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"human-machine interaction" 3D interaction techniques., augmented reality, augmented reality games, Avatars, Bridges, computer games, event based games, games, Hardware, history, Information technology, Iris, mixed reality, Mobile computing, mobile computing, Mobile games, next-gen 3D visualisation AI systems API ARG Accessibility Active Vision Active appearance models Activity levels Actuators Age-related Age-related changes Agricultural Robotics Agricultural robotics Amusement parks Anthropomorphic Anxiety Appearance based Application area Applied Behavior Analysis Applied computing Applied mathematics Appropriate Apps Architecture Architecture and philosophy Archiving Artificial companions Artificial intelligence Artistic BCI Assessment Assistive Technology Assistive technology Audio Audio-visual Processing Auteur theory Authoring Autism Spectrum Disorders Automation Autonomous Vehicles Autonomous driving BCI BCI, Brain-Computer Interface, fNIRS, Functional Near-Infrared Spectroscopy, Human Cognition BDSM Bayesian networks Behavior recognition Behavior theory Behavioral interventions Behavioral research Bicycle Biometric template Blending Brain-computer interface Breath control Building Science Buildings Busking CRF Case study, Comics, Digital Storytelling, Educational context, Primary School, Young student Case study,child-robot interaction,integrated system,knowledge gain,long-term interaction,motivation,multi-objective support,multiple activities Casual Games Casual games Cellular telephones Childhood Studies Childhood cancers Children Children Computer Interaction Classification Classification (of information) Classification accuracy Classification procedure CloudPad Co-creation Co-design Cognitive Assistance Cognitive Collaboration Cognitive Controller Cognitive system Collaborative learning Collaborative working Collective intelligence Common Affect Cards Common field of work Communications Communities Community of inquiry Companionship Complex forms Computational costs Computational performance Computer Art Computer Communication Networks, Computers and Society, End user programming, Games and infotainment, Information Storage and Retrieval, Information Systems Applications (incl.Internet), pervasive computing, pervasive games, Programming tools: Integrated Computer Games Computer Games Design Computer Science Computer game Computer games Computer science Computer software Computer supported cooperative work Computer vision Computer-based entertainment Computerized adaptive testing Conceptual Map Consumer behaviour Consumer electronics Consumer purchase orientations Context Context - aware language features Context-aware Sentiment Analysis systems Continuity of action Continuity of space Continuity of time Contribution Control mechanism Conversational agents Conversational robots Cooperative activism Creativity Critical design Critical reflections Cross-correlation Crowd simulation User experience Agent density Cultural differences Cyber art Cyber-Physical Systems Cyberculture Cybernetics Cyberspace Cycling DAIM; Memory-based cognition; Human–robot interaction; Social alignment Data abstraction Data collection Data mining Data visualization Deception Deep Learning Dependencies Descriptors Design Design Digital platform Dyslexia Infrastructuring Publics Design Principles Design and implementations Design effort Design experience Design for children Design implications Design practice Design recommendations Design roles Design stages Design technologies Detection of duplicated web content Developed countries DialogFlow Dialogue Interactivity Dialogue Management Digital StoryTelling Digital Storytelling Digital Technology and Gender Digital exclusion Digital storytelling Disabled people Distress Distributed sensor Domestic robots Driver behaviour Driver modelling Dynamic path planning Dynamic sequences Dyslexia Dyslexia, Groupware EEG-based motor imagery Eating habits Economic impacts Education Elderly persons Electronic computers. Computer science Electronic medical equipment Embedded vision Emotional Wellbeing Empirical investigation Empirical studies Enabling technologies End effectors, Anthropomorphic hand Energy Energy conservation Energy saving Engagement Enjoyment Entertainment Entropy Estimation errors Ethics Ethnography Europeana Evaluation Evaluation of technology Event recognition Exercise Exergames Experience Experience - centered design Experience-centered design Experimental evaluation Experimentation Explicit Measures Eye movements FSD Collection FTIR Face recognition Facebook Facial Expressions Facial recognition Feature Extraction Fiducial Markers Film Film Grammar Film Language Film Practice Film Studies Film Theory Film studies Film theory Filtration First person shooter Fitness Fleet management Flow interactions Food Foot Force and Tactile Sensing Forestry Formal Learning; Mobile Learning Formal education Formal learning Fourier analysis Fourier series Fourier transforms Fractional Calculus Frail elderly Framework Frequency domain analysis Full body Full-body interaction Full-body motion control Future designs GPS trails Gambling behaviour Game & Simulation Design Game Communities Game Design Game Feel Game Studies Game design Game experience Game graphics Game interfaces Game usability Gamer types Games Games computing Games for children Games for health Gamification Gamma distribution Gender Stereotypes Geometric moments Geospatial tagging Gesture recognition Glob Grammar Graphical user interfaces Grasping mechanisms Grasping movement Grounded Theory Group cohesions Guidelines HBM HCI Haptic Guidance Haptic I/O Haptics and Haptic Interfaces Hardcore Players Hardware design Harmonic analysis Head-mounted displays Health Health of elderly people Health organizations Health, Diseases Healthy diet Heath information technology acceptance model Hierarchical level Hierarchical tree High-fidelity Human Factors and Human-in-the-Loop Human Robot Collaboration Human computer interaction Human computer interaction (HCI) Human engineering Human engineering, Game theory Human engineering, Research Human factors Human knowledge Human language technology Human navigation Human performance Human recognition Human robot interaction Human-Aware Robot Navigation Human-Computer Interaction Human-Robot Interaction Human-agent interaction Human-computer interaction Human-computer interfaces Human-in-the-Loop Human-performance Human-robot interaction Humanoid robot Human–robot interaction Humour IAT ICT Identification in film Identification in videogames Image Interpretation, Computer-Assisted Image Processing Immersive Immersive technologies Implicit Measures Implicit learning Individual agent Indoor wayfinding Industrial engineering, Interactive robots Information Retrieval Infra-red cameras Insects Insomnia Integrated designs Integrated solutions Intelligent buildings Intelligent buildings, Assistive technology Intelligent robots Intelligent sensors Interaction design Interaction design for children Interaction techniques Interactive Interactive Narratives Interactive arts Interactive computer graphics Interactive computer systems Interactive learning environments Interactive robots Interactive system Interactive technology Interactive virtual reality Interdisciplinary design Interface design Interface designs Internal communications International conferences Internationalisation Internet Internet access Internet shopping Interspecies interactions JCCluster JCNotOpen JCOpen Jitter Joints Juiciness Kinect Kinematic transmissions Landmark localisation Language generation Laughter Learning Evaluation Learning activity models Learning and Adaptive Systems Learning from demonstration Legged locomotion Leisure activities Level of detail Life expectancies Lifestyle Linguistics Live-tweeting Location-based services Locomotion Log analysis Long term conditions Long-term interaction Ludology MIST MOOC Machine Learning Machine learning Making Man machine systems, Robotics Man-machine systems Mapping Maschinenweltherrschaftsangst Mathematical models Matrix Mediated Interaction Memory network Mental Workload Mental Workload, FNIRS, Physiological computing, Feedback, Task Demand, Performance, Bio-feedback of Workload Mental health Mental workload Method of moments Microblogging Mise-en-scene Mixed-reality environment Mobile Devices Mobile Robot Navigation. Mobile Robots Mobile VR Mobile applications Mobile devices Mobile information systems Mobile learning Mobile phone Mobile robots Mode of transport Momentary assessment Monitoring Montage Moodle Motion analysis Motion-based games Motivation Movement relationship Movement-based interaction Movie Reviews Dataset Multi-platform Multi-sensory Data Multimedia Multimodal interaction Multimodality theory Multiple issue Multiple levels Museum Guide Musicianship Narration Narrative Navigation Negative interaction Network Analysis Neuromuscular rehabilitation New Media New Media Art New approaches Non-linguistic Vocalisations Non-player character Non-verbal communications Nonverbal Immediacy NotOAChecked Number of actuators, Design Nursing homes Nutrition Obstacle avoidance Obstacle avoidance algorithms Occupational therapy Older People Older adults Older people Online Games Online discussions Open innovation OpenNI Optimisations Optimization Organisations Orthogonal matrix Ownership Paidia Paper charts, Knowledge management Participation Participatory design Participatory performance Path-planning Patient monitoring Patient treatment, Continuous participations Pattern Recognition, Automated Pattern recognition Pedometers Performance benefits Performance spaces Personalised Personalizations Persuasive Games Persuasive Technologies Persuasive game Persuasive technology Pervasive Pervasive computing Pets Philosophy Photos Physical Human-Human Interaction Physical Human-Robot Interaction Physical activity Physical nature, User interfaces Physical rehabilitation Physical stimulations, Design Physiological monitoring Physiology, Parks Pipelines Player Experience Player experience Player experience, Computer software Player typology Playfulness Polar Fourier transform Politics Poorly worded Portable equipment, Human computer interaction Position Position tracking Post-truth Potential benefits Potential reduction Powered Wheelchair Practical Practice-based research, Data visualization Practice-based research, Design Probes Processing Processing time Psychology Psychology computing, Human engineering Psychometrics Public Display Deployment Public Displays Public Engagement Public design Public engagement Public games Punk Purchase intention Qualitative research Quality of life, Design Query processing, Biological tissues RST Re-planning Readability Reading Recognition engines Recurrent neural networks Reflective designs Rehabilitation Reinforcement learning Rendering Reproducibility of Results Research agenda, Animals Research challenges Research, Human computer interaction Resource management Restricted space Retail Retail Locations Retailing Robot performance, Robotics Robot programming, Intelligent robots Robot-Enhanced Therapy Robotic fleet Robotics Robotics, Ambient intelligence Robots Robots for Education SPARC SSSQ SVM classifier Safe Human- Robot Interaction Safety School Search algorithms Secondary control Sedentary, Human computer interaction Semantic data Semantics, Mobile phones Sensitivity and Specificity Sentiment Analysis Serious Games Serious game end-user development high-level programming interaction design Serious games Serious games, Education Serious games, Health Service Robots Service robotics Shape and textures Shape features Shape orientation Shared Workspace Shared autonomy Sharing Short term memory Side-by-Side Working Signal interpretation Signal processing Signal reconstruction, Complex moments Simple games, Biofeedback, Gas masks Simulation Singular value decomposition Singular value decomposition (SVD) Singular vectors Situated interaction Situated snapshots; community interaction; networked public displays Sketch face recognition Sleep Small sample size problems Smart homes Smart homes, Information management Social Behaviour Social Context Social Cues Social Games Social Gaming Social Media Social Network Analysis Social Networks Social Networks, Anthropomorphic robots Social Robotics · Embodiment · Human-Robot Interaction · Child-Robot Interaction · Child Learning Social TV Social Visualisations Social games Social groups Social inclusion Social interactions Social media Social media services Social network Social network games Social networking Social presence Social robotics Social sciences Social technologies Sociotechnical Software Optimisation Software design Sound-source localisation Sparse representation Spatial Representation Speech / audio search Speech communication, Recurrent neural networks Speech, Communication Springs State of the art State-of-the-art methods Static approach, Brain Steering angle measurement Stereotype Steroescopic displays Stories Stress Stroke patients Stroke rehabilitation Structural elements, Artificial intelligence, Computer games Students Subspace based methods, Face recognition, Article Supervised Autonomy Sustainability Sustainable consumption Symmetry classification, Singular value decomposition, algorithm Synthetic agents Synthetic character, Biological systems Systems science, Active lifestyles TV viewing Tagging Tangible interaction Tangible interfaces Tangible user interfaces, Interactive computer systems Teaching, Boundary objects Teaching, Children Technology designs, Design Technology fad Technology in Education Technology in education Telecare Telemonitoring Teleoperation Television Television broadcasting, Civic engagement Template synthesis Temporal dynamics, Feature extraction Temporal variation, Biometrics Therapy Topological information, Animals Tours Tracectory clustering Trade off, Autonomous agents Trajectory Transparent objects, Mobile robots Trees (mathematics), Interactive computer graphics, Computer Programing Twitter Type 2 diabetes Ubiquitous Ubiquitous computing Ubiquitous computing, Quality control Ubiquitous technology, Ubiquitous computing Uncomfortable interactions Usability User Experience User centered design, Agile companies User experience User experience, Computer software User experience, User interfaces User interfaces, Design User interfaces, Education User interfaces, Human computer interaction User studies and evaluation User-centred, Software engineering User-generated content, Human computer interaction Utopia VLE Vectors, Image representations Video game, Human computer interaction Video game, Patient rehabilitation Video games Videogame Design Videogames Videogames design Viewpoint Viewpoint in videogames Virtual Environment Design Virtual Environments Virtual Learning Environments Virtual Reality Virtual environment Virtual environments Virtual humans Virtual pets Virtual reality Virtual reality, Evaluation methods Virtuality continuum, Human computer interaction Visual Embellishments Visual Tracking Visual complexity Visual complexity, Design, Human computer interaction Visualization, Human computer interaction WCAG 2.0, Web Design WWW Walking-in-place Wearables Web analysis Web site maintenance Websites, Accessibility Welfare, Social networking (online) Well stimulation, Human computer interaction Wellbeing Wheels, Wheelchairs Wii Wiimote Wiimotes Work-related World Wide Web Worry abuse accelerometers acceptance engineering accessibility action recognition active vision activity monitoring adjustable autonomy affordance aggregation airport airports ambulatory assessment an assessment of potential,denise hebesberger,deployment,eldercare want a robot,for,j"urgen pripfl,requirements for a long-term,t do staff in,tasks and user,tobias k"ortn anarCHI animal behaviour animal-computer interaction anthropomorphism applied behavior analysis appropriation archiving archiving movement arduino article artificial intelligence artisan industries artists augmented reality augmented reality, Behavioral measures, Collaborative games, Interactivity, Presence in games augmented reality, augmented reality games, game design, game design guidelines augmented reality, authoring systems, authoring tools, codesign process, commercial companies, computer games, Conferences, creative design tools, game development, games, LBE, LBG, location-based experiences, location-based games, Mobile communication, M augmented reality, game authoring, game development, mixed reality, mixed reality games augmented reality, games, mixed reality, usability evaluation authoring authoring tools, in-situ, location-based game, user created content autism autism spectrum disorder automated pattern recognition autonomous driving autonomous robot autonomous robots bci, fnirs, functional near-infrared spectroscopy, hci, human cognition, think aloud protocol bci, fnirs, inter-subjectcorrelation (ics), neurocinematics behaviour behaviour change behavioural psychology big data biodiversity biofidelic modelling biological modelling bmjcheck bmjconvert bmjdoi bmjexample bmjgoldcheck bmjlink bmjpub bmjtype board games bone-conduction busking carbon carbon reduction care homes caregiving cat cats cell-id. challenge changing perspectives checking behaviours child learning child-robot interaction childcomputer interaction, codesign, ebook, leisure reading, prototyping, reading experience, reading for pleasure, user experience children's culture children's games children's play children's play cultures children-computer interaction childrens' games citizen science clapping games cloud co-adaptation co-creation co-reading co-viewing co-writing cognitive robotics collaborative collaborative design collaborative games collaborative interaction collaborative interface collaborative task collaborative virtual environments collocated interaction comic comics communication communication strategies communication training companion animals complex needs complexity composition computer assisted diagnosis computer game computer game design computer games computer opponent computer system computing conferences configurable data template connected kitchens consumer-centred content creation content export content management content structuring context control level cool craft beer creative practice critical design critical games critical theory cross-cultural crowds curation dance data base data collection data management data-driven modelling dataset decision making decision-making process derived relational responding design design fiction design framework design patterns design research design tool diabetes management diagnosis dietary digital digital collaborative strategic reading digital exclusion digital exclusion; accessibility; social inclusion; disabled people digital inclusion digital photographs digital storytelling; e-learning; formal education; educational activity; activity design; interactive storytelling digital welfare disability disaster management discourse RST documentation dog drama dyadic joint object manipulation dynamic role allocation dynamic role exchange dynamic role exchange mechanism e-consumer behaviour e-retailing e-shopping eHealth ecological validity education education and learning education robotics educational computing educational game educational games educational robotics edutainment application elderly embarrassment embedded sensors embodied conversational agents embodied movement embodiment emergency management emotional response empowerment energy energy consumption enrichment entertainment environmental awareness erotica ethics ethnographic research evaluation evaluation methods exercise adherence exergames exergaming exertion games exhibition design experience centered design experience-driven design extrospection eye tracking fNIRS face profile facebook fake news feature evaluation and selection finite state machines flow flow theory folklore research folklore studies food diaries food manufacturing foursquare frustrated total internal reflection fun functional near-infrared spectroscopy game game & simulation design game design game development game studies game theory game-theory gameplay games games research games technology gamification gestural interfaces gesture guidelines habit formation handheld devices haptic channel haptic collaboration haptic cues haptic guidance haptic interaction pattern recognition haptic interfaces haptic negotiation haptic user interfaces haptics haptics-enabled virtual environments health healthier eating heuristic evaluation human action recognition trace transform human computation human computer interaction human interaction patterns human operator human-animal interaction human-centred robotics human-computer collaboration human-computer communication human-computer interaction human-computer interfaces human-control human-human cooperation human-human-interaction dataset human-machine interface human-machine systems human-robot interaction human-robot spatial interaction ibeacons ideation ideation cards identity representation image analysis image enhancement image processing image tagging immediacy in-car gaming information architecture information processing informative visual cue instructions intention recognition interaction patterns interaction techniques interactive art interactive design interactive learning interactive machine learning interactive media arts interactive reinforcement learning intermethod comparison internet of things intervention introspection intuitive communication just-in-time feedback kitchen utensils knowledge gap detection larp learning curve library linear regression analysis linked open data localization location location-aware games location-based game location-based games location-sharing longitudinal study machine learning magic circle man-machine systems management manual-control markerless markerless motion capture media arts mental health metadata metadata interoperability methodology mischief mixed reality mixed reality (MR) mixed reality games mixed reality performance mobile mobile augmented reality (AR) mobile computing mobile devices mobile games mobile gaming mobile phones mobile robotics mobile sensing mobile televison motion motion capture motion tracking motivation motive management movement movement analysis movement archiving movement based games movement notation movement research multi-agent systems multi-modal place classification multi-touch screen multimedia multimodal interface multimodal interfaces multimodal systems museums music musical performance musicianship narrative naughtiness nearest orthogonal matrix representation negative reinforcement negotiation negotiation behavior negotiation behaviors non-players nonhuman and interspecies interfaces. nonverbal robot behaviour nudging nutrition oaopen older adults online communities online disinhibition online learning online parameter estimation online shopping open data open- closed- loop control systems opendata openness organisation organisations outside broadcast paper prototyping participative and interactive art participatory design participatory platforms participatory sensing peer economy perfomance performance performance metrics performing arts personal data personal informatics personalisation personality persuasion persuasive technologies persuasive technology pervasive pervasive games pervasive gaming photo sharing photostories physical activity physical force physical human-X interaction physical human-robot interaction physical tasks play testing player engagement playful playful experiences playful furniture playful misconduct playfulness playground playground cultures playground games post-mortem power laws practice-based research pre- literate children. pre-school precision teaching presence preventative probabilistic sequential models procedural content generation prototyping provenance provenance, prov standard, serious game, user study provocative games proxemics psychology public display public displays public engagement public interfaces punching qualitative spatial relations qualitative trajectory calculus quantified self rapid prototyping re-structuring real-time continuous two-party negotiation scenario recognition recommendation recommender systems rehabilitation relationships replay reproducibility research research games research methods response delay review risk ritual road safety robot tutor robot tutoring robot tutors robot-enhanced therapy robotics robotics education role exchange scale development science fiction second language learning second screen second screening self-disclosure semantic alignment semantic annotation of space sense of presence sensitivity and specificity, Algorithms sensor and cue integration sensor fusion sensory serendipity serious games serious games methodologies service-user shared-control sharing economy simulation tools singular vector decomposition smartphones sociability social social abuse social architecture social availability social computing social context social cue congruency social design social environment social exclusion social games social games, Health care, Diseases social gaming social media social network analysis social networks social play social presence social robotics social robots social viewing soft skills souvenirs spatialised sound sports stresslessnes substitutability superstition supervised robot autonomy support vector machine support vector machines sustainability synthetic agents synthetic characters system augmentation tabletop computing task performance technology teleoperation theme park, Engineering research theory time perception tit-for-tat tit-for-tat negotiation strategy trajectory transduction transmedia tribal play tribalism trust twitter ubichomp ubicomp ubiquitous usability use cases user experience user generated content user testing user-centered design vague language validation process values sensitive design varying pitch verification vibrotactile cue vibrotactile sensory cues video games video streaming videogame videogame design videogame hardware videogames violence virtual environment modeling virtual reality virtual workspace vision impairment visual diversity visual impairment visual research visualisation vocabulary web forms wheelchair www xChildren-Computer Interaction
Number of items at this level: 1992.

"human-machine interaction"

Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

3D interaction techniques., augmented reality, augmented reality games, Avatars, Bridges, computer games, event based games, games, Hardware, history, Information technology, Iris, mixed reality, Mobile computing, mobile computing, Mobile games, next-gen

Broll, W., Lindt, I., Herbst, I., Ohlenburg, J., Braun, A.-K. and Wetzel, R. (2008) Toward next-gen mobile AR games. IEEE Computer Graphics and Applications, 28 (4). 40 -48. ISSN 0272-1716

3D visualisation

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

AI systems

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

API

Elliott, Laurence (2019) A Human-Robot Interaction JavaScript Library: ROS Web Components. In: UROS Project Showcase 2019, 15/10/19, Lincoln, UK.

ARG

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

Accessibility

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Gerling, Kathrin, Hicks, Kieran, Kalyn, Michael, Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Gerling, Kathrin M., Kalyn, Michael R. and Mandryk, Regan L. (2013) KINECTWheels: wheelchair-accessible motion-based game interaction. In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Active Vision

Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Active appearance models

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Activity levels

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Actuators

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Age-related

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Age-related changes

Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Agricultural Robotics

Baxter, Paul, Cielniak, Grzegorz, Hanheide, Marc and From, Pal (2018) Safe Human-Robot Interaction in Agriculture. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Agricultural robotics

Gabriel, Alexander, Cosar, Serhan, Bellotto, Nicola and Baxter, Paul (2019) A Dataset for Action Recognition in the Wild. In: TAROS 2019, 3rd - 5th July, London, U.K..

Amusement parks

Rowland, Duncan, Durrant, Abigail, Fischer, Joel, Kirk, Dave, Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Anthropomorphic

Moran, Stuart, Bachour, Khaled and Nishida, Toyoaki (2015) User perceptions of anthropomorphic robots as monitoring devices. AI & SOCIETY, 30 (1). pp. 1-21. ISSN 0951-5666

Anxiety

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

Appearance based

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Application area

Choi, J.H.-J.a, Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong, Linehan, Conor, Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Applied Behavior Analysis

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Applied computing

Vickers, Richard, Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Applied mathematics

Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.

Appropriate

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Apps

Lawson, Shaun, Jamison-powell, Susan, Garbett, Andrew, Linehan, Conor, Kucharczyk, Erica, Verbaan, Sanne, Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Architecture

Baldwin, Peter, Jager, Nils and Schnadelbach, Holger (2018) Living With Adaptive Architecture. [Event, Show or Exhibition]

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Architecture and philosophy

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Archiving

Giannachi, Gabriella, Rowland, Duncan, Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Artificial companions

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Artificial intelligence

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Headleand, Chris and De angeli, Antonella (2017) Ethical encounters with autonomous agents. In: Ethical Encounters in HCI workshop at CHI2017, 6 - 11 May 2017, Denver, Colorado.

Artistic BCI

Maior, Horia A., Wilson, Max L., Locke, Caroline and Swann, Debra (2018) Brain activity and mental workload associated with artistic practice. In: CHI 2018 Artistic BCI Workshop.

Assessment

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Assistive Technology

Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Kötteritzsch, Anna and Gerling, Kathrin (2015) Future directions for ICT in aphasia therapy for older adults: enhancing current practices through interdisciplinary perspectives. Stem-, Spraak- en Taalpathologie, 20 . pp. 135-150. ISSN 0924-7025

Assistive technology

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Audio

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Audio-visual Processing

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Auteur theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Authoring

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Autism Spectrum Disorders

Esteban, Pablo G., Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Cao, Hoang-Long, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Fang, Yinfeng, Ju, Zhaojie, Kennedy, James, Liu, Honghai, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanue, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Automation

Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Autonomous Vehicles

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.

Autonomous driving

Krome, Sven, Batty, Joshua, Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.

BCI

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

BCI, Brain-Computer Interface, fNIRS, Functional Near-Infrared Spectroscopy, Human Cognition

Maior, Horia, Pike, Matthew, Sharples, Sarah and Wilson, Max L. (2015) Examining the reliability of using fNIRS in realistic HCI settings for spatial and verbal tasks. In: CHI 2015: Crossings, Seoul.

BDSM

Buttrick, Laura, Linehan, Conor, Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Bayesian networks

Mangili, Francesca, Bonesana, Claudio, Antonucci, Alessandro, Zaffalon, Marco, Rubegni, Elisa and Addimando, Loredana (2016) Adaptive testing by Bayesian networks with application to language assessment. In: Intelligent Tutoring Systems: 13th International Conference, ITS 2016, 7 - 10 June 2016, Zagreb, Croatia.

Behavior recognition

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

Behavior theory

Orji, Rita, Mandryk, Regan L., Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Behavioral interventions

Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Behavioral research

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Jones, Trevor, Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Bicycle

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Biometric template

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Blending

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Brain-computer interface

Tang, Zhichuan, Li, Chao, Wu, Jianfeng and Liu, Pengcheng (2018) Classification of EEG-based single-trial motor imagery tasks using a B-CSP method for BCI. Frontiers of Information Technology & Electronic Engineering . ISSN 2095-9184

Breath control

Tennent, P., Rowland, Duncan, Marshall, J., Egglestone, S. R., Harrison, A., Jaime, Z., Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Building Science

Baldwin, Peter, Jager, Nils and Schnadelbach, Holger (2018) Living With Adaptive Architecture. [Event, Show or Exhibition]

Buildings

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Busking

Taylor, R., Schofield, G., Shearer, John, Wallace, J., Wright, P., Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R., Wright, P., Schofield, G., Boulanger, P., Shearer, John, Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

CRF

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) Context incorporation using context-aware language features. In: European Conference on Signal Processing, 28/8-2/9/2017, Kos, Greece.

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From HCI and affective computing to sentiment analysis: extending the pool of context-aware features in affective-aware systems. In: 8th International Conference on Human Factors and Ergonomics 2017, 17-21 July 2017, Los Angeles, CA, USA.

Case study, Comics, Digital Storytelling, Educational context, Primary School, Young student

Rutta, Carolina Beniamina, Schiavo, Gianluca, Zancanaro, Massimo and Rubegni, Elisa (2019) Comic-based Digital Storytelling with Primary School Children. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, 12th-15th June 2019, USA.

Case study,child-robot interaction,integrated system,knowledge gain,long-term interaction,motivation,multi-objective support,multiple activities

Coninx, Alexandre, Baxter, Paul, Oleari, Elettra, Bellini, Sara, Bierman, Bert, Henkemans, Olivier Blanson, Canamero, Lola, Cosi, Piero, Enescu, Valentin, Espinoza, Raquel Ros, Hiolle, Antoine, Humbert, Remi, Kiefer, Bernd, Kruijff-korbayova, Ivana, Looije, Rosemarijn, Mosconi, Marco, Neerincx, Mark, Paci, Giulio, Patsis, Georgios, Pozzi, Clara, Sacchitelli, Francesca, Sahli, Hichem, Sanna, Alberto, Sommavilla, Giacomo, Tesser, Fabio, Demiris, Yiannis and Belpaeme, Tony (2016) Towards long-term social child-robot interaction: using multi-activity switching to engage young users. Journal of Human-Robot Interaction, 5 (1). pp. 32-67. ISSN 2163-0364

Casual Games

Gerling, Kathrin, Fuchslocher, Alberto, Schmidt, Ralf, Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Casual games

Gerling, Kathrin M., Birk, Max, Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Cellular telephones

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Childhood Studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Childhood cancers

Fuchslocher, Alberto, Gerling, Kathrin, Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Gerling, Kathrin, Fuchslocher, Alberto, Schmidt, Ralf, Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Children

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Landoni, Monica and Rubegni, Elisa (2017) Open issues with collaborative design in schools: what is in it for us? In: IDC '17 Interaction Design and Children, 27 - 30 June 2017, Stanford, CA, USA.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Children Computer Interaction

Rubegni, Elisa, Landoni, Monica, De Angeli, Antonella and Jaccheri, Letizia (2019) Detecting Gender Stereotypes in Children Digital StoryTelling. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, 12th-15th June 2019, USA.

Classification

Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774

Tang, Zhichuan, Li, Chao, Wu, Jianfeng and Liu, Pengcheng (2018) Classification of EEG-based single-trial motor imagery tasks using a B-CSP method for BCI. Frontiers of Information Technology & Electronic Engineering . ISSN 2095-9184

Classification (of information)

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Classification accuracy

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Classification procedure

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

CloudPad

Giannachi, Gabriella, Rowland, Duncan, Benford, Steve, Foster, Jonathan, Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367. ISSN 1048-6801

Co-creation

Samper-Martinez, A., Gerling, Kathrin, Garcia-Alvarez, E., Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Co-design

Rubegni, Elisa and Landoni, Monica (2016) The TRiTS model: teacher roles in introducing digital technology into a school curriculum. Cognition, Technology & Work, 18 (2). pp. 237-248. ISSN 1435-5558

Cognitive Assistance

Baxter, Paul, Lightbody, Peter and Hanheide, Marc (2018) Robots Providing Cognitive Assistance in Shared Workspaces. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Cognitive Collaboration

Baxter, Paul, Lightbody, Peter and Hanheide, Marc (2018) Robots Providing Cognitive Assistance in Shared Workspaces. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Cognitive Controller

Esteban, Pablo G., Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Cao, Hoang-Long, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Fang, Yinfeng, Ju, Zhaojie, Kennedy, James, Liu, Honghai, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanue, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Cognitive system

Skočaj, Danijel, Vrečko, Alen, Mahnič, Marko, Janíček, Miroslav, Kruijff, Geert-Jan M, Hanheide, Marc, Hawes, Nick, Wyatt, Jeremy L, Keller, Thomas, Zhou, Kai, Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

Collaborative learning

Vickers, Richard, Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Collaborative working

Baldwin, Peter, Jager, Nils and Schnadelbach, Holger (2018) Living With Adaptive Architecture. [Event, Show or Exhibition]

Collective intelligence

Teli, Maurizio, De angeli, Antonella and Menéndez-Blanco, Maria (2018) The positioning cards: on affect, public design, and the common. AI & SOCIETY, 33 (1). pp. 125-132. ISSN 0951-5666

Common Affect Cards

Teli, Maurizio, De angeli, Antonella and Menéndez-Blanco, Maria (2018) The positioning cards: on affect, public design, and the common. AI & SOCIETY, 33 (1). pp. 125-132. ISSN 0951-5666

Common field of work

Menendez-Blanco, Maria, Bjorn, Pernille and De angeli, Antonella (2017) Fostering cooperative activism through critical design. In: CSCW 2017, 25 Feb - 1 Mar 2017, Portland, Oregon.

Communications

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Communities

Pantidi, Nadia, Moran, Stuart, Bachour, Khaled, Rodden, Tom, Zilli, Davide, Merrett, Geoff and Rogers, Alex (2014) Field testing a rare species bioacoustic smartphone application: Challenges and future considerations. 2014 IEEE International Conference on Pervasive Computing and Communication Workshops (PERCOM WORKSHOPS) . pp. 376-381. ISSN UNSPECIFIED

Community of inquiry

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

Companionship

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Complex forms

Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Computational costs

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Computational performance

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Computer Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Computer Communication Networks, Computers and Society, End user programming, Games and infotainment, Information Storage and Retrieval, Information Systems Applications (incl.Internet), pervasive computing, pervasive games, Programming tools: Integrated

Wetzel, Richard, Waern, Annika, Jonsson, Staffan, Lindt, Irma, Ljungstrand, Peter and Ãkesson, Karl-Petter (2009) Boxed pervasive games: an experience with user-created pervasive games. In: Pervasive computing. Lecture Notes in Computer Science (5538). Springer Berlin Heidelberg, pp. 220-237. ISBN 9783642015168, 9783642015151

Computer Games

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer Games Design

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Computer Science

Baldwin, Peter, Jager, Nils and Schnadelbach, Holger (2018) Living With Adaptive Architecture. [Event, Show or Exhibition]

Computer game

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Computer games

Benford, Steve, Rowland, Duncan, Flintham, Martin, Drozd, Adam, Hull, Richard, Reid, Josephine, Morrison, Jo and Facer, Keri (2005) Life on the edge: supporting collaboration in location-based experiences. In: Proceedings of Conference on Human Factors in Computing Systems, Portland, OR, USA April 2-7 2005. SIGCHI . The Association for Computing Machinery, New York, USA, pp. 721-730. ISBN 1581139985

Birk, M., Mandryk, R. and Gerling, Kathrin (2015) How self-esteem shapes our interactions with play technologies. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Björk, Staffan, Holopainen, Jussi, Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Brown, James, Gerling, Kathrin, Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2). pp. 337-342. ISSN 1572-0381

Gallacher, Jack Leslie (2016) Virtual reality video game spectating. MRes thesis, University of Lincoln.

Gerling, Kathrin, De Schutter, Bob, Brown, Julie and Allaire, Jason (2015) Ageing playfully: advancing research on games for older adults beyond accessibility and health benefits. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Gerling, Kathrin, Linehan, Conor, Kirman, Ben, Kalyn, Michael, Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Hicks, Kieran and Gerling, Kathrin (2015) Exploring casual exergames with kids using wheelchairs. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Linehan, Conor, Waddington, Jonathan, Hodgson, Timothy, Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Mandryk, Regan and Gerling, Kathrin (2015) Discouraging sedentary behaviors using interactive play. Interactions, XXII (3). p. 52. ISSN 1072-5520

Mandryk, Regan, Gerling, Kathrin, Khot, Rohit Ashok and Mueller, Florian (2016) Exertion games. Foundations and Trends in Human–Computer Interaction, 10 (1). World Scientific Publishing, pp. 1-86. ISBN 9781680832020, 9781680832037

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Smeddinck, Jan D., Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.

Computer science

Dondrup, Christian (2016) Human-robot spatial interaction using probabilistic qualitative representations. PhD thesis, University of Lincoln.

Computer software

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Computer supported cooperative work

Menendez-Blanco, Maria, Bjorn, Pernille and De angeli, Antonella (2017) Fostering cooperative activism through critical design. In: CSCW 2017, 25 Feb - 1 Mar 2017, Portland, Oregon.

Computer vision

Frese, U., Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on], 21 (2). pp. 196-207. ISSN 1552-3098

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Computer-based entertainment

Björk, Staffan, Holopainen, Jussi, Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Computerized adaptive testing

Mangili, Francesca, Bonesana, Claudio, Antonucci, Alessandro, Zaffalon, Marco, Rubegni, Elisa and Addimando, Loredana (2016) Adaptive testing by Bayesian networks with application to language assessment. In: Intelligent Tutoring Systems: 13th International Conference, ITS 2016, 7 - 10 June 2016, Zagreb, Croatia.

Conceptual Map

Zender, Henrik, Mozos, Oscar Martinez, Jensfelt, Patric, Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Consumer behaviour

Dennis, Charles, Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752

Jayawardhena, Chanaka, Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

Consumer electronics

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Consumer purchase orientations

Jayawardhena, Chanaka, Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

Context

Abdolmaleki, A., Lau, N., Reis, L. P., Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From Conditional Random Field (CRF) to Rhetorical Structure Theory (RST): incorporating context information in sentiment analysis. In: The semantic web: ESWC satellite events. Lecture Notes in Computer Science . Springer, pp. 283-298. ISBN 9783319704067

Context - aware language features

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) Context incorporation using context-aware language features. In: European Conference on Signal Processing, 28/8-2/9/2017, Kos, Greece.

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From HCI and affective computing to sentiment analysis: extending the pool of context-aware features in affective-aware systems. In: 8th International Conference on Human Factors and Ergonomics 2017, 17-21 July 2017, Los Angeles, CA, USA.

Context-aware Sentiment Analysis systems

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From Conditional Random Field (CRF) to Rhetorical Structure Theory (RST): incorporating context information in sentiment analysis. In: The semantic web: ESWC satellite events. Lecture Notes in Computer Science . Springer, pp. 283-298. ISBN 9783319704067

Continuity of action

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of space

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Continuity of time

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Contribution

Bartindale, T., Balaam, M., Clarke, R., Wright, P., Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Control mechanism

Tennent, P., Rowland, Duncan, Marshall, J., Egglestone, S. R., Harrison, A., Jaime, Z., Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Conversational agents

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Conversational robots

Belpaeme, Tony, Baxter, Paul, Read, Robin, Wood, Rachel, Cuayáhuitl, Heriberto, Kiefer, Bernd, Racioppa, Stefania, Kruijff-Korbayová, Ivana, Athanasopoulos, Georgios, Enescu, Valentin, Looije, Rosemarijn, Neerincx, Mark, Demiris, Yiannis, Ros-Espinoza, Raquel, Beck, Aryel, Cañamero, Lola, Hiolle, Antione, Lewis, Matthew, Baroni, Ilaria, Nalin, Marco, Cosi, Piero, Paci, Giulio, Tesser, Fabio, Sommavilla, Giacomo and Humbert, Remi (2012) Multimodal child-robot interaction: building social bonds. Journal of Human-Robot Interaction, 1 (2). ISSN 2163-0364

Cooperative activism

Menendez-Blanco, Maria, Bjorn, Pernille and De angeli, Antonella (2017) Fostering cooperative activism through critical design. In: CSCW 2017, 25 Feb - 1 Mar 2017, Portland, Oregon.

Creativity

Rubegni, Elisa and Landoni, Monica (2015) Supporting creativity in designing story authoring tools. In: 14th International Conference on Interaction Design and Children, 21 - 25 June 2015, Medford, Ma, USA.

Critical design

Menendez-Blanco, Maria, Bjorn, Pernille and De angeli, Antonella (2017) Fostering cooperative activism through critical design. In: CSCW 2017, 25 Feb - 1 Mar 2017, Portland, Oregon.

Critical reflections

Choi, J.H.-J.a, Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong, Linehan, Conor, Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Cross-correlation

Murray, John C., Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Crowd simulation User experience Agent density

Dickinson, Patrick, Gerling, Kathrin, Hicks, Kieran, Murray, John, Shearer, John and Greenwood, Jacob (2018) Virtual reality crowd simulation: effects of agent density on user experience and behaviour. Virtual Reality, 23 (1). pp. 19-32. ISSN 1359-4338

Cultural differences

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Cyber art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Cyber-Physical Systems

Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Cyberculture

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Cybernetics

Benford, Steve, Seager, Will, Flintham, Martin, Anastasi, Rob, Rowland, Duncan, Humble, Jan, Stanton, Danae, Bowers, John, Tandavanitj, Nick, Adams, Matt, Row Farr, Ju, Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Martinez, Miguel and Gordon, Timothy (2018) A New Model of Human Steering using Far-point Error Perception and Multiplicative Control. In: IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan..

Cyberspace

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Cycling

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

DAIM; Memory-based cognition; Human–robot interaction; Social alignment

Baxter, Paul E., de Greeff, Joachim and Belpaeme, Tony (2013) Cognitive architecture for human–robot interaction: towards behavioural alignment. Biologically Inspired Cognitive Architectures, 6 . pp. 30-39. ISSN 2212-683X

Data abstraction

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.

Data collection

Moran, Stuart, Bachour, Khaled and Nishida, Toyoaki (2015) User perceptions of anthropomorphic robots as monitoring devices. AI & SOCIETY, 30 (1). pp. 1-21. ISSN 0951-5666

Data mining

Smith, Stephen Mark (2017) How might the development of data mining and log analysis systems for the Moodle virtual learning environment improve computer science students’ course engagement and encourage course designers’ future engagement with data analysis methods for the evaluation of course resources? MRes thesis, University of Lincoln.

Data visualization

Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348

Deception

Harmer, K., Yue, Shigang, Guo, Kun, Adams, Karen and Hunter, Andrew (2010) Automatic blush detection in "concealed information" test using visual stimuli. In: International Conference of Soft Computing and Pattern Recognition (SoCPaR), 7-10 Dec. 2010, Paris.

Deep Learning

Benerradi, Johann, Maior, Horia A., Marinescu, Adrian, Clos, Jeremie and Wilson, Max L. (2019) Exploring Machine Learning Approaches for Classifying Mental Workload using fNIRS Data from HCI Tasks. In: Halfway to the Future Symposium 2019.

Dependencies

Menendez-Blanco, Maria, Bjorn, Pernille and De angeli, Antonella (2017) Fostering cooperative activism through critical design. In: CSCW 2017, 25 Feb - 1 Mar 2017, Portland, Oregon.

Descriptors

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Design

Baldwin, Peter, Jager, Nils and Schnadelbach, Holger (2018) Living With Adaptive Architecture. [Event, Show or Exhibition]

Casey, Sean, Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Foster, Derek, Blythe, Mark, Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Hicks, Kieran, Dickinson, Patrick, Holopainen, Jussi and Gerling, Kathrin (2018) Good Game Feel: An Empirically Grounded Framework for Juicy Design. In: Digital Games Research Association Conference 2018.

Rubegni, Elisa and Landoni, Monica (2015) Supporting creativity in designing story authoring tools. In: 14th International Conference on Interaction Design and Children, 21 - 25 June 2015, Medford, Ma, USA.

Design Digital platform Dyslexia Infrastructuring Publics

Menendez-Blanco, Maria, De angeli, Antonella and Teli, Maurizio (2017) Biography of a design project through the lens of a Facebook page. Computer Supported Cooperative Work (CSCW), 26 (1-2). pp. 71-96. ISSN 0925-9724

Design Principles

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Design and implementations

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Design effort

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Design experience

Landoni, Monica, Rubegni, Elisa and Nicol, Emma (2018) Engaging Young Users in Collaborative Design:
How Much, How Far and How Deep? International Journal of Child-Computer Interaction . pp. 720-725. ISSN 2212-8689

Landoni, Monica, Rubegni, Elisa and Nicol, Emma (2018) A comparative study into how pupils can play different roles in co-design activities. International Journal of Child-Computer Interaction, 17 . pp. 28-38. ISSN 2212-8689

Design for children

Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Design implications

Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Design practice

Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348

Design recommendations

Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Design roles

Landoni, Monica and Rubegni, Elisa (2017) Open issues with collaborative design in schools: what is in it for us? In: IDC '17 Interaction Design and Children, 27 - 30 June 2017, Stanford, CA, USA.

Design stages

Landoni, Monica and Rubegni, Elisa (2017) Open issues with collaborative design in schools: what is in it for us? In: IDC '17 Interaction Design and Children, 27 - 30 June 2017, Stanford, CA, USA.

Design technologies

Choi, J.H.-J.a, Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong, Linehan, Conor, Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Detection of duplicated web content

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.

Developed countries

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

DialogFlow

Baxter, Paul, Del Duchetto, Francesco and Hanheide, Marc (2019) Engaging Learners in Dialogue Interactivity Development for Mobile Robots. In: EDUROBOTICS 2018, 11th October 2018, Rome, Italy.

Dialogue Interactivity

Baxter, Paul, Del Duchetto, Francesco and Hanheide, Marc (2019) Engaging Learners in Dialogue Interactivity Development for Mobile Robots. In: EDUROBOTICS 2018, 11th October 2018, Rome, Italy.

Dialogue Management

Cuayahuitl, Heriberto (2011) Spatially-aware dialogue control using hierarchical reinforcement learning. ACM Transactions on Speech and Language Processing (TSLP), 7 (3). ISSN 1550-4875

Digital StoryTelling

Rubegni, Elisa, Landoni, Monica, De Angeli, Antonella and Jaccheri, Letizia (2019) Detecting Gender Stereotypes in Children Digital StoryTelling. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, 12th-15th June 2019, USA.

Digital Storytelling

Rubegni, Elisa and Landoni, Monica (2014) Fiabot!: design and evaluation of a mobile storytelling application for schools. In: Proceedings of the 2014 conference on Interaction design and children, 17 - 20 June 2014, Aarhus, Denmark.

Rubegni, Elisa and Landoni, Monica (2015) Supporting creativity in designing story authoring tools. In: 14th International Conference on Interaction Design and Children, 21 - 25 June 2015, Medford, Ma, USA.

Digital Technology and Gender

Rubegni, Elisa, Landoni, Monica, De Angeli, Antonella and Jaccheri, Letizia (2019) Detecting Gender Stereotypes in Children Digital StoryTelling. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, 12th-15th June 2019, USA.

Digital exclusion

Gerling, Kathrin, Miller, Matthew, Mandryk, Regan, Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Rita, Orji, Mandryk, Regan, Vassileva, Julita, Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013, Paris, France.

Digital storytelling

Rubegni, Elisa and Landoni, Monica (2018) How to design a digital storytelling authoring tool for developing pre-reading and pre-writing skills. In: SIGCHI Conference on Human Factors in Computing Systems CHI '18, 21 - 26 April 2018, Montreal.

Rubegni, Elisa and Landoni, Monica (2016) The TRiTS model: teacher roles in introducing digital technology into a school curriculum. Cognition, Technology & Work, 18 (2). pp. 237-248. ISSN 1435-5558

Disabled people

Gerling, Kathrin, Miller, Matthew, Mandryk, Regan, Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Rita, Orji, Mandryk, Regan, Vassileva, Julita, Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013, Paris, France.

Distress

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

Distributed sensor

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Domestic robots

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Driver behaviour

Martinez, Miguel and Gordon, Timothy (2018) A New Model of Human Steering using Far-point Error Perception and Multiplicative Control. In: IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan..

Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.

Martinez-Garcia, Miguel, Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

Driver modelling

Martinez, Miguel and Gordon, Timothy (2018) A New Model of Human Steering using Far-point Error Perception and Multiplicative Control. In: IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan..

Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536

Dynamic path planning

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Dynamic sequences

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Dyslexia

Miniukovich, A., De angeli, A., Sulpizio, S. and Venuti, P. (2017) Design guidelines for web readability. In: DIS2017, 10 - 14 June 2017, Edinburgh.

Dyslexia, Groupware

Menendez-Blanco, Maria, Bjorn, Pernille and De angeli, Antonella (2017) Fostering cooperative activism through critical design. In: CSCW 2017, 25 Feb - 1 Mar 2017, Portland, Oregon.

EEG-based motor imagery

Tang, Zhichuan, Li, Chao, Wu, Jianfeng and Liu, Pengcheng (2018) Classification of EEG-based single-trial motor imagery tasks using a B-CSP method for BCI. Frontiers of Information Technology & Electronic Engineering . ISSN 2095-9184

Eating habits

Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Economic impacts

Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Education

Gao, Y., Gerling, K. M., Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Menendez-Blanco, Maria, Bjorn, Pernille and De angeli, Antonella (2017) Fostering cooperative activism through critical design. In: CSCW 2017, 25 Feb - 1 Mar 2017, Portland, Oregon.

Vickers, Richard, Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Elderly persons

Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Electronic computers. Computer science

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

Electronic medical equipment

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Embedded vision

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Emotional Wellbeing

Coyle, David, Linehan, Conor, Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Empirical investigation

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Empirical studies

Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348

Enabling technologies

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

End effectors, Anthropomorphic hand

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Energy

Foster, Derek, Lawson, Shaun, Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Energy conservation

Foster, Derek, Lawson, Shaun, Winn, Joss, Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Energy saving

Foster, Derek, Blythe, Mark, Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Engagement

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Enjoyment

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Entertainment

Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Entropy

Mangili, Francesca, Bonesana, Claudio, Antonucci, Alessandro, Zaffalon, Marco, Rubegni, Elisa and Addimando, Loredana (2016) Adaptive testing by Bayesian networks with application to language assessment. In: Intelligent Tutoring Systems: 13th International Conference, ITS 2016, 7 - 10 June 2016, Zagreb, Croatia.

Estimation errors

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Ethics

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Headleand, Chris and De angeli, Antonella (2017) Ethical encounters with autonomous agents. In: Ethical Encounters in HCI workshop at CHI2017, 6 - 11 May 2017, Denver, Colorado.

Samper-Martinez, A., Gerling, Kathrin, Garcia-Alvarez, E., Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Ethnography

Rowland, Duncan, Durrant, Abigail, Fischer, Joel, Kirk, Dave, Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Europeana

Simou, Nikolaos, Chortaras, Alexandros, Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

Evaluation

Belpaeme, Tony, Baxter, Paul, Read, Robin, Wood, Rachel, Cuayáhuitl, Heriberto, Kiefer, Bernd, Racioppa, Stefania, Kruijff-Korbayová, Ivana, Athanasopoulos, Georgios, Enescu, Valentin, Looije, Rosemarijn, Neerincx, Mark, Demiris, Yiannis, Ros-Espinoza, Raquel, Beck, Aryel, Cañamero, Lola, Hiolle, Antione, Lewis, Matthew, Baroni, Ilaria, Nalin, Marco, Cosi, Piero, Paci, Giulio, Tesser, Fabio, Sommavilla, Giacomo and Humbert, Remi (2012) Multimodal child-robot interaction: building social bonds. Journal of Human-Robot Interaction, 1 (2). ISSN 2163-0364

Cuayahuitl, Heriberto (2011) Spatially-aware dialogue control using hierarchical reinforcement learning. ACM Transactions on Speech and Language Processing (TSLP), 7 (3). ISSN 1550-4875

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Landoni, Monica and Rubegni, Elisa (2017) Open issues with collaborative design in schools: what is in it for us? In: IDC '17 Interaction Design and Children, 27 - 30 June 2017, Stanford, CA, USA.

Rubegni, Elisa and Landoni, Monica (2015) Supporting creativity in designing story authoring tools. In: 14th International Conference on Interaction Design and Children, 21 - 25 June 2015, Medford, Ma, USA.

Evaluation of technology

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Event recognition

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Exercise

Kappen, Dennis L., Nacke, Lennart E., Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Exergames

Gao, Y., Gerling, K. M., Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Experience

Bartindale, T., Balaam, M., Clarke, R., Wright, P., Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Experience - centered design

Clarke, Rachel, Vines, John, Wright, Peter, Bartindale, Tom, Shearer, John, McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

Experience-centered design

Taylor, R., Schofield, G., Shearer, John, Wallace, J., Wright, P., Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R., Wright, P., Schofield, G., Boulanger, P., Shearer, John, Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

Experimental evaluation

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Experimentation

Casey, Sean, Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Explicit Measures

Gerling, Kathrin, Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Eye movements

Zics, Brigitta, Shearer, John, Wood, Gavin and Parkinson, Adam (2014) Eye resonator. [Event, Show or Exhibition]

FSD Collection

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From Conditional Random Field (CRF) to Rhetorical Structure Theory (RST): incorporating context information in sentiment analysis. In: The semantic web: ESWC satellite events. Lecture Notes in Computer Science . Springer, pp. 283-298. ISBN 9783319704067

FTIR

Taylor, R., Schofield, G., Shearer, John, Wallace, J., Wright, P., Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R., Wright, P., Schofield, G., Boulanger, P., Shearer, John, Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Face recognition

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Facebook

Foster, Derek, Blythe, Mark, Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Facial Expressions

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Facial recognition

McDonagh, J. M. (2016) An investigation into combining both facial detection and landmark localisation into a unified procedure using GPU computing. MRes thesis, University of Lincoln.

Feature Extraction

Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774

Fiducial Markers

Lightbody, Peter, Baxter, Paul and Hanheide, Marc (2018) Studying table-top manipulation tasks: a robust framework for object tracking in collaboration. In: The 13th Annual ACM/IEEE International Conference on Human Robot Interaction, 5 - 8 March 2018, Chicago, IL, USA.

Film

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Grammar

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Language

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film Practice

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Film Theory

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Film studies

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Film theory

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Filtration

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

First person shooter

Gerling, Kathrin, Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Fitness

Mandryk, Regan, Gerling, Kathrin, Khot, Rohit Ashok and Mueller, Florian (2016) Exertion games. Foundations and Trends in Human–Computer Interaction, 10 (1). World Scientific Publishing, pp. 1-86. ISBN 9781680832020, 9781680832037

Fleet management

Achillas, Ch., Bochtis, Dionysis, Aidonis, D., Marinoudi, V. and Folinas, D. (2019) Voice-driven fleet management system for agricultural operations. Information Processing in Agriculture, 6 (4). pp. 471-478. ISSN UNSPECIFIED

Flow interactions

Jones, Trevor, Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Food

Linehan, Conor, Ryan, J., Doughty, Mark, Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Foot

Abdolmaleki, A., Lau, N., Reis, L. P., Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Force and Tactile Sensing

Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774

Forestry

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Formal Learning; Mobile Learning

Rubegni, Elisa and Landoni, Monica (2014) Fiabot!: design and evaluation of a mobile storytelling application for schools. In: Proceedings of the 2014 conference on Interaction design and children, 17 - 20 June 2014, Aarhus, Denmark.

Formal education

Rubegni, Elisa and Landoni, Monica (2016) The TRiTS model: teacher roles in introducing digital technology into a school curriculum. Cognition, Technology & Work, 18 (2). pp. 237-248. ISSN 1435-5558

Formal learning

Landoni, Monica and Rubegni, Elisa (2017) Open issues with collaborative design in schools: what is in it for us? In: IDC '17 Interaction Design and Children, 27 - 30 June 2017, Stanford, CA, USA.

Fourier analysis

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Fourier series

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Fourier transforms

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Fractional Calculus

Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536

Frail elderly

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Framework

Hicks, Kieran, Dickinson, Patrick, Holopainen, Jussi and Gerling, Kathrin (2018) Good Game Feel: An Empirically Grounded Framework for Juicy Design. In: Digital Games Research Association Conference 2018.

Frequency domain analysis

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Full body

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Full-body interaction

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Full-body motion control

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Future designs

Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909

GPS trails

Chamberlain, Alan, Rowland, Duncan, Foster, Jonathan and Giannachi, Gabriella (2010) Riders have spoken: replaying and archiving pervasive performances. Leonardo, 43 (1). pp. 90-91. ISSN 0024-094X

Gambling behaviour

Dickinson, Patrick, Gerling, Kathrin, Wilson, Liam and Parke, Adrian (2020) Virtual reality as a platform for research in gambling behaviour. Computers in Human Behaviour . ISSN 0747-5632

Game & Simulation Design

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Game Communities

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Game Design

Goddard, William, Muscat, Alexander, Manning, James and Holopainen, Jussi (2016) Interactive dome experiences. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Hicks, Kieran, Gerling, Kathrin, Richardson, Graham, Pike, Tom, Burman, Oliver and Dickinson, Patrick (2019) Understanding the Effects of Gamification and Juiciness on Players. In: IEEE Conference on Games, 20th - 23rd August 2019, London, UK.

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Krome, Sven, Batty, Joshua, Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.

Krome, Sven, Holopainen, Jussi and Walz, Steffen P. (2014) Approaching a design space for gameful interactions in the context of piloted driving. In: 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 17 - 19 Sept 2014, Seattle, WA, USA.

Linehan, Conor, Waddington, Jonathan, Hodgson, Timothy, Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Nummenmaa, Timo, Kuittinen, Jussi and Holopainen, Jussi (2009) Simulation as a game design tool. In: International Conference on Advances in Computer Enterntainment Technology, 29 - 31 October 2009, Athens, Greece.

Ollila, Elina M. I., Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574

Game Feel

Hicks, Kieran, Dickinson, Patrick, Holopainen, Jussi and Gerling, Kathrin (2018) Good Game Feel: An Empirically Grounded Framework for Juicy Design. In: Digital Games Research Association Conference 2018.

Game Studies

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Nummenmaa, Timo, Tyni, Heikki, Kultima, Annakaisa, Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

Game design

Björk, Staffan, Holopainen, Jussi, Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Gerling, Kathrin, Fuchslocher, Alberto, Schmidt, Ralf, Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Linehan, Conor, Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Game experience

Fuchslocher, Alberto, Gerling, Kathrin, Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Tennent, P., Rowland, Duncan, Marshall, J., Egglestone, S. R., Harrison, A., Jaime, Z., Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Game graphics

Gerling, Kathrin M., Birk, Max, Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Game interfaces

Tennent, P., Rowland, Duncan, Marshall, J., Egglestone, S. R., Harrison, A., Jaime, Z., Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Game usability

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Gamer types

Orji, Rita, Mandryk, Regan L., Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Games

Gerling, Kathrin, Hicks, Kieran, Kalyn, Michael, Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Gerling, Kathrin, Hicks, Kieran, Szymanezyk, Olivier and Linehan, Conor (2019) Designing Interactive Manual Wheelchair Skills Training for Children. In: DIS 19, 23 June - 28 June 2019, San Diago.

Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Smeddinck, Jan, Mandryk, Regan, Birk, Max, Gerling, Kathrin, Barsilowski, Dietrich and Malaka, Rainer (2016) How to present game difficulty choices? Exploring the impact on player experience. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Games computing

Benford, Steve, Seager, Will, Flintham, Martin, Anastasi, Rob, Rowland, Duncan, Humble, Jan, Stanton, Danae, Bowers, John, Tandavanitj, Nick, Adams, Matt, Row Farr, Ju, Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551

Casey, Sean, Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Linehan, Conor, Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Tabor, Aaron, Bateman, Scott, Scheme, Eric, Flatla, David and Gerling, Kathrin (2017) Designing game-based myoelectric prosthesis training. In: CHI 2017, 6 - 11 May 2017, Denver, CO, USA.

Games for children

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Games for health

Linehan, Conor, Doughty, Mark, Lawson, Shaun, Kirman, Ben, Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

Gamification

Hicks, Kieran, Gerling, Kathrin, Richardson, Graham, Pike, Tom, Burman, Oliver and Dickinson, Patrick (2019) Understanding the Effects of Gamification and Juiciness on Players. In: IEEE Conference on Games, 20th - 23rd August 2019, London, UK.

Gamma distribution

Zhang, Yu, Martinez-Garcia, Miguel and Gordon, Timothy (2018) Human Response Delay Estimation and Monitoring using Gamma Distribution Analysis. In: 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan.

Gender Stereotypes

Rubegni, Elisa, Landoni, Monica, De Angeli, Antonella and Jaccheri, Letizia (2019) Detecting Gender Stereotypes in Children Digital StoryTelling. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, 12th-15th June 2019, USA.

Geometric moments

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Geospatial tagging

Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Gesture recognition

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Glob

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Grammar

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Graphical user interfaces

Elliott, Laurence (2019) A Human-Robot Interaction JavaScript Library: ROS Web Components. In: UROS Project Showcase 2019, 15/10/19, Lincoln, UK.

Grasping mechanisms

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Grasping movement

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Grounded Theory

Foster, Derek, Lawson, Shaun, Winn, Joss, Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Group cohesions

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

Guidelines

Rubegni, Elisa and Landoni, Monica (2015) Supporting creativity in designing story authoring tools. In: 14th International Conference on Interaction Design and Children, 21 - 25 June 2015, Medford, Ma, USA.

HBM

Orji, Rita, Mandryk, Regan L., Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

HCI

Clarke, Rachel, Vines, John, Wright, Peter, Bartindale, Tom, Shearer, John, McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

Coyle, David, Linehan, Conor, Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek, Blythe, Mark, Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek, Lawson, Shaun, Linehan, Conor, Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek, Lawson, Shaun, Winn, Joss, Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Foster, Derek, Linehan, Conor, Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

Foster, Derek, Linehan, Conor, Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Hammond, N. and Allinson, L. (1989) Extending hypertext for learning: an investigation of access and guidance tools. In: Factors in Computing Systems Conference, CHI'89, 30 April - 4 June 1989, Austin, Texas.

Headleand, Chris and De angeli, Antonella (2017) Ethical encounters with autonomous agents. In: Ethical Encounters in HCI workshop at CHI2017, 6 - 11 May 2017, Denver, Colorado.

Lock, Jacobus, Cielniak, Grzegorz and Bellotto, Nicola (2017) Portable navigations system with adaptive multimodal interface for the blind. In: AAAI 2017 Spring Symposium - Designing the User Experience of Machine Learning Systems, 27th-29th March 2017, Stanford, CA.

Shearer, John, Swinburne, Sue and Dickinson, Patrick (2015) Droplets: geo-located audio as a social media platform. In: 2015 British HCI Conference, 13th-17th July 2015, Lincoln.

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From Conditional Random Field (CRF) to Rhetorical Structure Theory (RST): incorporating context information in sentiment analysis. In: The semantic web: ESWC satellite events. Lecture Notes in Computer Science . Springer, pp. 283-298. ISBN 9783319704067

Haptic Guidance

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Role allocation through haptics in physical human-robot interaction. In: 2013 21st Signal Processing and Communications Applications Conference (SIU). IEEE, pp. 1-5. ISBN 978-1-4673-5562-9, 978-1-4673-5563-6, 978-1-4673-5561-2

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2010) Haptic negotiation and role exchange for collaboration in virtual environments. In: IEEE Haptics Symposium 2010, 25-26 March 2010, Waltham, MA, USA.

Haptic I/O

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2010) Haptic negotiation and role exchange for collaboration in virtual environments. In: IEEE Haptics Symposium 2010, 25-26 March 2010, Waltham, MA, USA.

Haptics and Haptic Interfaces

Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774

Hardcore Players

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Hardware design

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Harmonic analysis

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Head-mounted displays

Sari, Sercan and Kucukyilmaz, Ayse (2019) VR-Fit: Walking-in-Place Locomotion with Real Time Step Detection for VR-Enabled Exercise. In: MobiWIS 2019: International Conference on Mobile Web and Intelligent Information Systems, 26-28 August 2019, Istanbul.

Health

Foster, Derek, Linehan, Conor, Kirman, Ben, Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Foster, Derek, Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Health of elderly people

Smeddinck, Jan D., Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Health organizations

Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Health, Diseases

Gerling, Kathrin, Fuchslocher, Alberto, Schmidt, Ralf, Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Healthy diet

Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Heath information technology acceptance model

Middlemass, Jo, Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Hierarchical level

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Hierarchical tree

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

High-fidelity

Gerling, Kathrin M., Birk, Max, Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Human Factors and Human-in-the-Loop

Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774

Human Robot Collaboration

Lightbody, Peter, Baxter, Paul and Hanheide, Marc (2018) Studying table-top manipulation tasks: a robust framework for object tracking in collaboration. In: The 13th Annual ACM/IEEE International Conference on Human Robot Interaction, 5 - 8 March 2018, Chicago, IL, USA.

Human computer interaction

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Harmer, K., Yue, Shigang, Guo, Kun, Adams, Karen and Hunter, Andrew (2010) Automatic blush detection in "concealed information" test using visual stimuli. In: International Conference of Soft Computing and Pattern Recognition (SoCPaR), 7-10 Dec. 2010, Paris.

Kroemer, O., Daniel, C., Neumann, G., Van Hoof, H. and Peters, J. (2015) Towards learning hierarchical skills for multi-phase manipulation tasks. In: IEEE International Conference on Robotics and Automation (ICRA), 2015, 26 - 30 May 2015, Seattle, WA.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Mahoney, Jamie, Feltwell, Tom, Ajuruchi, Obinna and Lawson, Shaun (2016) Constructing the visual online political self. In: CHI Conference on Human Factors in Computing Systems, 7 - 12 May 2016, Santa Clara, California.

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Murray, J. C., Canamero, L. and Hiolle, A. (2009) Towards a model of emotion expression in an interactive robot head. In: The 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009. RO-MAN 2009, Sept. 27 2009-Oct. 2 2009, Toyama.

Orji, Rita, Mandryk, Regan L., Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Thieme, Anja, Comber, Rob, Miebach, Julia, Weeden, Jack, Krämer, Nicole, Lawson, Shaun and Olivier, Patrick (2012) We've bin watching you: designing for reflection and social persuasion to promote sustainable lifestyles. In: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, May 5th-10th 2012, Austin, TX.

Human computer interaction (HCI)

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Human engineering

Bartindale, T., Balaam, M., Clarke, R., Wright, P., Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Mancini, C., Lawson, S., Van Der Linden, J., Hakkila, J., Noz, F., Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

Taylor, R., Schofield, G., Shearer, John, Wallace, J., Wright, P., Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R., Wright, P., Schofield, G., Boulanger, P., Shearer, John, Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Human engineering, Game theory

Orji, Rita, Mandryk, Regan L., Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Human engineering, Research

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Human factors

Casey, Sean, Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Foster, Derek, Blythe, Mark, Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

Rennick Egglestone, Stefan, Whitbrook, Amanda, Greensmith, Julie, Walker, Brendan, Benford, Steve, Marshall, Joe, Kirk, David, Schnädelbach, Holger, Irune, Ainoje and Rowland, Duncan (2010) Recommending rides: psychometric profiling in the theme park. Computers in Entertainment, 8 (3). ISSN 1544-3574

Human knowledge

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Human language technology

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) Context incorporation using context-aware language features. In: European Conference on Signal Processing, 28/8-2/9/2017, Kos, Greece.

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From HCI and affective computing to sentiment analysis: extending the pool of context-aware features in affective-aware systems. In: 8th International Conference on Human Factors and Ergonomics 2017, 17-21 July 2017, Los Angeles, CA, USA.

Human navigation

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Human performance

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.

Human recognition

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Human robot interaction

Bennewitz, Maren, Burgard, Wolfram, Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Human-Aware Robot Navigation

Baxter, Paul, Cielniak, Grzegorz, Hanheide, Marc and From, Pal (2018) Safe Human-Robot Interaction in Agriculture. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Human-Computer Interaction

Gerling, Kathrin, Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Gerling, Kathrin, Hicks, Kieran, Kalyn, Michael, Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Gerling, Kathrin, Wallner, Guenter, Mirza-Babaei, Pejman, Shearer, John, Linehan, Conor and Hicks, Kieran (2017) Exploiting players? critical reflections on participation in game development. In: CHI PLAY 2017, 15 - 18 October 2017, Amsterdam.

Smeddinck, Jan, Mandryk, Regan, Birk, Max, Gerling, Kathrin, Barsilowski, Dietrich and Malaka, Rainer (2016) How to present game difficulty choices? Exploring the impact on player experience. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Tabor, Aaron, Bateman, Scott, Scheme, Eric, Flatla, David and Gerling, Kathrin (2017) Designing game-based myoelectric prosthesis training. In: CHI 2017, 6 - 11 May 2017, Denver, CO, USA.

Human-Robot Interaction

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

Human-agent interaction

Clark, Leigh Michael Harry, Bachour, Khaled, Ofemile, Abdulmalik, Adolphs, Svenja and Rodden, Tom (2014) Potential of imprecision: exploring vague language in agent instructors. pp. 339-344. ISSN UNSPECIFIED

Human-computer interaction

Birk, M., Mandryk, R. and Gerling, Kathrin (2015) How self-esteem shapes our interactions with play technologies. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Brown, James, Gerling, Kathrin, Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Gerling, Kathrin, De Schutter, Bob, Brown, Julie and Allaire, Jason (2015) Ageing playfully: advancing research on games for older adults beyond accessibility and health benefits. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Gerling, Kathrin, Linehan, Conor, Kirman, Ben, Kalyn, Michael, Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Hicks, Kieran and Gerling, Kathrin (2015) Exploring casual exergames with kids using wheelchairs. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

Kötteritzsch, Anna and Gerling, Kathrin (2015) Future directions for ICT in aphasia therapy for older adults: enhancing current practices through interdisciplinary perspectives. Stem-, Spraak- en Taalpathologie, 20 . pp. 135-150. ISSN 0924-7025

Mandryk, Regan and Gerling, Kathrin (2015) Discouraging sedentary behaviors using interactive play. Interactions, XXII (3). p. 52. ISSN 1072-5520

Smeddinck, Jan D., Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Human-computer interfaces

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Sands, Jamie, Lawson, Shaun W. and Benyon, David (2004) Do we need stereoscopic displays for 3D augmented reality target selection tasks? Eighth International Conference on Information Visualisation (IV'04), IV . pp. 633-638. ISSN UNSPECIFIED

Human-in-the-Loop

Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Human-performance

Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536

Human-robot interaction

Baxter, Paul, Ashurst, Emily, Read, Robin, Kennedy, James and Belpaeme, Tony (2017) Robot education peers in a situated primary school study: personalisation promotes child learning. PLoS One . ISSN 1932-6203

Baxter, Paul, Lightbody, Peter and Hanheide, Marc (2018) Robots Providing Cognitive Assistance in Shared Workspaces. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Belpaeme, Tony, Baxter, Paul, Read, Robin, Wood, Rachel, Cuayáhuitl, Heriberto, Kiefer, Bernd, Racioppa, Stefania, Kruijff-Korbayová, Ivana, Athanasopoulos, Georgios, Enescu, Valentin, Looije, Rosemarijn, Neerincx, Mark, Demiris, Yiannis, Ros-Espinoza, Raquel, Beck, Aryel, Cañamero, Lola, Hiolle, Antione, Lewis, Matthew, Baroni, Ilaria, Nalin, Marco, Cosi, Piero, Paci, Giulio, Tesser, Fabio, Sommavilla, Giacomo and Humbert, Remi (2012) Multimodal child-robot interaction: building social bonds. Journal of Human-Robot Interaction, 1 (2). ISSN 2163-0364

Elliott, Laurence (2019) A Human-Robot Interaction JavaScript Library: ROS Web Components. In: UROS Project Showcase 2019, 15/10/19, Lincoln, UK.

Hebesberger, Denise, Körtner, Tobias, Pripfl, Jürgen, Gisinger, Christoph and Hanheide, Marc (2015) What do staff in eldercare want a robot for? An assessment of potential tasks and user requirements for a long-term deployment. In: IROS Workshop on "Bridging user needs to deployed applications of service robots", 28 September 2015, Hamburg.

Salem, Maha, Weiss, Astrid and Baxter, Paul (2017) New frontiers in human-robot interaction [special section on interdisciplinary human-centred approaches]. Interaction Studies, 17 (3). pp. 405-407. ISSN 1572-0373

Senft, Emmanuel, Baxter, Paul, Kennedy, James, Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters, 96 . pp. 77-86. ISSN 0167-8655

Senft, Emmanuel, Lemaignan, Severin, Bartlett, Madeleine, Baxter, Paul and Belpaeme, Tony (2018) Robots in the classroom: Learning to be a Good Tutor. In: R4L @ HRI2018, March 5th, 2018, Chicago, USA.

Senft, Emmanuel, Lemaignan, Severin, Baxter, Paul and Belpaeme, Tony (2018) From Evaluating to Teaching: Rewards and Challenges of Human Control for Learning Robots. In: IROS 2018 Workshop on Human/Robot in the Loop Machine Learning, 1st October 2018, Madrid, Spain.

Humanoid robot

Gieselmann, S., Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.

Human–robot interaction

Murray, John C., Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Humour

Rowland, Duncan, Appiah-Kubi, Kwamena, Shipp, Victoria, Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

IAT

Gerling, Kathrin, Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

ICT

Landoni, Monica, Rubegni, Elisa, Nicol, Emma and Read, Janet (2016) How many roles can children play? In: 15th International Conference on Interaction Design and Children, 21 - 24 June 2016, Manchester, UK.

Identification in film

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Identification in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Image Interpretation, Computer-Assisted

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Image Processing

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Immersive

Tennent, P., Rowland, Duncan, Marshall, J., Egglestone, S. R., Harrison, A., Jaime, Z., Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Immersive technologies

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Implicit Measures

Gerling, Kathrin, Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Implicit learning

Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Individual agent

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Indoor wayfinding

Cuayahuitl, Heriberto (2011) Spatially-aware dialogue control using hierarchical reinforcement learning. ACM Transactions on Speech and Language Processing (TSLP), 7 (3). ISSN 1550-4875

Industrial engineering, Interactive robots

Jones, Trevor, Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Information Retrieval

Wilson, Max L., Alsuraykh, Norah and Maior, Horia A. (2017) Measuring mental workload in IIR user studies with fNIRS. In: NeuroIIR 2017 - CHIIR Workshop on Challenges in Bringing Neuroscience to Research in Human-Information Interaction.

Infra-red cameras

Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Insects

Pantidi, Nadia, Moran, Stuart, Bachour, Khaled, Rodden, Tom, Zilli, Davide, Merrett, Geoff and Rogers, Alex (2014) Field testing a rare species bioacoustic smartphone application: Challenges and future considerations. 2014 IEEE International Conference on Pervasive Computing and Communication Workshops (PERCOM WORKSHOPS) . pp. 376-381. ISSN UNSPECIFIED

Insomnia

Jamison-Powell, Susan, Linehan, Conor, Daley, Laura, Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Lawson, Shaun, Jamison-powell, Susan, Garbett, Andrew, Linehan, Conor, Kucharczyk, Erica, Verbaan, Sanne, Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Integrated designs

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Integrated solutions

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Intelligent buildings

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Intelligent buildings, Assistive technology

Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909

Intelligent robots

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Intelligent sensors

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Interaction design

Coyle, David, Linehan, Conor, Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Interaction design for children

Rubegni, Elisa and Landoni, Monica (2016) The TRiTS model: teacher roles in introducing digital technology into a school curriculum. Cognition, Technology & Work, 18 (2). pp. 237-248. ISSN 1435-5558

Interaction techniques

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Interactive

Nokia Technologies Oy (2014) Method and apparatus for generating a virtual interactive workspace. .

Interactive Narratives

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Interactive arts

Taylor, R., Schofield, G., Shearer, John, Boulanger, P., Wallace, J. and Olivier, P. (2010) Phantasmagoria: composing interactive content for the humanaquarium. In: 10th International Symposium on Smart Graphics, SG 2010, 24-26 June 2010, Banff, AB, Canada.

Interactive computer graphics

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Interactive computer systems

Gao, Y., Gerling, K. M., Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Menendez-Blanco, Maria, Bjorn, Pernille and De angeli, Antonella (2017) Fostering cooperative activism through critical design. In: CSCW 2017, 25 Feb - 1 Mar 2017, Portland, Oregon.

Interactive learning environments

Vickers, Richard, Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Interactive robots

Cuayahuitl, Heriberto, Frommberger, Lutz, Dethlefs, Nina, Raux, Antoine, Marge, Mathew and Zender, Hendrik (2014) Introduction to the special issue on Machine learning for multiple modalities in interactive systems and robots. ACM Transactions on Interactive Intelligent Systems (TiiS), 4 (3). 12e. ISSN 2160-6455

Interactive system

Choi, J.H.-J.a, Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong, Linehan, Conor, Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Kappen, Dennis L., Nacke, Lennart E., Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Miniukovich, A., De angeli, A., Sulpizio, S. and Venuti, P. (2017) Design guidelines for web readability. In: DIS2017, 10 - 14 June 2017, Edinburgh.

Interactive technology

Choi, J.H.-J.a, Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong, Linehan, Conor, Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

Interactive virtual reality

Cenydd, Llyr ap and Headleand, Chris (2019) Optimising Underwater Environments for Mobile VR. In: Computer Graphics and Visual Computing (CGVC), 12th - 13th September 2019, Bangor Wales.

Interdisciplinary design

Taylor, R., Schofield, G., Shearer, John, Wallace, J., Wright, P., Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R., Wright, P., Schofield, G., Boulanger, P., Shearer, John, Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Interface design

Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Hebesberger, Denise, Körtner, Tobias, Pripfl, Jürgen, Gisinger, Christoph and Hanheide, Marc (2015) What do staff in eldercare want a robot for? An assessment of potential tasks and user requirements for a long-term deployment. In: IROS Workshop on "Bridging user needs to deployed applications of service robots", 28 September 2015, Hamburg.

Interface designs

Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Internal communications

Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348

International conferences

Jones, Trevor, Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Internationalisation

Kirman, Ben, Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Internet

Dennis, Charles, Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Internet access

Dennis, Charles, Jayawardhena, Chanaka, Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

Internet shopping

Dennis, Charles, Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles, Jayawardhena, Chanaka, Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

Interspecies interactions

Mancini, C., Lawson, S., Van Der Linden, J., Hakkila, J., Noz, F., Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

JCCluster

Headleand, Chris and De angeli, Antonella (2017) Ethical encounters with autonomous agents. In: Ethical Encounters in HCI workshop at CHI2017, 6 - 11 May 2017, Denver, Colorado.

Kucukyilmaz, Ayse, Oguz, Salih Ozgur, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Improving human-computer cooperation through haptic role exchange and negotiation. In: Peer A., Giachritsis C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems . Springer London, pp. 229-254. ISBN 978-1-4471-2753-6

JCNotOpen

Chesney, Thomas and Lawson, Shaun (2015) Critical mass and discontinued use of social media. Systems Research and Behavioral Science, 32 (3). pp. 376-387. ISSN 1092-7026

Kötteritzsch, Anna and Gerling, Kathrin (2015) Future directions for ICT in aphasia therapy for older adults: enhancing current practices through interdisciplinary perspectives. Stem-, Spraak- en Taalpathologie, 20 . pp. 135-150. ISSN 0924-7025

Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

Linehan, Conor, Kirman, Ben, Blythe, Mark, Reeves, Stuart, Wakkary, Ron, Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

Linehan, Conor, Waddington, Jonathan, Hodgson, Timothy, Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

JCOpen

Andrews, S., Ellis, D. A., Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

Dondrup, Christian, Bellotto, Nicola, Hanheide, Marc, Eder, Kerstin and Leonards, Ute (2015) A computational model of human-robot spatial interactions based on a qualitative trajectory calculus. Robotics, 4 (1). pp. 63-102. ISSN 2218-6581

Mandryk, Regan and Gerling, Kathrin (2015) Discouraging sedentary behaviors using interactive play. Interactions, XXII (3). p. 52. ISSN 1072-5520

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.

Jitter

Taylor, R., Wright, P., Schofield, G., Boulanger, P., Shearer, John, Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Joints

Abdolmaleki, A., Lau, N., Reis, L. P., Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Juiciness

Hicks, Kieran, Dickinson, Patrick, Holopainen, Jussi and Gerling, Kathrin (2018) Good Game Feel: An Empirically Grounded Framework for Juicy Design. In: Digital Games Research Association Conference 2018.

Hicks, Kieran, Gerling, Kathrin, Dickinson, Patrick and Vanden Abeele, Vero (2019) Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 22-25 October 2019, Barcelona.

Kinect

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Kinematic transmissions

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Landmark localisation

McDonagh, J. M. (2016) An investigation into combining both facial detection and landmark localisation into a unified procedure using GPU computing. MRes thesis, University of Lincoln.

Language generation

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Laughter

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Learning Evaluation

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Learning activity models

Bennewitz, Maren, Burgard, Wolfram, Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Learning and Adaptive Systems

Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774

Learning from demonstration

Senft, Emmanuel, Baxter, Paul, Kennedy, James, Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters, 96 . pp. 77-86. ISSN 0167-8655

Legged locomotion

Abdolmaleki, A., Lau, N., Reis, L. P., Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Pantidi, Nadia, Moran, Stuart, Bachour, Khaled, Rodden, Tom, Zilli, Davide, Merrett, Geoff and Rogers, Alex (2014) Field testing a rare species bioacoustic smartphone application: Challenges and future considerations. 2014 IEEE International Conference on Pervasive Computing and Communication Workshops (PERCOM WORKSHOPS) . pp. 376-381. ISSN UNSPECIFIED

Leisure activities

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Level of detail

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Life expectancies

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Lifestyle

Foster, Derek, Linehan, Conor, Kirman, Ben, Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Foster, Derek, Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Linguistics

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Live-tweeting

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Location-based services

Shearer, John, Swinburne, Sue and Dickinson, Patrick (2015) Droplets: geo-located audio as a social media platform. In: 2015 British HCI Conference, 13th-17th July 2015, Lincoln.

Locomotion

Sari, Sercan and Kucukyilmaz, Ayse (2019) VR-Fit: Walking-in-Place Locomotion with Real Time Step Detection for VR-Enabled Exercise. In: MobiWIS 2019: International Conference on Mobile Web and Intelligent Information Systems, 26-28 August 2019, Istanbul.

Log analysis

Smith, Stephen Mark (2017) How might the development of data mining and log analysis systems for the Moodle virtual learning environment improve computer science students’ course engagement and encourage course designers’ future engagement with data analysis methods for the evaluation of course resources? MRes thesis, University of Lincoln.

Long term conditions

Middlemass, Jo, Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Long-term interaction

Belpaeme, Tony, Baxter, Paul, Read, Robin, Wood, Rachel, Cuayáhuitl, Heriberto, Kiefer, Bernd, Racioppa, Stefania, Kruijff-Korbayová, Ivana, Athanasopoulos, Georgios, Enescu, Valentin, Looije, Rosemarijn, Neerincx, Mark, Demiris, Yiannis, Ros-Espinoza, Raquel, Beck, Aryel, Cañamero, Lola, Hiolle, Antione, Lewis, Matthew, Baroni, Ilaria, Nalin, Marco, Cosi, Piero, Paci, Giulio, Tesser, Fabio, Sommavilla, Giacomo and Humbert, Remi (2012) Multimodal child-robot interaction: building social bonds. Journal of Human-Robot Interaction, 1 (2). ISSN 2163-0364

Ludology

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

MIST

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

MOOC

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

Machine Learning

Benerradi, Johann, Maior, Horia A., Marinescu, Adrian, Clos, Jeremie and Wilson, Max L. (2019) Exploring Machine Learning Approaches for Classifying Mental Workload using fNIRS Data from HCI Tasks. In: Halfway to the Future Symposium 2019.

Cuayahuitl, Heriberto, Frommberger, Lutz, Dethlefs, Nina, Raux, Antoine, Marge, Mathew and Zender, Hendrik (2014) Introduction to the special issue on Machine learning for multiple modalities in interactive systems and robots. ACM Transactions on Interactive Intelligent Systems (TiiS), 4 (3). 12e. ISSN 2160-6455

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Machine learning

Bennewitz, Maren, Burgard, Wolfram, Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Making

Maior, Horia A., Wilson, Max L., Locke, Caroline and Swann, Debra (2018) Brain activity and mental workload associated with artistic practice. In: CHI 2018 Artistic BCI Workshop.

Man machine systems, Robotics

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Man-machine systems

Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536

Mapping

Frese, U., Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on], 21 (2). pp. 196-207. ISSN 1552-3098

Zender, Henrik, Mozos, Oscar Martinez, Jensfelt, Patric, Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Maschinenweltherrschaftsangst

Kirman, Ben, Linehan, Conor, Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

Mathematical models

Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Matrix

Moran, Stuart, Bachour, Khaled and Nishida, Toyoaki (2015) User perceptions of anthropomorphic robots as monitoring devices. AI & SOCIETY, 30 (1). pp. 1-21. ISSN 0951-5666

Mediated Interaction

Kirman, Ben, Lawson, Shaun, Linehan, Conor, Martino, Francesco, Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Memory network

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Mental Workload

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

Maior, Horia A., Wilson, Max L., Locke, Caroline and Swann, Debra (2018) Brain activity and mental workload associated with artistic practice. In: CHI 2018 Artistic BCI Workshop.

Wilson, Max L., Alsuraykh, Norah and Maior, Horia A. (2017) Measuring mental workload in IIR user studies with fNIRS. In: NeuroIIR 2017 - CHIIR Workshop on Challenges in Bringing Neuroscience to Research in Human-Information Interaction.

Wilson, Max L., Sharon, Natalia, Maior, Horia A., Midha, Serena, Craven, Michael P. and Sharples, Sarah (2018) Mental workload as personal data: designing a cognitive activity tracker. In: 3rd Symposium on Computing and Mental Health.

Mental Workload, FNIRS, Physiological computing, Feedback, Task Demand, Performance, Bio-feedback of Workload

Maior, Horia, Wilson, Max L. and Sharples, Sarah (2018) Workload alerts - using physiological measures of mental workload to provide feedback during tasks. ACM Transactions on Computer-Human Interaction, 25 (2). 9:1-9:30. ISSN 1073-0516

Mental health

Coyle, David, Linehan, Conor, Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Mental workload

Lukanov, Kristiyan Emilov, Maior, Horia A. and Wilson, Max L. (2016) Using fNIRS in usability testing: understanding the effect of web form layout on mental workload. In: Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems.

Method of moments

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Microblogging

Jamison-Powell, Susan, Linehan, Conor, Daley, Laura, Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Mise-en-scene

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Mixed-reality environment

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Mobile Devices

Nokia Technologies Oy (2014) Method and apparatus for generating a virtual interactive workspace. .

Foster, Derek, Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Mobile Robot Navigation.

Bennewitz, Maren, Burgard, Wolfram, Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Mobile Robots

Baxter, Paul, Del Duchetto, Francesco and Hanheide, Marc (2019) Engaging Learners in Dialogue Interactivity Development for Mobile Robots. In: EDUROBOTICS 2018, 11th October 2018, Rome, Italy.

Murray, John C. and Erwin, Harry R. (2011) A neural network classifier for notch filter classification of sound-source elevation in a mobile robot. In: Neural Networks (IJCNN), The 2011 International Joint Conference on, July 31 2011-Aug. 5 2011, San Jose, CA.

Zender, Henrik, Mozos, Oscar Martinez, Jensfelt, Patric, Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Mobile VR

Sari, Sercan and Kucukyilmaz, Ayse (2019) VR-Fit: Walking-in-Place Locomotion with Real Time Step Detection for VR-Enabled Exercise. In: MobiWIS 2019: International Conference on Mobile Web and Intelligent Information Systems, 26-28 August 2019, Istanbul.

Mobile applications

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Mobile devices

Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.

Casey, Sean, Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Foster, Derek, Linehan, Conor, Kirman, Ben, Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Linehan, Conor, Ryan, J., Doughty, Mark, Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Mobile information systems

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Mobile learning

Rubegni, Elisa and Landoni, Monica (2016) The TRiTS model: teacher roles in introducing digital technology into a school curriculum. Cognition, Technology & Work, 18 (2). pp. 237-248. ISSN 1435-5558

Mobile phone

Lawson, Shaun, Jamison-powell, Susan, Garbett, Andrew, Linehan, Conor, Kucharczyk, Erica, Verbaan, Sanne, Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Mobile robots

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Mode of transport

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Momentary assessment

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Monitoring

Moran, Stuart, Bachour, Khaled and Nishida, Toyoaki (2015) User perceptions of anthropomorphic robots as monitoring devices. AI & SOCIETY, 30 (1). pp. 1-21. ISSN 0951-5666

Montage

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Moodle

Smith, Stephen Mark (2017) How might the development of data mining and log analysis systems for the Moodle virtual learning environment improve computer science students’ course engagement and encourage course designers’ future engagement with data analysis methods for the evaluation of course resources? MRes thesis, University of Lincoln.

Motion analysis

Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160

Sari, Sercan and Kucukyilmaz, Ayse (2019) VR-Fit: Walking-in-Place Locomotion with Real Time Step Detection for VR-Enabled Exercise. In: MobiWIS 2019: International Conference on Mobile Web and Intelligent Information Systems, 26-28 August 2019, Istanbul.

Motion-based games

Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Motivation

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Movement relationship

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Movement-based interaction

Gerling, Kathrin, Hicks, Kieran, Szymanezyk, Olivier and Linehan, Conor (2019) Designing Interactive Manual Wheelchair Skills Training for Children. In: DIS 19, 23 June - 28 June 2019, San Diago.

Movie Reviews Dataset

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From Conditional Random Field (CRF) to Rhetorical Structure Theory (RST): incorporating context information in sentiment analysis. In: The semantic web: ESWC satellite events. Lecture Notes in Computer Science . Springer, pp. 283-298. ISBN 9783319704067

Multi-platform

Gerling, Kathrin, Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Multi-sensory Data

Esteban, Pablo G., Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Cao, Hoang-Long, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Fang, Yinfeng, Ju, Zhaojie, Kennedy, James, Liu, Honghai, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanue, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Multimedia

Nokia Technologies Oy (2016) Method and apparatus for sharing media in a multi-device environment. .

Multimodal interaction

Cuayahuitl, Heriberto, Frommberger, Lutz, Dethlefs, Nina, Raux, Antoine, Marge, Mathew and Zender, Hendrik (2014) Introduction to the special issue on Machine learning for multiple modalities in interactive systems and robots. ACM Transactions on Interactive Intelligent Systems (TiiS), 4 (3). 12e. ISSN 2160-6455

Multimodality theory

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Multiple issue

Miniukovich, A., De angeli, A., Sulpizio, S. and Venuti, P. (2017) Design guidelines for web readability. In: DIS2017, 10 - 14 June 2017, Edinburgh.

Multiple levels

Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Museum Guide

Baxter, Paul, Del Duchetto, Francesco and Hanheide, Marc (2019) Engaging Learners in Dialogue Interactivity Development for Mobile Robots. In: EDUROBOTICS 2018, 11th October 2018, Rome, Italy.

Musicianship

Taylor, R., Schofield, G., Shearer, John, Wallace, J., Wright, P., Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Narration

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Narrative

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Navigation

Achillas, Ch., Bochtis, Dionysis, Aidonis, D., Marinoudi, V. and Folinas, D. (2019) Voice-driven fleet management system for agricultural operations. Information Processing in Agriculture, 6 (4). pp. 471-478. ISSN UNSPECIFIED

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Negative interaction

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Network Analysis

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Neuromuscular rehabilitation

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

New Media

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

New Media Art

Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography . ISSN UNSPECIFIED

New approaches

Gieselmann, S., Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.

Non-linguistic Vocalisations

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Non-player character

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Non-verbal communications

Heslop, Philip, Shearer, John, Olivier, Patrick and De Boni, Marco (2006) Synthetic character fidelity through non-verbal behaviour in computer games. In: iDiG International Digital Games Conference, September 2006, Portalegre, Portugal.

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

Shearer, John, Heslop, Philip, Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Nonverbal Immediacy

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

NotOAChecked

Buttrick, Laura, Linehan, Conor, Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Coninx, Alexandre, Baxter, Paul, Oleari, Elettra, Bellini, Sara, Bierman, Bert, Henkemans, Olivier Blanson, Canamero, Lola, Cosi, Piero, Enescu, Valentin, Espinoza, Raquel Ros, Hiolle, Antoine, Humbert, Remi, Kiefer, Bernd, Kruijff-korbayova, Ivana, Looije, Rosemarijn, Mosconi, Marco, Neerincx, Mark, Paci, Giulio, Patsis, Georgios, Pozzi, Clara, Sacchitelli, Francesca, Sahli, Hichem, Sanna, Alberto, Sommavilla, Giacomo, Tesser, Fabio, Demiris, Yiannis and Belpaeme, Tony (2016) Towards long-term social child-robot interaction: using multi-activity switching to engage young users. Journal of Human-Robot Interaction, 5 (1). pp. 32-67. ISSN 2163-0364

Cuayahuitl, Heriberto, Frommberger, Lutz, Dethlefs, Nina, Raux, Antoine, Marge, Mathew and Zender, Hendrik (2014) Introduction to the special issue on Machine learning for multiple modalities in interactive systems and robots. ACM Transactions on Interactive Intelligent Systems (TiiS), 4 (3). 12e. ISSN 2160-6455

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Gerling, Kathrin, Linehan, Conor, Kirman, Ben, Kalyn, Michael, Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101

Gerling, Kathrin, Mandryk, Regan, Miller, Matthew, Kalyn, Mike, Birk, Max and Smeddinck, Jan (2015) Designing wheelchair-based movement games. ACM Transactions on Accessible Computing, 6 (2). p. 6. ISSN 1936-7228

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2015) Comparing robot embodiments in a guided discovery learning interaction with children. International Journal of Social Robotics, 7 (2). pp. 293-308. ISSN 1875-4791

Kirman, Ben, Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

Kötteritzsch, Anna, Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

Lawson, Shaun, Kirman, Ben, Linehan, Conor, Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

Martinez-Garcia, Miguel, Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

Skočaj, Danijel, Vrečko, Alen, Mahnič, Marko, Janíček, Miroslav, Kruijff, Geert-Jan M, Hanheide, Marc, Hawes, Nick, Wyatt, Jeremy L, Keller, Thomas, Zhou, Kai, Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

Smeddinck, Jan D., Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Wölber, Johan, Masuch, Maic, Gerling, Kathrin, Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Number of actuators, Design

Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098

Nursing homes

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Nutrition

Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Obstacle avoidance

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Obstacle avoidance algorithms

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Occupational therapy

Gerling, Kathrin, Hicks, Kieran, Szymanezyk, Olivier and Linehan, Conor (2019) Designing Interactive Manual Wheelchair Skills Training for Children. In: DIS 19, 23 June - 28 June 2019, San Diago.

Older People

Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909

Older adults

Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Kappen, Dennis L., Nacke, Lennart E., Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Older people

Gerling, Kathrin, Ray, Mo, Vanden Abeelea, Vero and Evans, Adam B. (2020) Critical Reflections on Technology to Support Physical Activity Among Older Adults: An Exploration of Leading HCI Venues. Transactions on Accessible Computing, 13 (1). p. 1. ISSN 1936-7228

Middlemass, Jo, Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Online Games

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Online discussions

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Open innovation

Bachour, Khaled, Pantidi, Nadia and Rodden, Tom A. (2016) A Consumer-Centred Sensory Vocabulary for Open-Food Innovation. DIS '16 Companion . pp. 121-124. ISSN UNSPECIFIED

OpenNI

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Optimisations

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Optimization

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Organisations

Foster, Derek, Lawson, Shaun, Winn, Joss, Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Orthogonal matrix

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Ownership

Samper-Martinez, A., Gerling, Kathrin, Garcia-Alvarez, E., Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Paidia

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Paper charts, Knowledge management

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Participation

Bartindale, T., Balaam, M., Clarke, R., Wright, P., Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Participatory design

Gerling, Kathrin, Linehan, Conor, Kirman, Ben, Kalyn, Michael, Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Teli, Maurizio, De angeli, Antonella and Menéndez-Blanco, Maria (2018) The positioning cards: on affect, public design, and the common. AI & SOCIETY, 33 (1). pp. 125-132. ISSN 0951-5666

Participatory performance

Taylor, R., Schofield, G., Shearer, John, Wallace, J., Wright, P., Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Taylor, R., Wright, P., Schofield, G., Boulanger, P., Shearer, John, Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

Path-planning

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Patient monitoring

Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Patient treatment, Continuous participations

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Pattern Recognition, Automated

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Pattern recognition

Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Pedometers

Foster, Derek, Linehan, Conor, Kirman, Ben, Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Foster, Derek, Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Performance benefits

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Performance spaces

Taylor, R., Schofield, G., Shearer, John, Boulanger, P., Wallace, J. and Olivier, P. (2010) Phantasmagoria: composing interactive content for the humanaquarium. In: 10th International Symposium on Smart Graphics, SG 2010, 24-26 June 2010, Banff, AB, Canada.

Personalised

Bartindale, T., Balaam, M., Clarke, R., Wright, P., Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Personalizations

Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Persuasive Games

Gerling, Kathrin, Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Gerling, Kathrin, Fuchslocher, Alberto, Schmidt, Ralf, Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Persuasive Technologies

Foster, Derek, Lawson, Shaun, Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Foster, Derek, Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.

Persuasive game

Orji, Rita, Mandryk, Regan L., Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Persuasive technology

Foster, Derek, Linehan, Conor, Kirman, Ben, Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Pervasive

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

Moran, Stuart, Bachour, Khaled and Nishida, Toyoaki (2015) User perceptions of anthropomorphic robots as monitoring devices. AI & SOCIETY, 30 (1). pp. 1-21. ISSN 0951-5666

Pervasive computing

Pantidi, Nadia, Moran, Stuart, Bachour, Khaled, Rodden, Tom, Zilli, Davide, Merrett, Geoff and Rogers, Alex (2014) Field testing a rare species bioacoustic smartphone application: Challenges and future considerations. 2014 IEEE International Conference on Pervasive Computing and Communication Workshops (PERCOM WORKSHOPS) . pp. 376-381. ISSN UNSPECIFIED

Pets

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2). pp. 337-342. ISSN 1572-0381

Philosophy

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Photos

Rowland, Duncan, Appiah-Kubi, Kwamena, Shipp, Victoria, Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

Physical Human-Human Interaction

Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774

Physical Human-Robot Interaction

Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774

Physical activity

Gao, Y., Gerling, K. M., Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin, Ray, Mo, Vanden Abeelea, Vero and Evans, Adam B. (2020) Critical Reflections on Technology to Support Physical Activity Among Older Adults: An Exploration of Leading HCI Venues. Transactions on Accessible Computing, 13 (1). p. 1. ISSN 1936-7228

Höchsmann, Christoph, Walz, Steffen P., Schäfer, Juliane, Holopainen, Jussi, Hanssen, Henner and Schmidt-Trucksäss, Arno (2017) Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18 (1). ISSN 1745-6215

Kappen, Dennis L., Nacke, Lennart E., Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Physical nature, User interfaces

Taylor, R., Schofield, G., Shearer, John, Boulanger, P., Wallace, J. and Olivier, P. (2010) Phantasmagoria: composing interactive content for the humanaquarium. In: 10th International Symposium on Smart Graphics, SG 2010, 24-26 June 2010, Banff, AB, Canada.

Physical rehabilitation

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Physical stimulations, Design

Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Physiological monitoring

Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Physiology, Parks

Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Pipelines

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Player Experience

Hicks, Kieran, Gerling, Kathrin, Dickinson, Patrick and Vanden Abeele, Vero (2019) Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 22-25 October 2019, Barcelona.

Player experience

Gerling, Kathrin, Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Gerling, Kathrin M., Birk, Max, Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Player experience, Computer software

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Player typology

Orji, Rita, Mandryk, Regan L., Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Playfulness

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Rowland, Duncan, Appiah-Kubi, Kwamena, Shipp, Victoria, Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

Polar Fourier transform

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Politics

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

Poorly worded

Miniukovich, A., De angeli, A., Sulpizio, S. and Venuti, P. (2017) Design guidelines for web readability. In: DIS2017, 10 - 14 June 2017, Edinburgh.

Portable equipment, Human computer interaction

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Position

Benford, Steve, Seager, Will, Flintham, Martin, Anastasi, Rob, Rowland, Duncan, Humble, Jan, Stanton, Danae, Bowers, John, Tandavanitj, Nick, Adams, Matt, Row Farr, Ju, Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551

Position tracking

Sari, Sercan and Kucukyilmaz, Ayse (2019) VR-Fit: Walking-in-Place Locomotion with Real Time Step Detection for VR-Enabled Exercise. In: MobiWIS 2019: International Conference on Mobile Web and Intelligent Information Systems, 26-28 August 2019, Istanbul.

Post-truth

Flintham, Martin, Karner, Christian, Bachour, Khaled, Creswick, Helen, Gupta, Neha and Moran, Stuart (2018) Falling for Fake News: Investigating the Consumption of News via Social Media. CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Paper No. 376 (376). pp. 1-10. ISSN 1062-9432

Potential benefits

Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348

Potential reduction

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Powered Wheelchair

Day, Thomas, Headleand, Christopher, Pop, Serban, John, Nigel and Dobson, William (2017) Using virtual reality to experience different powered wheelchair configurations. In: International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Practical

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Practice-based research, Data visualization

Taylor, R., Wright, P., Schofield, G., Boulanger, P., Shearer, John, Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

Practice-based research, Design

Taylor, R., Schofield, G., Shearer, John, Wallace, J., Wright, P., Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Probes

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Processing

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Processing time

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Psychology

Linehan, Conor, Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

Psychology computing, Human engineering

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Psychometrics

Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Public Display Deployment

Elhart, Ivan, Langheinrich, Marc, Memarovic, Nemanja and Rubegni, Elisa (2016) A good balance of costs and benefits: convincing a university administration to support the installation of an interactive multi-application display system on campus. In: 5th ACM International Symposium on Pervasive Displays, 20 - 22 Jun 2016, Oulu, Finland.

Public Displays

Elhart, Ivan, Langheinrich, Marc, Memarovic, Nemanja and Rubegni, Elisa (2016) A good balance of costs and benefits: convincing a university administration to support the installation of an interactive multi-application display system on campus. In: 5th ACM International Symposium on Pervasive Displays, 20 - 22 Jun 2016, Oulu, Finland.

Public Engagement

Baxter, Paul, Del Duchetto, Francesco and Hanheide, Marc (2019) Engaging Learners in Dialogue Interactivity Development for Mobile Robots. In: EDUROBOTICS 2018, 11th October 2018, Rome, Italy.

Public design

Teli, Maurizio, De angeli, Antonella and Menéndez-Blanco, Maria (2018) The positioning cards: on affect, public design, and the common. AI & SOCIETY, 33 (1). pp. 125-132. ISSN 0951-5666

Public engagement

Memarovic, Nemanja, Elhart, Ivan and Rubegni, Elisa (2016) Developing a networked public display system. IEEE Pervasive Computing, 15 (3). pp. 32-39. ISSN 1536-1268

Public games

Goddard, William, Muscat, Alexander, Manning, James and Holopainen, Jussi (2016) Interactive dome experiences. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Punk

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

Purchase intention

Dennis, Charles, Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Qualitative research

Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348

Quality of life, Design

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Query processing, Biological tissues

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

RST

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From Conditional Random Field (CRF) to Rhetorical Structure Theory (RST): incorporating context information in sentiment analysis. In: The semantic web: ESWC satellite events. Lecture Notes in Computer Science . Springer, pp. 283-298. ISBN 9783319704067

Re-planning

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Readability

Miniukovich, A., De angeli, A., Sulpizio, S. and Venuti, P. (2017) Design guidelines for web readability. In: DIS2017, 10 - 14 June 2017, Edinburgh.

Reading

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Recognition engines

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Recurrent neural networks

Murray, John C., Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Reflective designs

Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909

Rehabilitation

Linehan, Conor, Waddington, Jonathan, Hodgson, Timothy, Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Reinforcement learning

Cuayahuitl, Heriberto (2011) Spatially-aware dialogue control using hierarchical reinforcement learning. ACM Transactions on Speech and Language Processing (TSLP), 7 (3). ISSN 1550-4875

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Rendering

Cenydd, Llyr ap and Headleand, Chris (2019) Optimising Underwater Environments for Mobile VR. In: Computer Graphics and Visual Computing (CGVC), 12th - 13th September 2019, Bangor Wales.

Reproducibility of Results

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Research agenda, Animals

Mancini, C., Lawson, S., Van Der Linden, J., Hakkila, J., Noz, F., Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

Research challenges

Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743

Research, Human computer interaction

Mancini, C., Lawson, S., Van Der Linden, J., Hakkila, J., Noz, F., Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

Resource management

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Restricted space

Brown, James, Gerling, Kathrin, Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Retail

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Retail Locations

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Retailing

Dennis, Charles, Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752

Robot performance, Robotics

Jones, Trevor, Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.

Robot programming, Intelligent robots

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Robot-Enhanced Therapy

Esteban, Pablo G., Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Cao, Hoang-Long, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Fang, Yinfeng, Ju, Zhaojie, Kennedy, James, Liu, Honghai, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanue, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Robotic fleet

Achillas, Ch., Bochtis, Dionysis, Aidonis, D., Marinoudi, V. and Folinas, D. (2019) Voice-driven fleet management system for agricultural operations. Information Processing in Agriculture, 6 (4). pp. 471-478. ISSN UNSPECIFIED

Robotics

Abdolmaleki, A., Lau, N., Reis, L. P., Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Frese, U., Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on], 21 (2). pp. 196-207. ISSN 1552-3098

Kroemer, O., Daniel, C., Neumann, G., Van Hoof, H. and Peters, J. (2015) Towards learning hierarchical skills for multi-phase manipulation tasks. In: IEEE International Conference on Robotics and Automation (ICRA), 2015, 26 - 30 May 2015, Seattle, WA.

Kucukyilmaz, Ayse (2013) Haptic role allocation and intention negotiation in human-robot collaboration. PhD thesis, Koc University.

Moran, Stuart, Bachour, Khaled and Nishida, Toyoaki (2015) User perceptions of anthropomorphic robots as monitoring devices. AI & SOCIETY, 30 (1). pp. 1-21. ISSN 0951-5666

Murray, J. C. and Canamero, L. (2009) Developing preferential attention to a speaker: a robot learning to recognise its carer. In: ALife '09. IEEE Symposium on Artificial Life, 2009, March 3 2009-April 2 2009, Nashville, TN.

Murray, John C., Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Paraschos, A., Neumann, G. and Peters, J. (2013) A probabilistic approach to robot trajectory generation. In: 13th IEEE-RAS International Conference on Humanoid Robots (Humanoids), 15 - 17 October 2013, Atlanta, GA.

Senft, Emmanuel, Lemaignan, Severin, Baxter, Paul and Belpaeme, Tony (2018) From Evaluating to Teaching: Rewards and Challenges of Human Control for Learning Robots. In: IROS 2018 Workshop on Human/Robot in the Loop Machine Learning, 1st October 2018, Madrid, Spain.

Robotics, Ambient intelligence

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Robots

Dondrup, Christian (2016) Human-robot spatial interaction using probabilistic qualitative representations. PhD thesis, University of Lincoln.

Robots for Education

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

SPARC

Senft, Emmanuel, Baxter, Paul, Kennedy, James, Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters, 96 . pp. 77-86. ISSN 0167-8655

Senft, Emmanuel, Lemaignan, Séverin, Baxter, Paul, Bartlett, Madeleine and Belpaeme, Tony (2019) Teaching robots social autonomy from in situ human guidance. Science Robotics, 4 (35). eaat1186. ISSN 2470-9476

SSSQ

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

SVM classifier

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

Safe Human- Robot Interaction

Baxter, Paul, Cielniak, Grzegorz, Hanheide, Marc and From, Pal (2018) Safe Human-Robot Interaction in Agriculture. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Safety

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

School

Gao, Y., Gerling, K. M., Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Landoni, Monica and Rubegni, Elisa (2017) Open issues with collaborative design in schools: what is in it for us? In: IDC '17 Interaction Design and Children, 27 - 30 June 2017, Stanford, CA, USA.

Search algorithms

Abdolmaleki, A., Lau, N., Paulo Reis, L. and Neumann, G. (2016) Contextual stochastic search. In: Genetic and Evolutionary Computation Conference GECCO 2016, 20 - 24 Juky 2016, Denver, Colorado.

Secondary control

Tennent, P., Rowland, Duncan, Marshall, J., Egglestone, S. R., Harrison, A., Jaime, Z., Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Sedentary, Human computer interaction

Gao, Y., Gerling, K. M., Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Semantic data

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Semantics, Mobile phones

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Sensitivity and Specificity

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Sentiment Analysis

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) Context incorporation using context-aware language features. In: European Conference on Signal Processing, 28/8-2/9/2017, Kos, Greece.

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From Conditional Random Field (CRF) to Rhetorical Structure Theory (RST): incorporating context information in sentiment analysis. In: The semantic web: ESWC satellite events. Lecture Notes in Computer Science . Springer, pp. 283-298. ISBN 9783319704067

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From HCI and affective computing to sentiment analysis: extending the pool of context-aware features in affective-aware systems. In: 8th International Conference on Human Factors and Ergonomics 2017, 17-21 July 2017, Los Angeles, CA, USA.

Serious Games

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Serious game end-user development high-level programming interaction design

Menestrina, Z. and De angeli, A. (2017) End-user development for serious games. In: New perspectives in end-user development. Springer International Publishing, pp. 359-383. ISBN 9783319602912, 9783319602905

Serious games

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Serious games, Education

Gerling, Kathrin, Fuchslocher, Alberto, Schmidt, Ralf, Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Serious games, Health

Orji, Rita, Mandryk, Regan L., Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Service Robots

Zender, Henrik, Mozos, Oscar Martinez, Jensfelt, Patric, Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Service robotics

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Shape and textures

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Shape features

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Shape orientation

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Shared Workspace

Baxter, Paul, Lightbody, Peter and Hanheide, Marc (2018) Robots Providing Cognitive Assistance in Shared Workspaces. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Shared autonomy

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.

Sharing

Rowland, Duncan, Appiah-Kubi, Kwamena, Shipp, Victoria, Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

Short term memory

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Side-by-Side Working

Baxter, Paul, Cielniak, Grzegorz, Hanheide, Marc and From, Pal (2018) Safe Human-Robot Interaction in Agriculture. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.

Signal interpretation

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Signal processing

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Signal reconstruction, Complex moments

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Simple games, Biofeedback, Gas masks

Tennent, P., Rowland, Duncan, Marshall, J., Egglestone, S. R., Harrison, A., Jaime, Z., Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

Simulation

Chesney, Thomas and Lawson, Shaun (2015) Critical mass and discontinued use of social media. Systems Research and Behavioral Science, 32 (3). pp. 376-387. ISSN 1092-7026

Singular value decomposition

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Singular value decomposition (SVD)

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Singular vectors

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Situated interaction

Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249

Situated snapshots; community interaction; networked public displays

Memarovic, Nemanja, Elhart, Ivan and Rubegni, Elisa (2016) "Fun place within a serious space”: stimulating community interaction and engagement through situated snapshots In a university setting. In: 15th International Conference on Mobile and Ubiquitous Multimedia (MUM ’16), 12 - 15 December 2016, Rovaniemi, Finland.

Sketch face recognition

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Sleep

Lawson, Shaun, Jamison-powell, Susan, Garbett, Andrew, Linehan, Conor, Kucharczyk, Erica, Verbaan, Sanne, Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.

Small sample size problems

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Smart homes

Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909

Smart homes, Information management

Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220

Social Behaviour

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

Social Context

Kirman, Ben, Lawson, Shaun, Linehan, Conor, Martino, Francesco, Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social Cues

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791

Social Games

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Linehan, Conor, Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Social Gaming

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Kirman, Ben, Lawson, Shaun, Linehan, Conor, Martino, Francesco, Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social Media

Doughty, Mark, Lawson, Shaun, Linehan, Conor, Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Social Network Analysis

Kirman, Ben, Collovà, Francesco, Davide, Fabrizio, Ferrari, Eva, Freeman, Jonathan, Lawson, Shaun, Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

Kirman, Ben, Lawson, Shaun, Linehan, Conor, Martino, Francesco, Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social Networks

Foster, Derek, Lawson, Shaun, Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Social Networks, Anthropomorphic robots

Gieselmann, S., Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.

Social Robotics · Embodiment · Human-Robot Interaction · Child-Robot Interaction · Child Learning

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2015) Comparing robot embodiments in a guided discovery learning interaction with children. International Journal of Social Robotics, 7 (2). pp. 293-308. ISSN 1875-4791

Social TV

Doughty, Mark, Lawson, Shaun, Linehan, Conor, Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Social Visualisations

Kirman, Ben, Lawson, Shaun, Linehan, Conor, Martino, Francesco, Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Social games

Kirman, Ben, Ferrari, Eva, Lawson, Shaun, Freeman, Jonathan, Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.

Kirman, Ben, Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.

Kirman, Ben, Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Samper-Martinez, A., Gerling, Kathrin, Garcia-Alvarez, E., Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Social groups

Rowland, Duncan, Appiah-Kubi, Kwamena, Shipp, Victoria, Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

Social inclusion

Gerling, Kathrin, Miller, Matthew, Mandryk, Regan, Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Rita, Orji, Mandryk, Regan, Vassileva, Julita, Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013, Paris, France.

Social interactions

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

Social media

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.

Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.

Shearer, John, Swinburne, Sue and Dickinson, Patrick (2015) Droplets: geo-located audio as a social media platform. In: 2015 British HCI Conference, 13th-17th July 2015, Lincoln.

Social media services

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Social network

Chesney, Thomas and Lawson, Shaun (2015) Critical mass and discontinued use of social media. Systems Research and Behavioral Science, 32 (3). pp. 376-387. ISSN 1092-7026

Social network games

Samper-Martinez, A., Gerling, Kathrin, Garcia-Alvarez, E., Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Social networking

Casey, Sean, Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.

Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Social presence

Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.

Social robotics

Cao, Hoang-Long, Esteban, Pablo G., Bartlett, Madeleine, Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Hernandez, Daniel, Kennedy, James, Liu, Honghai, Matu, Silviu, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanuel, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Wakanuma, Kutoma, Yu, Hui, Zhou, Xiaolong and Ziemke, Tom (2019) Robot-Enhanced Therapy: Development and Validation of Supervised Autonomous Robotic System for Autism Spectrum Disorders Therapy. IEEE Robotics & Automation Magazine, 26 (2). pp. 49-58. ISSN 1070-9932

Social sciences

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Social technologies

Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520

Sociotechnical

Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909

Software Optimisation

Cenydd, Llyr ap and Headleand, Chris (2019) Optimising Underwater Environments for Mobile VR. In: Computer Graphics and Visual Computing (CGVC), 12th - 13th September 2019, Bangor Wales.

Software design

Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348

Sound-source localisation

Murray, John C., Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080

Sparse representation

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Spatial Representation

Zender, Henrik, Mozos, Oscar Martinez, Jensfelt, Patric, Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890

Speech / audio search

Shearer, John, Swinburne, Sue and Dickinson, Patrick (2015) Droplets: geo-located audio as a social media platform. In: 2015 British HCI Conference, 13th-17th July 2015, Lincoln.

Speech communication, Recurrent neural networks

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Speech, Communication

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Springs

Abdolmaleki, A., Lau, N., Reis, L. P., Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

State of the art

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

State-of-the-art methods

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Static approach, Brain

Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.

Steering angle measurement

Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.

Stereotype

Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909

Steroescopic displays

Sands, Jamie, Lawson, Shaun W. and Benyon, David (2004) Do we need stereoscopic displays for 3D augmented reality target selection tasks? Eighth International Conference on Information Visualisation (IV'04), IV . pp. 633-638. ISSN UNSPECIFIED

Stories

Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.

Stress

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

Stroke patients

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Stroke rehabilitation

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Structural elements, Artificial intelligence, Computer games

Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Students

Gao, Y., Gerling, K. M., Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Subspace based methods, Face recognition, Article

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Supervised Autonomy

Esteban, Pablo G., Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Cao, Hoang-Long, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Fang, Yinfeng, Ju, Zhaojie, Kennedy, James, Liu, Honghai, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanue, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778

Sustainability

Foster, Derek, Lawson, Shaun, Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

Foster, Derek, Lawson, Shaun, Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.

Foster, Derek, Linehan, Conor, Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Sustainable consumption

Linehan, Conor, Ryan, J., Doughty, Mark, Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Symmetry classification, Singular value decomposition, algorithm

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Synthetic agents

Shearer, John, Heslop, Philip, Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Synthetic character, Biological systems

Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.

Systems science, Active lifestyles

Kappen, Dennis L., Nacke, Lennart E., Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

TV viewing

Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012), July 4 - 6, 2012, Berlin, Germany.

Tagging

Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.

Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.

Chamberlain, Alan, Rowland, Duncan, Foster, Jonathan and Giannachi, Gabriella (2010) Riders have spoken: replaying and archiving pervasive performances. Leonardo, 43 (1). pp. 90-91. ISSN 0024-094X

Tangible interaction

Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Tangible interfaces

Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Tangible user interfaces, Interactive computer systems

Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Teaching, Boundary objects

Menendez-Blanco, Maria, Bjorn, Pernille and De angeli, Antonella (2017) Fostering cooperative activism through critical design. In: CSCW 2017, 25 Feb - 1 Mar 2017, Portland, Oregon.

Teaching, Children

Gao, Y., Gerling, K. M., Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Technology designs, Design

Kappen, Dennis L., Nacke, Lennart E., Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Technology fad

Chesney, Thomas and Lawson, Shaun (2015) Critical mass and discontinued use of social media. Systems Research and Behavioral Science, 32 (3). pp. 376-387. ISSN 1092-7026

Technology in Education

Rubegni, Elisa, Landoni, Monica, De Angeli, Antonella and Jaccheri, Letizia (2019) Detecting Gender Stereotypes in Children Digital StoryTelling. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, 12th-15th June 2019, USA.

Technology in education

Rubegni, Elisa and Landoni, Monica (2016) The TRiTS model: teacher roles in introducing digital technology into a school curriculum. Cognition, Technology & Work, 18 (2). pp. 237-248. ISSN 1435-5558

Telecare

Middlemass, Jo, Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Telemonitoring

Middlemass, Jo, Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947

Teleoperation

Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Television

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Doughty, Mark, Lawson, Shaun, Linehan, Conor, Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Television broadcasting, Civic engagement

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Template synthesis

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Temporal dynamics, Feature extraction

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.

Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.

Temporal variation, Biometrics

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Therapy

Linehan, Conor, Waddington, Jonathan, Hodgson, Timothy, Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212. ISSN UNSPECIFIED

Topological information, Animals

Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.

Tours

Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Tracectory clustering

Bennewitz, Maren, Burgard, Wolfram, Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Trade off, Autonomous agents

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Trajectory

Abdolmaleki, A., Lau, N., Reis, L. P., Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.

Transparent objects, Mobile robots

Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.

Trees (mathematics), Interactive computer graphics, Computer Programing

Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.

Twitter

Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.

Jamison-Powell, Susan, Linehan, Conor, Daley, Laura, Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Type 2 diabetes

Höchsmann, Christoph, Walz, Steffen P., Schäfer, Juliane, Holopainen, Jussi, Hanssen, Henner and Schmidt-Trucksäss, Arno (2017) Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18 (1). ISSN 1745-6215

Ubiquitous

Moran, Stuart, Bachour, Khaled and Nishida, Toyoaki (2015) User perceptions of anthropomorphic robots as monitoring devices. AI & SOCIETY, 30 (1). pp. 1-21. ISSN 0951-5666

Ubiquitous computing

Björk, Staffan, Holopainen, Jussi, Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Ubiquitous computing, Quality control

Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Ubiquitous technology, Ubiquitous computing

Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909

Uncomfortable interactions

Brown, James, Gerling, Kathrin, Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Usability

Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

User Experience

Foster, Derek, Lawson, Shaun, Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.

User centered design, Agile companies

Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348

User experience

Dickinson, Patrick, Gerling, Kathrin, Wilson, Liam and Parke, Adrian (2020) Virtual reality as a platform for research in gambling behaviour. Computers in Human Behaviour . ISSN 0747-5632

Miniukovich, A., De angeli, A., Sulpizio, S. and Venuti, P. (2017) Design guidelines for web readability. In: DIS2017, 10 - 14 June 2017, Edinburgh.

User experience, Computer software

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

User experience, User interfaces

Gerling, Kathrin, Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

User interfaces, Design

Bartindale, T., Balaam, M., Clarke, R., Wright, P., Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

User interfaces, Education

Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

User interfaces, Human computer interaction

Taylor, R., Schofield, G., Shearer, John, Wallace, J., Wright, P., Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

User studies and evaluation

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

User-centred, Software engineering

Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348

User-generated content, Human computer interaction

Bartindale, T., Balaam, M., Clarke, R., Wright, P., Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.

Utopia

Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

VLE

Smith, Stephen Mark (2017) How might the development of data mining and log analysis systems for the Moodle virtual learning environment improve computer science students’ course engagement and encourage course designers’ future engagement with data analysis methods for the evaluation of course resources? MRes thesis, University of Lincoln.

Vectors, Image representations

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

Video game, Human computer interaction

Gerling, Kathrin M., Birk, Max, Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Video game, Patient rehabilitation

Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Video games

Gerling, Kathrin M., Kalyn, Michael R. and Mandryk, Regan L. (2013) KINECTWheels: wheelchair-accessible motion-based game interaction. In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Wölber, Johan, Masuch, Maic, Gerling, Kathrin, Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217

Videogame Design

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Videogames

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Videogames design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Viewpoint

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Viewpoint in videogames

Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095

Virtual Environment Design

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Virtual Environments

Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Virtual Learning Environments

Smith, Stephen Mark (2017) How might the development of data mining and log analysis systems for the Moodle virtual learning environment improve computer science students’ course engagement and encourage course designers’ future engagement with data analysis methods for the evaluation of course resources? MRes thesis, University of Lincoln.

Virtual Reality

Brown, James, Gerling, Kathrin, Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Cenydd, Llyr ap and Headleand, Chris (2019) Optimising Underwater Environments for Mobile VR. In: Computer Graphics and Visual Computing (CGVC), 12th - 13th September 2019, Bangor Wales.

Day, Thomas, Headleand, Christopher, Pop, Serban, John, Nigel and Dobson, William (2017) Using virtual reality to experience different powered wheelchair configurations. In: International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Hicks, Kieran, Gerling, Kathrin, Richardson, Graham, Pike, Tom, Burman, Oliver and Dickinson, Patrick (2019) Understanding the Effects of Gamification and Juiciness on Players. In: IEEE Conference on Games, 20th - 23rd August 2019, London, UK.

ap Cenydd, Llyr and Headleand, Christopher J. (2019) Movement Modalities in Virtual Reality: A Case Study from Ocean Rift Examining the Best Practices in Accessibility, Comfort, and Immersion. IEEE Consumer Electronics Magazine, 8 (1). pp. 30-35. ISSN 2162-2248

Virtual environment

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2010) Haptic negotiation and role exchange for collaboration in virtual environments. In: IEEE Haptics Symposium 2010, 25-26 March 2010, Waltham, MA, USA.

Virtual environments

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

Virtual humans

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Headleand, Chris and De angeli, Antonella (2017) Ethical encounters with autonomous agents. In: Ethical Encounters in HCI workshop at CHI2017, 6 - 11 May 2017, Denver, Colorado.

Virtual pets

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2). pp. 337-342. ISSN 1572-0381

Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.

Virtual reality

Dickinson, Patrick, Gerling, Kathrin, Wilson, Liam and Parke, Adrian (2020) Virtual reality as a platform for research in gambling behaviour. Computers in Human Behaviour . ISSN 0747-5632

Gallacher, Jack Leslie (2016) Virtual reality video game spectating. MRes thesis, University of Lincoln.

Sari, Sercan and Kucukyilmaz, Ayse (2019) VR-Fit: Walking-in-Place Locomotion with Real Time Step Detection for VR-Enabled Exercise. In: MobiWIS 2019: International Conference on Mobile Web and Intelligent Information Systems, 26-28 August 2019, Istanbul.

Virtual reality, Evaluation methods

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Virtuality continuum, Human computer interaction

Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743

Visual Embellishments

Hicks, Kieran, Gerling, Kathrin, Dickinson, Patrick and Vanden Abeele, Vero (2019) Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 22-25 October 2019, Barcelona.

Visual Tracking

Lightbody, Peter, Baxter, Paul and Hanheide, Marc (2018) Studying table-top manipulation tasks: a robust framework for object tracking in collaboration. In: The 13th Annual ACM/IEEE International Conference on Human Robot Interaction, 5 - 8 March 2018, Chicago, IL, USA.

Visual complexity

Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Visual complexity, Design, Human computer interaction

Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Visualization, Human computer interaction

Taylor, R., Wright, P., Schofield, G., Boulanger, P., Shearer, John, Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.

WCAG 2.0, Web Design

Miniukovich, A., De angeli, A., Sulpizio, S. and Venuti, P. (2017) Design guidelines for web readability. In: DIS2017, 10 - 14 June 2017, Edinburgh.

WWW

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Walking-in-place

Sari, Sercan and Kucukyilmaz, Ayse (2019) VR-Fit: Walking-in-Place Locomotion with Real Time Step Detection for VR-Enabled Exercise. In: MobiWIS 2019: International Conference on Mobile Web and Intelligent Information Systems, 26-28 August 2019, Istanbul.

Wearables

Gerling, Kathrin, Ray, Mo, Vanden Abeelea, Vero and Evans, Adam B. (2020) Critical Reflections on Technology to Support Physical Activity Among Older Adults: An Exploration of Leading HCI Venues. Transactions on Accessible Computing, 13 (1). p. 1. ISSN 1936-7228

Web analysis

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.

Web site maintenance

Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.

Websites, Accessibility

Miniukovich, A., De angeli, A., Sulpizio, S. and Venuti, P. (2017) Design guidelines for web readability. In: DIS2017, 10 - 14 June 2017, Edinburgh.

Welfare, Social networking (online)

Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.

Well stimulation, Human computer interaction

Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Wellbeing

Coyle, David, Linehan, Conor, Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.

Wheels, Wheelchairs

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Wii

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Wiimote

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Wiimotes

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

Work-related

Choi, J.H.-J.a, Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520

Choi, Jaz Hee-Jeong, Linehan, Conor, Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.

World Wide Web

Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography . ISSN UNSPECIFIED

Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography . ISSN UNSPECIFIED

Worry

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

abuse

Doughty, Mark, Lawson, Shaun, Linehan, Conor, Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

accelerometers

Pham, Cuong, Hooper, Clare, Lindsay, Stephen, Jackson, Dan, Shearer, John, Wagner, Jurgen, Ladha, Cassim, Ladha, Karim, Plötz, Thomas and Olivier, Patrick (2012) The ambient kitchen: a pervasive sensing environment for situated services. In: Demonstration in the Designing Interactive Systems Conference (DIS 2012),, 11 - 15 June 2012, Newcastle Upon Tyne.

acceptance engineering

Kötteritzsch, Anna, Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

accessibility

Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.

Gerling, Kathrin, Linehan, Conor, Waddington, Jonathan, Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

Gerling, Kathrin, Mandryk, Regan, Birk, Max, Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin, Mandryk, Regan, Miller, Matthew, Kalyn, Mike, Birk, Max and Smeddinck, Jan (2015) Designing wheelchair-based movement games. ACM Transactions on Accessible Computing, 6 (2). p. 6. ISSN 1936-7228

Gerling, Kathrin, Miller, Matthew, Mandryk, Regan, Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Gerling, Kathrin, Dickinson, Patrick, Hicks, Kieran, Mason, Liam, Simeone, Adalberto and Spiel, Katta (2020) Virtual Reality Games for People Using Wheelchairs. In: 2020 CHI Conference on Human Factors in Computing Systems.

Kötteritzsch, Anna, Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

Rita, Orji, Mandryk, Regan, Vassileva, Julita, Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013, Paris, France.

Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin, Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

action recognition

Gabriel, Alexander, Cosar, Serhan, Bellotto, Nicola and Baxter, Paul (2019) A Dataset for Action Recognition in the Wild. In: TAROS 2019, 3rd - 5th July, London, U.K..

active vision

Lock, Jacobus, Cielniak, Grzegorz and Bellotto, Nicola (2017) Portable navigations system with adaptive multimodal interface for the blind. In: AAAI 2017 Spring Symposium - Designing the User Experience of Machine Learning Systems, 27th-29th March 2017, Stanford, CA.

activity monitoring

Wilson, Max L., Sharon, Natalia, Maior, Horia A., Midha, Serena, Craven, Michael P. and Sharples, Sarah (2018) Mental workload as personal data: designing a cognitive activity tracker. In: 3rd Symposium on Computing and Mental Health.

adjustable autonomy

Kucukyilmaz, Ayse (2013) Haptic role allocation and intention negotiation in human-robot collaboration. PhD thesis, Koc University.

affordance

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

aggregation

Simou, Nikolaos, Chortaras, Alexandros, Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

airport

Kirman, Ben, Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

airports

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

ambulatory assessment

Andrews, S., Ellis, D. A., Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

an assessment of potential,denise hebesberger,deployment,eldercare want a robot,for,j"urgen pripfl,requirements for a long-term,t do staff in,tasks and user,tobias k"ortn

Hebesberger, Denise, Körtner, Tobias, Pripfl, Jürgen, Gisinger, Christoph and Hanheide, Marc (2015) What do staff in eldercare want a robot for? An assessment of potential tasks and user requirements for a long-term deployment. In: IROS Workshop on "Bridging user needs to deployed applications of service robots", 28 September 2015, Hamburg.

anarCHI

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

animal behaviour

Foster, Derek, Kirman, Ben, Linehan, Conor, Lawson, Shaun, Mills, Daniel, Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

animal-computer interaction

Mancini, C., Lawson, S., Van Der Linden, J., Hakkila, J., Noz, F., Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

anthropomorphism

Foster, Derek, Kirman, Ben, Linehan, Conor, Lawson, Shaun, Mills, Daniel, Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

applied behavior analysis

Linehan, Conor, Roche, Bryan, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

appropriation

Kirman, Ben, Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

archiving

Foster, Jonathan, Benford, Steve, Chamberlain, Alan, Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

Giannachi, Gabriella, Rowland, Duncan, Benford, Steve, Foster, Jonathan, Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367. ISSN 1048-6801

archiving movement

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

arduino

Nummenmaa, Timo, Tyni, Heikki, Kultima, Annakaisa, Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

article

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

artificial intelligence

Senft, Emmanuel, Lemaignan, Severin, Bartlett, Madeleine, Baxter, Paul and Belpaeme, Tony (2018) Robots in the classroom: Learning to be a Good Tutor. In: R4L @ HRI2018, March 5th, 2018, Chicago, USA.

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

artisan industries

Foster, Derek, Linehan, Conor, Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

artists

Wetzel, Richard, Bachour, Khaled and Flintham, Martin (2019) Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. Simulation and Gaming, 50 (3). pp. 329-358. ISSN 1046-8781

augmented reality

Buchholz, H., Brosda, C. and Wetzel, R. (2010) Science center to go: a mixed reality learning environment of miniature exhibits. In: “Learning with ATLAS@ CERN” Workshops Inspiring Science Learning EPINOIA, 25 - 31 July 2010, Rethymno, Greece.

Buchholz, Hagen and Wetzel, Richard (2009) Introducing science center TOGO: a mixed reality learning environment for everyone's pocket. In: IADIS International Conference Mobile Learning 2009, 26 - 28 February 2009, Barcelona, Spain.

Gielkens, Charley and Wetzel, Richard (2011) ARe mobile mixed reality games pervasive? In: 8th International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

augmented reality, Behavioral measures, Collaborative games, Interactivity, Presence in games

Klatt, Jennifer, Ten Broeke, Simon, von der Pütten, Astrid M., Schütz, Anna-Christin, Vervoort, Jens, McCall, Rod, Krämer, Nicole C., Wetzel, Richard, Blum, Lisa and Oppermann, Leif (2011) Let's do the Time Warp again: subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. In: Presence Conference 2011, 26 - 28 October 2011, Edinburgh.

von der Pütten, Astrid M., Klatt, Jennifer, Ten Broeke, Simon, McCall, Roderick, Krämer, Nicole C., Wetzel, Richard, Blum, Lisa, Oppermann, Leif and Klatt, Johannes (2012) Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interacting with Computers, 24 (4). pp. 317-325. ISSN 0953-5438

augmented reality, augmented reality games, game design, game design guidelines

Wetzel, Richard, McCall, Rod, Braun, Anne-Kathrin and Broll, Wolfgang (2008) Guidelines for designing augmented reality games. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 3 - 5 November 2008, Toronto, Ontario, Canada.

augmented reality, authoring systems, authoring tools, codesign process, commercial companies, computer games, Conferences, creative design tools, game development, games, LBE, LBG, location-based experiences, location-based games, Mobile communication, M

Brundell, P., Koleva, B. and Wetzel, R. (2016) Supporting the design of location-based experiences by creative individuals. In: 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), 20 - 21 October 2016, Thessaloniki, Greece.

augmented reality, game authoring, game development, mixed reality, mixed reality games

Wetzel, Richard, Lindt, Irma, Waern, Annika and Johnson, Staffan (2008) The magic lens box: simplifying the development of mixed reality games. In: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 10 - 12 September 2008, Athens, Greece.

augmented reality, games, mixed reality, usability evaluation

Gielkens, Charley and Wetzel, Richard (2012) A framework for usability evaluation of mobile mixed reality games. In: 11th international conference on Entertainment Computing, 26 - 29 September 2012, Bremen, Germany.

authoring

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Wetzel, Richard, Blum, Lisa, Jurgelionis, Audrius and Oppermann, Leif (2012) Shapes, marbles and pebbles: template-based content creation for location-based games. In: IADIS International Conference Game and Entertainment Technologies GET2012, 18 - 20 July 2012, Lisbon, Portugal.

authoring tools, in-situ, location-based game, user created content

Wetzel, Richard, Blum, Lisa and Oppermann, Leif (2012) Tidy City: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. In: International Conference on the Foundations of Digital Games, 29 May - 1 June 2012, Raleigh, North Carolina.

autism

Cao, Hoang-Long, Esteban, Pablo G., Bartlett, Madeleine, Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Hernandez, Daniel, Kennedy, James, Liu, Honghai, Matu, Silviu, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanuel, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Wakanuma, Kutoma, Yu, Hui, Zhou, Xiaolong and Ziemke, Tom (2019) Robot-Enhanced Therapy: Development and Validation of Supervised Autonomous Robotic System for Autism Spectrum Disorders Therapy. IEEE Robotics & Automation Magazine, 26 (2). pp. 49-58. ISSN 1070-9932

autism spectrum disorder

Bartlett, M, Costescu, C, Baxter, Paul and Thill, S (2020) Requirements for Robotic Interpretation of Social Signals “in the Wild”: Insights from Diagnostic Criteria of Autism Spectrum Disorder. MDPI Information, 11 (81). pp. 1-20. ISSN 2078-2489

automated pattern recognition

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

autonomous driving

Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoGym: an exertion game for autonomous driving. In: Annual Symposium on Computer-Human Interaction in Play, 15 - 18 October 2017, Amsterdam.

autonomous robot

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

autonomous robots

Senft, Emmanuel, Lemaignan, Séverin, Baxter, Paul, Bartlett, Madeleine and Belpaeme, Tony (2019) Teaching robots social autonomy from in situ human guidance. Science Robotics, 4 (35). eaat1186. ISSN 2470-9476

bci, fnirs, functional near-infrared spectroscopy, hci, human cognition, think aloud protocol

Pike, Matthew F., Maior, Horia A., Porcheron, Martin, Sharples, Sarah C. and Wilson, Max L. (2014) Measuring the effect of Think Aloud Protocols on workload using fNIRS. In: 32nd Annual ACM Conference on Human Factors in Computing Systems.

bci, fnirs, inter-subjectcorrelation (ics), neurocinematics

Maior, Horia A., Ramchurn, Richard, Martindale, Sarah, Cai, Ming, Wilson, Max L. and Benford, Steve (2019) FNIRS and Neurocinematics. In: 2019 CHI Conference on Human Factors in Computing Systems, May, 2019, Glasgow, Scotland, UK.

behaviour

Bartlett, M, Costescu, C, Baxter, Paul and Thill, S (2020) Requirements for Robotic Interpretation of Social Signals “in the Wild”: Insights from Diagnostic Criteria of Autism Spectrum Disorder. MDPI Information, 11 (81). pp. 1-20. ISSN 2078-2489

behaviour change

Casado-Mansilla, Diego, Foster, Derek, Lawson, Shaun, Garaizr, Pablo and López-de-Ipiña, Diego (2015) 'Close-the-loop': an iBeacon app to foster recycling through just-in-time feedback. In: 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek, Lawson, Shaun, Linehan, Conor, Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek, Lawson, Shaun, Winn, Joss, Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Foster, Derek, Linehan, Conor and Lawson, Shaun (2014) Effects of group performance feedback and goal-setting in an organisational energy intervention. In: AcademicMindTrek '14, 22 - 24 September 2015, Tampere, Finland.

Foster, Derek, Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10. ISSN UNSPECIFIED

Heintze, Katrin Ellice, Krämer, Nicole, Foster, Derek and Lawson, Shaun (2015) Designing student energy interventions: a cross-cultural comparison. In: British HCI '15 Proceedings of the 2015 British HCI Conference, 13 - 17 July 2015, Lincoln, UK.

Wilson, Max, Foster, Derek, Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

behavioural psychology

Foster, Derek, Linehan, Conor, Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Kirman, Ben, Linehan, Conor, Lawson, Shaun, Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Linehan, Conor, Roche, Bryan, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

Linehan, Conor, Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

big data

Hourcade, J.P., Antle, A., Anthony, L., Fails, J., Iversen, O, Rubegni, Elisa, Skov, M, Slovak, P, Walsh, G and Zeising, A (2018) Child-computer interaction, ubiquitous technologies, and big data. Interactions, 25 (6). pp. 78-81. ISSN 1072-5520

biodiversity

Lawson, Shaun, Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

biofidelic modelling

Martinez-Garcia, Miguel, Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

biological modelling

Martinez, Miguel and Gordon, Timothy (2018) A New Model of Human Steering using Far-point Error Perception and Multiplicative Control. In: IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan..

bmjcheck

Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790

Lawson, Shaun, Kirman, Ben, Linehan, Conor, Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

Wölber, Johan, Masuch, Maic, Gerling, Kathrin, Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217

bmjconvert

Menendez-Blanco, Maria, De angeli, Antonella and Teli, Maurizio (2017) Biography of a design project through the lens of a Facebook page. Computer Supported Cooperative Work (CSCW), 26 (1-2). pp. 71-96. ISSN 0925-9724

Teli, Maurizio, De angeli, Antonella and Menéndez-Blanco, Maria (2018) The positioning cards: on affect, public design, and the common. AI & SOCIETY, 33 (1). pp. 125-132. ISSN 0951-5666

bmjdoi

Coninx, Alexandre, Baxter, Paul, Oleari, Elettra, Bellini, Sara, Bierman, Bert, Henkemans, Olivier Blanson, Canamero, Lola, Cosi, Piero, Enescu, Valentin, Espinoza, Raquel Ros, Hiolle, Antoine, Humbert, Remi, Kiefer, Bernd, Kruijff-korbayova, Ivana, Looije, Rosemarijn, Mosconi, Marco, Neerincx, Mark, Paci, Giulio, Patsis, Georgios, Pozzi, Clara, Sacchitelli, Francesca, Sahli, Hichem, Sanna, Alberto, Sommavilla, Giacomo, Tesser, Fabio, Demiris, Yiannis and Belpaeme, Tony (2016) Towards long-term social child-robot interaction: using multi-activity switching to engage young users. Journal of Human-Robot Interaction, 5 (1). pp. 32-67. ISSN 2163-0364

Lightbody, Peter, Baxter, Paul and Hanheide, Marc (2018) Studying table-top manipulation tasks: a robust framework for object tracking in collaboration. In: The 13th Annual ACM/IEEE International Conference on Human Robot Interaction, 5 - 8 March 2018, Chicago, IL, USA.

Rowland, Duncan, Appiah-Kubi, Kwamena, Shipp, Victoria, Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.

bmjexample

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

bmjgoldcheck

Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.

Gerling, Kathrin, Mandryk, Regan, Miller, Matthew, Kalyn, Mike, Birk, Max and Smeddinck, Jan (2015) Designing wheelchair-based movement games. ACM Transactions on Accessible Computing, 6 (2). p. 6. ISSN 1936-7228

Kirman, Ben, Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

bmjlink

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

bmjpub

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

bmjtype

Doughty, Mark, Lawson, Shaun, Linehan, Conor, Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

Garbett, Andrew, Wardman, Jamie, Kirman, Ben, Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.

Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Jamison-Powell, Susan, Linehan, Conor, Daley, Laura, Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

Kirman, Ben, Harrer, Sabine, Hasselager, Andrea, Linehan, Conor, Toft, Ida and Schumacher, Raimund (2015) Cunt touch this: a conversation on intimate design and embarrassment. In: Annual SIGCHI Conference: Human Factors in Computing Systems, CHI 2015, April 18 - 24 2015, Seoul, Korea.

Kirman, Ben, Linehan, Conor, Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

Linehan, Conor, Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Mandryk, Regan, Gerling, Kathrin, Khot, Rohit Ashok and Mueller, Florian (2016) Exertion games. Foundations and Trends in Human–Computer Interaction, 10 (1). World Scientific Publishing, pp. 1-86. ISBN 9781680832020, 9781680832037

board games

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

bone-conduction

Lock, Jacobus, Gilchrist, Iain, Cielniak, Grzegorz and Bellotto, Nicola (2019) Bone-Conduction Audio Interface to Guide People with Visual Impairments. In: International Workshop on Assistive Engineering and Information Technology (AEIT 2019), November 12-15, 2019, Guangzhou, China.

busking

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

carbon

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek, Blythe, Mark, Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

carbon reduction

Foster, Derek, Linehan, Conor, Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

care homes

Gerling, Kathrin, Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.

caregiving

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA.

cat

Lawson, Shaun, Kirman, Ben, Linehan, Conor, Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

cats

Foster, Derek, Kirman, Ben, Linehan, Conor, Lawson, Shaun, Mills, Daniel, Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

cell-id.

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

challenge

Linehan, Conor, Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

changing perspectives

Kirman, Ben, Linehan, Conor, Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

checking behaviours

Andrews, S., Ellis, D. A., Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

child learning

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

child-robot interaction

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2015) The robot who tried too hard: social behaviour of a robot tutor can negatively affect child learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 02 - 05 March 2015, Portland, OR, USA.

childcomputer interaction, codesign, ebook, leisure reading, prototyping, reading experience, reading for pleasure, user experience

Colombo, Luca, Landoni, Monica and Rubegni, Elisa (2014) Design guidelines for more engaging electronic books: insights from a cooperative inquiry study. In: Proceedings of the 2014 Conference on Interaction Design and Children, 17 - 20 June 2014, Aarhus, Denmark.

children's culture

Mitchell, Grethe (2011) The game catcher. AHRC.

children's games

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

children's play

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children's play cultures

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

children-computer interaction

Hourcade, J.P., Antle, A., Anthony, L., Fails, J., Iversen, O, Rubegni, Elisa, Skov, M, Slovak, P, Walsh, G and Zeising, A (2018) Child-computer interaction, ubiquitous technologies, and big data. Interactions, 25 (6). pp. 78-81. ISSN 1072-5520

Landoni, Monica, Rubegni, Elisa, Nicol, Emma and Read, Janet (2016) How many roles can children play? In: 15th International Conference on Interaction Design and Children, 21 - 24 June 2016, Manchester, UK.

Rubegni, Elisa (2014) Digital storytelling in school: how to design technology for supporting curriculum enactment. In: 한국 HCI 학회 학술대회, 10 - 12 Dec 2014, Seoul, South Korea.

childrens' games

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

citizen science

Lawson, Shaun, Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

clapping games

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

cloud

Giannachi, Gabriella, Rowland, Duncan, Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

co-adaptation

Lock, Jacobus, Cielniak, Grzegorz and Bellotto, Nicola (2017) Portable navigations system with adaptive multimodal interface for the blind. In: AAAI 2017 Spring Symposium - Designing the User Experience of Machine Learning Systems, 27th-29th March 2017, Stanford, CA.

co-creation

Wetzel, Richard, Bachour, Khaled and Flintham, Martin (2019) Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. Simulation and Gaming, 50 (3). pp. 329-358. ISSN 1046-8781

co-reading

Rubegni, Elisa and Landoni, Monica (2018) How to design a digital storytelling authoring tool for developing pre-reading and pre-writing skills. In: SIGCHI Conference on Human Factors in Computing Systems CHI '18, 21 - 26 April 2018, Montreal.

co-viewing

Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.

Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012), July 4 - 6, 2012, Berlin, Germany.

co-writing

Rubegni, Elisa and Landoni, Monica (2018) How to design a digital storytelling authoring tool for developing pre-reading and pre-writing skills. In: SIGCHI Conference on Human Factors in Computing Systems CHI '18, 21 - 26 April 2018, Montreal.

cognitive robotics

Baxter, Paul, Ashurst, Emily, Read, Robin, Kennedy, James and Belpaeme, Tony (2017) Robot education peers in a situated primary school study: personalisation promotes child learning. PLoS One . ISSN 1932-6203

collaborative

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

collaborative design

Landoni, Monica, Rubegni, Elisa and Nicol, Emma (2018) Engaging Young Users in Collaborative Design:
How Much, How Far and How Deep? International Journal of Child-Computer Interaction . pp. 720-725. ISSN 2212-8689

Landoni, Monica, Rubegni, Elisa and Nicol, Emma (2018) A comparative study into how pupils can play different roles in co-design activities. International Journal of Child-Computer Interaction, 17 . pp. 28-38. ISSN 2212-8689

collaborative games

Linehan, Conor, Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

collaborative interaction

Holopainen, Jussi, Lucero, Andrés, Saarenpää, Hannamari, Nummenmaa, Timo, El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

collaborative interface

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

collaborative task

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

collaborative virtual environments

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2011) Conveying intentions through haptics in human-computer collaboration. In: IEEE World Haptics Conference 2011 (WHC'11), 21 - 24 June 2011, Istanbul.

collocated interaction

Lucero, Andrés, Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.

Lucero, Andrés, Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.

comic

Rowland, Duncan, Porter, Dan, Walker, Kevin, Underwood, Joshua, Luckin, Rose, Smith, Hilary, Fitzpatrick, Geraldine, Good, Judith, Walker, Brendan, Chamberlain, Alan, Rennick Egglestone, Stefan, Marshall, Joe, Schnädelbach, Holger and Benford, Steve (2010) Sequential art for science and CHI. In: CHI (ACM Conference on Human Factors in Computing Systems), April 10 - 15, 2010.

comics

Rowland, Duncan, Durrant, Abigail, Fischer, Joel, Kirk, Dave, Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

communication

Garbett, Andrew, Wardman, Jamie, Kirman, Ben, Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.

communication strategies

Clark, Leigh Michael Harry, Bachour, Khaled, Ofemile, Abdulmalik, Adolphs, Svenja and Rodden, Tom (2014) Potential of imprecision: exploring vague language in agent instructors. pp. 339-344. ISSN UNSPECIFIED

communication training

Haferkamp, Nina, Kraemer, Nicole, Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

companion animals

Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2). pp. 337-342. ISSN 1572-0381

complex needs

Gerling, Kathrin, Linehan, Conor, Waddington, Jonathan, Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

complexity

Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Linehan, Conor, Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

composition

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

computer assisted diagnosis

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

computer game

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer game design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

computer games

Heslop, Philip, Shearer, John, Olivier, Patrick and De Boni, Marco (2006) Synthetic character fidelity through non-verbal behaviour in computer games. In: iDiG International Digital Games Conference, September 2006, Portalegre, Portugal.

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Linehan, Conor, Roche, Bryan, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

Linehan, Conor, Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

computer opponent

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Supporting negotiation behavior with haptics-enabled human-computer interfaces. IEEE Transactions on Haptics, 5 (3). pp. 274-284. ISSN 1939-1412

computer system

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

computing

Flintham, Martin, Price, Dominic, Rowland, Duncan, Benford, Steve, Adams, Matt, Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

conferences

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

configurable data template

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

connected kitchens

Kirman, Ben, Linehan, Conor, Lawson, Shaun, Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

consumer-centred

Bachour, Khaled, Pantidi, Nadia and Rodden, Tom A. (2016) A Consumer-Centred Sensory Vocabulary for Open-Food Innovation. DIS '16 Companion . pp. 121-124. ISSN UNSPECIFIED

content creation

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

content export

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

content management

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

content structuring

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

context

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

control level

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

cool

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

craft beer

Foster, Derek, Linehan, Conor, Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

creative practice

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

critical design

Kirman, Ben, Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Rowland, Duncan, Linehan, Conor, Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

critical games

Linehan, Conor, Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

critical theory

Rowland, Duncan, Linehan, Conor, Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

cross-cultural

Heintze, Katrin Ellice, Krämer, Nicole, Foster, Derek and Lawson, Shaun (2015) Designing student energy interventions: a cross-cultural comparison. In: British HCI '15 Proceedings of the 2015 British HCI Conference, 13 - 17 July 2015, Lincoln, UK.

crowds

Oxspring, Sean, Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

curation

Clarke, Rachel, Vines, John, Wright, Peter, Bartindale, Tom, Shearer, John, McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

dance

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

data base

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

data collection

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

data management

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

data-driven modelling

Martinez-Garcia, Miguel, Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

dataset

Gabriel, Alexander, Cosar, Serhan, Bellotto, Nicola and Baxter, Paul (2019) A Dataset for Action Recognition in the Wild. In: TAROS 2019, 3rd - 5th July, London, U.K..

decision making

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Role allocation through haptics in physical human-robot interaction. In: 2013 21st Signal Processing and Communications Applications Conference (SIU). IEEE, pp. 1-5. ISBN 978-1-4673-5562-9, 978-1-4673-5563-6, 978-1-4673-5561-2

decision-making process

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

derived relational responding

Linehan, Conor, Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149

design

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

design fiction

Buttrick, Laura, Linehan, Conor, Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Lawson, Shaun, Kirman, Ben, Linehan, Conor, Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

Linehan, Conor, Kirman, Ben, Blythe, Mark, Reeves, Stuart, Wakkary, Ron, Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

design framework

Arrasvuori, Juha, Boberg, Marion, Holopainen, Jussi, Korhonen, Hannu, Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

design patterns

Wetzel, Richard (2013) A case for design patterns supporting the development of mobile mixed reality games. In: Second Workshop on Design Patterns in Games.

design research

Nummenmaa, Timo, Tyni, Heikki, Kultima, Annakaisa, Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

design tool

Arrasvuori, Juha, Boberg, Marion, Holopainen, Jussi, Korhonen, Hannu, Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

diabetes management

Höchsmann, Christoph, Walz, Steffen P., Schäfer, Juliane, Holopainen, Jussi, Hanssen, Henner and Schmidt-Trucksäss, Arno (2017) Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18 (1). ISSN 1745-6215

diagnosis

Bartlett, M, Costescu, C, Baxter, Paul and Thill, S (2020) Requirements for Robotic Interpretation of Social Signals “in the Wild”: Insights from Diagnostic Criteria of Autism Spectrum Disorder. MDPI Information, 11 (81). pp. 1-20. ISSN 2078-2489

dietary

Linehan, Conor, Doughty, Mark, Lawson, Shaun, Kirman, Ben, Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

digital

Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography . ISSN UNSPECIFIED

digital collaborative strategic reading

Maslamani, Jaber Ali, Windeatt, Scott, Olivier, Patrick, Heslop, Phil, Kharrufa, Ahmed, Shearer, John and Balaam, Madeline (2012) Collaborative strategic reading on multi-touch and multi-user digital tabletop displays. In: CALL: Using, Learning, Knowing: EUROCALL Conference, 22-25 August 2012, Gothenburg, Sweden.

digital exclusion

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

digital exclusion; accessibility; social inclusion; disabled people

Gerling, Kathrin, Mandryk, Regan, Birk, Max, Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

digital inclusion

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

digital photographs

Rowland, Duncan, Durrant, Abigail, Fischer, Joel, Kirk, Dave, Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

digital storytelling; e-learning; formal education; educational activity; activity design; interactive storytelling

Rubegni, Elisa and Sabiescu, Amalia G. (2014) Integrating digital storytelling in formal educational settings: a design framework. International Journal of Arts and Technology, 7 (1). pp. 55-77. ISSN 1754-8853

digital welfare

Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599

disability

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

disaster management

Haferkamp, Nina, Kraemer, Nicole, Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

discourse RST

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) Context incorporation using context-aware language features. In: European Conference on Signal Processing, 28/8-2/9/2017, Kos, Greece.

Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From HCI and affective computing to sentiment analysis: extending the pool of context-aware features in affective-aware systems. In: 8th International Conference on Human Factors and Ergonomics 2017, 17-21 July 2017, Los Angeles, CA, USA.

documentation

Giannachi, Gabriella, Rowland, Duncan, Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

Giannachi, Gabriella, Rowland, Duncan, Benford, Steve, Foster, Jonathan, Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367. ISSN 1048-6801

Rowland, Duncan, Porter, Dan, Walker, Kevin, Underwood, Joshua, Luckin, Rose, Smith, Hilary, Fitzpatrick, Geraldine, Good, Judith, Walker, Brendan, Chamberlain, Alan, Rennick Egglestone, Stefan, Marshall, Joe, Schnädelbach, Holger and Benford, Steve (2010) Sequential art for science and CHI. In: CHI (ACM Conference on Human Factors in Computing Systems), April 10 - 15, 2010.

dog

Lawson, Shaun, Kirman, Ben, Linehan, Conor, Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

drama

Mitchell, Grethe (2011) The game catcher. AHRC.

dyadic joint object manipulation

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

dynamic role allocation

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Role allocation through haptics in physical human-robot interaction. In: 2013 21st Signal Processing and Communications Applications Conference (SIU). IEEE, pp. 1-5. ISBN 978-1-4673-5562-9, 978-1-4673-5563-6, 978-1-4673-5561-2

dynamic role exchange

Kucukyilmaz, Ayse, Oguz, Salih Ozgur, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Improving human-computer cooperation through haptic role exchange and negotiation. In: Peer A., Giachritsis C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems . Springer London, pp. 229-254. ISBN 978-1-4471-2753-6

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

dynamic role exchange mechanism

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2011) Conveying intentions through haptics in human-computer collaboration. In: IEEE World Haptics Conference 2011 (WHC'11), 21 - 24 June 2011, Istanbul.

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

e-consumer behaviour

Jayawardhena, Chanaka, Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

e-retailing

Dennis, Charles, Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles, Jayawardhena, Chanaka, Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

e-shopping

Dennis, Charles, Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles, Jayawardhena, Chanaka, Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

eHealth

Linehan, Conor, Doughty, Mark, Lawson, Shaun, Kirman, Ben, Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

ecological validity

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

education

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

education and learning

Linehan, Conor, Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185. ISSN UNSPECIFIED

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

education robotics

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2015) The robot who tried too hard: social behaviour of a robot tutor can negatively affect child learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 02 - 05 March 2015, Portland, OR, USA.

educational computing

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

educational game

Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

educational games

Haferkamp, Nina, Kraemer, Nicole, Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Linehan, Conor, Roche, Bryan, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

educational robotics

Baxter, Paul, Ashurst, Emily, Read, Robin, Kennedy, James and Belpaeme, Tony (2017) Robot education peers in a situated primary school study: personalisation promotes child learning. PLoS One . ISSN 1932-6203

Senft, Emmanuel, Lemaignan, Severin, Bartlett, Madeleine, Baxter, Paul and Belpaeme, Tony (2018) Robots in the classroom: Learning to be a Good Tutor. In: R4L @ HRI2018, March 5th, 2018, Chicago, USA.

Senft, Emmanuel, Lemaignan, Severin, Baxter, Paul and Belpaeme, Tony (2018) From Evaluating to Teaching: Rewards and Challenges of Human Control for Learning Robots. In: IROS 2018 Workshop on Human/Robot in the Loop Machine Learning, 1st October 2018, Madrid, Spain.

Senft, Emmanuel, Lemaignan, Séverin, Baxter, Paul, Bartlett, Madeleine and Belpaeme, Tony (2019) Teaching robots social autonomy from in situ human guidance. Science Robotics, 4 (35). eaat1186. ISSN 2470-9476

edutainment application

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

elderly

Smeddinck, Jan D., Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

embarrassment

Kirman, Ben, Harrer, Sabine, Hasselager, Andrea, Linehan, Conor, Toft, Ida and Schumacher, Raimund (2015) Cunt touch this: a conversation on intimate design and embarrassment. In: Annual SIGCHI Conference: Human Factors in Computing Systems, CHI 2015, April 18 - 24 2015, Seoul, Korea.

embedded sensors

Pham, Cuong, Hooper, Clare, Lindsay, Stephen, Jackson, Dan, Shearer, John, Wagner, Jurgen, Ladha, Cassim, Ladha, Karim, Plötz, Thomas and Olivier, Patrick (2012) The ambient kitchen: a pervasive sensing environment for situated services. In: Demonstration in the Designing Interactive Systems Conference (DIS 2012),, 11 - 15 June 2012, Newcastle Upon Tyne.

embodied conversational agents

Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.

embodied movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

embodiment

Mitchell, Grethe (2011) The game catcher. AHRC.

emergency management

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

emotional response

Ravaja, Niklas, Salminen, Mikko, Holopainen, Jussi, Saari, Timo, Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.

empowerment

Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835

energy

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

Foster, Derek, Blythe, Mark, Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.

Foster, Derek, Blythe, Mark, Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.

Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.

Foster, Derek, Lawson, Shaun, Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.

Foster, Derek, Lawson, Shaun, Linehan, Conor, Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

Foster, Derek, Linehan, Conor and Lawson, Shaun (2014) Effects of group performance feedback and goal-setting in an organisational energy intervention. In: AcademicMindTrek '14, 22 - 24 September 2015, Tampere, Finland.

Foster, Derek, Linehan, Conor, Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Heintze, Katrin Ellice, Krämer, Nicole, Foster, Derek and Lawson, Shaun (2015) Designing student energy interventions: a cross-cultural comparison. In: British HCI '15 Proceedings of the 2015 British HCI Conference, 13 - 17 July 2015, Lincoln, UK.

Wilson, Max, Foster, Derek, Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

energy consumption

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

enrichment

Simou, Nikolaos, Chortaras, Alexandros, Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

entertainment

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

environmental awareness

Kirman, Ben, Linehan, Conor, Lawson, Shaun, Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

erotica

Buttrick, Laura, Linehan, Conor, Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

ethics

Linehan, Conor, Kirman, Ben, Blythe, Mark, Reeves, Stuart, Wakkary, Ron, Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

ethnographic research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

evaluation

Fuchslocher, Alberto, Gerling, Kathrin, Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Holopainen, Jussi, Lucero, Andrés, Saarenpää, Hannamari, Nummenmaa, Timo, El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

Landoni, Monica, Rubegni, Elisa and Nicol, Emma (2018) Engaging Young Users in Collaborative Design:
How Much, How Far and How Deep? International Journal of Child-Computer Interaction . pp. 720-725. ISSN 2212-8689

Landoni, Monica, Rubegni, Elisa and Nicol, Emma (2018) A comparative study into how pupils can play different roles in co-design activities. International Journal of Child-Computer Interaction, 17 . pp. 28-38. ISSN 2212-8689

evaluation methods

Lucero, Andrés, Holopainen, Jussi, Ollila, Elina, Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.

exercise adherence

Höchsmann, Christoph, Walz, Steffen P., Schäfer, Juliane, Holopainen, Jussi, Hanssen, Henner and Schmidt-Trucksäss, Arno (2017) Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18 (1). ISSN 1745-6215

exergames

Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101

exergaming

Höchsmann, Christoph, Walz, Steffen P., Schäfer, Juliane, Holopainen, Jussi, Hanssen, Henner and Schmidt-Trucksäss, Arno (2017) Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18 (1). ISSN 1745-6215

exertion games

Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoGym: an exertion game for autonomous driving. In: Annual Symposium on Computer-Human Interaction in Play, 15 - 18 October 2017, Amsterdam.

exhibition design

Baldwin, Peter, Jager, Nils and Schnadelbach, Holger (2018) Living With Adaptive Architecture. [Event, Show or Exhibition]

experience centered design

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

experience-driven design

Arrasvuori, Juha, Boberg, Marion, Holopainen, Jussi, Korhonen, Hannu, Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

extrospection

Skočaj, Danijel, Vrečko, Alen, Mahnič, Marko, Janíček, Miroslav, Kruijff, Geert-Jan M, Hanheide, Marc, Hawes, Nick, Wyatt, Jeremy L, Keller, Thomas, Zhou, Kai, Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

eye tracking

Zics, Brigitta, Shearer, John and Miklós, Peternák (2015) Eye resonator at the power plant. [Event, Show or Exhibition]

Zics, Brigitta, Shearer, John, Wood, Gavin and Parkinson, Adam (2014) Eye resonator. [Event, Show or Exhibition]

fNIRS

Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).

Benerradi, Johann, Maior, Horia A., Marinescu, Adrian, Clos, Jeremie and Wilson, Max L. (2019) Exploring Machine Learning Approaches for Classifying Mental Workload using fNIRS Data from HCI Tasks. In: Halfway to the Future Symposium 2019.

Lukanov, Kristiyan Emilov, Maior, Horia A. and Wilson, Max L. (2016) Using fNIRS in usability testing: understanding the effect of web form layout on mental workload. In: Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems.

Maior, Horia A., Wilson, Max L., Locke, Caroline and Swann, Debra (2018) Brain activity and mental workload associated with artistic practice. In: CHI 2018 Artistic BCI Workshop.

Wilson, Max L., Alsuraykh, Norah and Maior, Horia A. (2017) Measuring mental workload in IIR user studies with fNIRS. In: NeuroIIR 2017 - CHIIR Workshop on Challenges in Bringing Neuroscience to Research in Human-Information Interaction.

face profile

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

facebook

Flintham, Martin, Karner, Christian, Bachour, Khaled, Creswick, Helen, Gupta, Neha and Moran, Stuart (2018) Falling for Fake News: Investigating the Consumption of News via Social Media. CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Paper No. 376 (376). pp. 1-10. ISSN 1062-9432

Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.

fake news

Flintham, Martin, Karner, Christian, Bachour, Khaled, Creswick, Helen, Gupta, Neha and Moran, Stuart (2018) Falling for Fake News: Investigating the Consumption of News via Social Media. CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Paper No. 376 (376). pp. 1-10. ISSN 1062-9432

feature evaluation and selection

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

finite state machines

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2010) Haptic negotiation and role exchange for collaboration in virtual environments. In: IEEE Haptics Symposium 2010, 25-26 March 2010, Waltham, MA, USA.

flow

Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

flow theory

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

folklore research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

folklore studies

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

food diaries

Linehan, Conor, Doughty, Mark, Lawson, Shaun, Kirman, Ben, Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

food manufacturing

Bachour, Khaled, Pantidi, Nadia and Rodden, Tom A. (2016) A Consumer-Centred Sensory Vocabulary for Open-Food Innovation. DIS '16 Companion . pp. 121-124. ISSN UNSPECIFIED

foursquare

Garbett, Andrew, Linehan, Conor, Kirman, Ben, Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

frustrated total internal reflection

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

fun

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

functional near-infrared spectroscopy

Lukanov, Kristiyan Emilov, Maior, Horia A. and Wilson, Max L. (2016) Using fNIRS in usability testing: understanding the effect of web form layout on mental workload. In: Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems.

game

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

game & simulation design

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

game design

Blum, Lisa, Wetzel, Richard, McCall, Rod, Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

Budde, Matthias, Öxler, Rikard, Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

Gerling, Kathrin, Linehan, Conor, Waddington, Jonathan, Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

Hicks, Kieran, Gerling, Kathrin, Kirman, Ben, Linehan, Conor and Dickinson, Patrick (2015) Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

Kirman, Ben, Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Kirman, Ben, Collovà, Francesco, Davide, Fabrizio, Ferrari, Eva, Freeman, Jonathan, Lawson, Shaun, Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

Kirman, Ben, Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

Kirman, Ben, Harrer, Sabine, Hasselager, Andrea, Linehan, Conor, Toft, Ida and Schumacher, Raimund (2015) Cunt touch this: a conversation on intimate design and embarrassment. In: Annual SIGCHI Conference: Human Factors in Computing Systems, CHI 2015, April 18 - 24 2015, Seoul, Korea.

McCall, Rod, Herbst, Iris, Braun, Anne-Kathrin and Wetzel, Richard (2008) The "where" of mixed reality: some guidelines for design. In: Proceedings of the Workshop on Urban Mixed Realities, 5 - 10 April 2008, Florence, Italy.

Ravaja, Niklas, Salminen, Mikko, Holopainen, Jussi, Saari, Timo, Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.

Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin, Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

Wetzel, Richard, Bachour, Khaled and Flintham, Martin (2019) Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. Simulation and Gaming, 50 (3). pp. 329-358. ISSN 1046-8781

Wetzel, Richard, Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

game development

Masuch, Maic, Schmidt, Ralf and Gerling, Kathrin (2011) Serious Games im Unternehmenskontext: Besonderheiten, Chancen und Herausforderungen der Entwicklung. In: Digitale Lernwelt - Serious Games: Einsatz in der beruflichen Weiterbildung. Bertelsmann. ISBN 9783763948079

game studies

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

game theory

Kucukyilmaz, Ayse, Oguz, Salih Ozgur, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Improving human-computer cooperation through haptic role exchange and negotiation. In: Peer A., Giachritsis C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems . Springer London, pp. 229-254. ISBN 978-1-4471-2753-6

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Supporting negotiation behavior with haptics-enabled human-computer interfaces. IEEE Transactions on Haptics, 5 (3). pp. 274-284. ISSN 1939-1412

game-theory

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Supporting negotiation behavior with haptics-enabled human-computer interfaces. IEEE Transactions on Haptics, 5 (3). pp. 274-284. ISSN 1939-1412

gameplay

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

games

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA.

Gerling, Kathrin, Dickinson, Patrick, Hicks, Kieran, Mason, Liam, Simeone, Adalberto and Spiel, Katta (2020) Virtual Reality Games for People Using Wheelchairs. In: 2020 CHI Conference on Human Factors in Computing Systems.

Hicks, Kieran, Gerling, Kathrin, Dickinson, Patrick, Linehan, Conor and Gowen, Carl (2017) Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games. In: ACE 2017, 15 - 17 December 2017, London.

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

Kirman, Ben, Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Krome, Sven, Batty, Joshua, Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.

Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoGym: an exertion game for autonomous driving. In: Annual Symposium on Computer-Human Interaction in Play, 15 - 18 October 2017, Amsterdam.

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

Wetzel, Richard, Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

games research

Kirman, Ben, Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

games technology

Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.

Kirman, Ben, Lawson, Shaun, Rowland, Duncan, Davide, Fabrizio, Collovà, Francesco and Puglia, Stefano (2008) Familiars: manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

gamification

Kappen, Dennis L., Nacke, Lennart E., Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

gestural interfaces

Rowland, Duncan, Linehan, Conor, Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

gesture

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

guidelines

Blum, Lisa, Wetzel, Richard, McCall, Rod, Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

habit formation

Andrews, S., Ellis, D. A., Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203

handheld devices

Lucero, Andrés, Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.

Lucero, Andrés, Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.

haptic channel

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

haptic collaboration

Kucukyilmaz, Ayse, Oguz, Salih Ozgur, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Improving human-computer cooperation through haptic role exchange and negotiation. In: Peer A., Giachritsis C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems . Springer London, pp. 229-254. ISBN 978-1-4471-2753-6

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

haptic cues

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Supporting negotiation behavior with haptics-enabled human-computer interfaces. IEEE Transactions on Haptics, 5 (3). pp. 274-284. ISSN 1939-1412

haptic guidance

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

haptic interaction pattern recognition

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

haptic interfaces

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2011) Conveying intentions through haptics in human-computer collaboration. In: IEEE World Haptics Conference 2011 (WHC'11), 21 - 24 June 2011, Istanbul.

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Role allocation through haptics in physical human-robot interaction. In: 2013 21st Signal Processing and Communications Applications Conference (SIU). IEEE, pp. 1-5. ISBN 978-1-4673-5562-9, 978-1-4673-5563-6, 978-1-4673-5561-2

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2010) Haptic negotiation and role exchange for collaboration in virtual environments. In: IEEE Haptics Symposium 2010, 25-26 March 2010, Waltham, MA, USA.

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Supporting negotiation behavior with haptics-enabled human-computer interfaces. IEEE Transactions on Haptics, 5 (3). pp. 274-284. ISSN 1939-1412

haptic negotiation

Kucukyilmaz, Ayse, Oguz, Salih Ozgur, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Improving human-computer cooperation through haptic role exchange and negotiation. In: Peer A., Giachritsis C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems . Springer London, pp. 229-254. ISBN 978-1-4471-2753-6

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2010) Haptic negotiation and role exchange for collaboration in virtual environments. In: IEEE Haptics Symposium 2010, 25-26 March 2010, Waltham, MA, USA.

haptic user interfaces

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

haptics

Kucukyilmaz, Ayse (2013) Haptic role allocation and intention negotiation in human-robot collaboration. PhD thesis, Koc University.

Kucukyilmaz, Ayse, Oguz, Salih Ozgur, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Improving human-computer cooperation through haptic role exchange and negotiation. In: Peer A., Giachritsis C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems . Springer London, pp. 229-254. ISBN 978-1-4471-2753-6

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2011) Conveying intentions through haptics in human-computer collaboration. In: IEEE World Haptics Conference 2011 (WHC'11), 21 - 24 June 2011, Istanbul.

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Role allocation through haptics in physical human-robot interaction. In: 2013 21st Signal Processing and Communications Applications Conference (SIU). IEEE, pp. 1-5. ISBN 978-1-4673-5562-9, 978-1-4673-5563-6, 978-1-4673-5561-2

Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]

Onol, Isil (2006) Haptic interactions with museum exhibits. In: ‘Engaging With Practice’ seminar, 19 Feb 2006, University of Huddersfield.

haptics-enabled virtual environments

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

health

Jamison-Powell, Susan, Linehan, Conor, Daley, Laura, Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

healthier eating

Linehan, Conor, Doughty, Mark, Lawson, Shaun, Kirman, Ben, Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

heuristic evaluation

Lucero, Andrés, Holopainen, Jussi, Ollila, Elina, Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.

human action recognition trace transform

Goudelis, Georgios, Tsatiris, Georgios, Karpouzis, Kostas and Kollias, Stefanos (2017) 3D Cylindrical Trace Transform based feature extraction for effective human action classification. In: IEEE International Conference on Computational Intelligence in games, 25 - 28 Aug 2017, New York City, USA.

human computation

Lawson, Shaun, Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.

human computer interaction

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2010) Haptic negotiation and role exchange for collaboration in virtual environments. In: IEEE Haptics Symposium 2010, 25-26 March 2010, Waltham, MA, USA.

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Supporting negotiation behavior with haptics-enabled human-computer interfaces. IEEE Transactions on Haptics, 5 (3). pp. 274-284. ISSN 1939-1412

human interaction patterns

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

human operator

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

human-animal interaction

Mancini, C., Lawson, S., Van Der Linden, J., Hakkila, J., Noz, F., Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

human-centred robotics

Salem, Maha, Weiss, Astrid and Baxter, Paul (2017) New frontiers in human-robot interaction [special section on interdisciplinary human-centred approaches]. Interaction Studies, 17 (3). pp. 405-407. ISSN 1572-0373

human-computer collaboration

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2011) Conveying intentions through haptics in human-computer collaboration. In: IEEE World Haptics Conference 2011 (WHC'11), 21 - 24 June 2011, Istanbul.

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

human-computer communication

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

human-computer interaction

Hicks, Kieran, Gerling, Kathrin, Dickinson, Patrick, Linehan, Conor and Gowen, Carl (2017) Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games. In: ACE 2017, 15 - 17 December 2017, London.

Kucukyilmaz, Ayse, Oguz, Salih Ozgur, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Improving human-computer cooperation through haptic role exchange and negotiation. In: Peer A., Giachritsis C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems . Springer London, pp. 229-254. ISBN 978-1-4471-2753-6

Kötteritzsch, Anna, Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2010) Haptic negotiation and role exchange for collaboration in virtual environments. In: IEEE Haptics Symposium 2010, 25-26 March 2010, Waltham, MA, USA.

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Supporting negotiation behavior with haptics-enabled human-computer interfaces. IEEE Transactions on Haptics, 5 (3). pp. 274-284. ISSN 1939-1412

Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin, Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

human-computer interfaces

Kucukyilmaz, Ayse (2013) Haptic role allocation and intention negotiation in human-robot collaboration. PhD thesis, Koc University.

human-control

Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.

human-human cooperation

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

human-human-interaction dataset

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

human-machine interface

Lock, Jacobus, Gilchrist, Iain, Cielniak, Grzegorz and Bellotto, Nicola (2019) Bone-Conduction Audio Interface to Guide People with Visual Impairments. In: International Workshop on Assistive Engineering and Information Technology (AEIT 2019), November 12-15, 2019, Guangzhou, China.

human-machine systems

Martinez, Miguel and Gordon, Timothy (2018) A New Model of Human Steering using Far-point Error Perception and Multiplicative Control. In: IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan..

Zhang, Yu, Martinez-Garcia, Miguel and Gordon, Timothy (2018) Human Response Delay Estimation and Monitoring using Gamma Distribution Analysis. In: 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan.

human-robot interaction

Gabriel, Alexander, Cosar, Serhan, Bellotto, Nicola and Baxter, Paul (2019) A Dataset for Action Recognition in the Wild. In: TAROS 2019, 3rd - 5th July, London, U.K..

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2015) The robot who tried too hard: social behaviour of a robot tutor can negatively affect child learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 02 - 05 March 2015, Portland, OR, USA.

Kennedy, James, Baxter, Paul, Senft, Emmanuel and Belpaeme, Tony (2016) Social robot tutoring for child second language learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction HRI 2016, 02 - 05 March, 2015, Portland, OR, USA.

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Role allocation through haptics in physical human-robot interaction. In: 2013 21st Signal Processing and Communications Applications Conference (SIU). IEEE, pp. 1-5. ISBN 978-1-4673-5562-9, 978-1-4673-5563-6, 978-1-4673-5561-2

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

Senft, Emmanuel, Lemaignan, Séverin, Baxter, Paul, Bartlett, Madeleine and Belpaeme, Tony (2019) Teaching robots social autonomy from in situ human guidance. Science Robotics, 4 (35). eaat1186. ISSN 2470-9476

human-robot spatial interaction

Dondrup, Christian, Bellotto, Nicola, Hanheide, Marc, Eder, Kerstin and Leonards, Ute (2015) A computational model of human-robot spatial interactions based on a qualitative trajectory calculus. Robotics, 4 (1). pp. 63-102. ISSN 2218-6581

ibeacons

Casado-Mansilla, Diego, Foster, Derek, Lawson, Shaun, Garaizr, Pablo and López-de-Ipiña, Diego (2015) 'Close-the-loop': an iBeacon app to foster recycling through just-in-time feedback. In: 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

ideation

Wetzel, Richard, Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

ideation cards

Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.

Wetzel, Richard, Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

identity representation

Kirman, Ben, Ferrari, Eva, Lawson, Shaun, Freeman, Jonathan, Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.

image analysis

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

image enhancement

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

image processing

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

image tagging

Foster, Derek, Kirman, Ben, Linehan, Conor, Lawson, Shaun, Mills, Daniel, Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

immediacy

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

Kennedy, James, Baxter, Paul, Senft, Emmanuel and Belpaeme, Tony (2016) Social robot tutoring for child second language learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction HRI 2016, 02 - 05 March, 2015, Portland, OR, USA.

in-car gaming

Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoPlay: unfolding motivational affordances of autonomous driving. In: Automotive user interfaces: creating interactive experiences in the car. Human–Computer Interaction . Springer, pp. 483-510. ISBN 9783319494470, 9783319494487

information architecture

Foster, Jonathan, Benford, Steve, Chamberlain, Alan, Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

information processing

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

informative visual cue

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

instructions

Clark, Leigh Michael Harry, Bachour, Khaled, Ofemile, Abdulmalik, Adolphs, Svenja and Rodden, Tom (2014) Potential of imprecision: exploring vague language in agent instructors. pp. 339-344. ISSN UNSPECIFIED

intention recognition

Gabriel, Alexander, Cosar, Serhan, Bellotto, Nicola and Baxter, Paul (2019) A Dataset for Action Recognition in the Wild. In: TAROS 2019, 3rd - 5th July, London, U.K..

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

interaction patterns

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

interaction techniques

Rowland, Duncan, Linehan, Conor, Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743

interactive art

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

interactive design

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

interactive learning

Skočaj, Danijel, Vrečko, Alen, Mahnič, Marko, Janíček, Miroslav, Kruijff, Geert-Jan M, Hanheide, Marc, Hawes, Nick, Wyatt, Jeremy L, Keller, Thomas, Zhou, Kai, Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

interactive machine learning

Senft, Emmanuel, Lemaignan, Severin, Baxter, Paul and Belpaeme, Tony (2018) From Evaluating to Teaching: Rewards and Challenges of Human Control for Learning Robots. In: IROS 2018 Workshop on Human/Robot in the Loop Machine Learning, 1st October 2018, Madrid, Spain.

Senft, Emmanuel, Lemaignan, Séverin, Baxter, Paul, Bartlett, Madeleine and Belpaeme, Tony (2019) Teaching robots social autonomy from in situ human guidance. Science Robotics, 4 (35). eaat1186. ISSN 2470-9476

interactive media arts

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

interactive reinforcement learning

Senft, Emmanuel, Baxter, Paul, Kennedy, James, Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters, 96 . pp. 77-86. ISSN 0167-8655

Senft, Emmanuel, Lemaignan, Severin, Baxter, Paul and Belpaeme, Tony (2018) From Evaluating to Teaching: Rewards and Challenges of Human Control for Learning Robots. In: IROS 2018 Workshop on Human/Robot in the Loop Machine Learning, 1st October 2018, Madrid, Spain.

intermethod comparison

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

internet of things

Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004

intervention

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

introspection

Skočaj, Danijel, Vrečko, Alen, Mahnič, Marko, Janíček, Miroslav, Kruijff, Geert-Jan M, Hanheide, Marc, Hawes, Nick, Wyatt, Jeremy L, Keller, Thomas, Zhou, Kai, Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

intuitive communication

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

just-in-time feedback

Casado-Mansilla, Diego, Foster, Derek, Lawson, Shaun, Garaizr, Pablo and López-de-Ipiña, Diego (2015) 'Close-the-loop': an iBeacon app to foster recycling through just-in-time feedback. In: 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

kitchen utensils

Pham, Cuong, Hooper, Clare, Lindsay, Stephen, Jackson, Dan, Shearer, John, Wagner, Jurgen, Ladha, Cassim, Ladha, Karim, Plötz, Thomas and Olivier, Patrick (2012) The ambient kitchen: a pervasive sensing environment for situated services. In: Demonstration in the Designing Interactive Systems Conference (DIS 2012),, 11 - 15 June 2012, Newcastle Upon Tyne.

knowledge gap detection

Skočaj, Danijel, Vrečko, Alen, Mahnič, Marko, Janíček, Miroslav, Kruijff, Geert-Jan M, Hanheide, Marc, Hawes, Nick, Wyatt, Jeremy L, Keller, Thomas, Zhou, Kai, Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

larp

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

learning curve

Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

library

Elliott, Laurence (2019) A Human-Robot Interaction JavaScript Library: ROS Web Components. In: UROS Project Showcase 2019, 15/10/19, Lincoln, UK.

linear regression analysis

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

linked open data

Simou, Nikolaos, Chortaras, Alexandros, Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

localization

Pronobis, Andrzej, Mozos, Oscar M., Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

location

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

location-aware games

Blum, Lisa, Wetzel, Richard, McCall, Rod, Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

location-based game

McCall, Rod, Braun, Anne-Kathrin and Wetzel, Richard (2008) Towards evaluating place in location aware games. In: Workshop Evaluating Player Experiences in Location Aware Games 2008 : 22nd BCS HCI Group Conference, HCI 2008, 1 - 5 September 2008, Liverpool John Moores University.

Wetzel, Richard, Blum, Lisa, Feng, Feng, Oppermann, Leif and Straeubig, Michael (2011) Tidy City: a location-based game for city exploration based on usercreated content. In: Mensch & Computer 2011, 11 - 14 September 2011, Chemnitz, Germany.

location-based games

Wetzel, Richard, Blum, Lisa, Jurgelionis, Audrius and Oppermann, Leif (2012) Shapes, marbles and pebbles: template-based content creation for location-based games. In: IADIS International Conference Game and Entertainment Technologies GET2012, 18 - 20 July 2012, Lisbon, Portugal.

location-sharing

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

longitudinal study

Gerling, Kathrin, Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.

machine learning

Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412

Senft, Emmanuel, Lemaignan, Severin, Bartlett, Madeleine, Baxter, Paul and Belpaeme, Tony (2018) Robots in the classroom: Learning to be a Good Tutor. In: R4L @ HRI2018, March 5th, 2018, Chicago, USA.

magic circle

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

man-machine systems

Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.

Martinez-Garcia, Miguel, Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

management

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

manual-control

Zhang, Yu, Martinez-Garcia, Miguel and Gordon, Timothy (2018) Human Response Delay Estimation and Monitoring using Gamma Distribution Analysis. In: 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan.

markerless

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

markerless motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

media arts

Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .

mental health

Jamison-Powell, Susan, Linehan, Conor, Daley, Laura, Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.

metadata

Foster, Jonathan, Benford, Steve, Chamberlain, Alan, Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

metadata interoperability

Simou, Nikolaos, Chortaras, Alexandros, Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061

methodology

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

mischief

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

Kirman, Ben, Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Linehan, Conor, Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

mixed reality

Gielkens, Charley and Wetzel, Richard (2011) ARe mobile mixed reality games pervasive? In: 8th International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

Linehan, Conor, Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.

Wetzel, Richard, Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

mixed reality (MR)

Blum, Lisa, Wetzel, Richard, McCall, Rod, Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

mixed reality games

McCall, Rod, Herbst, Iris, Braun, Anne-Kathrin and Wetzel, Richard (2008) The "where" of mixed reality: some guidelines for design. In: Proceedings of the Workshop on Urban Mixed Realities, 5 - 10 April 2008, Florence, Italy.

Wetzel, Richard (2013) A case for design patterns supporting the development of mobile mixed reality games. In: Second Workshop on Design Patterns in Games.

Wetzel, Richard, Blum, Lisa, Jurgelionis, Audrius and Oppermann, Leif (2012) Shapes, marbles and pebbles: template-based content creation for location-based games. In: IADIS International Conference Game and Entertainment Technologies GET2012, 18 - 20 July 2012, Lisbon, Portugal.

mixed reality performance

Foster, Jonathan, Benford, Steve, Chamberlain, Alan, Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

mobile

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

mobile augmented reality (AR)

Blum, Lisa, Wetzel, Richard, McCall, Rod, Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

mobile computing

Flintham, Martin, Price, Dominic, Rowland, Duncan, Benford, Steve, Adams, Matt, Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

mobile devices

Nokia Technologies Oy (2016) Method and apparatus for sharing media in a multi-device environment. .

mobile games

Kirman, Ben, Lawson, Shaun, Rowland, Duncan, Davide, Fabrizio, Collovà, Francesco and Puglia, Stefano (2008) Familiars: manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

mobile gaming

Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.

mobile phones

Holopainen, Jussi, Lucero, Andrés, Saarenpää, Hannamari, Nummenmaa, Timo, El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

mobile robotics

Bennewitz, Maren, Burgard, Wolfram, Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176

Hebesberger, Denise, Körtner, Tobias, Pripfl, Jürgen, Gisinger, Christoph and Hanheide, Marc (2015) What do staff in eldercare want a robot for? An assessment of potential tasks and user requirements for a long-term deployment. In: IROS Workshop on "Bridging user needs to deployed applications of service robots", 28 September 2015, Hamburg.

mobile sensing

Budde, Matthias, Öxler, Rikard, Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

mobile televison

Flintham, Martin, Price, Dominic, Rowland, Duncan, Benford, Steve, Adams, Matt, Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

motion

Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149

motion capture

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motion tracking

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

motivation

Kappen, Dennis L., Nacke, Lennart E., Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

motive management

Skočaj, Danijel, Vrečko, Alen, Mahnič, Marko, Janíček, Miroslav, Kruijff, Geert-Jan M, Hanheide, Marc, Hawes, Nick, Wyatt, Jeremy L, Keller, Thomas, Zhou, Kai, Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X

movement

Mitchell, Grethe (2011) The game catcher. AHRC.

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement analysis

Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement archiving

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

movement based games

Gerling, Kathrin, Ray, Mo, Vanden Abeelea, Vero and Evans, Adam B. (2020) Critical Reflections on Technology to Support Physical Activity Among Older Adults: An Exploration of Leading HCI Venues. Transactions on Accessible Computing, 13 (1). p. 1. ISSN 1936-7228

movement notation

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

movement research

Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252

multi-agent systems

Oxspring, Sean, Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

multi-modal place classification

Pronobis, Andrzej, Mozos, Oscar M., Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649

multi-touch screen

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

multimedia

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.

multimodal interface

Lock, Jacobus, Cielniak, Grzegorz and Bellotto, Nicola (2017) Portable navigations system with adaptive multimodal interface for the blind. In: AAAI 2017 Spring Symposium - Designing the User Experience of Machine Learning Systems, 27th-29th March 2017, Stanford, CA.

multimodal interfaces

Blum, Lisa, Wetzel, Richard, McCall, Rod, Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

multimodal systems

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

museums

Clarke, Rachel, Vines, John, Wright, Peter, Bartindale, Tom, Shearer, John, McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

Onol, Isil (2006) Haptic interactions with museum exhibits. In: ‘Engaging With Practice’ seminar, 19 Feb 2006, University of Huddersfield.

music

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

musical performance

Mitchell, Grethe (2011) The game catcher. AHRC.

musicianship

Mitchell, Grethe (2011) The game catcher. AHRC.

Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.

narrative

Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

naughtiness

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

nearest orthogonal matrix representation

Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312

negative reinforcement

Kirman, Ben, Linehan, Conor, Lawson, Shaun, Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

negotiation

Kucukyilmaz, Ayse (2013) Haptic role allocation and intention negotiation in human-robot collaboration. PhD thesis, Koc University.

negotiation behavior

Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Supporting negotiation behavior with haptics-enabled human-computer interfaces. IEEE Transactions on Haptics, 5 (3). pp. 274-284. ISSN 1939-1412

negotiation behaviors

Kucukyilmaz, Ayse, Oguz, Salih Ozgur, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Improving human-computer cooperation through haptic role exchange and negotiation. In: Peer A., Giachritsis C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems . Springer London, pp. 229-254. ISBN 978-1-4471-2753-6

non-players

Linehan, Conor, Kirman, Ben, Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

nonhuman and interspecies interfaces.

Mancini, C., Lawson, S., Van Der Linden, J., Hakkila, J., Noz, F., Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.

nonverbal robot behaviour

Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X

nudging

Wilson, Max, Foster, Derek, Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.

nutrition

Linehan, Conor, Doughty, Mark, Lawson, Shaun, Kirman, Ben, Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

oaopen

Gerling, Kathrin, Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

older adults

Gerling, Kathrin (2013) Motion-based game interaction for older adults. i-com Journal of Interactive Media, 12 (2). pp. 19-24. ISSN 1618-162X

Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101

Gerling, Kathrin, Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA.

Kötteritzsch, Anna, Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

online communities

Kirman, Ben, Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Kirman, Ben, Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

online disinhibition

Doughty, Mark, Lawson, Shaun, Linehan, Conor, Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.

online learning

Senft, Emmanuel, Baxter, Paul, Kennedy, James, Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters, 96 . pp. 77-86. ISSN 0167-8655

online parameter estimation

Zhang, Yu, Martinez-Garcia, Miguel and Gordon, Timothy (2018) Human Response Delay Estimation and Monitoring using Gamma Distribution Analysis. In: 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan.

online shopping

Dennis, Charles, Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969

Dennis, Charles, Jayawardhena, Chanaka, Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552

Jayawardhena, Chanaka, Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552

open data

Garbett, Andrew, Linehan, Conor, Kirman, Ben, Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

open- closed- loop control systems

Martinez-Garcia, Miguel, Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203

opendata

Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.

openness

Clarke, Rachel, Vines, John, Wright, Peter, Bartindale, Tom, Shearer, John, McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

organisation

Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x

organisations

Foster, Derek, Lawson, Shaun, Linehan, Conor, Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.

outside broadcast

Flintham, Martin, Price, Dominic, Rowland, Duncan, Benford, Steve, Adams, Matt, Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.

paper prototyping

Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

Ollila, Elina M. I., Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574

participative and interactive art

Foster, Jonathan, Benford, Steve, Chamberlain, Alan, Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713

participatory design

Gerling, Kathrin, Linehan, Conor, Waddington, Jonathan, Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

Memarovic, Nemanja, Elhart, Ivan and Rubegni, Elisa (2016) Developing a networked public display system. IEEE Pervasive Computing, 15 (3). pp. 32-39. ISSN 1536-1268

Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin, Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

participatory platforms

Clarke, Rachel, Vines, John, Wright, Peter, Bartindale, Tom, Shearer, John, McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.

participatory sensing

Budde, Matthias, Öxler, Rikard, Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

peer economy

Foster, Derek, Linehan, Conor, Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.

perfomance

Mitchell, Grethe (2011) The game catcher. AHRC.

performance

Giannachi, Gabriella, Rowland, Duncan, Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.

performance metrics

Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412

performing arts

Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED

personal data

Wilson, Max L., Sharon, Natalia, Maior, Horia A., Midha, Serena, Craven, Michael P. and Sharples, Sarah (2018) Mental workload as personal data: designing a cognitive activity tracker. In: 3rd Symposium on Computing and Mental Health.

personal informatics

Lawson, Shaun, Kirman, Ben, Linehan, Conor, Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

personalisation

Garbett, Andrew, Linehan, Conor, Kirm