Items where Subject is "G Mathematical and Computer Sciences > G440 Human-computer Interaction"

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3D visualisation AI systems Accessibility Active appearance models Activity levels Age-related Age-related changes Amusement parks Appearance based Application area Applied Behavior Analysis Appropriate Apps Architecture Architecture and philosophy Archiving Artificial companions Artificial intelligence Audio Audio-visual Processing Auteur theory Authoring BDSM Behavior theory Behavioral interventions Behavioral research Bicycle Breath control Busking Casual Games Casual games Cellular telephones Childhood Studies Childhood cancers Children Classification (of information) Classification accuracy Classification procedure CloudPad Communications Companionship Complex forms Computational costs Computational performance Computer Art Computer Games Computer Games Design Computer game Computer games Computer software Computer vision Conceptual Map Consumer behaviour Consumer purchase orientations Continuity of action Continuity of space Continuity of time Contribution Control mechanism Conversational agents Critical reflections Cross-correlation Cyber art Cyberculture Cybernetics Cyberspace Cycling Data abstraction Deception Descriptors Design Design for children Design implications Design recommendations Design technologies Detection of duplicated web content Digital exclusion Disabled people Domestic robots Dynamic path planning Dynamic sequences Eating habits Economic impacts Education Elderly persons Electronic computers. Computer science Embedded vision Emotional Wellbeing Enabling technologies Energy Energy conservation Energy saving Engagement Entertainment Ethnography Evaluation Event recognition Experience Experience-centered design Experimentation Explicit Measures Eye movements FTIR Facebook Facial Expressions Film Film Grammar Film Language Film Practice Film Studies Film Theory Film studies Film theory First person shooter Flow interactions Food Forestry Fourier analysis Fourier series Fourier transforms Frail elderly Frequency domain analysis Full body Full-body interaction Full-body motion control GPS trails Game & Simulation Design Game Communities Game Design Game Studies Game design Game experience Game graphics Game interfaces Game usability Gamer types Games Games computing Games for children Games for health Geometric moments Geospatial tagging Gesture recognition Grounded Theory HBM HCI Hardcore Players Hardware design Harmonic analysis Health Health organizations Health, Diseases Healthy diet Hierarchical level Hierarchical tree High-fidelity Human computer interaction Human engineering Human engineering, Game theory Human engineering, Research Human factors Human knowledge Human navigation Human recognition Human robot interaction Human-Computer Interaction Human-computer interaction Human-computer interfaces Humanoid robot Human–robot interaction IAT Identification in film Identification in videogames Image Interpretation, Computer-Assisted Image Processing Immersive Implicit Measures Implicit learning Individual agent Industrial engineering, Interactive robots Infra-red cameras Insomnia Integrated solutions Interaction design Interaction techniques Interactive Narratives Interactive arts Interactive computer graphics Interactive system Interactive technology Interdisciplinary design Interface design Interface designs International conferences Internationalisation Internet Internet access Internet shopping Interspecies interactions Jitter Kinect Laughter Learning Evaluation Learning activity models Leisure activities Level of detail Life expectancies Lifestyle Linguistics Ludology Machine Learning Machine learning Man machine systems, Robotics Mapping Maschinenweltherrschaftsangst Mathematical models Mediated Interaction Memory network Mental health Method of moments Microblogging Mise-en-scene Mobile Devices Mobile Robot Navigation. Mobile Robots Mobile applications Mobile devices Mobile information systems Mobile phone Mode of transport Montage Motion analysis Motion-based games Multi-platform Multimodality theory Multiple levels Musicianship Narration Narrative Navigation Negative interaction Network Analysis New Media New Media Art New approaches Non-linguistic Vocalisations Non-player character Non-verbal communications Nursing homes Nutrition Obstacle avoidance Obstacle avoidance algorithms Older adults Online Games OpenNI Optimisations Optimization Organisations Paidia Paper charts, Knowledge management Participation Participatory performance Path-planning Patient monitoring Pattern Recognition, Automated Pedometers Performance benefits Performance spaces Personalised Personalizations Persuasive Games Persuasive Technologies Persuasive game Persuasive technology Pervasive Pets Philosophy Physical activity Physical nature, User interfaces Physical stimulations, Design Physiological monitoring Physiology, Parks Player experience Player experience, Computer software Player typology Playfulness Polar Fourier transform Politics Portable equipment, Human computer interaction Position Potential reduction Practical Practice-based research, Data visualization Practice-based research, Design Processing Processing time Psychology Psychology computing, Human engineering Psychometrics Punk Purchase intention Quality of life, Design Re-planning Recurrent neural networks Rehabilitation Reproducibility of Results Research agenda, Animals Research challenges Research, Human computer interaction Retail Retail Locations Retailing Robot performance, Robotics Robot programming, Intelligent robots Robotics Safety Secondary control Semantic data Semantics, Mobile phones Sensitivity and Specificity Serious Games Serious games Serious games, Education Serious games, Health Service Robots Shape features Shape orientation Short term memory Signal interpretation Signal processing Signal reconstruction, Complex moments Simple games, Biofeedback, Gas masks Simulation Singular value decomposition (SVD) Sleep Social Context Social Games Social Gaming Social Media Social Network Analysis Social Networks Social Networks, Anthropomorphic robots Social TV Social Visualisations Social games Social inclusion Social media Social network Social networking Social technologies Sound-source localisation Spatial Representation Speech communication, Recurrent neural networks Speech, Communication State of the art Static approach, Brain Steroescopic displays Structural elements, Artificial intelligence, Computer games Sustainability Sustainable consumption Symmetry classification, Singular value decomposition, algorithm Synthetic agents Synthetic character, Biological systems TV viewing Tagging Tangible interaction Tangible interfaces Tangible user interfaces, Interactive computer systems Technology fad Television Temporal dynamics, Feature extraction Therapy Topological information, Animals Tours Tracectory clustering Trade off, Autonomous agents Transparent objects, Mobile robots Trees (mathematics), Interactive computer graphics, Computer Programing Twitter Ubiquitous computing, Quality control Usability User Experience User experience, Computer software User experience, User interfaces User interfaces, Design User interfaces, Education User interfaces, Human computer interaction User studies and evaluation User-generated content, Human computer interaction Utopia Video game, Human computer interaction Video games Videogame Design Videogames Videogames design Viewpoint Viewpoint in videogames Virtual Environment Design Virtual Environments Virtual pets Visual complexity Visual complexity, Design, Human computer interaction Visualization, Human computer interaction WWW Web analysis Web site maintenance Well stimulation, Human computer interaction Wellbeing Wheels, Wheelchairs Wii Wiimote Wiimotes Work-related World Wide Web abuse accelerometers accessibility affordance airport airports anarCHI animal behaviour animal-computer interaction anthropomorphism applied behavior analysis appropriation archiving archiving movement article artificial intelligence automated pattern recognition behaviour change behavioural psychology biodiversity bmjcheck bmjexample bmjlink bmjpub bmjtype board games busking carbon carbon reduction caregiving cats cell-id. challenge changing perspectives children's culture children's games children's play children's play cultures childrens' games citizen science clapping games cloud co-viewing collaborative collaborative games collaborative interface comic comics communication training companion animals complexity composition computer assisted diagnosis computer game computer game design computer games computing conferences connected kitchens context cool creative practice critical design critical games critical theory crowds dance derived relational responding design fiction dietary digital digital collaborative strategic reading digital exclusion digital exclusion; accessibility; social inclusion; disabled people digital inclusion digital photographs digital welfare disability disaster management documentation drama e-consumer behaviour e-retailing e-shopping eHealth ecological validity education education and learning educational game educational games embedded sensors embodied conversational agents embodied movement embodiment emergency management empowerment energy environmental awareness erotica ethics ethnographic research evaluation experience centered design facebook flow flow theory folklore research folklore studies food diaries foursquare frustrated total internal reflection fun game & simulation design game design game studies games games research games technology gamification gestural interfaces gesture haptics health healthier eating human computation human-animal interaction identity representation image enhancement image tagging information architecture interaction techniques interactive art interactive design internet of things intervention kitchen utensils learning curve localization location location-sharing magic circle management markerless markerless motion capture mental health metadata methodology mischief mixed reality mixed reality performance mobile mobile computing mobile games mobile gaming mobile robotics mobile televison motion motion capture motion tracking motivation movement movement analysis movement archiving movement notation movement research multi-agent systems multi-modal place classification multi-touch screen multimedia museums music musical performance musicianship naughtiness negative reinforcement non-players nonhuman and interspecies interfaces. nudging nutrition oaopen older adults online communities online disinhibition online shopping open data opendata organisation organisations outside broadcast paper prototyping participative and interactive art perfomance performance performing arts personalisation persuasion persuasive technologies persuasive technology pervasive pervasive games photostories physical activity physical force player engagement playful misconduct playground playground cultures playground games power laws practice-based research precision teaching preventative provocative games psychology public engagement punching re-structuring recognition recommendation recommender systems relationships replay reproducibility research research methods review science fiction second screen second screening self-disclosure semantic annotation of space sensitivity and specificity, Algorithms sensor and cue integration sensor fusion serendipity serious games serious games methodologies service-user sociability social social abuse social architecture social computing social design social environment social exclusion social games social games, Health care, Diseases social gaming social media social network analysis social networks social play social presence social viewing soft skills souvenirs sports substitutability sustainability synthetic agents synthetic characters tabletop computing theme park, Engineering research theory trajectory transduction tribal play tribalism ubichomp ubiquitous usability user experience user generated content user testing values sensitive design video games video streaming videogame videogame design videogame hardware videogames violence visual diversity visual impairment visual research visualisation www
Number of items at this level: 1010.

3D visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

AI systems

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Accessibility

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Gerling, Kathrin M. and Kalyn, Michael R. and Mandryk, Regan L. (2013) KINECTWheels: wheelchair-accessible motion-based game interaction. In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Active appearance models

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

Activity levels

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Age-related

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Age-related changes

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Amusement parks

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Appearance based

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Application area

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012; , Newcastle Upon Tyne; United Kingdom.

Applied Behavior Analysis

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Appropriate

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Apps

Lawson, Shaun and Jamison-powell, Susan and Garbett, Andrew and Linehan, Conor and Kucharczyk, Erica and Verbaan, Sanne and Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Architecture

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Architecture and philosophy

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Archiving

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price , Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Artificial companions

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Artificial intelligence

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Audio

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Audio-visual Processing

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Auteur theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Authoring

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

BDSM

Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Behavior theory

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Behavioral interventions

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Behavioral research

Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Bicycle

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Breath control

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Busking

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Casual Games

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Casual games

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Cellular telephones

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Childhood Studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Childhood cancers

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Children

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Classification (of information)

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Classification accuracy

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

Classification procedure

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

CloudPad

Giannachi , Gabriella and Rowland, Duncan and Benford , Steve and Foster, Jonathan and Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367 . ISSN 1048-6801

Communications

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Companionship

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Complex forms

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Computational costs

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Computational performance

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Computer Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Computer Games

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer Games Design

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer game

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Computer games

Benford, Steve and Rowland, Duncan and Flintham, Martin and Drozd, Adam and Hull, Richard and Reid, Josephine and Morrison, Jo and Facer, Keri (2005) Life on the edge: supporting collaboration in location-based experiences. In: Proceedings of Conference on Human Factors in Computing Systems, Portland, OR, USA April 2-7 2005. SIGCHI . The Association for Computing Machinery, New York, USA, pp. 721-730. ISBN 1581139985

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems , 8 (2). pp. 337-342. ISSN 1572-0381

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Computer software

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Computer vision

Frese, U. and Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on] , 21 (2). pp. 196-207. ISSN 1552-3098

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Conceptual Map

Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Consumer behaviour

Dennis, Charles and Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752

Jayawardhena, Chanaka and Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

Consumer purchase orientations

Jayawardhena, Chanaka and Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

Continuity of action

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of space

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of time

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Contribution

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Control mechanism

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Conversational agents

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Critical reflections

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012; , Newcastle Upon Tyne; United Kingdom.

Cross-correlation

Murray, John C. and Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Cyber art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Cyberculture

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Cybernetics

Benford, Steve and Seager, Will and Flintham, Martin and Anastasi, Rob and Rowland, Duncan and Humble, Jan and Stanton, Danae and Bowers, John and Tandavanitj, Nick and Adams, Matt and Row Farr, Ju and Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Cyberspace

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Cycling

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Data abstraction

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01) , 2-5 Oct 2001, Stuttgart, Germany.

Deception

Harmer, K. and Yue, Shigang and Guo, Kun and Adams, Karen and Hunter, Andrew (2010) Automatic blush detection in "concealed information" test using visual stimuli. In: International Conference of Soft Computing and Pattern Recognition (SoCPaR), 7-10 Dec. 2010, Paris.

Descriptors

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Design

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007 , Salzburg, Austria.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Design for children

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Design implications

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Design recommendations

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Design technologies

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012; , Newcastle Upon Tyne; United Kingdom.

Detection of duplicated web content

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01) , 2-5 Oct 2001, Stuttgart, Germany.

Digital exclusion

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013 , Paris, France.

Disabled people

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013 , Paris, France.

Domestic robots

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Dynamic path planning

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Dynamic sequences

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Eating habits

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Economic impacts

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Education

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play . pp. 181-190. ISSN UNSPECIFIED

Elderly persons

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Electronic computers. Computer science

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Embedded vision

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Emotional Wellbeing

Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Enabling technologies

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Energy

Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Energy conservation

Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Energy saving

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Engagement

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Entertainment

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Ethnography

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Evaluation

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Event recognition

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Experience

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Experience-centered design

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

Experimentation

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007 , Salzburg, Austria.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Explicit Measures

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Eye movements

Zics, Brigitta and Shearer, John and Wood, Gavin and Parkinson, Adam (2014) Eye resonator. [Show/Exhibition]

FTIR

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Facebook

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Facial Expressions

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

Film

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Grammar

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Language

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Practice

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film studies

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Film theory

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

First person shooter

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Flow interactions

Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Food

Linehan, Conor and Ryan, J. and Doughty, Mark and Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Forestry

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Fourier analysis

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Fourier series

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Fourier transforms

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Frail elderly

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Frequency domain analysis

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Full body

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Full-body interaction

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Full-body motion control

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

GPS trails

Chamberlain, Alan and Rowland, Duncan and Foster, Jonathan and Giannachi, Gabriella (2010) Riders have spoken: replaying and archiving pervasive performances. Leonardo, 43 (1). pp. 90-91. ISSN 0024-094X

Game & Simulation Design

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Game Communities

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Game Design

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Game Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Game design

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Game experience

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Game graphics

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Game interfaces

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Game usability

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Gamer types

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Games

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Games computing

Benford, Steve and Seager, Will and Flintham, Martin and Anastasi, Rob and Rowland, Duncan and Humble, Jan and Stanton, Danae and Bowers, John and Tandavanitj, Nick and Adams, Matt and Row Farr, Ju and Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007 , Salzburg, Austria.

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Games for children

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Games for health

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 3331-3336. ISSN UNSPECIFIED

Geometric moments

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Geospatial tagging

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Gesture recognition

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Grounded Theory

Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

HBM

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

HCI

Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Hardcore Players

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Hardware design

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Harmonic analysis

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Health

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Health organizations

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Health, Diseases

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Healthy diet

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Hierarchical level

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Hierarchical tree

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

High-fidelity

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Human computer interaction

Harmer, K. and Yue, Shigang and Guo, Kun and Adams, Karen and Hunter, Andrew (2010) Automatic blush detection in "concealed information" test using visual stimuli. In: International Conference of Soft Computing and Pattern Recognition (SoCPaR), 7-10 Dec. 2010, Paris.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Murray, J. C. and Canamero, L. and Hiolle, A. (2009) Towards a model of emotion expression in an interactive robot head. In: The 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009. RO-MAN 2009, Sept. 27 2009-Oct. 2 2009, Toyama.

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Thieme, Anja and Comber, Rob and Miebach, Julia and Weeden, Jack and Krämer , Nicole and Lawson, Shaun and Olivier, Patrick (2012) We've bin watching you: designing for reflection and social persuasion to promote sustainable lifestyles. In: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, May 5th-10th 2012, Austin, TX.

Human engineering

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Human engineering, Game theory

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Human engineering, Research

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Human factors

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007 , Salzburg, Austria.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Rennick Egglestone, Stefan and Whitbrook, Amanda and Greensmith, Julie and Walker, Brendan and Benford, Steve and Marshall, Joe and Kirk, David and Schnädelbach, Holger and Irune, Ainoje and Rowland, Duncan (2010) Recommending rides: psychometric profiling in the theme park. Computers in Entertainment, 8 (3). ISSN 1544-3574

Human knowledge

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Human navigation

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Human recognition

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

Human robot interaction

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

Human-Computer Interaction

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Human-computer interaction

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Human-computer interfaces

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Sands, Jamie and Lawson, Shaun W. and Benyon, David (2004) Do we need stereoscopic displays for 3D augmented reality target selection tasks? Eighth International Conference on Information Visualisation (IV'04), IV . pp. 633-638. ISSN UNSPECIFIED

Humanoid robot

Gieselmann, S. and Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.

Human–robot interaction

Murray, John C. and Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

IAT

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Identification in film

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Identification in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Image Interpretation, Computer-Assisted

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Image Processing

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Immersive

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Implicit Measures

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Implicit learning

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Individual agent

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Industrial engineering, Interactive robots

Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Infra-red cameras

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Insomnia

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Lawson, Shaun and Jamison-powell, Susan and Garbett, Andrew and Linehan, Conor and Kucharczyk, Erica and Verbaan, Sanne and Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Integrated solutions

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Interaction design

Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Interaction techniques

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Interactive Narratives

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Interactive arts

Taylor, R. and Schofield, G. and Shearer, John and Boulanger, P. and Wallace, J. and Olivier, P. (2010) Phantasmagoria: composing interactive content for the humanaquarium. In: 10th International Symposium on Smart Graphics, SG 2010, 24-26 June 2010, Banff, AB, Canada.

Interactive computer graphics

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Interactive system

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012; , Newcastle Upon Tyne; United Kingdom.

Interactive technology

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012; , Newcastle Upon Tyne; United Kingdom.

Interdisciplinary design

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Interface design

Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Interface designs

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

International conferences

Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Internationalisation

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Internet

Dennis, Charles and Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Internet access

Dennis, Charles and Jayawardhena, Chanaka and Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

Internet shopping

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles and Jayawardhena, Chanaka and Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

Interspecies interactions

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

Jitter

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Kinect

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Laughter

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Learning Evaluation

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Learning activity models

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Leisure activities

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Level of detail

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Life expectancies

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Lifestyle

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Linguistics

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Ludology

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Machine Learning

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Machine learning

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Man machine systems, Robotics

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

Mapping

Frese, U. and Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on] , 21 (2). pp. 196-207. ISSN 1552-3098

Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Maschinenweltherrschaftsangst

Kirman, Ben and Linehan, Conor and Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

Mathematical models

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Mediated Interaction

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Memory network

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Mental health

Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Method of moments

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Microblogging

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Mise-en-scene

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Mobile Devices

Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Mobile Robot Navigation.

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Mobile Robots

Murray, John C. and Erwin, Harry R. (2011) A neural network classifier for notch filter classification of sound-source elevation in a mobile robot. In: Neural Networks (IJCNN), The 2011 International Joint Conference on, July 31 2011-Aug. 5 2011, San Jose, CA.

Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Mobile applications

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Mobile devices

Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007 , Salzburg, Austria.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Linehan, Conor and Ryan, J. and Doughty, Mark and Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Mobile information systems

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Mobile phone

Lawson, Shaun and Jamison-powell, Susan and Garbett, Andrew and Linehan, Conor and Kucharczyk, Erica and Verbaan, Sanne and Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Mode of transport

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Montage

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Motion analysis

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Motion-based games

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Multi-platform

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Multimodality theory

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Multiple levels

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Musicianship

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Narration

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Narrative

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Navigation

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Negative interaction

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

Network Analysis

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

New Media

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

New Media Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

New approaches

Gieselmann, S. and Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.

Non-linguistic Vocalisations

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Non-player character

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Non-verbal communications

Heslop, Philip and Shearer, John and Olivier, Patrick and De Boni, Marco (2006) Synthetic character fidelity through non-verbal behaviour in computer games. In: iDiG International Digital Games Conference, September 2006, Portalegre, Portugal.

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

Shearer, John and Heslop, Philip and Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Nursing homes

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Nutrition

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Obstacle avoidance

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Obstacle avoidance algorithms

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Older adults

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Online Games

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

OpenNI

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Optimisations

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Optimization

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Organisations

Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Paidia

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Paper charts, Knowledge management

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Participation

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Participatory performance

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

Path-planning

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Patient monitoring

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Pattern Recognition, Automated

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Pedometers

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Performance benefits

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Performance spaces

Taylor, R. and Schofield, G. and Shearer, John and Boulanger, P. and Wallace, J. and Olivier, P. (2010) Phantasmagoria: composing interactive content for the humanaquarium. In: 10th International Symposium on Smart Graphics, SG 2010, 24-26 June 2010, Banff, AB, Canada.

Personalised

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Personalizations

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Persuasive Games

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Persuasive Technologies

Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Persuasive game

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Persuasive technology

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Pervasive

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

Pets

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems , 8 (2). pp. 337-342. ISSN 1572-0381

Philosophy

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Physical activity

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Physical nature, User interfaces

Taylor, R. and Schofield, G. and Shearer, John and Boulanger, P. and Wallace, J. and Olivier, P. (2010) Phantasmagoria: composing interactive content for the humanaquarium. In: 10th International Symposium on Smart Graphics, SG 2010, 24-26 June 2010, Banff, AB, Canada.

Physical stimulations, Design

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Physiological monitoring

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Physiology, Parks

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Player experience

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Player experience, Computer software

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Player typology

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Playfulness

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Polar Fourier transform

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Politics

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

Portable equipment, Human computer interaction

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Position

Benford, Steve and Seager, Will and Flintham, Martin and Anastasi, Rob and Rowland, Duncan and Humble, Jan and Stanton, Danae and Bowers, John and Tandavanitj, Nick and Adams, Matt and Row Farr, Ju and Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551

Potential reduction

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Practical

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Practice-based research, Data visualization

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Practice-based research, Design

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Processing

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Processing time

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Psychology

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

Psychology computing, Human engineering

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Psychometrics

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Punk

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

Purchase intention

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Quality of life, Design

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Re-planning

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Recurrent neural networks

Murray, John C. and Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Rehabilitation

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Reproducibility of Results

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Research agenda, Animals

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

Research challenges

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Research, Human computer interaction

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

Retail

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Retail Locations

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Retailing

Dennis, Charles and Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752

Robot performance, Robotics

Jones, Trevor and Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Robot programming, Intelligent robots

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Robotics

Frese, U. and Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on] , 21 (2). pp. 196-207. ISSN 1552-3098

Murray, J. C. and Canamero, L. (2009) Developing preferential attention to a speaker: a robot learning to recognise its carer. In: ALife '09. IEEE Symposium on Artificial Life, 2009, March 3 2009-April 2 2009, Nashville, TN.

Murray, John C. and Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Safety

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Secondary control

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Semantic data

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Semantics, Mobile phones

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Sensitivity and Specificity

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Serious Games

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Serious games

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Serious games, Education

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Serious games, Health

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Service Robots

Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Shape features

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Shape orientation

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Short term memory

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Signal interpretation

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

Signal processing

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Signal reconstruction, Complex moments

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Simple games, Biofeedback, Gas masks

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Simulation

Chesney, Thomas and Lawson, Shaun (2014) Critical mass and discontinued use of social media. Systems Research and Behavioral Science . n/a-n/a. ISSN 1092-7026

Singular value decomposition (SVD)

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Sleep

Lawson, Shaun and Jamison-powell, Susan and Garbett, Andrew and Linehan, Conor and Kucharczyk, Erica and Verbaan, Sanne and Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Social Context

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social Games

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Social Gaming

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social Media

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. TVX '14 Proceedings of the 2014 ACM international conference on Interactive experiences for TV and online video . pp. 55-62. ISSN UNSPECIFIED

Social Network Analysis

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social Networks

Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Social Networks, Anthropomorphic robots

Gieselmann, S. and Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.

Social TV

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. TVX '14 Proceedings of the 2014 ACM international conference on Interactive experiences for TV and online video . pp. 55-62. ISSN UNSPECIFIED

Social Visualisations

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social games

Kirman, Ben and Ferrari, Eva and Lawson, Shaun and Freeman, Jonathan and Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Social inclusion

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013 , Paris, France.

Social media

Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Social network

Chesney, Thomas and Lawson, Shaun (2014) Critical mass and discontinued use of social media. Systems Research and Behavioral Science . n/a-n/a. ISSN 1092-7026

Social networking

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007 , Salzburg, Austria.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Social technologies

Linehan, C. and Leeman, T. and Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Sound-source localisation

Murray, John C. and Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Spatial Representation

Zender, Henrik and Mozos, Oscar Martinez and Jensfelt, Patric and Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Speech communication, Recurrent neural networks

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Speech, Communication

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

State of the art

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Static approach, Brain

Eyben, F. and Petridis, S. and Schuller, B. and Tzimiropoulos, Georgios and Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Steroescopic displays

Sands, Jamie and Lawson, Shaun W. and Benyon, David (2004) Do we need stereoscopic displays for 3D augmented reality target selection tasks? Eighth International Conference on Information Visualisation (IV'04), IV . pp. 633-638. ISSN UNSPECIFIED

Structural elements, Artificial intelligence, Computer games

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Sustainability

Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Sustainable consumption

Linehan, Conor and Ryan, J. and Doughty, Mark and Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Symmetry classification, Singular value decomposition, algorithm

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Synthetic agents

Shearer, John and Heslop, Philip and Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Synthetic character, Biological systems

Shearer, John and Olivier, P. and Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

TV viewing

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012) , July 4 - 6, 2012, Berlin, Germany.

Tagging

Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.

Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Chamberlain, Alan and Rowland, Duncan and Foster, Jonathan and Giannachi, Gabriella (2010) Riders have spoken: replaying and archiving pervasive performances. Leonardo, 43 (1). pp. 90-91. ISSN 0024-094X

Tangible interaction

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Tangible interfaces

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Tangible user interfaces, Interactive computer systems

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Technology fad

Chesney, Thomas and Lawson, Shaun (2014) Critical mass and discontinued use of social media. Systems Research and Behavioral Science . n/a-n/a. ISSN 1092-7026

Television

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. TVX '14 Proceedings of the 2014 ACM international conference on Interactive experiences for TV and online video . pp. 55-62. ISSN UNSPECIFIED

Temporal dynamics, Feature extraction

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C. and Wachsmuth, S. and Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA) , 6 - 10 May 2013, Karlsruhe .

Therapy

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Topological information, Animals

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Tours

Rowland, Duncan and Flintham, M. and Oppermann, L. and Marshall, J. and Chamberlain, A. and Koleva, B. and Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Tracectory clustering

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Trade off, Autonomous agents

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Transparent objects, Mobile robots

Yuan, F. and Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Trees (mathematics), Interactive computer graphics, Computer Programing

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Twitter

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Ubiquitous computing, Quality control

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Usability

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

User Experience

Foster, Derek and Lawson, Shaun and Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

User experience, Computer software

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

User experience, User interfaces

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

User interfaces, Design

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

User interfaces, Education

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

User interfaces, Human computer interaction

Taylor, R. and Schofield, G. and Shearer, John and Wallace, J. and Wright, P. and Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

User studies and evaluation

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

User-generated content, Human computer interaction

Bartindale, T. and Balaam, M. and Clarke, R. and Wright, P. and Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Utopia

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

Video game, Human computer interaction

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Video games

Gerling, Kathrin M. and Kalyn, Michael R. and Mandryk, Regan L. (2013) KINECTWheels: wheelchair-accessible motion-based game interaction. In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Wölber, Johan and Masuch, Maic and Gerling, Kathrin M. and Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217

Videogame Design

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Videogames

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Videogames design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play . pp. 181-190. ISSN UNSPECIFIED

Viewpoint

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Viewpoint in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Virtual Environment Design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Virtual Environments

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Virtual pets

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems , 8 (2). pp. 337-342. ISSN 1572-0381

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Visual complexity

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Visual complexity, Design, Human computer interaction

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Visualization, Human computer interaction

Taylor, R. and Wright, P. and Schofield, G. and Boulanger, P. and Shearer, John and Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

WWW

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Web analysis

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01) , 2-5 Oct 2001, Stuttgart, Germany.

Web site maintenance

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01) , 2-5 Oct 2001, Stuttgart, Germany.

Well stimulation, Human computer interaction

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Wellbeing

Coyle, David and Linehan, Conor and Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Wheels, Wheelchairs

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Wii

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wiimote

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Wiimotes

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Work-related

Choi, J.H.-J.a and Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong and Linehan, Conor and Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012; , Newcastle Upon Tyne; United Kingdom.

World Wide Web

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

abuse

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. TVX '14 Proceedings of the 2014 ACM international conference on Interactive experiences for TV and online video . pp. 55-62. ISSN UNSPECIFIED

accelerometers

Pham, Cuong and Hooper, Clare and Lindsay, Stephen and Jackson, Dan and Shearer, John and Wagner, Jurgen and Ladha, Cassim and Ladha, Karim and Plötz, Thomas and Olivier, Patrick (2012) The ambient kitchen: a pervasive sensing environment for situated services. In: Demonstration in the Designing Interactive Systems Conference (DIS 2012),, 11 - 15 June 2012, Newcastle Upon Tyne.

accessibility

Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.

Gerling, Kathrin and Mandryk, Regan and Birk, Max and Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project] (Unpublished)

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013 , Paris, France.

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

affordance

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

airport

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 2695-2704. ISSN UNSPECIFIED

airports

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

anarCHI

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

animal behaviour

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

animal-computer interaction

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

anthropomorphism

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

applied behavior analysis

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

appropriation

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

archiving

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

Giannachi , Gabriella and Rowland, Duncan and Benford , Steve and Foster, Jonathan and Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367 . ISSN 1048-6801

archiving movement

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

article

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

artificial intelligence

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

automated pattern recognition

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

behaviour change

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Lawson, Shaun and Winn, Joss and Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Foster, Derek and Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10. ISSN UNSPECIFIED

Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

behavioural psychology

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play . pp. 181-190. ISSN UNSPECIFIED

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

biodiversity

Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

bmjcheck

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Wölber, Johan and Masuch, Maic and Gerling, Kathrin M. and Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217

bmjexample

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

bmjlink

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

bmjpub

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

bmjtype

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

Kirman, Ben and Linehan, Conor and Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

board games

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

busking

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

carbon

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

carbon reduction

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

caregiving

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA. (In Press)

cats

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

cell-id.

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

challenge

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

changing perspectives

Kirman, Ben and Linehan, Conor and Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

children's culture

Mitchell, Grethe (2011) The game catcher. AHRC.

children's games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

children's play

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children's play cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

childrens' games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

citizen science

Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

clapping games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

cloud

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price , Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

co-viewing

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012) , July 4 - 6, 2012, Berlin, Germany.

collaborative

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

collaborative games

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

collaborative interface

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

comic

Rowland, Duncan and Porter, Dan and Walker, Kevin and Underwood, Joshua and Luckin, Rose and Smith, Hilary and Fitzpatrick , Geraldine and Good, Judith and Walker, Brendan and Chamberlain, Alan and Rennick Egglestone, Stefan and Marshall, Joe and Schnädelbach, Holger and Benford, Steve (2010) Sequential art for science and CHI. In: CHI (ACM Conference on Human Factors in Computing Systems), April 10 - 15, 2010.

comics

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

communication training

Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

companion animals

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems , 8 (2). pp. 337-342. ISSN 1572-0381

complexity

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play . pp. 181-190. ISSN UNSPECIFIED

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

composition

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

computer assisted diagnosis

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

computer game

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer game design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer games

Heslop, Philip and Shearer, John and Olivier, Patrick and De Boni, Marco (2006) Synthetic character fidelity through non-verbal behaviour in computer games. In: iDiG International Digital Games Conference, September 2006, Portalegre, Portugal.

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

computing

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

conferences

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

connected kitchens

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

context

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

cool

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

creative practice

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

critical design

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

critical games

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 2695-2704. ISSN UNSPECIFIED

critical theory

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

crowds

Oxspring, Sean and Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

dance

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

derived relational responding

Linehan, Conor and Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

design fiction

Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben and Blythe, Mark and Reeves, Stuart and Wakkary, Ron and Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

dietary

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 3331-3336. ISSN UNSPECIFIED

digital

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

digital collaborative strategic reading

Maslamani, Jaber Ali and Windeatt, Scott and Olivier, Patrick and Heslop, Phil and Kharrufa, Ahmed and Shearer, John and Balaam, Madeline (2012) Collaborative strategic reading on multi-touch and multi-user digital tabletop displays. In: CALL: Using, Learning, Knowing: EUROCALL Conference, 22-25 August 2012, Gothenburg, Sweden.

digital exclusion

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

digital exclusion; accessibility; social inclusion; disabled people

Gerling, Kathrin and Mandryk, Regan and Birk, Max and Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

digital inclusion

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

digital photographs

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

digital welfare

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

disability

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

disaster management

Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

documentation

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price , Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Giannachi , Gabriella and Rowland, Duncan and Benford , Steve and Foster, Jonathan and Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367 . ISSN 1048-6801

Rowland, Duncan and Porter, Dan and Walker, Kevin and Underwood, Joshua and Luckin, Rose and Smith, Hilary and Fitzpatrick , Geraldine and Good, Judith and Walker, Brendan and Chamberlain, Alan and Rennick Egglestone, Stefan and Marshall, Joe and Schnädelbach, Holger and Benford, Steve (2010) Sequential art for science and CHI. In: CHI (ACM Conference on Human Factors in Computing Systems), April 10 - 15, 2010.

drama

Mitchell, Grethe (2011) The game catcher. AHRC.

e-consumer behaviour

Jayawardhena, Chanaka and Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

e-retailing

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles and Jayawardhena, Chanaka and Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

e-shopping

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles and Jayawardhena, Chanaka and Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

eHealth

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 3331-3336. ISSN UNSPECIFIED

ecological validity

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

education

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

education and learning

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

educational game

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play . pp. 181-190. ISSN UNSPECIFIED

educational games

Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

embedded sensors

Pham, Cuong and Hooper, Clare and Lindsay, Stephen and Jackson, Dan and Shearer, John and Wagner, Jurgen and Ladha, Cassim and Ladha, Karim and Plötz, Thomas and Olivier, Patrick (2012) The ambient kitchen: a pervasive sensing environment for situated services. In: Demonstration in the Designing Interactive Systems Conference (DIS 2012),, 11 - 15 June 2012, Newcastle Upon Tyne.

embodied conversational agents

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

embodied movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

embodiment

Mitchell, Grethe (2011) The game catcher. AHRC.

emergency management

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

empowerment

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

energy

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

environmental awareness

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

erotica

Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

ethics

Linehan, Conor and Kirman, Ben and Blythe, Mark and Reeves, Stuart and Wakkary, Ron and Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

ethnographic research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

evaluation

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

experience centered design

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

facebook

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

flow

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play . pp. 181-190. ISSN UNSPECIFIED

flow theory

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

folklore research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

food diaries

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 3331-3336. ISSN UNSPECIFIED

foursquare

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

frustrated total internal reflection

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

fun

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

game & simulation design

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

game design

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

Kirman, Ben and Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

game studies

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

games

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA. (In Press)

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

games research

Kirman, Ben and Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

games technology

Kirman, Ben and Lawson, Shaun and Rowland, Duncan and Davide, Fabrizio and Collovà, Francesco and Puglia, Stefano (2008) Familiars: manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

gamification

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

gestural interfaces

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

gesture

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

haptics

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project] (Unpublished)

Onol, Isil (2006) Haptic interactions with museum exhibits. In: ‘Engaging With Practice’ seminar, 19 Feb 2006, University of Huddersfield. (Unpublished)

health

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

healthier eating

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 3331-3336. ISSN UNSPECIFIED

human computation

Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

human-animal interaction

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

identity representation

Kirman, Ben and Ferrari, Eva and Lawson, Shaun and Freeman, Jonathan and Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.

image enhancement

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

image tagging

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

information architecture

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

interaction techniques

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

interactive art

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

interactive design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

internet of things

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

intervention

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

kitchen utensils

Pham, Cuong and Hooper, Clare and Lindsay, Stephen and Jackson, Dan and Shearer, John and Wagner, Jurgen and Ladha, Cassim and Ladha, Karim and Plötz, Thomas and Olivier, Patrick (2012) The ambient kitchen: a pervasive sensing environment for situated services. In: Demonstration in the Designing Interactive Systems Conference (DIS 2012),, 11 - 15 June 2012, Newcastle Upon Tyne.

learning curve

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play . pp. 181-190. ISSN UNSPECIFIED

localization

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

location

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

location-sharing

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

magic circle

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

management

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

markerless

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

markerless motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

mental health

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

metadata

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

methodology

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

mischief

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

mixed reality

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

mixed reality performance

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

mobile

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

mobile computing

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

mobile games

Kirman, Ben and Lawson, Shaun and Rowland, Duncan and Davide, Fabrizio and Collovà, Francesco and Puglia, Stefano (2008) Familiars: manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 2695-2704. ISSN UNSPECIFIED

mobile gaming

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

mobile robotics

Bennewitz, Maren and Burgard, Wolfram and Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

mobile televison

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

motion

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motion tracking

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motivation

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement analysis

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement archiving

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement notation

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

movement research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

multi-agent systems

Oxspring, Sean and Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

multi-modal place classification

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

multi-touch screen

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

multimedia

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

museums

Onol, Isil (2006) Haptic interactions with museum exhibits. In: ‘Engaging With Practice’ seminar, 19 Feb 2006, University of Huddersfield. (Unpublished)

music

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

musical performance

Mitchell, Grethe (2011) The game catcher. AHRC.

musicianship

Mitchell, Grethe (2011) The game catcher. AHRC.

Taylor, Robyn and Schofield, Guy and Shearer, John and Boulanger, Pierre and Wallace, Jayne and Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

naughtiness

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

negative reinforcement

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

non-players

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 2695-2704. ISSN UNSPECIFIED

nonhuman and interspecies interfaces.

Mancini, C. and Lawson, S. and Van Der Linden, J. and Hakkila, J. and Noz, F. and Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

nudging

Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

nutrition

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 3331-3336. ISSN UNSPECIFIED

oaopen

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

older adults

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA. (In Press)

online communities

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

online disinhibition

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. TVX '14 Proceedings of the 2014 ACM international conference on Interactive experiences for TV and online video . pp. 55-62. ISSN UNSPECIFIED

online shopping

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles and Jayawardhena, Chanaka and Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

Jayawardhena, Chanaka and Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

open data

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

opendata

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

organisation

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

organisations

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

outside broadcast

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

paper prototyping

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

participative and interactive art

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

perfomance

Mitchell, Grethe (2011) The game catcher. AHRC.

performance

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price , Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

performing arts

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

personalisation

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

persuasion

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

persuasive technologies

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

persuasive technology

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

pervasive

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

pervasive games

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 2695-2704. ISSN UNSPECIFIED

photostories

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

physical activity

Mandryk, Regan and Gerling, Kathrin and Stanley, Kevin (2014) Designing games to discourage sedentary behaviour. In: Playful user interfaces: interfaces that invite social and physical interaction. Gaming Media and Social Effects . Springer. ISBN 9789814560955

physical force

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

player engagement

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

playful misconduct

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

playground

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

playground games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

power laws

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

practice-based research

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

precision teaching

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

preventative

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 3331-3336. ISSN UNSPECIFIED

provocative games

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 2695-2704. ISSN UNSPECIFIED

psychology

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

public engagement

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

punching

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

re-structuring

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01) , 2-5 Oct 2001, Stuttgart, Germany.

recognition

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

recommendation

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

recommender systems

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

relationships

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA. (In Press)

replay

Foster, Jonathan and Benford, Steve and Chamberlain, Alan and Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

reproducibility

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

research

Mitchell, Grethe (2011) The game catcher. AHRC.

research methods

Mitchell, Grethe (2011) The game catcher. AHRC.

review

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

science fiction

Linehan, Conor and Kirman, Ben and Blythe, Mark and Reeves, Stuart and Wakkary, Ron and Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

second screen

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012) , July 4 - 6, 2012, Berlin, Germany.

second screening

Doughty, Mark and Lawson, Shaun and Linehan, Conor and Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. TVX '14 Proceedings of the 2014 ACM international conference on Interactive experiences for TV and online video . pp. 55-62. ISSN UNSPECIFIED

self-disclosure

Jamison-Powell, Susan and Linehan, Conor and Daley, Laura and Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

semantic annotation of space

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

sensitivity and specificity, Algorithms

Tzimiropoulos, G. and Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

sensor and cue integration

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

sensor fusion

Pronobis, Andrzej and Mozos, Oscar M. and Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

serendipity

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

serious games

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 3331-3336. ISSN UNSPECIFIED

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

serious games methodologies

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

service-user

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

sociability

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

social

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

social abuse

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

social architecture

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

social computing

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012) , July 4 - 6, 2012, Berlin, Germany.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

social design

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

social environment

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

social exclusion

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

social games

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

Kirman, Ben and Lawson, Shaun and Rowland, Duncan and Davide, Fabrizio and Collovà, Francesco and Puglia, Stefano (2008) Familiars: manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Kirman, Ben and Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

Kirman, Ben and Rowland, Duncan (2006) Familiars: social gaming with PASION. In: ACM Games Design and Technology Workshop and Conference (GDTW), 15 - 16 November 2006, Liverpool.

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

social games, Health care, Diseases

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

social gaming

Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

social media

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Foster, Derek and Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10. ISSN UNSPECIFIED

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

social network analysis

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.

social networks

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Kirman, Ben and Ferrari, Eva and Lawson, Shaun and Freeman, Jonathan and Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Lawson, Shaun and Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

social play

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

social presence

Kirman, Ben and Rowland, Duncan (2006) Familiars: social gaming with PASION. In: ACM Games Design and Technology Workshop and Conference (GDTW), 15 - 16 November 2006, Liverpool.

social viewing

Doughty, Mark and Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012) , July 4 - 6, 2012, Berlin, Germany.

soft skills

Haferkamp, Nina and Kraemer, Nicole and Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

souvenirs

Rowland, Duncan and Durrant, Abigail and Fischer, Joel and Kirk, Dave and Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

sports

Mitchell, Grethe (2011) The game catcher. AHRC.

substitutability

Dennis, Charles and Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

sustainability

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek and Blythe, Mark and Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10. ISSN UNSPECIFIED

Wilson, Max and Foster, Derek and Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

synthetic agents

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

synthetic characters

Heslop, Philip and Shearer, John and Olivier, Patrick and De Boni, Marco (2006) Synthetic character fidelity through non-verbal behaviour in computer games. In: iDiG International Digital Games Conference, September 2006, Portalegre, Portugal.

tabletop computing

Maslamani, Jaber Ali and Windeatt, Scott and Olivier, Patrick and Heslop, Phil and Kharrufa, Ahmed and Shearer, John and Balaam, Madeline (2012) Collaborative strategic reading on multi-touch and multi-user digital tabletop displays. In: CALL: Using, Learning, Knowing: EUROCALL Conference, 22-25 August 2012, Gothenburg, Sweden.

theme park, Engineering research

Rennick-Egglestone, Stefan and Whitbrook, Amanda and Leygue, Caroline and Greensmith, Julie and Walker, Brendan and Benford, Steve and Schnadelbach, Holger and Reeves, Stuart and Marshall, Joe and Kirk, David and Tennent, Paul and Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

theory

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

trajectory

Giannachi, Gabriella and Rowland, Duncan and Benford, Steve and Price , Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

transduction

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

tribal play

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

tribalism

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

ubichomp

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 3331-3336. ISSN UNSPECIFIED

ubiquitous

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

usability

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

user experience

Foster, Derek and Blythe, Mark and Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project] (Unpublished)

user generated content

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

Kirman, Ben and Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

user testing

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project] (Unpublished)

values sensitive design

Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben and Blythe, Mark and Reeves, Stuart and Wakkary, Ron and Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

video games

Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.

Gerling, Kathrin and Mandryk, Regan and Birk, Max and Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Mandryk, Regan and Gerling, Kathrin and Stanley, Kevin (2014) Designing games to discourage sedentary behaviour. In: Playful user interfaces: interfaces that invite social and physical interaction. Gaming Media and Social Effects . Springer. ISBN 9789814560955

Oxspring, Sean and Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013 , Paris, France.

Shearer, John and Heslop, Philip and Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

video streaming

Flintham, Martin and Price, Dominic and Rowland, Duncan and Benford, Steve and Adams, Matt and Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

videogame

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

videogame hardware

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

videogames

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

violence

Rowland, Duncan and Linehan, Conor and Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

visual diversity

Oxspring, Sean and Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

visual impairment

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy and Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

visual research

Mitchell, Grethe (2011) The game catcher. AHRC.

visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

www

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

This list was generated on Sun Oct 26 04:31:28 2014 GMT.