harrer, Sabine and Hasselager, Andrea and Linehan, Conor and Toft, Ida and Schumacher, Raimund (2015) Cunt touch this: a conversation on intimate design and embarrassment. In: Annual SIGCHI Conference: Human Factors in Computing Systems, CHI 2015, April 18 - 24 2015, Seoul, Korea.

embedded sensors

Pham, Cuong and Hooper, Clare and Lindsay, Stephen and Jackson, Dan and Shearer, John and Wagner, Jurgen and Ladha, Cassim and Ladha, Karim and Plötz, Thomas and Olivier, Patrick (2012) The ambient kitchen: a pervasive sensing environment for situated services. In: Demonstration in the Designing Interactive Systems Conference (DIS 2012),, 11 - 15 June 2012, Newcastle Upon Tyne.

embodied conversational agents

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

embodied movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

embodiment

Mitchell, Grethe (2011) The game catcher. AHRC.

emergency management

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

emotional response

Ravaja, Niklas and Salminen, Mikko and Holopainen, Jussi and Saari, Timo and Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.

empowerment

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

energy

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Foster, Derek and Linehan, Conor and Lawson, Shaun (2014) Effects of group performance feedback and goal-setting in an organisational energy intervention. In: AcademicMindTrek '14, 22 - 24 September 2015, Tampere, Finland.

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Heintze, Katrin Ellice and Krämer, Nicole and Foster, Derek and Lawson, Shaun (2015) Designing student energy interventions: a cross-cultural comparison. In: British HCI '15 Proceedings of the 2015 British HCI Conference, 13 - 17 July 2015, Lincoln, UK.

Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

enrichment

Simou, Nikolaos and Chortaras, Alexandros and Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

entertainment

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

environmental awareness

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

erotica

Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

ethics

Linehan, Conor and Kirman, Ben and Blythe, Mark and Reeves, Stuart and Wakkary, Ron and Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

ethnographic research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

evaluation

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Holopainen, Jussi and Lucero, Andrés and Saarenpää, Hannamari and Nummenmaa, Timo and El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

evaluation methods

Lucero, Andrés and Holopainen, Jussi and Ollila, Elina and Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.

exergames

Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101

experience centered design

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

experience-driven design

Arrasvuori, Juha and Boberg, Marion and Holopainen, Jussi and Korhonen, Hannu and Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

extrospection

Skočaj, Danijel and Vrečko, Alen and Mahnič, Marko and Janíček, Miroslav and Kruijff, Geert-Jan M and Hanheide, Marc and Hawes, Nick and Wyatt, Jeremy L and Keller, Thomas and Zhou, Kai and Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

eye tracking

Zics, Brigitta and Shearer, John and Miklós, Peternák (2015) Eye resonator at the power plant. [Event, Show or Exhibition]

Zics, Brigitta and Shearer, John and Wood, Gavin and Parkinson, Adam (2014) Eye resonator. [Event, Show or Exhibition]

face profile

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

facebook

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

flow

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

flow theory

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

folklore research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

food diaries

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

foursquare

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

frustrated total internal reflection

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

fun

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

game

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

game & simulation design

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

game design

Blum, Lisa and Wetzel, Richard and McCall, Rod and Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

Budde, Matthias and Öxler, Rikard and Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

Gerling, Kathrin and Linehan, Conor and Waddington, Jonathan and Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

Hicks, Kieran and Gerling, Kathrin and Kirman, Ben and Linehan, Conor and Dickinson, Patrick (2015) Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

Kirman, Ben and Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

Kirman, Ben and Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

Kirman, Ben and Harrer, Sabine and Hasselager, Andrea and Linehan, Conor and Toft, Ida and Schumacher, Raimund (2015) Cunt touch this: a conversation on intimate design and embarrassment. In: Annual SIGCHI Conference: Human Factors in Computing Systems, CHI 2015, April 18 - 24 2015, Seoul, Korea.

McCall, Rod and Herbst, Iris and Braun, Anne-Kathrin and Wetzel, Richard (2008) The "where" of mixed reality: some guidelines for design. In: Proceedings of the Workshop on Urban Mixed Realities, 5 - 10 April 2008, Florence, Italy.

Ravaja, Niklas and Salminen, Mikko and Holopainen, Jussi and Saari, Timo and Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.

Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

Wetzel, Richard and Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

game development

Masuch, Maic and Schmidt, Ralf and Gerling, Kathrin (2011) Serious Games im Unternehmenskontext: Besonderheiten, Chancen und Herausforderungen der Entwicklung. In: Digitale Lernwelt - Serious Games: Einsatz in der beruflichen Weiterbildung. Bertelsmann. ISBN 9783763948079

game studies

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

gameplay

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

games

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA.

Hicks, Kieran and Gerling, Kathrin and Dickinson, Patrick and Linehan, Conor and Gowen, Carl (2017) Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games. In: ACE 2017, 15 - 17 December 2017, London.

Jurgelionis, A. and Wetzel, R. and Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Krome, Sven and Batty, Joshua and Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

Wetzel, Richard and Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

games research

Kirman, Ben and Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

games technology

Kirman, Ben and Lawson, Shaun and Rowland, Duncan and Davide, Fabrizio and Collovà, Francesco and Puglia, Stefano (2008) Familiars: manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

gamification

Kappen, Dennis L. and Nacke, Lennart E. and Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

gestural interfaces

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

gesture

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

guidelines

Blum, Lisa and Wetzel, Richard and McCall, Rod and Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

habit formation

Andrews, S. and Ellis, D. A. and Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

handheld devices

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.

haptics

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

Onol, Isil (2006) Haptic interactions with museum exhibits. In: ‘Engaging With Practice’ seminar, 19 Feb 2006, University of Huddersfield.

health

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

healthier eating

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

heuristic evaluation

Lucero, Andrés and Holopainen, Jussi and Ollila, Elina and Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.

human computation

Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

human-animal interaction

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

human-centred robotics

Salem, Maha and Weiss, Astrid and Baxter, Paul (2017) New frontiers in human-robot interaction [special section on interdisciplinary human-centred approaches]. Interaction Studies, 17 (3). pp. 405-407. ISSN 1572-0373

human-computer interaction

Hicks, Kieran and Gerling, Kathrin and Dickinson, Patrick and Linehan, Conor and Gowen, Carl (2017) Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games. In: ACE 2017, 15 - 17 December 2017, London.

Kötteritzsch, Anna and Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

human-control

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 1 - 4 Oct 2017, Banff Springs, Banff, Canada.

human-robot interaction

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2015) The robot who tried too hard: social behaviour of a robot tutor can negatively affect child learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 02 - 05 March 2015, Portland, OR, USA.

Kennedy, James and Baxter, Paul and Senft, Emmanuel and Belpaeme, Tony (2016) Social robot tutoring for child second language learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction HRI 2016, 02 - 05 March, 2015, Portland, OR, USA.

human-robot spatial interaction

Dondrup, Christian and Bellotto, Nicola and Hanheide, Marc and Eder, Kerstin and Leonards, Ute (2015) A computational model of human-robot spatial interactions based on a qualitative trajectory calculus. Robotics, 4 (1). pp. 63-102. ISSN 2218-6581

ibeacons

Casado-Mansilla, Diego and Foster, Derek and Lawson, Shaun and Garaizr, Pablo and López-de-Ipiña, Diego (2015) 'Close-the-loop': an iBeacon app to foster recycling through just-in-time feedback. In: 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

ideation

Wetzel, Richard and Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

ideation cards

Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.

Wetzel, Richard and Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

identity representation

Kirman, Ben and Ferrari, Eva and Lawson, Shaun and Freeman, Jonathan and Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.

image analysis

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

image enhancement

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

image processing

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

image tagging

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

immediacy

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

Kennedy, James and Baxter, Paul and Senft, Emmanuel and Belpaeme, Tony (2016) Social robot tutoring for child second language learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction HRI 2016, 02 - 05 March, 2015, Portland, OR, USA.

information architecture

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

information processing

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

interaction techniques

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

interactive art

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

interactive design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

interactive learning

Skočaj, Danijel and Vrečko, Alen and Mahnič, Marko and Janíček, Miroslav and Kruijff, Geert-Jan M and Hanheide, Marc and Hawes, Nick and Wyatt, Jeremy L and Keller, Thomas and Zhou, Kai and Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

interactive media arts

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

interactive reinforcement learning

Senft, Emmanuel and Baxter, Paul and Kennedy, James and Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters . ISSN 0167-8655

intermethod comparison

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

internet of things

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

intervention

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

introspection

Skočaj, Danijel and Vrečko, Alen and Mahnič, Marko and Janíček, Miroslav and Kruijff, Geert-Jan M and Hanheide, Marc and Hawes, Nick and Wyatt, Jeremy L and Keller, Thomas and Zhou, Kai and Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

just-in-time feedback

Casado-Mansilla, Diego and Foster, Derek and Lawson, Shaun and Garaizr, Pablo and López-de-Ipiña, Diego (2015) 'Close-the-loop': an iBeacon app to foster recycling through just-in-time feedback. In: 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

kitchen utensils

Pham, Cuong and Hooper, Clare and Lindsay, Stephen and Jackson, Dan and Shearer, John and Wagner, Jurgen and Ladha, Cassim and Ladha, Karim and Plötz, Thomas and Olivier, Patrick (2012) The ambient kitchen: a pervasive sensing environment for situated services. In: Demonstration in the Designing Interactive Systems Conference (DIS 2012),, 11 - 15 June 2012, Newcastle Upon Tyne.

knowledge gap detection

Skočaj, Danijel and Vrečko, Alen and Mahnič, Marko and Janíček, Miroslav and Kruijff, Geert-Jan M and Hanheide, Marc and Hawes, Nick and Wyatt, Jeremy L and Keller, Thomas and Zhou, Kai and Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

larp

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

learning curve

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

linear regression analysis

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

linked open data

Simou, Nikolaos and Chortaras, Alexandros and Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

localization

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

location

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

location-aware games

Blum, Lisa and Wetzel, Richard and McCall, Rod and Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

location-based game

McCall, Rod and Braun, Anne-Kathrin and Wetzel, Richard (2008) Towards evaluating place in location aware games. In: Workshop Evaluating Player Experiences in Location Aware Games 2008 : 22nd BCS HCI Group Conference, HCI 2008, 1 - 5 September 2008, Liverpool John Moores University.

Wetzel, Richard and Blum, Lisa and Feng, Feng and Oppermann, Leif and Straeubig, Michael (2011) Tidy City: a location-based game for city exploration based on usercreated content. In: Mensch & Computer 2011, 11 - 14 September 2011, Chemnitz, Germany.

location-based games

Wetzel, Richard and Blum, Lisa and Jurgelionis, Audrius and Oppermann, Leif (2012) Shapes, marbles and pebbles: template-based content creation for location-based games. In: IADIS International Conference Game and Entertainment Technologies GET2012, 18 - 20 July 2012, Lisbon, Portugal.

location-sharing

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

longitudinal study

Gerling, Kathrin and Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.

magic circle

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

man-machine systems

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 1 - 4 Oct 2017, Banff Springs, Banff, Canada.

Martinez-Garcia, Miguel and Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

management

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

markerless

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

markerless motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

media arts

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

mental health

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

metadata

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

metadata interoperability

Simou, Nikolaos and Chortaras, Alexandros and Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

methodology

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

mischief

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

mixed reality

Gielkens, Charley and Wetzel, Richard (2011) ARe mobile mixed reality games pervasive? In: 8th International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.

Wetzel, Richard and Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

mixed reality (MR)

Blum, Lisa and Wetzel, Richard and McCall, Rod and Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

mixed reality games

McCall, Rod and Herbst, Iris and Braun, Anne-Kathrin and Wetzel, Richard (2008) The "where" of mixed reality: some guidelines for design. In: Proceedings of the Workshop on Urban Mixed Realities, 5 - 10 April 2008, Florence, Italy.

Wetzel, Richard (2013) A case for design patterns supporting the development of mobile mixed reality games. In: Second Workshop on Design Patterns in Games.

Wetzel, Richard and Blum, Lisa and Jurgelionis, Audrius and Oppermann, Leif (2012) Shapes, marbles and pebbles: template-based content creation for location-based games. In: IADIS International Conference Game and Entertainment Technologies GET2012, 18 - 20 July 2012, Lisbon, Portugal.

mixed reality performance

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

mobile

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

mobile augmented reality (AR)

Blum, Lisa and Wetzel, Richard and McCall, Rod and Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

mobile computing

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

mobile games

Kirman, Ben and Lawson, Shaun and Rowland, Duncan and Davide, Fabrizio and Collovà, Francesco and Puglia, Stefano (2008) Familiars: manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

mobile gaming

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

mobile phones

Holopainen, Jussi and Lucero, Andrés and Saarenpää, Hannamari and Nummenmaa, Timo and El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

mobile robotics

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Hebesberger, Denise and Körtner, Tobias and Pripfl, Jürgen and Gisinger, Christoph and Hanheide, Marc (2015) What do staff in eldercare want a robot for? An assessment of potential tasks and user requirements for a long-term deployment. In: IROS Workshop on "Bridging user needs to deployed applications of service robots", 28 September 2015, Hamburg.

mobile sensing

Budde, Matthias and Öxler, Rikard and Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

mobile televison

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

motion

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motion tracking

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motivation

Kappen, Dennis L. and Nacke, Lennart E. and Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

motive management

Skočaj, Danijel and Vrečko, Alen and Mahnič, Marko and Janíček, Miroslav and Kruijff, Geert-Jan M and Hanheide, Marc and Hawes, Nick and Wyatt, Jeremy L and Keller, Thomas and Zhou, Kai and Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement analysis

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement archiving

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement notation

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

movement research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

multi-agent systems

Oxspring, Sean and Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

multi-modal place classification

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

multi-touch screen

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

multimedia

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

multimodal interface

Lock, Jacobus and Cielniak, Grzegorz and Bellotto, Nicola (2017) Portable navigations system with adaptive multimodal interface for the blind. In: AAAI 2017 Spring Symposium - Designing the User Experience of Machine Learning Systems, 27th-29th March 2017, Stanford, CA.

multimodal interfaces

Blum, Lisa and Wetzel, Richard and McCall, Rod and Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

museums

Clarke, Rachel and Vines, John and Wright, Peter and Bartindale, Tom and Shearer, John and McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

Onol, Isil (2006) Haptic interactions with museum exhibits. In: ‘Engaging With Practice’ seminar, 19 Feb 2006, University of Huddersfield.

music

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

musical performance

Mitchell, Grethe (2011) The game catcher. AHRC.

musicianship

Mitchell, Grethe (2011) The game catcher. AHRC.

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

narrative

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

naughtiness

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

nearest orthogonal matrix representation

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

negative reinforcement

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

non-players

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

nonhuman and interspecies interfaces.

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

nonverbal robot behaviour

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

nudging

Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

nutrition

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

oaopen

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

older adults

Gerling, Kathrin (2013) Motion-based game interaction for older adults. i-com Journal of Interactive Media, 12 (2). pp. 19-24. ISSN 1618-162X

Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101

Gerling, Kathrin and Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA.

Kötteritzsch, Anna and Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

online communities

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

online disinhibition

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

online learning

Senft, Emmanuel and Baxter, Paul and Kennedy, James and Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters . ISSN 0167-8655

online shopping

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles and Jayawardhena, Chanaka and Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

Jayawardhena, Chanaka and Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

open data

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

open- closed- loop control systems

Martinez-Garcia, Miguel and Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

opendata

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

openness

Clarke, Rachel and Vines, John and Wright, Peter and Bartindale, Tom and Shearer, John and McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

organisation

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

organisations

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

outside broadcast

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

paper prototyping

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

Ollila, Elina M. I. and Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574

participative and interactive art

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

participatory design

Gerling, Kathrin and Linehan, Conor and Waddington, Jonathan and Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

participatory platforms

Clarke, Rachel and Vines, John and Wright, Peter and Bartindale, Tom and Shearer, John and McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

participatory sensing

Budde, Matthias and Öxler, Rikard and Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

peer economy

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

perfomance

Mitchell, Grethe (2011) The game catcher. AHRC.

performance

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

performing arts

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

personal informatics

Lawson, Shaun and Kirman, Ben and Linehan, Conor and Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

personalisation

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

personality

Ravaja, Niklas and Salminen, Mikko and Holopainen, Jussi and Saari, Timo and Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.

persuasion

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

persuasive technologies

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

persuasive technology

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

pervasive

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

pervasive games

Gielkens, Charley and Wetzel, Richard (2011) ARe mobile mixed reality games pervasive? In: 8th International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

Wetzel, Richard and Blum, Lisa and Jurgelionis, Audrius and Oppermann, Leif (2012) Shapes, marbles and pebbles: template-based content creation for location-based games. In: IADIS International Conference Game and Entertainment Technologies GET2012, 18 - 20 July 2012, Lisbon, Portugal.

pervasive gaming

Blum, Lisa and Wetzel, Richard and McCall, Rod and Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

photo sharing

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.

photostories

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

physical activity

Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101

Mandryk, Regan and Gerling, Kathrin and Stanley, Kevin (2014) Designing games to discourage sedentary behaviour. In: Playful user interfaces: interfaces that invite social and physical interaction. Gaming Media and Social Effects . Springer. ISBN 9789814560955

physical force

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

play testing

Ollila, Elina M. I. and Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574

player engagement

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

playful experiences

Boberg, Marion and Karapanos, Evangelos and Holopainen, Jussi and Lucero, Andrés (2015) PLEXQ: towards a playful experiences questionnaire. In: CHI PLAY, 5 - 7 October 2015, London, United Kingdom.

playful furniture

Nummenmaa, Timo and Tyni, Heikki and Kultima, Annakaisa and Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

playful misconduct

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

playfulness

Arrasvuori, Juha and Boberg, Marion and Holopainen, Jussi and Korhonen, Hannu and Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

Lucero, Andrés and Holopainen, Jussi and Ollila, Elina and Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.

playground

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

power laws

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

practice-based research

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

precision teaching

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

presence

Blum, Lisa and Wetzel, Richard and McCall, Rod and Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

preventative

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

probabilistic sequential models

Dondrup, Christian and Bellotto, Nicola and Hanheide, Marc and Eder, Kerstin and Leonards, Ute (2015) A computational model of human-robot spatial interactions based on a qualitative trajectory calculus. Robotics, 4 (1). pp. 63-102. ISSN 2218-6581

provenance, prov standard, serious game, user study

Bachour, Khaled and Wetzel, Richard and Flintham, Martin and Huynh, Trung Dong and Rodden, Tom and Moreau, Luc (2015) Provenance for the people: an HCI perspective on the W3C PROV standard through an online game. In: 33rd Annual ACM Conference on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

provocative games

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

proxemics

Dondrup, Christian and Bellotto, Nicola and Hanheide, Marc and Eder, Kerstin and Leonards, Ute (2015) A computational model of human-robot spatial interactions based on a qualitative trajectory calculus. Robotics, 4 (1). pp. 63-102. ISSN 2218-6581

psychology

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

public displays

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.

public engagement

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

public interfaces

Holopainen, Jussi and Lucero, Andrés and Saarenpää, Hannamari and Nummenmaa, Timo and El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

punching

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

qualitative spatial relations

Dondrup, Christian and Bellotto, Nicola and Hanheide, Marc and Eder, Kerstin and Leonards, Ute (2015) A computational model of human-robot spatial interactions based on a qualitative trajectory calculus. Robotics, 4 (1). pp. 63-102. ISSN 2218-6581

qualitative trajectory calculus

Dondrup, Christian and Bellotto, Nicola and Hanheide, Marc and Eder, Kerstin and Leonards, Ute (2015) A computational model of human-robot spatial interactions based on a qualitative trajectory calculus. Robotics, 4 (1). pp. 63-102. ISSN 2218-6581

quantified self

Lawson, Shaun and Kirman, Ben and Linehan, Conor and Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

rapid prototyping

Ollila, Elina M. I. and Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574

re-structuring

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.

recognition

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

recommendation

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

recommender systems

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

relationships

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA.

replay

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

reproducibility

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

research

Mitchell, Grethe (2011) The game catcher. AHRC.

research methods

Mitchell, Grethe (2011) The game catcher. AHRC.

review

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

risk

Garbett, Andrew and Wardman, Jamie and Kirman, Ben and Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.

ritual

Kirman, Ben and Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

road safety

Martinez-Garcia, Miguel and Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

robot tutor

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

robot tutoring

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2015) The robot who tried too hard: social behaviour of a robot tutor can negatively affect child learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 02 - 05 March 2015, Portland, OR, USA.

robot tutors

Kennedy, James and Baxter, Paul and Senft, Emmanuel and Belpaeme, Tony (2016) Social robot tutoring for child second language learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction HRI 2016, 02 - 05 March, 2015, Portland, OR, USA.

scale development

Boberg, Marion and Karapanos, Evangelos and Holopainen, Jussi and Lucero, Andrés (2015) PLEXQ: towards a playful experiences questionnaire. In: CHI PLAY, 5 - 7 October 2015, London, United Kingdom.

science fiction

Linehan, Conor and Kirman, Ben and Blythe, Mark and Reeves, Stuart and Wakkary, Ron and Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

second language learning

Kennedy, James and Baxter, Paul and Senft, Emmanuel and Belpaeme, Tony (2016) Social robot tutoring for child second language learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction HRI 2016, 02 - 05 March, 2015, Portland, OR, USA.

second screen

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012), July 4 - 6, 2012, Berlin, Germany.

second screening

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

self-disclosure

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

semantic alignment

Simou, Nikolaos and Chortaras, Alexandros and Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

semantic annotation of space

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

sense of presence

Ravaja, Niklas and Salminen, Mikko and Holopainen, Jussi and Saari, Timo and Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.

sensitivity and specificity, Algorithms

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

sensor and cue integration

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

sensor fusion

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

serendipity

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

serious games

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

Masuch, Maic and Schmidt, Ralf and Gerling, Kathrin (2011) Serious Games im Unternehmenskontext: Besonderheiten, Chancen und Herausforderungen der Entwicklung. In: Digitale Lernwelt - Serious Games: Einsatz in der beruflichen Weiterbildung. Bertelsmann. ISBN 9783763948079

serious games methodologies

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

service-user

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

sharing economy

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

simulation tools

Nummenmaa, Timo and Kuittinen, Jussi and Holopainen, Jussi (2009) Simulation as a game design tool. In: International Conference on Advances in Computer Enterntainment Technology, 29 - 31 October 2009, Athens, Greece.

singular vector decomposition

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

smartphones

Andrews, S. and Ellis, D. A. and Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

sociability

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

social

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

social abuse

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

social architecture

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

social availability

Kennedy, James and Baxter, Paul and Senft, Emmanuel and Belpaeme, Tony (2016) Social robot tutoring for child second language learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction HRI 2016, 02 - 05 March, 2015, Portland, OR, USA.

social computing

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012), July 4 - 6, 2012, Berlin, Germany.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

social context

Holopainen, Jussi and Lucero, Andrés and Saarenpää, Hannamari and Nummenmaa, Timo and El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

social cue congruency

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

social design

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

social environment

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

social exclusion

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

social games

Hicks, Kieran and Gerling, Kathrin and Kirman, Ben and Linehan, Conor and Dickinson, Patrick (2015) Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

Kirman, Ben and Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

Kirman, Ben and Lawson, Shaun and Rowland, Duncan and Davide, Fabrizio and Collovà, Francesco and Puglia, Stefano (2008) Familiars: manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

Kirman, Ben and Rowland, Duncan (2006) Familiars: social gaming with PASION. In: ACM Games Design and Technology Workshop and Conference (GDTW), 15 - 16 November 2006, Liverpool.

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

social games, Health care, Diseases

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

social gaming

Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

social media

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10. ISSN UNSPECIFIED

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Garbett, Andrew and Wardman, Jamie and Kirman, Ben and Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.

social network analysis

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.

social networks

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Kirman, Ben and Ferrari, Eva and Lawson, Shaun and Freeman, Jonathan and Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

social play

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

social presence

Kirman, Ben and Rowland, Duncan (2006) Familiars: social gaming with PASION. In: ACM Games Design and Technology Workshop and Conference (GDTW), 15 - 16 November 2006, Liverpool.

social robotics

Kennedy, James and Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

social robots

Baxter, Paul and Ashurst, Emily and Read, Robin and Kennedy, James and Belpaeme, Tony (2017) Robot education peers in a situated primary school study: personalisation promotes child learning. PLoS One . ISSN 1932-6203

social viewing

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012), July 4 - 6, 2012, Berlin, Germany.

soft skills

Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

souvenirs

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

sports

Mitchell, Grethe (2011) The game catcher. AHRC.

substitutability

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

superstition

Kirman, Ben and Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

supervised robot autonomy

Senft, Emmanuel and Baxter, Paul and Kennedy, James and Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters . ISSN 0167-8655

sustainability

Casado-Mansilla, Diego and Foster, Derek and Lawson, Shaun and Garaizr, Pablo and López-de-Ipiña, Diego (2015) 'Close-the-loop': an iBeacon app to foster recycling through just-in-time feedback. In: 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10. ISSN UNSPECIFIED

Heintze, Katrin Ellice and Krämer, Nicole and Foster, Derek and Lawson, Shaun (2015) Designing student energy interventions: a cross-cultural comparison. In: British HCI '15 Proceedings of the 2015 British HCI Conference, 13 - 17 July 2015, Lincoln, UK.

Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

synthetic agents

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

synthetic characters

Heslop, Philip and Shearer, John and Olivier, Patrick and De Boni, Marco (2006) Synthetic character fidelity through non-verbal behaviour in computer games. In: iDiG International Digital Games Conference, September 2006, Portalegre, Portugal.

tabletop computing

Maslamani, Jaber Ali and Windeatt, Scott and Olivier, Patrick and Heslop, Phil and Kharrufa, Ahmed and Shearer, John and Balaam, Madeline (2012) Collaborative strategic reading on multi-touch and multi-user digital tabletop displays. In: CALL: Using, Learning, Knowing: EUROCALL Conference, 22-25 August 2012, Gothenburg, Sweden.

theme park, Engineering research

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

theory

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

time perception

Andrews, S. and Ellis, D. A. and Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

trajectory

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

transduction

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

transmedia

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

tribal play

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

tribalism

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

twitter

Hicks, Kieran and Gerling, Kathrin and Kirman, Ben and Linehan, Conor and Dickinson, Patrick (2015) Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

ubichomp

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

ubiquitous

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

usability

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

use cases

Kötteritzsch, Anna and Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

user experience

Boberg, Marion and Karapanos, Evangelos and Holopainen, Jussi and Lucero, Andrés (2015) PLEXQ: towards a playful experiences questionnaire. In: CHI PLAY, 5 - 7 October 2015, London, United Kingdom.

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

user generated content

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

Kirman, Ben and Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

user testing

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

user-centered design

Arrasvuori, Juha and Boberg, Marion and Holopainen, Jussi and Korhonen, Hannu and Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

validation process

Zhang, Jian and Yang, Jian and Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

values sensitive design

Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben and Blythe, Mark and Reeves, Stuart and Wakkary, Ron and Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

video games

Gerling, Kathrin (2013) Motion-based game interaction for older adults. i-com Journal of Interactive Media, 12 (2). pp. 19-24. ISSN 1618-162X

Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.

Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101

Gerling, Kathrin and Mandryk, Regan and Birk, Max and Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin and Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.

Gerling, Kathrin and Mandryk, Regan and Miller, Matthew and Kalyn, Mike and Birk, Max and Smeddinck, Jan (2015) Designing wheelchair-based movement games. ACM Transactions on Accessible Computing, 6 (2). p. 6. ISSN 1936-7228

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin and Wallner, Guenter and Mirza-Babaei, Pejman and Shearer, John and Linehan, Conor and Hicks, Kieran (2017) Exploiting players? critical reflections on participation in game development. In: CHI PLAY 2017, 15 - 18 October 2017, Amsterdam.

Mandryk, Regan and Gerling, Kathrin and Stanley, Kevin (2014) Designing games to discourage sedentary behaviour. In: Playful user interfaces: interfaces that invite social and physical interaction. Gaming Media and Social Effects . Springer. ISBN 9789814560955

Oxspring, Sean and Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

Ravaja, Niklas and Salminen, Mikko and Holopainen, Jussi and Saari, Timo and Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013, Paris, France.

Shearer, John and Heslop, Philip and Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

video streaming

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

videogame

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame hardware

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

videogames

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

violence

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

vision impairment

Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

visual diversity

Oxspring, Sean and Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

visual impairment

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Lock, Jacobus and Cielniak, Grzegorz and Bellotto, Nicola (2017) Portable navigations system with adaptive multimodal interface for the blind. In: AAAI 2017 Spring Symposium - Designing the User Experience of Machine Learning Systems, 27th-29th March 2017, Stanford, CA.

visual research

Mitchell, Grethe (2011) The game catcher. AHRC.

visualisation

Garbett, Andrew and Wardman, Jamie and Kirman, Ben and Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

www

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

This list was generated on Thu Nov 23 12:55:46 2017 GMT.