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Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.
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Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Manning, L., Brewer, S., Craigon, P., Frey, J., Gutierrez, A., Jacobs, N., Kanza, S., Munday, S., Sacks, J. and Pearson, S. (2023) Reflexive governance architectures: considering the ethical implications of autonomous technology adoption in food supply chains. Trends in Food Science & Technology, 133 . pp. 114-126. ISSN 0924-2244
Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.
Elliott, Laurence (2019) A Human-Robot Interaction JavaScript Library: ROS Web Components. In: UROS Project Showcase 2019, 15/10/19, Lincoln, UK.
Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.
Galvez Trigo, Maria, Standen, Penelope and Cobb, Sue (2022) Educational robots and their control interfaces: how can we make them more accessible for Special Education? In: HCI International Conference 2022.
Jestin, Iris, Fischer, Joel E., Galvez Trigo, Maria J., Large, David R. and Burnett, Gary E. (2022) Effects of Wording and Gendered Voices on Acceptability of Voice Assistants in Future Autonomous Vehicles. In: CUI ’22: Conversational User Interfaces Conference, 26th-28th July 2022, Glasgow.
Galvez Trigo, Maria, Standen, Penelope and Cobb, Sue (2022) Educational robots and their control interfaces: how can we make them more accessible for Special Education? In: HCI International Conference 2022.
Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.
Gerling, Kathrin, Hicks, Kieran, Kalyn, Michael, Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.
Gerling, Kathrin M., Kalyn, Michael R. and Mandryk, Regan L. (2013) KINECTWheels: wheelchair-accessible motion-based game interaction. In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.
Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.
Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.
Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.
Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.
Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.
Lock, Jacobus, Gilchrist, Iain, Cielniak, Grzegorz and Bellotto, Nicola (2020) Experimental Analysis of a Spatialised Audio Interface for People with Visual Impairments. ACM Transactions on Accessible Computing . ISSN 1936-7228
Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.
Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.
Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.
Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098
Popov, Dmitry, Pahkevich, Anatol and Klimchik, Alexandr (2023) Adaptive technique for physical human–robot interaction handling using proprioceptive sensors. Engineering Applications of Artificial Intelligence, 126 (D). ISSN 0952-1976
Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.
Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.
Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.
Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.
Baxter, Paul, Cielniak, Grzegorz, Hanheide, Marc and From, Pal (2018) Safe Human-Robot Interaction in Agriculture. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.
Gabriel, Alexander, Cosar, Serhan, Bellotto, Nicola and Baxter, Paul (2019) A Dataset for Action Recognition in the Wild. In: TAROS 2019, 3rd - 5th July, London, U.K..
Huang, Zhuoling, Miyauchi, Genki, Salazar Gomez, Adrian, Bird, Richie, Kalsi, Amar Singh, Jansen, Chipp, Liu, Zeyang, Parsons, Simon and Sklar, Elizabeth (2020) An Experiment on Human-Robot Interaction in a Simulated Agricultural Task. In: TAROS 2020: Towards Autonomous Robotic Systems.
Rowland, Duncan, Durrant, Abigail, Fischer, Joel, Kirk, Dave, Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.
Moran, Stuart, Bachour, Khaled and Nishida, Toyoaki (2015) User perceptions of anthropomorphic robots as monitoring devices. AI & SOCIETY, 30 (1). pp. 1-21. ISSN 0951-5666
Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).
Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.
Choi, J.H.-J.a, Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520
Choi, Jaz Hee-Jeong, Linehan, Conor, Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.
Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.
Vickers, Richard, Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.
Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536
Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.
Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.
Lawson, Shaun, Jamison-powell, Susan, Garbett, Andrew, Linehan, Conor, Kucharczyk, Erica, Verbaan, Sanne, Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.
Baldwin, Peter, Jager, Nils and Schnadelbach, Holger (2018) Living With Adaptive Architecture. [Event, Show or Exhibition]
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Giannachi, Gabriella, Rowland, Duncan, Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.
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Maior, Horia A., Wilson, Max L., Locke, Caroline and Swann, Debra (2018) Brain activity and mental workload associated with artistic practice. In: CHI 2018 Artistic BCI Workshop.
Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.
Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.
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Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220
Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.
Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.
Allison, Benjamin, Ye, Xujiong and Janan, Faraz (2021) MIXR: A Standard Architecture for Medical Image Analysis in Augmented and Mixed Reality. In: 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 14-18 Dec, Utrecht, Netherlands.
Allison, Benjamin, Ye, Xujiong and Janan, Faraz (2020) Breast3D: An Augmented Reality System for Breast CT and MRI. In: Augmented Reality in Medical Imaging, 14-18 Dec, Utrecht, Netherlands.
Moncur, Bethan, Galvez Trigo, Maria J. and Mortara, Letizia (2023) Augmented Reality to Reduce Cognitive Load in Operational Decision-Making. In: HCI International 2023, 23-28 July 2023, Copenhagen, Denmark.
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Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.
Esteban, Pablo G., Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Cao, Hoang-Long, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Fang, Yinfeng, Ju, Zhaojie, Kennedy, James, Liu, Honghai, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanue, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778
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Camara, Fanta, Cosar, Serhan, Bellotto, Nicola, Merat, Natasha and Fox, Charles (2020) Continuous Game Theory Pedestrian Modelling Method for Autonomous Vehicles. In: Human Factors in Intelligent Vehicles. River Publishers Series in Transport Technology . River Publishers. ISBN 9788770222044, 9788770222037
Jestin, Iris, Fischer, Joel E., Galvez Trigo, Maria J., Large, David R. and Burnett, Gary E. (2022) Effects of Wording and Gendered Voices on Acceptability of Voice Assistants in Future Autonomous Vehicles. In: CUI ’22: Conversational User Interfaces Conference, 26th-28th July 2022, Glasgow.
Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.
Camara, Fanta, Dickinson, Patrick and Fox, Charles (2021) Evaluating Pedestrian Interaction Preferences with a Game Theoretic Autonomous Vehicle in Virtual Reality. Transportation Research Part F, 78 . pp. 410-423. ISSN 1369-8478
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Vintr, Tomas, Yan, Zhi, Eyisoy, Kerem, Kubis, Filip, Blaha, Jan, Ulrich, Jiri, Swaminathan, Chittaranjan, Molina Mellado, Sergio, Kucner, Tomasz, Magnusson, Martin, Cielniak, Grzegorz, Faigl, Jan, Duckett, Tom, Lilienthal, Achim and Krajnik, Tomas (2021) Natural criteria for comparison of pedestrian flow forecasting models. 2020 IEEE/RJS International Conference on Intelligent Robots and Systems (IROS) . pp. 11197-11204. ISSN 2153-0858
Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).
Maior, Horia, Pike, Matthew, Sharples, Sarah and Wilson, Max L. (2015) Examining the reliability of using fNIRS in realistic HCI settings for spatial and verbal tasks. In: CHI 2015: Crossings, Seoul.
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Allison, Benjamin, Ye, Xujiong and Janan, Faraz (2020) Breast3D: An Augmented Reality System for Breast CT and MRI. In: Augmented Reality in Medical Imaging, 14-18 Dec, Utrecht, Netherlands.
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Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.
Nan, Kailiang, Hu, Shengnan, Luo, Haozhe, Wong, Patricia and Pourroostaei Ardakani, Saeid (2023) A Semi-supervised Learning Application for Hand Posture Classification. In: 12th International Conference on Big Data Technologies and Applications.
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Tang, Zhichuan, Li, Chao, Wu, Jianfeng and Liu, Pengcheng (2018) Classification of EEG-based single-trial motor imagery tasks using a B-CSP method for BCI. Frontiers of Information Technology & Electronic Engineering . ISSN 2095-9184
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Baldwin, Peter, Jager, Nils and Schnadelbach, Holger (2018) Living With Adaptive Architecture. [Event, Show or Exhibition]
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Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From HCI and affective computing to sentiment analysis: extending the pool of context-aware features in affective-aware systems. In: 8th International Conference on Human Factors and Ergonomics 2017, 17-21 July 2017, Los Angeles, CA, USA.
Allison, Benjamin, Ye, Xujiong and Janan, Faraz (2020) Breast3D: An Augmented Reality System for Breast CT and MRI. In: Augmented Reality in Medical Imaging, 14-18 Dec, Utrecht, Netherlands.
Rutta, Carolina Beniamina, Schiavo, Gianluca, Zancanaro, Massimo and Rubegni, Elisa (2019) Comic-based Digital Storytelling with Primary School Children. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, 12th-15th June 2019, USA.
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Gerling, Kathrin, Fuchslocher, Alberto, Schmidt, Ralf, Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.
Gerling, Kathrin M., Birk, Max, Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.
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Nienaber, Ann-Marie, Spundflasch, Sebastian, Soares, Andre and Woodcock, Andree (2021) Distrust as a Hazard for Future Sustainable Mobility Planning. Rethinking Employees’ Vulnerability When Introducing New Information and Communication Technologies in Local Authorities. International Journal of Human–Computer Interaction, 37 (4). pp. 390-401. ISSN 1044-7318
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Fuchslocher, Alberto, Gerling, Kathrin, Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.
Gerling, Kathrin, Fuchslocher, Alberto, Schmidt, Ralf, Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.
Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.
Landoni, Monica and Rubegni, Elisa (2017) Open issues with collaborative design in schools: what is in it for us? In: IDC '17 Interaction Design and Children, 27 - 30 June 2017, Stanford, CA, USA.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Rubegni, Elisa, Landoni, Monica, De Angeli, Antonella and Jaccheri, Letizia (2019) Detecting Gender Stereotypes in Children Digital StoryTelling. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, 12th-15th June 2019, USA.
Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774
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Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190.
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
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Cenydd, Llyr ap and Headleand, Chris (2019) Optimising Underwater Environments for Mobile VR. In: Computer Graphics and Visual Computing (CGVC), 12th - 13th September 2019, Bangor Wales.
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Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
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Ntelia, Renata Elizampetta (2022) Manifesting Desire via Playful Mechanics in Tarot Readings. In: FDG'22: Proceedings of the 17th International Conference on the Foundations of Digital Games.
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Kucukyilmaz, Ayse (2013) Haptic role allocation and intention negotiation in human-robot collaboration. PhD thesis, Koc University.
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Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.
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Foster, Jonathan, Benford, Steve, Chamberlain, Alan, Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713
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Wetzel, Richard, Bachour, Khaled and Flintham, Martin (2019) Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. Simulation & Gaming, 50 (3). pp. 329-358. ISSN 1046-8781
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Brundell, P., Koleva, B. and Wetzel, R. (2016) Supporting the design of location-based experiences by creative individuals. In: 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), 20 - 21 October 2016, Thessaloniki, Greece.
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