![]() | Up a level |
Abdolmaleki, A., Lau, N., Paulo Reis, L. and Neumann, G. (2016) Contextual stochastic search. In: Genetic and Evolutionary Computation Conference GECCO 2016, 20 - 24 Juky 2016, Denver, Colorado.
Abdolmaleki, A., Lau, N., Reis, L. P., Peters, J. and Neumann, G. (2015) Contextual policy search for generalizing a parameterized biped walking controller. In: IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC), 8 - 10 April 2015, Vila Real, Portugal.
Achillas, Ch., Bochtis, Dionysis, Aidonis, D., Marinoudi, V. and Folinas, D. (2019) Voice-driven fleet management system for agricultural operations. Information Processing in Agriculture, 6 (4). pp. 471-478.
Akhtar, Z., Ahmed, A., Erdem, C. E. and Foresti, G. L. (2014) Biometric template update under facial aging. In: Computational Intelligence in Biometrics and Identity Management (CIBIM), 2014 IEEE Symposium on, 9 - 12 December 2014, Orlando, Florida.
Allison, Benjamin, Ye, Xujiong and Janan, Faraz (2020) Breast3D: An Augmented Reality System for Breast CT and MRI. In: Augmented Reality in Medical Imaging, 14-18 Dec, Utrecht, Netherlands.
Allison, Benjamin, Ye, Xujiong and Janan, Faraz (2021) MIXR: A Standard Architecture for Medical Image Analysis in Augmented and Mixed Reality. In: 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 14-18 Dec, Utrecht, Netherlands.
Alnajjar, Fady, Bartneck, Christoph, Baxter, Paul, Belpaeme, Tony, Cappuccio, Massimiliano L., Di Dio, Cinzia, Eyssel, Friederike, Handke, Jürgen, Mubin, Omar, Obaid, Mohammad and Reich-Stiebert, Natalia (2021) Robots in Education: An Introduction to High-Tech Social Agents, Intelligent Tutors, and Curricular Tools. Routledge, New York. ISBN 9781003142706
Alsuraykh, Norah H., Maior, Horia, Wilson, Max L., Tennent, Paul and Sharples, Sarah (2018) How stress affects functional near-infrared spectroscopy (fNIRS) measurements of mental workload. In: CHI 2018: ACM SIGCHI Conference on Human Factors in Computing Systems (Extended Abstracts).
Andrews, S., Ellis, D. A., Shaw, H. and Piwek, L. (2015) Beyond self-report: tools to compare estimated and real-world smartphone use. PLoS ONE, 10 (10). e0139004. ISSN 1932-6203
Appiah-Kubi, Kwamena and Rowland, Duncan (2016) PEER support in MOOCs: The role of social presence. In: L@S: Third Annual ACM Conference on Learning at Scale, 25-26 April 2016, University of Edinburgh, Scotland.
Nokia Technologies Oy (2014) Method and apparatus for generating a virtual interactive workspace. .
Arrasvuori, Juha, Boberg, Marion, Holopainen, Jussi, Korhonen, Hannu, Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.
ap Cenydd, Llyr and Headleand, Christopher J. (2019) Movement Modalities in Virtual Reality: A Case Study from Ocean Rift Examining the Best Practices in Accessibility, Comfort, and Immersion. IEEE Consumer Electronics Magazine, 8 (1). pp. 30-35. ISSN 2162-2248
Bachour, Khaled, Pantidi, Nadia and Rodden, Tom A. (2016) A Consumer-Centred Sensory Vocabulary for Open-Food Innovation. DIS '16 Companion . pp. 121-124.
Bachour, Khaled, Wetzel, Richard, Flintham, Martin, Huynh, Trung Dong, Rodden, Tom and Moreau, Luc (2015) Provenance for the people: an HCI perspective on the W3C PROV standard through an online game. In: 33rd Annual ACM Conference on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.
Baldwin, Peter, Jager, Nils and Schnadelbach, Holger (2018) Living With Adaptive Architecture. [Event, Show or Exhibition]
Bartindale, T., Balaam, M., Clarke, R., Wright, P., Shearer, John and Olivier, P. (2011) Bridging the gap: implementing interaction through multi-user design. In: 29th Annual CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.
Bartlett, M, Costescu, C, Baxter, Paul and Thill, S (2020) Requirements for Robotic Interpretation of Social Signals “in the Wild”: Insights from Diagnostic Criteria of Autism Spectrum Disorder. MDPI Information, 11 (81). pp. 1-20. ISSN 2078-2489
Baxter, Paul E., de Greeff, Joachim and Belpaeme, Tony (2013) Cognitive architecture for human–robot interaction: towards behavioural alignment. Biologically Inspired Cognitive Architectures, 6 . pp. 30-39. ISSN 2212-683X
Baxter, Paul, Ashurst, Emily, Read, Robin, Kennedy, James and Belpaeme, Tony (2017) Robot education peers in a situated primary school study: personalisation promotes child learning. PLoS One, 12 (5). e0178126. ISSN 1932-6203
Baxter, Paul, Cielniak, Grzegorz, Hanheide, Marc and From, Pal (2018) Safe Human-Robot Interaction in Agriculture. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.
Baxter, Paul, Del Duchetto, Francesco and Hanheide, Marc (2019) Engaging Learners in Dialogue Interactivity Development for Mobile Robots. In: EDUROBOTICS 2018, 11th October 2018, Rome, Italy.
Baxter, Paul, Lightbody, Peter and Hanheide, Marc (2018) Robots Providing Cognitive Assistance in Shared Workspaces. In: 2018 ACM/IEEE International Conference on Human-Robot Interaction.
Belpaeme, Tony, Baxter, Paul, Read, Robin, Wood, Rachel, Cuayáhuitl, Heriberto, Kiefer, Bernd, Racioppa, Stefania, Kruijff-Korbayová, Ivana, Athanasopoulos, Georgios, Enescu, Valentin, Looije, Rosemarijn, Neerincx, Mark, Demiris, Yiannis, Ros-Espinoza, Raquel, Beck, Aryel, Cañamero, Lola, Hiolle, Antione, Lewis, Matthew, Baroni, Ilaria, Nalin, Marco, Cosi, Piero, Paci, Giulio, Tesser, Fabio, Sommavilla, Giacomo and Humbert, Remi (2012) Multimodal child-robot interaction: building social bonds. Journal of Human-Robot Interaction, 1 (2). ISSN 2163-0364
Benerradi, Johann, Maior, Horia A., Marinescu, Adrian, Clos, Jeremie and Wilson, Max L. (2019) Exploring Machine Learning Approaches for Classifying Mental Workload using fNIRS Data from HCI Tasks. In: Halfway to the Future Symposium 2019.
Benford, Steve, Rowland, Duncan, Flintham, Martin, Drozd, Adam, Hull, Richard, Reid, Josephine, Morrison, Jo and Facer, Keri (2005) Life on the edge: supporting collaboration in location-based experiences. In: Proceedings of Conference on Human Factors in Computing Systems, Portland, OR, USA April 2-7 2005. SIGCHI . The Association for Computing Machinery, New York, USA, pp. 721-730. ISBN 1581139985
Benford, Steve, Seager, Will, Flintham, Martin, Anastasi, Rob, Rowland, Duncan, Humble, Jan, Stanton, Danae, Bowers, John, Tandavanitj, Nick, Adams, Matt, Row Farr, Ju, Oldroyd, Amanda and Sutton, Jon (2005) The error of our ways: the experience of self-reported position in a location-based game. In: UbiComp 2004: ubiquitous computing : 6th international conference, Nottingham, UK, September 7-10, 2004 : proceedings. UbiComp (04). Springer, pp. 70-87. ISBN 9783540229551
Bennewitz, Maren, Burgard, Wolfram, Cielniak, Grzegorz and Thrun, Sebastian (2005) Learning motion patterns of people for compliant robot motion. The International Journal of Robotics Research, 24 (1). pp. 31-48. ISSN 1741-3176
Birk, M., Mandryk, R. and Gerling, Kathrin (2015) How self-esteem shapes our interactions with play technologies. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.
Björk, Staffan, Holopainen, Jussi, Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909
Blum, Lisa, Wetzel, Richard, McCall, Rod, Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.
Boberg, Marion, Karapanos, Evangelos, Holopainen, Jussi and Lucero, Andrés (2015) PLEXQ: towards a playful experiences questionnaire. In: CHI PLAY, 5 - 7 October 2015, London, United Kingdom.
Boldyreff, Cornelia and Kewish, Richard (2001) Reverse engineering to achieve maintainable WWW sites. In: Eighth Working Conference on Reverse Engineering (WCRE'01), 2-5 Oct 2001, Stuttgart, Germany.
Bordin, S. and De angeli, A. (2017) Inoculating an agile company with user-centred design: an empirical study. Lecture Notes in Business Information Processing, 283 . pp. 235-242. ISSN 1865-1348
Broll, W., Lindt, I., Herbst, I., Ohlenburg, J., Braun, A.-K. and Wetzel, R. (2008) Toward next-gen mobile AR games. IEEE Computer Graphics and Applications, 28 (4). 40 -48. ISSN 0272-1716
Brooker, P., Vines, J., Sutton, S., Barnett, J., Feltwell, T. and Lawson, S. (2015) Debating poverty porn on twitter: social media as a place for everyday socio-political talk. In: Conference of 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015, 18 - 23 April 2015, Seoul; South Korea.
Brown, James, Gerling, Kathrin, Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.
Brown, Onis (2021) Abstract Visual Programming of Social Robots for Novice Users. MRes thesis, University of Lincoln.
Brundell, P., Koleva, B. and Wetzel, R. (2016) Supporting the design of location-based experiences by creative individuals. In: 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), 20 - 21 October 2016, Thessaloniki, Greece.
Buchholz, Hagen and Wetzel, Richard (2009) Introducing science center TOGO: a mixed reality learning environment for everyone's pocket. In: IADIS International Conference Mobile Learning 2009, 26 - 28 February 2009, Barcelona, Spain.
Buchholz, H., Brosda, C. and Wetzel, R. (2010) Science center to go: a mixed reality learning environment of miniature exhibits. In: “Learning with ATLAS@ CERN” Workshops Inspiring Science Learning EPINOIA, 25 - 31 July 2010, Rethymno, Greece.
Budde, Matthias, Öxler, Rikard, Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.
Budde, Matthias, Rohe, Jan Felix, Hirschoff, Lina, Schlosser, Patrick, Beilg, Michael, Holopainen, Jussi and Schankin, Andrea (2020) SpaceMaze: Incentivizing Correct Mobile Crowdsourced Sensing Behavior with a Sensified Minigame. Behaviour & Information Technology . ISSN 0144-929X
Buttrick, Laura, Linehan, Conor, Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834.
Camara, Fanta, Cosar, Serhan, Bellotto, Nicola, Merat, Natasha and Fox, Charles (2020) Continuous Game Theory Pedestrian Modelling Method for Autonomous Vehicles. In: Human Factors in Intelligent Vehicles. River Publishers Series in Transport Technology . River Publishers. ISBN 9788770222044, 9788770222037
Camara, Fanta, Dickinson, Patrick and Fox, Charles (2021) Evaluating Pedestrian Interaction Preferences with a Game Theoretic Autonomous Vehicle in Virtual Reality. Transportation Research Part F, 78 . pp. 410-423. ISSN 1369-8478
Camara, Fanta and Fox, Charles (2020) Space Invaders: Pedestrian Proxemic Utility Functions and Trust Zones for Autonomous Vehicle Interactions. International Journal of Social Robotics . ISSN 1875-4791
Cao, Hoang-Long, Esteban, Pablo G., Bartlett, Madeleine, Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Hernandez, Daniel, Kennedy, James, Liu, Honghai, Matu, Silviu, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanuel, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Wakanuma, Kutoma, Yu, Hui, Zhou, Xiaolong and Ziemke, Tom (2019) Robot-Enhanced Therapy: Development and Validation of Supervised Autonomous Robotic System for Autism Spectrum Disorders Therapy. IEEE Robotics & Automation Magazine, 26 (2). pp. 49-58. ISSN 1070-9932
Casado-Mansilla, Diego, Foster, Derek, Lawson, Shaun, Garaizr, Pablo and López-de-Ipiña, Diego (2015) 'Close-the-loop': an iBeacon app to foster recycling through just-in-time feedback. In: 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.
Casey, S. and Rowland, Duncan (2007) Socially promiscuous mobile phone pets. In: Conference of Artificial and Ambient Intelligence, AISB'07, 2-4 April 2007, Newcastle upon Tyne.
Casey, S. (2011) Tagging amongst friends: an exploration of social media exchange on mobile devices. PhD thesis, University of Lincoln, UK.
Casey, Sean, Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007, Salzburg, Austria.
Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) Itchyfeet: motivations for urban geospatial tagging. In: NordCHI05 '08, 5th Nordic Conference on human-computer interaction, October 18-22, 2008, Lund, Sweden.
Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.
Cenydd, Llyr ap and Headleand, Chris (2019) Optimising Underwater Environments for Mobile VR. In: Computer Graphics and Visual Computing (CGVC), 12th - 13th September 2019, Bangor Wales.
Chamberlain, Alan, Rowland, Duncan, Foster, Jonathan and Giannachi, Gabriella (2010) Riders have spoken: replaying and archiving pervasive performances. Leonardo, 43 (1). pp. 90-91. ISSN 0024-094X
Chesney, Thomas and Lawson, Shaun (2015) Critical mass and discontinued use of social media. Systems Research and Behavioral Science, 32 (3). pp. 376-387. ISSN 1092-7026
Chesney, Thomas and Lawson, Shaun W. (2007) The illusion of love: does a virtual pet provide the same companionship as a real one? Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2). pp. 337-342. ISSN 1572-0381
Choi, J.H.-J.a, Comber, R.b and Linehan, C.c (2013) Food for thought: designing for critical reflection on food practice. Interactions, 20 (1). pp. 46-47. ISSN 1072-5520
Choi, Jaz Hee-Jeong, Linehan, Conor, Comber, Rob and McCarthy, John (2012) Food for thought: designing for critical reflection on food practices. In: Designing Interactive Systems Conference, DIS '12, 11 - 15 June 2012;, Newcastle Upon Tyne; United Kingdom.
Clark, Leigh Michael Harry, Bachour, Khaled, Ofemile, Abdulmalik, Adolphs, Svenja and Rodden, Tom (2014) Potential of imprecision: exploring vague language in agent instructors. pp. 339-344.
Clarke, Andy and Mitchell, Grethe (2001) Film and the development of interactive narrative. In: Virtual storytelling: using virtual reality technologies for storytelling. Lecture Notes in Computer Science (2197). Springer-Verlag, Berlin, pp. 81-89. ISBN 3540426116
Clarke, Andy and Mitchell, Grethe (2000) Playing with film language. In: The visual-narrative matrix: interdisciplinary collisions and collusions. Fine Art Research Centre, Southampton Institute, Southampton, pp. 85-89. ISBN 1874011095
Clarke, Andy and Mitchell, Grethe (2001) Screen play: film and the future of interactive entertainment. In: Digital content creation. Springer-Verlag, London, pp. 9-19. ISBN 1852333790
Clarke, Rachel, Vines, John, Wright, Peter, Bartindale, Tom, Shearer, John, McCarthy, John and Olivier, Patrick (2015) MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform. In: British HCI Conference 2015, 13-17 July 2015, Lincoln, UK.
Colombo, Luca, Landoni, Monica and Rubegni, Elisa (2014) Design guidelines for more engaging electronic books: insights from a cooperative inquiry study. In: Proceedings of the 2014 Conference on Interaction Design and Children, 17 - 20 June 2014, Aarhus, Denmark.
Coninx, Alexandre, Baxter, Paul, Oleari, Elettra, Bellini, Sara, Bierman, Bert, Henkemans, Olivier Blanson, Canamero, Lola, Cosi, Piero, Enescu, Valentin, Espinoza, Raquel Ros, Hiolle, Antoine, Humbert, Remi, Kiefer, Bernd, Kruijff-korbayova, Ivana, Looije, Rosemarijn, Mosconi, Marco, Neerincx, Mark, Paci, Giulio, Patsis, Georgios, Pozzi, Clara, Sacchitelli, Francesca, Sahli, Hichem, Sanna, Alberto, Sommavilla, Giacomo, Tesser, Fabio, Demiris, Yiannis and Belpaeme, Tony (2016) Towards long-term social child-robot interaction: using multi-activity switching to engage young users. Journal of Human-Robot Interaction, 5 (1). pp. 32-67. ISSN 2163-0364
Coyle, David, Linehan, Conor, Lindley, Sian and Tang, Karen P. (2012) Interaction design and emotional wellbeing. In: Interaction Design and Emotional Wellbeing Workshop, May 6 2012, Austin, Texas.
Cozza, M., De angeli, A. and Tonolli, L. (2017) Ubiquitous technologies for older people. Personal and Ubiquitous Computing, 21 (3). pp. 607-619. ISSN 1617-4909
Cuayahuitl, Heriberto (2011) Spatially-aware dialogue control using hierarchical reinforcement learning. ACM Transactions on Speech and Language Processing (TSLP), 7 (3). ISSN 1550-4875
Cuayahuitl, Heriberto, Frommberger, Lutz, Dethlefs, Nina, Raux, Antoine, Marge, Mathew and Zender, Hendrik (2014) Introduction to the special issue on Machine learning for multiple modalities in interactive systems and robots. ACM Transactions on Interactive Intelligent Systems (TiiS), 4 (3). 12e. ISSN 2160-6455
Day, Thomas, Headleand, Christopher, Pop, Serban, John, Nigel and Dobson, William (2017) Using virtual reality to experience different powered wheelchair configurations. In: International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.
Del Duchetto, Francesco and Hanheide, Marc (2022) Learning on the Job: Long-Term Behavioural Adaptation in Human-Robot Interactions. IEEE Robotics and Automation Letters, 7 (3). pp. 6934-6941. ISSN 2377-3766
Dennis, Charles, Jayawardhena, Chanaka and Papamatthaiou, Eleni-Konstantina (2010) Antecedents of internet shopping intentions and the moderating effects of substitutability. The International Review of Retail, Distribution and Consumer Research, 20 (4). pp. 411-430. ISSN 0959-3969
Dennis, Charles, Jayawardhena, Chanaka, Wright, Len Tiu and King, Tamira (2007) A commentary on social and experiential (e-) retailing and (e-) shopping deserts. International Journal of Retail & Distribution Management, 35 (6). pp. 443-456. ISSN 0959-0552
Dennis, Charles, Harris, Lisa and Sandhu, Balraj (2002) From bricks to clicks: understanding the e-consumer. Qualitative Market Research: An International Journal, 5 (4). pp. 281-290. ISSN 1352-2752
Dethlefs, Nina and Cuayahuitl, Heriberto (2014) Hierarchical reinforcement learning for situated language generation. Natural Language Engineering, 21 (3). pp. 391-435. ISSN 1351-3249
Dickinson, Patrick, Gerling, Kathrin, Hicks, Kieran, Murray, John, Shearer, John and Greenwood, Jacob (2019) Virtual reality crowd simulation: effects of agent density on user experience and behaviour. Virtual Reality, 23 (1). pp. 19-32. ISSN 1359-4338
Dickinson, Patrick, Gerling, Kathrin, Wilson, Liam and Parke, Adrian (2020) Virtual reality as a platform for research in gambling behaviour. Computers in Human Behaviour . ISSN 0747-5632
Dondrup, Christian (2016) Human-robot spatial interaction using probabilistic qualitative representations. PhD thesis, University of Lincoln.
Dondrup, Christian, Bellotto, Nicola, Hanheide, Marc, Eder, Kerstin and Leonards, Ute (2015) A computational model of human-robot spatial interactions based on a qualitative trajectory calculus. Robotics, 4 (1). pp. 63-102. ISSN 2218-6581
Doughty, Mark, Lawson, Shaun, Linehan, Conor, Rowland, Duncan and Bennett, Lucy (2014) Disinhibited abuse of othered communities by second-screening audiences. In: TVX 2014, 25th - 27th June 2014, Newcastle, UK.
Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2011) Co-viewing live TV with digital backchannel streams. In: 9th European Conference on Interactive TV and Video (EuroITV'11), June 29 - July 1, 2011, Lisbon, Portugal.
Doughty, Mark, Rowland, Duncan and Lawson, Shaun (2012) Who is on your sofa?: TV audience communities and second screening social networks. In: 10th European conference on Interactive TV and video (EuroITV 2012), July 4 - 6, 2012, Berlin, Germany.
Elhart, Ivan, Langheinrich, Marc, Memarovic, Nemanja and Rubegni, Elisa (2016) A good balance of costs and benefits: convincing a university administration to support the installation of an interactive multi-application display system on campus. In: 5th ACM International Symposium on Pervasive Displays, 20 - 22 Jun 2016, Oulu, Finland.
Elliott, Laurence (2019) A Human-Robot Interaction JavaScript Library: ROS Web Components. In: UROS Project Showcase 2019, 15/10/19, Lincoln, UK.
Esteban, Pablo G., Baxter, Paul, Belpaeme, Tony, Billing, Erik, Cai, Haibin, Cao, Hoang-Long, Coeckelbergh, Mark, Costescu, Cristina, David, Daniel, De Beir, Albert, Fang, Yinfeng, Ju, Zhaojie, Kennedy, James, Liu, Honghai, Mazel, Alexandre, Pandey, Amit, Richardson, Kathleen, Senft, Emmanue, Thill, Serge, Van de Perre, Greet, Vanderborght, Bram, Vernon, David, Yu, Hui and Ziemke, Tom (2017) How to build a supervised autonomous system for robot-enhanced therapy for children with autism spectrum disorder. Paladyn, Journal of Behavioral Robotics, 8 (1). ISSN 2080-9778
Eyben, F., Petridis, S., Schuller, B., Tzimiropoulos, Georgios, Zafeiriou, S. and Pantic, M. (2011) Audiovisual classification of vocal outbursts in human conversation using long-short-term memory networks. In: Conference of 36th IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP 2011, 22-27 May 2011, Prague.
Flintham, Martin, Price, Dominic, Rowland, Duncan, Benford, Steve, Adams, Matt, Row Farr, Ju and Tandavantj, Nick (2010) From consumer to producer: ubiquitous technologies for outside broadcast. In: Digital Futures, 11 - 12 October 2010, Crowne Plaza, Nottingham.
Flintham, Martin, Karner, Christian, Bachour, Khaled, Creswick, Helen, Gupta, Neha and Moran, Stuart (2018) Falling for Fake News: Investigating the Consumption of News via Social Media. CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Paper No. 376 (376). pp. 1-10. ISSN 1062-9432
Foster, Jonathan, Benford, Steve, Chamberlain, Alan, Rowland, Duncan and Giannachi, Gabriella (2010) Riders have spoken: a practice-based approach to developing an information architecture for the archiving and replay of a mixed reality performance. International Journal of Performance Arts & Digital Media, 6 (2). pp. 209-223. ISSN 1479-4713
Foster, Derek (2011) Carbon cutting: socially mediated energy reductions in the workplace. Interfaces Magazine (87). pp. 22-23. ISSN 1351-119x
Foster, Derek (2009) Facebook developers toolkit: MSDN featured application – WattsUp. Microsoft Developers Network.
Foster, Derek (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. Masters thesis, University of York.
Foster, Derek, Blythe, Mark, Cairns, Paul and Lawson, Shaun (2010) Competitive carbon counting: can social networking sites Make saving energy more enjoyable? In: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, CHI 2010, April 2010, Atlanta, Georgia.
Foster, Derek, Blythe, Mark, Lawson, Shaun and Doughty, Mark (2009) Social networking sites as platforms to persuade behaviour change in domestic energy consumption. In: AISB 2009, Edinburgh, UK.
Foster, Derek, Kirman, Ben, Linehan, Conor, Lawson, Shaun, Mills, Daniel, Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.
Foster, Derek and Lawson, Shaun (2013) ‘Liking’ persuasion: case studies in social media for behaviour change. In: CHI 2013, 27 Apr - 5 May 2013, Paris, France.
Foster, Derek, Lawson, Shaun, Blythe, Mark and Cairns, Paul (2010) Wattsup? Motivating reductions in domestic energy consumption using social networks. In: NordiCHI 2010, October 16-20, Reykjavik, Iceland.
Foster, Derek, Lawson, Shaun, Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.
Foster, Derek, Lawson, Shaun, Linehan, Conor, Wardman, Jamie and Blythe, Mark (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. In: CHI 2012, 5-10 May 2012, Austin, Texas.
Foster, Derek, Lawson, Shaun, Winn, Joss, Noble, Howard and White, David (2011) Using grounded theory to inform the design of energy interventions for the workplace. In: Digital Engagement 2011, November 15th-17th, Newcastle, UK.
Foster, Derek and Linehan, Conor (2013) ‘Liking’ carbon: can social media play a role in carbon management? Carbon Management, 4 (1). pp. 1-4. ISSN 1758-3004
Foster, Derek, Linehan, Conor, Kirman, Ben and Lawson, Shaun (2017) The role of social media in artisanal production: a case of craft beer. In: 21st International Academic Mindtrek Conference, 20-21st September 2017, Tampere, Finland.
Foster, Derek, Linehan, Conor, Kirman, Ben, Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.
Foster, Derek, Linehan, Conor and Lawson, Shaun (2014) Effects of group performance feedback and goal-setting in an organisational energy intervention. In: AcademicMindTrek '14, 22 - 24 September 2015, Tampere, Finland.
Foster, Derek, Linehan, Conor and Lawson, Shaun (2010) Motivating physical activity at work: using persuasive social media extensions for simple mobile devices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, Lisbon, Portugal.
Foster, Derek, Linehan, Conor and Lawson, Shaun (2011) Persuasion invasion: using Facebook for behavioral change. User Experience (UX) Magazine, 10 (2). pp. 8-10.
Foster, Derek, Linehan, Conor, Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.
Frese, U., Larsson, P. and Duckett, Tom (2005) A multilevel relaxation algorithm for simultaneous localization and mapping. Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on], 21 (2). pp. 196-207. ISSN 1552-3098
Fuchslocher, Alberto, Gerling, Kathrin, Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.
Gabriel, Alexander, Cosar, Serhan, Bellotto, Nicola and Baxter, Paul (2019) A Dataset for Action Recognition in the Wild. In: TAROS 2019, 3rd - 5th July, London, U.K..
Gallacher, Jack Leslie (2016) Virtual reality video game spectating. MRes thesis, University of Lincoln.
Gallina, Paolo, Bellotto, Nicola and Di Luca, Massimiliano (2015) Progressive co-adaptation in human-machine interaction. In: 12th International Conference on Informatics in Control, Automation and Robotics (ICINCO 2015), 21-23 July 2015, Colmar, Alsace, France.
Galvez Trigo, Maria, Standen, Penelope and Cobb, Sue (2022) Educational robots and their control interfaces: how can we make them more accessible for Special Education? In: HCI International Conference 2022.
Gao, Y., Gerling, K. M., Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.
Garbett, Andrew, Linehan, Conor, Kirman, Ben, Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.
Garbett, Andrew, Wardman, Jamie, Kirman, Ben, Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.
Gerling, Kathrin (2013) Motion-based game interaction for older adults. i-com Journal of Interactive Media, 12 (2). pp. 19-24. ISSN 1618-162X
Gerling, Kathrin, Fuchslocher, Alberto, Schmidt, Ralf, Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.
Gerling, Kathrin Maria, Schulte, Frank Paul, Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.
Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.
Gerling, Kathrin, Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.
Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.
Gerling, Kathrin, De Schutter, Bob, Brown, Julie and Allaire, Jason (2015) Ageing playfully: advancing research on games for older adults beyond accessibility and health benefits. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.
Gerling, Kathrin, Dickinson, Patrick, Hicks, Kieran, Mason, Liam, Simeone, Adalberto and Spiel, Katta (2020) Virtual Reality Games for People Using Wheelchairs. In: 2020 CHI Conference on Human Factors in Computing Systems.
Gerling, Kathrin, Hicks, Kieran, Kalyn, Michael, Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.
Gerling, Kathrin, Hicks, Kieran, Szymanezyk, Olivier and Linehan, Conor (2019) Designing Interactive Manual Wheelchair Skills Training for Children. In: DIS 19, 23 June - 28 June 2019, San Diago.
Gerling, Kathrin, Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.
Gerling, Kathrin, Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.
Gerling, Kathrin, Linehan, Conor, Kirman, Ben, Kalyn, Michael, Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819
Gerling, Kathrin, Linehan, Conor, Waddington, Jonathan, Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.
Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101
Gerling, Kathrin, Mandryk, Regan, Birk, Max, Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.
Gerling, Kathrin, Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.
Gerling, Kathrin, Mandryk, Regan, Miller, Matthew, Kalyn, Mike, Birk, Max and Smeddinck, Jan (2015) Designing wheelchair-based movement games. ACM Transactions on Accessible Computing, 6 (2). p. 6. ISSN 1936-7228
Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA.
Gerling, Kathrin, Miller, Matthew, Mandryk, Regan, Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.
Gerling, Kathrin, Ray, Mo, Vanden Abeelea, Vero and Evans, Adam B. (2020) Critical Reflections on Technology to Support Physical Activity Among Older Adults: An Exploration of Leading HCI Venues. Transactions on Accessible Computing, 13 (1). p. 1. ISSN 1936-7228
Gerling, Kathrin, Wallner, Guenter, Mirza-Babaei, Pejman, Shearer, John, Linehan, Conor and Hicks, Kieran (2017) Exploiting players? critical reflections on participation in game development. In: CHI PLAY 2017, 15 - 18 October 2017, Amsterdam.
Gerling, Kathrin M., Birk, Max, Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.
Gerling, Kathrin M., Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.
Gerling, Kathrin M., Kalyn, Michael R. and Mandryk, Regan L. (2013) KINECTWheels: wheelchair-accessible motion-based game interaction. In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.
Gerling, Kathrin M., Livingston, Ian J., Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.
Gerling, Kathrin M., Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.
Gerling, Kathrin M., Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.
Giannachi, Gabriella, Rowland, Duncan, Benford, Steve and Price, Dominic (2010) The documentation and archiving of mixed media experiences: the case of 'Rider Spoke'. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.
Giannachi, Gabriella, Rowland, Duncan, Benford, Steve, Foster, Jonathan, Adams, Matt and Chamberlain, Alan (2010) Blast Theory's 'Rider spoke', its documentation and the making of its replay archive. Contemporary Theatre Review, 20 (3). 353 -367. ISSN 1048-6801
Gielkens, Charley and Wetzel, Richard (2011) ARe mobile mixed reality games pervasive? In: 8th International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.
Gielkens, Charley and Wetzel, Richard (2012) A framework for usability evaluation of mobile mixed reality games. In: 11th international conference on Entertainment Computing, 26 - 29 September 2012, Bremen, Germany.
Gieselmann, S., Hanheide, Marc and Wrede, B. (2010) Remembering interaction episodes: an unsupervised learning approach for a humanoid robot. In: Conference of 2010 10th IEEE-RAS International Conference on Humanoid Robots, Humanoids 2010, 6-8 December 2010, Nashville, TN.
Goddard, William, Muscat, Alexander, Manning, James and Holopainen, Jussi (2016) Interactive dome experiences. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.
Goudelis, Georgios, Tsatiris, Georgios, Karpouzis, Kostas and Kollias, Stefanos (2017) 3D Cylindrical Trace Transform based feature extraction for effective human action classification. In: IEEE International Conference on Computational Intelligence in games, 25 - 28 Aug 2017, New York City, USA.
Haferkamp, Nina, Kraemer, Nicole, Linehan, Conor and Schembri, Massimiliano (2011) Training disaster communication by means of serious games in virtual environments. Entertainment Computing, 2 (2). pp. 81-88. ISSN 1875-9521
Hall, Jason Andrew, Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.
Hammond, N. and Allinson, L. (1989) Extending hypertext for learning: an investigation of access and guidance tools. In: Factors in Computing Systems Conference, CHI'89, 30 April - 4 June 1989, Austin, Texas.
Harmer, K., Yue, Shigang, Guo, Kun, Adams, Karen and Hunter, Andrew (2010) Automatic blush detection in "concealed information" test using visual stimuli. In: International Conference of Soft Computing and Pattern Recognition (SoCPaR), 7-10 Dec. 2010, Paris.
Headleand, Chris and De angeli, Antonella (2017) Ethical encounters with autonomous agents. In: Ethical Encounters in HCI workshop at CHI2017, 6 - 11 May 2017, Denver, Colorado.
Hebesberger, Denise, Körtner, Tobias, Pripfl, Jürgen, Gisinger, Christoph and Hanheide, Marc (2015) What do staff in eldercare want a robot for? An assessment of potential tasks and user requirements for a long-term deployment. In: IROS Workshop on "Bridging user needs to deployed applications of service robots", 28 September 2015, Hamburg.
Heintze, Katrin Ellice, Krämer, Nicole, Foster, Derek and Lawson, Shaun (2015) Designing student energy interventions: a cross-cultural comparison. In: British HCI '15 Proceedings of the 2015 British HCI Conference, 13 - 17 July 2015, Lincoln, UK.
Heslop, Philip, Shearer, John, Olivier, Patrick and De Boni, Marco (2006) Synthetic character fidelity through non-verbal behaviour in computer games. In: iDiG International Digital Games Conference, September 2006, Portalegre, Portugal.
Hicks, Kieran, Dickinson, Patrick, Holopainen, Jussi and Gerling, Kathrin (2018) Good Game Feel: An Empirically Grounded Framework for Juicy Design. In: Digital Games Research Association Conference 2018.
Hicks, Kieran and Gerling, Kathrin (2015) Exploring casual exergames with kids using wheelchairs. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.
Hicks, Kieran, Gerling, Kathrin, Dickinson, Patrick, Linehan, Conor and Gowen, Carl (2017) Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games. In: ACE 2017, 15 - 17 December 2017, London.
Hicks, Kieran, Gerling, Kathrin, Dickinson, Patrick and Vanden Abeele, Vero (2019) Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 22-25 October 2019, Barcelona.
Hicks, Kieran, Gerling, Kathrin, Kirman, Ben, Linehan, Conor and Dickinson, Patrick (2015) Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.
Hicks, Kieran, Gerling, Kathrin, Richardson, Graham, Pike, Tom, Burman, Oliver and Dickinson, Patrick (2019) Understanding the Effects of Gamification and Juiciness on Players. In: IEEE Conference on Games, 20th - 23rd August 2019, London, UK.
Holopainen, Jussi, Lucero, Andrés, Saarenpää, Hannamari, Nummenmaa, Timo, El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.
Hourcade, J.P., Antle, A., Anthony, L., Fails, J., Iversen, O, Rubegni, Elisa, Skov, M, Slovak, P, Walsh, G and Zeising, A (2018) Child-computer interaction, ubiquitous technologies, and big data. Interactions, 25 (6). pp. 78-81. ISSN 1072-5520
Huang, Zhuoling, Miyauchi, Genki, Salazar Gomez, Adrian, Bird, Richie, Kalsi, Amar Singh, Jansen, Chipp, Liu, Zeyang, Parsons, Simon and Sklar, Elizabeth (2020) An Experiment on Human-Robot Interaction in a Simulated Agricultural Task. In: TAROS 2020: Towards Autonomous Robotic Systems.
Huang, Zhuoling, Miyauchi, Genki, Salazar Gomez, Adrian, Bird, Richie, Singh Kalsi, Amar, Liu, Zeyang, Jansen, Chipp, Parsons, Simon and Sklar, Elizabeth (2020) Toward Robot Co-Labourers for Intelligent Farming. In: HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction.
Huang, Zhuoling, Sklar, Elizabeth and Parsons, Simon (2022) Design of Automatic Strawberry Harvest Robot Suitable in Complex Environments. In: HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction.
Hudson, John (2011) All watched over by machines of loving grace: part 2, "The use and abuse of vegetational concepts". Digital Imaging and Photography .
Hudson, John (2011) All watched over by machines of loving grace: part 3 "The monkey in the machine and the machine in the monkey". Digital Imaging and Photography .
Hudson, John (2010) Cyberculture to e-culture (sounds so late eighties early 90s)? Erm... towards e-topia? Part 2. Digital Imaging and Photography .
Hudson, John (2010) Cyberhistories: cyberspace, cyber art and cyberculture. Digital Imaging and Photography .
Hudson, John (2010) Cyberwar and peace. Digital Imaging and Photography .
Höchsmann, Christoph, Walz, Steffen P., Schäfer, Juliane, Holopainen, Jussi, Hanssen, Henner and Schmidt-Trucksäss, Arno (2017) Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18 (1). p. 103. ISSN 1745-6215
Jamison-Powell, Susan, Linehan, Conor, Daley, Laura, Garbett, Andrew and Lawson, Shaun (2012) "I can't get no sleep": discussing #insomnia on Twitter. In: CHI 2012, May 5–10, 2012, Austin, Texas, USA.
Jayawardhena, Chanaka, Wright, Len Tiu and Dennis, Charles (2007) Consumers online: intentions, orientations and segmentation. International Journal of Retail & Distribution Management, 35 (6). pp. 515-526. ISSN 0959-0552
Jestin, Iris, Fischer, Joel E., Galvez Trigo, Maria J., Large, David R. and Burnett, Gary E. (2022) Effects of Wording and Gendered Voices on Acceptability of Voice Assistants in Future Autonomous Vehicles. In: CUI ’22: Conversational User Interfaces Conference, 26th-28th July 2022, Glasgow.
Jones, Trevor, Lawson, Shaun and Mills, Daniel (2008) Interaction with a zoomorphic robot that exhibits canid mechanisms of behaviour. In: Robotics and Automation, 2008. ICRA 2008. IEEE International Conference on, 19 - 23 May 2008, Pasadena, CA.
Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.
Kappen, Dennis L., Nacke, Lennart E., Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.
Kennedy, James, Baxter, Paul and Belpaeme, Tony (2015) Comparing robot embodiments in a guided discovery learning interaction with children. International Journal of Social Robotics, 7 (2). pp. 293-308. ISSN 1875-4791
Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) Nonverbal immediacy as a characterisation of social behaviour for human-robot interaction. International Journal of Social Robotics, 9 (1). pp. 109-128. ISSN 1875-4791
Kennedy, James, Baxter, Paul and Belpaeme, Tony (2017) The impact of robot tutor nonverbal social behavior on child learning. Frontiers in ICT . ISSN 2297-198X
Kennedy, James, Baxter, Paul and Belpaeme, Tony (2015) The robot who tried too hard: social behaviour of a robot tutor can negatively affect child learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 02 - 05 March 2015, Portland, OR, USA.
Kennedy, James, Baxter, Paul, Senft, Emmanuel and Belpaeme, Tony (2016) Social robot tutoring for child second language learning. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction HRI 2016, 02 - 05 March, 2015, Portland, OR, USA.
Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.
Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 .
Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.
Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.
Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems .
Kirman, Ben, Casey, Sean, Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.
Kirman, Ben, Collovà, Francesco, Davide, Fabrizio, Ferrari, Eva, Freeman, Jonathan, Lawson, Shaun, Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.
Kirman, Ben, Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA
Kirman, Ben, Ferrari, Eva, Lawson, Shaun, Freeman, Jonathan, Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.
Kirman, Ben, Harrer, Sabine, Hasselager, Andrea, Linehan, Conor, Toft, Ida and Schumacher, Raimund (2015) Cunt touch this: a conversation on intimate design and embarrassment. In: Annual SIGCHI Conference: Human Factors in Computing Systems, CHI 2015, April 18 - 24 2015, Seoul, Korea.
Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743
Kirman, Ben, Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.
Kirman, Ben, Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.
Kirman, Ben, Lawson, Shaun, Linehan, Conor, Martino, Francesco, Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.
Kirman, Ben, Lawson, Shaun, Rowland, Duncan, Davide, Fabrizio, Collovà, Francesco and Puglia, Stefano (2008) Familiars: manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.
Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.
Kirman, Ben, Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909
Kirman, Ben, Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.
Kirman, Ben, Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.
Kirman, Ben, Linehan, Conor, Lawson, Shaun, Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.
Kirman, Ben, Linehan, Conor, Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems .
Kirman, Ben and Rowland, Duncan (2006) Familiars: social gaming with PASION. In: ACM Games Design and Technology Workshop and Conference (GDTW), 15 - 16 November 2006, Liverpool.
Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.
Klatt, Jennifer, Ten Broeke, Simon, von der Pütten, Astrid M., Schütz, Anna-Christin, Vervoort, Jens, McCall, Rod, Krämer, Nicole C., Wetzel, Richard, Blum, Lisa and Oppermann, Leif (2011) Let's do the Time Warp again: subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. In: Presence Conference 2011, 26 - 28 October 2011, Edinburgh.
Kroemer, O., Daniel, C., Neumann, G., Van Hoof, H. and Peters, J. (2015) Towards learning hierarchical skills for multi-phase manipulation tasks. In: IEEE International Conference on Robotics and Automation (ICRA), 2015, 26 - 30 May 2015, Seattle, WA.
Krome, Sven, Batty, Joshua, Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.
Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoGym: an exertion game for autonomous driving. In: Annual Symposium on Computer-Human Interaction in Play, 15 - 18 October 2017, Amsterdam.
Krome, Sven, Holopainen, Jussi and Greuter, Stefan (2017) AutoPlay: unfolding motivational affordances of autonomous driving. In: Automotive user interfaces: creating interactive experiences in the car. Human–Computer Interaction . Springer, pp. 483-510. ISBN 9783319494470, 9783319494487
Krome, Sven, Holopainen, Jussi and Walz, Steffen P. (2014) Approaching a design space for gameful interactions in the context of piloted driving. In: 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 17 - 19 Sept 2014, Seattle, WA, USA.
Krome, Sven, Walz, Steffen P., Greuter, Stefan, Holopainen, Jussi, Gerlicher, Ansgar and Schleehauf, Markus (2014) Exploring game ideas for stresslessness in the automotive domain. In: Interactive Entertainment, 2 - 3 Dec 2014, Newcastle, NSW, Australia.
Kucukyilmaz, Ayse (2013) Haptic role allocation and intention negotiation in human-robot collaboration. PhD thesis, Koc University.
Kucukyilmaz, Ayse and Issak, Illimar (2019) Online Identification of Interaction Behaviors from Haptic Data during Collaborative Object Transfer. IEEE Robotics and Automation Letters . p. 1. ISSN 2377-3774
Kucukyilmaz, Ayse, Oguz, Salih Ozgur, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Improving human-computer cooperation through haptic role exchange and negotiation. In: Peer A., Giachritsis C. (eds) Immersive Multimodal Interactive Presence. Springer Series on Touch and Haptic Systems . Springer London, pp. 229-254. ISBN 978-1-4471-2753-6
Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2011) Conveying intentions through haptics in human-computer collaboration. In: IEEE World Haptics Conference 2011 (WHC'11), 21 - 24 June 2011, Istanbul.
Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Intention recognition for dynamic role exchange in haptic collaboration. IEEE Transactions on Haptics, 6 (1). pp. 58-68. ISSN 1939-1412
Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2013) Role allocation through haptics in physical human-robot interaction. In: 2013 21st Signal Processing and Communications Applications Conference (SIU). IEEE, pp. 1-5. ISBN 978-1-4673-5562-9, 978-1-4673-5563-6, 978-1-4673-5561-2
Kötteritzsch, Anna, Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X
Kötteritzsch, Anna and Gerling, Kathrin (2015) Future directions for ICT in aphasia therapy for older adults: enhancing current practices through interdisciplinary perspectives. Stem-, Spraak- en Taalpathologie, 20 . pp. 135-150. ISSN 0924-7025
Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.
Landoni, Monica and Rubegni, Elisa (2017) Open issues with collaborative design in schools: what is in it for us? In: IDC '17 Interaction Design and Children, 27 - 30 June 2017, Stanford, CA, USA.
Landoni, Monica, Rubegni, Elisa and Nicol, Emma (2018) Engaging Young Users in Collaborative Design: How Much, How Far and How Deep? International Journal of Child-Computer Interaction . pp. 720-725. ISSN 2212-8689
Landoni, Monica, Rubegni, Elisa and Nicol, Emma (2018) A comparative study into how pupils can play different roles in co-design activities. International Journal of Child-Computer Interaction, 17 . pp. 28-38. ISSN 2212-8689
Landoni, Monica, Rubegni, Elisa, Nicol, Emma and Read, Janet (2016) How many roles can children play? In: 15th International Conference on Interaction Design and Children, 21 - 24 June 2016, Manchester, UK.
Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation (ICRA), 6 - 10 May 2013, Karlsruhe.
Lang, C., Wachsmuth, S., Hanheide, M. and Wersing, H. (2013) Facial communicative signal interpretation in human-robot interaction by discriminative video subsequence selection. In: IEEE International Conference on Robotics and Automation, ICRA 2013, Germany; 6 - 10 May 2013, Karlsruhe; Germany.
Lawson, Shaun, Jamison-powell, Susan, Garbett, Andrew, Linehan, Conor, Kucharczyk, Erica, Verbaan, Sanne, Rowland, Duncan A. and Morgan, Kevin (2013) Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. In: CHI '13 SIGCHI Conference on Human Factors in Computing Systems, 27 Apr - 5 May 2013, Paris, France.
Lawson, Shaun, Foster, Derek and Elliot, Mike (2008) Harnessing human computation via social networking technologies for citizen science and biodiversity monitoring. In: Proc of BioDivGrid 08, Amsterdam.
Lawson, Shaun, Kirman, Ben, Linehan, Conor, Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .
Lawson, Shaun W. and Chesney, Thomas (2007) The impact of owner age on companionship with virtual pets. In: 15th European Conference on Information Systems, 7 - 9 Jun 2007, St. Gallen, Switzerland.
Lightbody, Peter, Baxter, Paul and Hanheide, Marc (2018) Studying table-top manipulation tasks: a robust framework for object tracking in collaboration. In: The 13th Annual ACM/IEEE International Conference on Human Robot Interaction, 5 - 8 March 2018, Chicago, IL, USA.
Linehan, C., Leeman, T., Borrowdale, C. and Lawson, S. (2013) Crowd saucing: social technology for encouraging healthier eating. Interactions, 20 (1). pp. 53-57. ISSN 1072-5520
Linehan, Conor, Ryan, J., Doughty, Mark, Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.
Linehan, Conor, Bellord, George, Kirman, Ben, Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190.
Linehan, Conor, Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137.
Linehan, Conor, Doughty, Mark, Lawson, Shaun, Kirman, Ben, Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336.
Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748.
Linehan, Conor, Kirman, Ben, Blythe, Mark, Reeves, Stuart, Wakkary, Ron, Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48.
Linehan, Conor, Kirman, Ben, Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.
Linehan, Conor, Kirman, Ben, Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704.
Linehan, Conor, Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications, n/a . pp. 182-185.
Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113.
Linehan, Conor, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27.
Linehan, Conor, Roche, Bryan, Lawson, Shaun, Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.
Linehan, Conor, Roche, Bryan and Stewart, Ian (2010) A derived relations analysis of computer gaming complexity. European Journal of Behavior Analysis, 11 (1). pp. 69-78. ISSN 1502-1149
Linehan, Conor, Waddington, Jonathan, Hodgson, Timothy, Hicks, Kieran and Banks, Robert (2014) Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 1207-1212.
Lock, Jacobus, Gilchrist, Iain, Cielniak, Grzegorz and Bellotto, Nicola (2019) Bone-Conduction Audio Interface to Guide People with Visual Impairments. In: International Workshop on Assistive Engineering and Information Technology (AEIT 2019), November 12-15, 2019, Guangzhou, China.
Lock, Jacobus, Cielniak, Grzegorz and Bellotto, Nicola (2017) Portable navigations system with adaptive multimodal interface for the blind. In: AAAI 2017 Spring Symposium - Designing the User Experience of Machine Learning Systems, 27th-29th March 2017, Stanford, CA.
Lock, Jacobus, Gilchrist, Iain, Cielniak, Grzegorz and Bellotto, Nicola (2020) Experimental Analysis of a Spatialised Audio Interface for People with Visual Impairments. ACM Transactions on Accessible Computing . ISSN 1936-7228
Nokia Technologies Oy (2016) Method and apparatus for sharing media in a multi-device environment. .
Lucero, Andrés, Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.
Lucero, Andrés, Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.
Lucero, Andrés, Holopainen, Jussi, Ollila, Elina, Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.
Lukanov, Kristiyan Emilov, Maior, Horia A. and Wilson, Max L. (2016) Using fNIRS in usability testing: understanding the effect of web form layout on mental workload. In: Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems.
Madan, Cigil Ece, Kucukyilmaz, Ayse, Sezgin, T.M. and Basdogan, C. (2015) Recognition of haptic interaction patterns in dyadic joint object manipulation. Haptics, IEEE Transactions on, 8 (1). pp. 54-66. ISSN 1939-1412
Mahoney, Jamie, Feltwell, Tom, Ajuruchi, Obinna and Lawson, Shaun (2016) Constructing the visual online political self. In: CHI Conference on Human Factors in Computing Systems, 7 - 12 May 2016, Santa Clara, California.
Mahoney, Jamie and Lawson, Shaun (2014) What do you think of the return of dungarees?: Social media interactions between retail locations and their customers. In: CHI 2014, April 26 - May 1 2014, Toronto, Canada.
Maior, Horia, Pike, Matthew, Sharples, Sarah and Wilson, Max L. (2015) Examining the reliability of using fNIRS in realistic HCI settings for spatial and verbal tasks. In: CHI 2015: Crossings, Seoul.
Maior, Horia, Wilson, Max L. and Sharples, Sarah (2018) Workload alerts - using physiological measures of mental workload to provide feedback during tasks. ACM Transactions on Computer-Human Interaction, 25 (2). 9:1-9:30. ISSN 1073-0516
Maior, Horia A., Ramchurn, Richard, Martindale, Sarah, Cai, Ming, Wilson, Max L. and Benford, Steve (2019) FNIRS and Neurocinematics. In: 2019 CHI Conference on Human Factors in Computing Systems, May, 2019, Glasgow, Scotland, UK.
Maior, Horia A., Wilson, Max L., Locke, Caroline and Swann, Debra (2018) Brain activity and mental workload associated with artistic practice. In: CHI 2018 Artistic BCI Workshop.
Mancini, C., Lawson, S., Van Der Linden, J., Hakkila, J., Noz, F., Wingrave, C. and Juhlin, O. (2012) Animal-computer interaction SIG. In: 30th ACM Conference on Human Factors in Computing Systems, CHI 2012, 5 - 10 May 2012, Austin, TX; United States.
Mandryk, Regan, Gerling, Kathrin, Khot, Rohit Ashok and Mueller, Florian (2016) Exertion games. Foundations and Trends in Human–Computer Interaction, 10 (1). World Scientific Publishing, pp. 1-86. ISBN 9781680832020, 9781680832037
Mandryk, Regan, Gerling, Kathrin and Stanley, Kevin (2014) Designing games to discourage sedentary behaviour. In: Playful user interfaces: interfaces that invite social and physical interaction. Gaming Media and Social Effects . Springer. ISBN 9789814560955
Mandryk, Regan and Gerling, Kathrin (2015) Discouraging sedentary behaviors using interactive play. Interactions, XXII (3). p. 52. ISSN 1072-5520
Mangili, Francesca, Bonesana, Claudio, Antonucci, Alessandro, Zaffalon, Marco, Rubegni, Elisa and Addimando, Loredana (2016) Adaptive testing by Bayesian networks with application to language assessment. In: Intelligent Tutoring Systems: 13th International Conference, ITS 2016, 7 - 10 June 2016, Zagreb, Croatia.
Manning, L., Brewer, S., Craigon, P., Frey, J., Gutierrez, A., Jacobs, N., Kanza, S., Munday, S., Sacks, J. and Pearson, S. (2023) Reflexive governance architectures: considering the ethical implications of autonomous technology adoption in food supply chains. Trends in Food Science & Technology, 133 . pp. 114-126. ISSN 0924-2244
Martinez, Miguel and Gordon, Timothy (2018) A New Model of Human Steering using Far-point Error Perception and Multiplicative Control. In: IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan..
Martinez, Miguel, Gordon, Timothy and Shu, Lei (2017) Extended crossover model for human-control of fractional order plants. IEEE Access, 5 . pp. 27622-27635. ISSN 2169-3536
Martinez-Garcia, Miguel and Gordon, Timothy (2017) A multiplicative human steering control model. In: 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 5 - 8 Oct 2017, Banff, Canada.
Martinez-Garcia, Miguel, Zhang, Yu and Gordon, Timothy (2016) Modelling lane keeping by a hybrid open-closed-loop pulse control scheme. IEEE Transactions on Industrial Informatics, 12 (6). pp. 2256-2265. ISSN 1551-3203
Maslamani, Jaber Ali, Windeatt, Scott, Olivier, Patrick, Heslop, Phil, Kharrufa, Ahmed, Shearer, John and Balaam, Madeline (2012) Collaborative strategic reading on multi-touch and multi-user digital tabletop displays. In: CALL: Using, Learning, Knowing: EUROCALL Conference, 22-25 August 2012, Gothenburg, Sweden.
Mason, Liam, Gerling, Kathrin, Dickinson, Patrick and De Angeli, Antonella (2019) Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users. In: CHI 2019, May 4-9. 2019, Glasgow, Scotland UK.
Mason, Liam, Gerling, Kathrin, Dickinson, Patrick, Holopainen, Jussi, Hicks, Kieran and Jacobs, Lisa (2022) Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. In: ACM Conference on Human Factors in Computing Systems (CHI), 30/5/2022 - 6/5/2022, New Orleans.
Masuch, Maic, Schmidt, Ralf and Gerling, Kathrin (2011) Serious Games im Unternehmenskontext: Besonderheiten, Chancen und Herausforderungen der Entwicklung. In: Digitale Lernwelt - Serious Games: Einsatz in der beruflichen Weiterbildung. Bertelsmann. ISBN 9783763948079
McCall, Rod, Braun, Anne-Kathrin and Wetzel, Richard (2008) Towards evaluating place in location aware games. In: Workshop Evaluating Player Experiences in Location Aware Games 2008 : 22nd BCS HCI Group Conference, HCI 2008, 1 - 5 September 2008, Liverpool John Moores University.
McCall, Rod, Herbst, Iris, Braun, Anne-Kathrin and Wetzel, Richard (2008) The "where" of mixed reality: some guidelines for design. In: Proceedings of the Workshop on Urban Mixed Realities, 5 - 10 April 2008, Florence, Italy.
McDonagh, J. M. (2016) An investigation into combining both facial detection and landmark localisation into a unified procedure using GPU computing. MRes thesis, University of Lincoln.
Memarovic, Nemanja, Elhart, Ivan and Rubegni, Elisa (2016) Developing a networked public display system. IEEE Pervasive Computing, 15 (3). pp. 32-39. ISSN 1536-1268
Memarovic, Nemanja, Elhart, Ivan and Rubegni, Elisa (2016) "Fun place within a serious space”: stimulating community interaction and engagement through situated snapshots In a university setting. In: 15th International Conference on Mobile and Ubiquitous Multimedia (MUM ’16), 12 - 15 December 2016, Rovaniemi, Finland.
Menendez-Blanco, Maria, Bjorn, Pernille and De angeli, Antonella (2017) Fostering cooperative activism through critical design. In: CSCW 2017, 25 Feb - 1 Mar 2017, Portland, Oregon.
Menendez-Blanco, Maria, De angeli, Antonella and Teli, Maurizio (2017) Biography of a design project through the lens of a Facebook page. Computer Supported Cooperative Work (CSCW), 26 (1-2). pp. 71-96. ISSN 0925-9724
Menestrina, Z. and De angeli, A. (2017) End-user development for serious games. In: New perspectives in end-user development. Springer International Publishing, pp. 359-383. ISBN 9783319602912, 9783319602905
Meng, Hongying and Pears, Nick (2009) Descriptive temporal template features for visual motion recognition. Pattern Recognition Letters, 30 (12). pp. 1049-1058. ISSN 1047-1160
Middlemass, Jo, Vos, Jolien and Siriwardena, A. Niroshan (2017) Perceptions on use of home telemonitoring in patients with long term conditions – concordance with the Health Information Technology Acceptance Model: a qualitative collective case study. BMC Medical Informatics and Decision Making, 17 (89). pp. 1-13. ISSN 1472-6947
Midha, Serena, Maior, Horia A., Wilson, Max L. and Sharples, Sarah (2021) Measuring Mental Workload Variations in Office Work Tasks using fNIRS. International Journal of Human-Computer Studies, 147 . ISSN 1071-5819
Miniukovich, A., De angeli, A., Sulpizio, S. and Venuti, P. (2017) Design guidelines for web readability. In: DIS2017, 10 - 14 June 2017, Edinburgh.
Mirza-Babaei, P., Kamkarhaghighi, M., Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.
Mitchell, Grethe (2011) The game catcher. AHRC.
Mitchell, Grethe (2014) The game catcher: a computer game and research tool for embodied movement. In: Children's games in the new media age: childlore, media and the playground. Ashgate Studies in Childhood, 1700 to the Present Series . Ashgate Books, Farnham, Surrey, UK. ISBN 9781409450252
Mitchell, Grethe and Clarke, Andy (2011) Game catcher: playing, recording and archiving playground games. In: Museums at play: games, interaction and learning. Museums Etc., Edinburgh, pp. 426-439. ISBN 9781907697135
Mitchell, Grethe and Clarke, Andy (2013) Game catcher: visualising and preserving ephemeral movement for research and analysis. In: Electronic visualisation in art and culture. Springer Series on Cultural Computing . Springer-Verlag London Ltd, London. ISBN UNSPECIFIED
Moncur, Bethan, Galvez Trigo, Maria J. and Mortara, Letizia (2023) Augmented Reality to Reduce Cognitive Load in Operational Decision-Making. In: HCI International 2023, 23-28 July 2023, Copenhagen, Denmark.
Moran, Stuart, Bachour, Khaled and Nishida, Toyoaki (2015) User perceptions of anthropomorphic robots as monitoring devices. AI & SOCIETY, 30 (1). pp. 1-21. ISSN 0951-5666
Murray, J. C. and Canamero, L. (2009) Developing preferential attention to a speaker: a robot learning to recognise its carer. In: ALife '09. IEEE Symposium on Artificial Life, 2009, March 3 2009-April 2 2009, Nashville, TN.
Murray, J. C., Canamero, L. and Hiolle, A. (2009) Towards a model of emotion expression in an interactive robot head. In: The 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009. RO-MAN 2009, Sept. 27 2009-Oct. 2 2009, Toyama.
Murray, John C. and Erwin, Harry R. (2011) A neural network classifier for notch filter classification of sound-source elevation in a mobile robot. In: Neural Networks (IJCNN), The 2011 International Joint Conference on, July 31 2011-Aug. 5 2011, San Jose, CA.
Murray, John C., Erwin, Harry R. and Wermter, Stefan (2009) Robotic sound-source localisation architecture using cross-correlation and recurrent neural networks. Neural Networks, 22 (2). pp. 173-189. ISSN 0893-6080
Nan, Kailiang, Hu, Shengnan, Luo, Haozhe, Wong, Patricia and Pourroostaei Ardakani, Saeid (2023) A Semi-supervised Learning Application for Hand Posture Classification. In: 12th International Conference on Big Data Technologies and Applications.
Ntelia, Renata E (2022) Fortnite as Bildungsspiel? Battle Royale Games and Sacrificial Rites. Acta Ludologica, 5 (1). pp. 80-100. ISSN 2585-8599
Ntelia, Renata Elizampetta (2022) Manifesting Desire via Playful Mechanics in Tarot Readings. In: FDG'22: Proceedings of the 17th International Conference on the Foundations of Digital Games.
Nummenmaa, Timo, Kuittinen, Jussi and Holopainen, Jussi (2009) Simulation as a game design tool. In: International Conference on Advances in Computer Enterntainment Technology, 29 - 31 October 2009, Athens, Greece.
Nummenmaa, Timo, Tyni, Heikki, Kultima, Annakaisa, Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.
Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2010) Haptic negotiation and role exchange for collaboration in virtual environments. In: IEEE Haptics Symposium 2010, 25-26 March 2010, Waltham, MA, USA.
Oguz, Salih Ozgur, Kucukyilmaz, Ayse, Sezgin, Tevfik Metin and Basdogan, Cagatay (2012) Supporting negotiation behavior with haptics-enabled human-computer interfaces. IEEE Transactions on Haptics, 5 (3). pp. 274-284. ISSN 1939-1412
Ollila, Elina M. I., Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574
Onol, Isil (2011) Development of new methodologies for user-testing of technology products. [Project]
Onol, Isil (2006) Haptic interactions with museum exhibits. In: ‘Engaging With Practice’ seminar, 19 Feb 2006, University of Huddersfield.
Orji, Rita, Mandryk, Regan L., Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.
Osborne, D. and Dickinson, Patrick (2010) Improving games AI performance using grouped hierarchical level of detail. In: 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, 29 March - 1 April 2010, Leicester; United Kingdom.
Oxspring, Sean, Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743
Pantidi, Nadia, Moran, Stuart, Bachour, Khaled, Rodden, Tom, Zilli, Davide, Merrett, Geoff and Rogers, Alex (2014) Field testing a rare species bioacoustic smartphone application: Challenges and future considerations. 2014 IEEE International Conference on Pervasive Computing and Communication Workshops (PERCOM WORKSHOPS) . pp. 376-381.
Paraschos, A., Neumann, G. and Peters, J. (2013) A probabilistic approach to robot trajectory generation. In: 13th IEEE-RAS International Conference on Humanoid Robots (Humanoids), 15 - 17 October 2013, Atlanta, GA.
Parnell, Katie J., Fischer, Joel, Clark, Jed, Bodenman, Adrian, Galvez Trigo, Maria J., Brito, Mario P., Divband Soorati, Mohammad, Plant, Katherine and Ramchurn, Sarvapali (2022) Trustworthy UAV relationships: Applying the Schema Action World taxonomy to UAVs and UAV swarm operations. International Journal of Human–Computer Interaction . ISSN 1044-7318
Parsa, Soran, Maior, Horia A., Thumwood, Alex Reeve Elliott, Wilson, Max L, Hanheide, Marc and Ghalamzan Esfahani, Amir (2022) The Impact of Motion Scaling and Haptic Guidance on Operators’ Workload and Performance in Teleoperation. In: 2022 CHI Conference on Human Factors in Computing Systems, New Orleans.
Pham, Cuong, Hooper, Clare, Lindsay, Stephen, Jackson, Dan, Shearer, John, Wagner, Jurgen, Ladha, Cassim, Ladha, Karim, Plötz, Thomas and Olivier, Patrick (2012) The ambient kitchen: a pervasive sensing environment for situated services. In: Demonstration in the Designing Interactive Systems Conference (DIS 2012),, 11 - 15 June 2012, Newcastle Upon Tyne.
Pike, Matthew F., Maior, Horia A., Porcheron, Martin, Sharples, Sarah C. and Wilson, Max L. (2014) Measuring the effect of Think Aloud Protocols on workload using fNIRS. In: 32nd Annual ACM Conference on Human Factors in Computing Systems.
Poehlmann, Katharina, Maior, Horia, Foecker, Julia, O'Hare, Louise, Parke, Adrian, Landowska, Aleksandra and Dickinson, Patrick (2023) I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS. In: ACM CHI, 23 - 28th April 2023, Hamburg.
Pohlmann, Katharina, O'Hare, Louise, Dickinson, Patrick, Parke, Adrian and Foecker, Julia (2021) Action Video game players do not differ in the perception of contrast-based motion illusions but experience more vection and less discomfort in a virtual environment compared to Non-Action Video game players. Journal of Cognitive Enhancement . ISSN 1055-0143
Pohlmann, Katharina M T, Foecker, Julia, Dickinson, Patrick, Parke, Adrian and O'Hare, Louise (2021) The Effect of Motion Direction and Eccentricity on Vection, VR sickness and Head Movements in Virtual Reality. Multisensory Research . ISSN 2213-4794
Pronobis, Andrzej, Mozos, Oscar M., Caputo, Barbara and Jensfelt, Patric (2010) Multi-modal semantic place classification. International Journal of Robotics Research (IJRR), 29 (2-3). pp. 298-320. ISSN 0278-3649
Ravaja, Niklas, Salminen, Mikko, Holopainen, Jussi, Saari, Timo, Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.
Rennick Egglestone, Stefan, Whitbrook, Amanda, Greensmith, Julie, Walker, Brendan, Benford, Steve, Marshall, Joe, Kirk, David, Schnädelbach, Holger, Irune, Ainoje and Rowland, Duncan (2010) Recommending rides: psychometric profiling in the theme park. Computers in Entertainment, 8 (3). ISSN 1544-3574
Rennick-Egglestone, Stefan, Whitbrook, Amanda, Leygue, Caroline, Greensmith, Julie, Walker, Brendan, Benford, Steve, Schnadelbach, Holger, Reeves, Stuart, Marshall, Joe, Kirk, David, Tennent, Paul, Irune, Ainoje and Rowland, Duncan (2011) Personalizing the theme park: psychometric profiling and physiological monitoring. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6787 L . pp. 281-292. ISSN 0302-9743
Rita, Orji, Mandryk, Regan, Vassileva, Julita, Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013, Paris, France.
Roberts-Elliott, Laurence, Fernandez-Carmona, Manuel and Hanheide, Marc (2020) Towards Safer Robot Motion: Using a Qualitative Motion Model to Classify Human-Robot Spatial Interaction. In: 21st Towards Autonomous Robotic Systems Conference, 22-24 July 2020, Nottingham, UK.
Rowland, Duncan, Durrant, Abigail, Fischer, Joel, Kirk, Dave, Benford, Steve and McAuley, Derek (2010) "Automics": assisted mobile authoring of photostories as souvenirs of a day in the park. In: Digital Futures, 11-12 October 2010, Crowne Plaza, Nottingham.
Rowland, Duncan, Flintham, M., Oppermann, L., Marshall, J., Chamberlain, A., Koleva, B., Benford, S. and Perez, C. (2009) Ubikequitous computing: designing interactive experiences for cyclists. In: Conference of Living in a world as colorful as you - 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2009, 15-18 September 2009, Bonn, Germany.
Rowland, Duncan, Porter, Dan, Walker, Kevin, Underwood, Joshua, Luckin, Rose, Smith, Hilary, Fitzpatrick, Geraldine, Good, Judith, Walker, Brendan, Chamberlain, Alan, Rennick Egglestone, Stefan, Marshall, Joe, Schnädelbach, Holger and Benford, Steve (2010) Sequential art for science and CHI. In: CHI (ACM Conference on Human Factors in Computing Systems), April 10 - 15, 2010.
Rowland, Duncan, Appiah-Kubi, Kwamena, Shipp, Victoria, Mortier, Richard and Benford, Steve (2015) Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. In: ACE '15, 16 - 19 November 2015, Iskandar, Malaysia.
Rowland, Duncan, Linehan, Conor, Appiah-Kubi, Kwamena and Schoonheyt, Maureen (2013) Return of the man-machine interface: violent interactions. Lecture Notes in Computer Science, 8253 . pp. 215-229. ISSN 0302-9743
Rubegni, Elisa (2014) Digital storytelling in school: how to design technology for supporting curriculum enactment. In: 한국 HCI 학회 학술대회, 10 - 12 Dec 2014, Seoul, South Korea.
Rubegni, Elisa, Gentile, Vito, Malizia, Alessio, Sorce, Salvatore and Kargas, Niko (2019) Child-display interaction: exploring avatar-based touchless gestural interfaces. In: Proceedings of the 8th ACM International Symposium on Pervasive Displays, 12th-14th June 2019, Italy.
Rubegni, Elisa and Landoni, Monica (2014) Fiabot!: design and evaluation of a mobile storytelling application for schools. In: Proceedings of the 2014 conference on Interaction design and children, 17 - 20 June 2014, Aarhus, Denmark.
Rubegni, Elisa and Landoni, Monica (2018) How to design a digital storytelling authoring tool for developing pre-reading and pre-writing skills. In: SIGCHI Conference on Human Factors in Computing Systems CHI '18, 21 - 26 April 2018, Montreal.
Rubegni, Elisa and Landoni, Monica (2015) Supporting creativity in designing story authoring tools. In: 14th International Conference on Interaction Design and Children, 21 - 25 June 2015, Medford, Ma, USA.
Rubegni, Elisa and Landoni, Monica (2016) The TRiTS model: teacher roles in introducing digital technology into a school curriculum. Cognition, Technology & Work, 18 (2). pp. 237-248. ISSN 1435-5558
Rubegni, Elisa, Landoni, Monica, De Angeli, Antonella and Jaccheri, Letizia (2019) Detecting Gender Stereotypes in Children Digital StoryTelling. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, 12th-15th June 2019, USA.
Rubegni, Elisa and Sabiescu, Amalia G. (2014) Integrating digital storytelling in formal educational settings: a design framework. International Journal of Arts and Technology, 7 (1). pp. 55-77. ISSN 1754-8853
Ruffino, Paolo (2016) Meaningful interactions. Schirn Mag . ISSN .
Rutta, Carolina Beniamina, Schiavo, Gianluca, Zancanaro, Massimo and Rubegni, Elisa (2019) Comic-based Digital Storytelling with Primary School Children. In: Proceedings of the 18th ACM International Conference on Interaction Design and Children, 12th-15th June 2019, USA.
Salem, Maha, Weiss, Astrid and Baxter, Paul (2017) New frontiers in human-robot interaction [special section on interdisciplinary human-centred approaches]. Interaction Studies, 17 (3). pp. 405-407. ISSN 1572-0373
Samper-Martinez, A., Gerling, Kathrin, Garcia-Alvarez, E., Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.
Sands, Jamie, Lawson, Shaun W. and Benyon, David (2004) Do we need stereoscopic displays for 3D augmented reality target selection tasks? Eighth International Conference on Information Visualisation (IV'04), IV . pp. 633-638.
Sari, Sercan and Kucukyilmaz, Ayse (2019) VR-Fit: Walking-in-Place Locomotion with Real Time Step Detection for VR-Enabled Exercise. In: MobiWIS 2019: International Conference on Mobile Web and Intelligent Information Systems, 26-28 August 2019, Istanbul.
Senft, Emmanuel, Baxter, Paul, Kennedy, James, Lemaignan, Severin and Belpaeme, Tony (2017) Supervised autonomy for online learning in human-robot interaction. Pattern Recognition Letters, 99 . pp. 77-86. ISSN 0167-8655
Senft, Emmanuel, Lemaignan, Severin, Bartlett, Madeleine, Baxter, Paul and Belpaeme, Tony (2018) Robots in the classroom: Learning to be a Good Tutor. In: R4L @ HRI2018, March 5th, 2018, Chicago, USA.
Senft, Emmanuel, Lemaignan, Severin, Baxter, Paul and Belpaeme, Tony (2018) From Evaluating to Teaching: Rewards and Challenges of Human Control for Learning Robots. In: IROS 2018 Workshop on Human/Robot in the Loop Machine Learning, 1st October 2018, Madrid, Spain.
Senft, Emmanuel, Lemaignan, Séverin, Baxter, Paul, Bartlett, Madeleine and Belpaeme, Tony (2019) Teaching robots social autonomy from in situ human guidance. Science Robotics, 4 (35). eaat1186. ISSN 2470-9476
Shearer, John, Olivier, P., Heslop, P. and De Boni, M. (2006) Requirements of non-verbal communication in believable synthetic agents. In: AISB'06: Adaptation in Artificial and Biological Systems, 3-6 April 2006, Bristol.
Shearer, John (2008) Persuasive interactive non-verbal behaviour in embodied conversational agents. PhD thesis, Newcastle University.
Shearer, John, Heslop, Philip, Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036
Shearer, John, Swinburne, Sue and Dickinson, Patrick (2015) Droplets: geo-located audio as a social media platform. In: 2015 British HCI Conference, 13th-17th July 2015, Lincoln.
Simou, Nikolaos, Chortaras, Alexandros, Stamou, George and Kollias, Stefanos (2017) Enriching and publishing cultural heritage as linked open data. In: Mixed reality and gamification for cultural heritage. Springer. ISBN 9783319496061
Skočaj, Danijel, Vrečko, Alen, Mahnič, Marko, Janíček, Miroslav, Kruijff, Geert-Jan M, Hanheide, Marc, Hawes, Nick, Wyatt, Jeremy L, Keller, Thomas, Zhou, Kai, Zillich, Michael and Kristan, Matej (2016) An integrated system for interactive continuous learning of categorical knowledge. Journal of Experimental & Theoretical Artificial Intelligence, 28 (5). pp. 823-848. ISSN 0952-813X
Smeddinck, Jan, Mandryk, Regan, Birk, Max, Gerling, Kathrin, Barsilowski, Dietrich and Malaka, Rainer (2016) How to present game difficulty choices? Exploring the impact on player experience. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.
Smeddinck, Jan D., Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012
Smeddinck, Jan D., Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.
Smith, Stephen Mark (2017) How might the development of data mining and log analysis systems for the Moodle virtual learning environment improve computer science students’ course engagement and encourage course designers’ future engagement with data analysis methods for the evaluation of course resources? MRes thesis, University of Lincoln.
Standen, Penny, Brown, David, Roscoe, Jess, Hedgecock, Joseph, Stewart, David, Galvez Trigo, Maria Jose and Elgajiji, Elmunir (2014) Engaging Students with Profound and Multiple Disabilities Using Humanoid Robots. In: UAHCI 2014: Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge.
Stenros, Jaakko, Holopainen, Jussi, Waern, Annika, Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.
Tabor, Aaron, Bateman, Scott, Scheme, Eric, Flatla, David and Gerling, Kathrin (2017) Designing game-based myoelectric prosthesis training. In: CHI 2017, 6 - 11 May 2017, Denver, CO, USA.
Tang, Zhichuan, Li, Chao, Wu, Jianfeng and Liu, Pengcheng (2018) Classification of EEG-based single-trial motor imagery tasks using a B-CSP method for BCI. Frontiers of Information Technology & Electronic Engineering . ISSN 2095-9184
Taylor, R., Schofield, G., Shearer, John, Boulanger, P., Wallace, J. and Olivier, P. (2010) Phantasmagoria: composing interactive content for the humanaquarium. In: 10th International Symposium on Smart Graphics, SG 2010, 24-26 June 2010, Banff, AB, Canada.
Taylor, R., Schofield, G., Shearer, John, Wallace, J., Wright, P., Boulanger, P. and Olivier, P. (2011) Designing from within: humanaquarium. In: The ACM CHI Conference on Human Factors in Computing Systems (CHI 2011), 7-12 May 2011, Vancouver, BC.
Taylor, R., Wright, P., Schofield, G., Boulanger, P., Shearer, John, Olivier, P. and Wallace, J. (2011) Humanaquarium: exploring audience, participation, and interaction. In: 29th Annual CHI Conference on Human Factors in Computing Systems, CHI 2011, 7-12 May 2011, Vancouver, BC.
Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne and Olivier, Patrick (2010) humanaquarium: a participatory performance system. In: 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 15-18 June 2010, Sydney, Australia.
Taylor, Robyn, Schofield, Guy, Shearer, John, Boulanger, Pierre, Wallace, Jayne, Wright, Peter and Olivier, Patrick (2011) Composing for the interactive medium. In: 13th International Conference on Virtual Reality, Laval, 6-8 April 2011, Laval, France.
Teli, Maurizio, De angeli, Antonella and Menéndez-Blanco, Maria (2018) The positioning cards: on affect, public design, and the common. AI & SOCIETY, 33 (1). pp. 125-132. ISSN 0951-5666
Tennent, P., Rowland, Duncan, Marshall, J., Egglestone, S. R., Harrison, A., Jaime, Z., Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.
Terreran, Matteo, Tramontano, Andrea, Lock, Jacobus, Ghidoni, Stefano and Bellotto, Nicola (2020) Real-time Object Detection using Deep Learning for helping People with Visual Impairments. In: 4th IEEE International Conference on Image Processing, Applications and Systems (IPAS), 9-11 Dec 2020, Genova, Italy.
Thieme, Anja, Comber, Rob, Miebach, Julia, Weeden, Jack, Krämer, Nicole, Lawson, Shaun and Olivier, Patrick (2012) We've bin watching you: designing for reflection and social persuasion to promote sustainable lifestyles. In: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, May 5th-10th 2012, Austin, TX.
Tsuji, Tokuo, Martinez Mozos, Oscar, Chae, Hyunuk, Pyo, Yoonseok, Kusaka, Kazuya, Hasegawa, Tsutomu, Morooka, Kenichi and Kurazume, Ryo (2015) An informationally structured room for robotic assistance. Sensors, 15 (4). pp. 9438-9465. ISSN 1424-8220
Tzimiropoulos, G., Mitianoudis, N. and Stathaki, T. (2009) A unifying approach to moment-based shape orientation and symmetry classification. IEEE Transactions on Image Processing, 18 (1). pp. 125-139. ISSN 1057-7149
Vickers, Richard, Field, James and Thayne, Martyn (2016) Collaborative and participatory learning. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.
Vintr, Tomas, Yan, Zhi, Eyisoy, Kerem, Kubis, Filip, Blaha, Jan, Ulrich, Jiri, Swaminathan, Chittaranjan, Molina Mellado, Sergio, Kucner, Tomasz, Magnusson, Martin, Cielniak, Grzegorz, Faigl, Jan, Duckett, Tom, Lilienthal, Achim and Krajnik, Tomas (2021) Natural criteria for comparison of pedestrian flow forecasting models. 2020 IEEE/RJS International Conference on Intelligent Robots and Systems (IROS) . pp. 11197-11204. ISSN 2153-0858
Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) Context incorporation using context-aware language features. In: European Conference on Signal Processing, 28/8-2/9/2017, Kos, Greece.
Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From Conditional Random Field (CRF) to Rhetorical Structure Theory (RST): incorporating context information in sentiment analysis. In: The semantic web: ESWC satellite events. Lecture Notes in Computer Science . Springer, pp. 283-298. ISBN 9783319704067
Vlachostergiou, Aggeliki, Marandianos, George and Kollias, Stefanos (2017) From HCI and affective computing to sentiment analysis: extending the pool of context-aware features in affective-aware systems. In: 8th International Conference on Human Factors and Ergonomics 2017, 17-21 July 2017, Los Angeles, CA, USA.
von der Pütten, Astrid M., Klatt, Jennifer, Ten Broeke, Simon, McCall, Roderick, Krämer, Nicole C., Wetzel, Richard, Blum, Lisa, Oppermann, Leif and Klatt, Johannes (2012) Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interacting with Computers, 24 (4). pp. 317-325. ISSN 0953-5438
Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin, Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.
Watling, Sue (2011) Digital exclusion: coming out from behind closed doors. Disability and Society, 26 (4). pp. 491-495. ISSN 0968-7599
Watling, Sue and Crawford, Karin (2011) Digital exclusion: implications for human services practitioners. Journal of Technology in Human Services, 28 (4). pp. 205-216. ISSN 1522-8835
Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.
Wetzel, Richard (2013) A case for design patterns supporting the development of mobile mixed reality games. In: Second Workshop on Design Patterns in Games.
Wetzel, Richard, Blum, Lisa, Feng, Feng, Oppermann, Leif and Straeubig, Michael (2011) Tidy City: a location-based game for city exploration based on usercreated content. In: Mensch & Computer 2011, 11 - 14 September 2011, Chemnitz, Germany.
Wetzel, Richard, Bachour, Khaled and Flintham, Martin (2019) Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. Simulation & Gaming, 50 (3). pp. 329-358. ISSN 1046-8781
Wetzel, Richard, Blum, Lisa, Jurgelionis, Audrius and Oppermann, Leif (2012) Shapes, marbles and pebbles: template-based content creation for location-based games. In: IADIS International Conference Game and Entertainment Technologies GET2012, 18 - 20 July 2012, Lisbon, Portugal.
Wetzel, Richard, Blum, Lisa and Oppermann, Leif (2012) Tidy City: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. In: International Conference on the Foundations of Digital Games, 29 May - 1 June 2012, Raleigh, North Carolina.
Wetzel, Richard, Lindt, Irma, Waern, Annika and Johnson, Staffan (2008) The magic lens box: simplifying the development of mixed reality games. In: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 10 - 12 September 2008, Athens, Greece.
Wetzel, Richard, McCall, Rod, Braun, Anne-Kathrin and Broll, Wolfgang (2008) Guidelines for designing augmented reality games. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 3 - 5 November 2008, Toronto, Ontario, Canada.
Wetzel, Richard, Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.
Wetzel, Richard, Waern, Annika, Jonsson, Staffan, Lindt, Irma, Ljungstrand, Peter and Ãkesson, Karl-Petter (2009) Boxed pervasive games: an experience with user-created pervasive games. In: Pervasive computing. Lecture Notes in Computer Science (5538). Springer Berlin Heidelberg, pp. 220-237. ISBN 9783642015168, 9783642015151
Williams, Benjamin, Garton, Alexandra and Headleand, Chris (2020) Exploring Visuo-haptic Feedback Congruency in Virtual Reality. In: International Conference on Cyberworlds, 29 September - 31 October 2020.
Willis, M., De angeli, A. and Zancanaro, M. (2017) Experience probes: immersion and reflection between reality and virtuality. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10516 . pp. 253-262. ISSN 0302-9743
Wilson, Max, Foster, Derek, Lawson, Shaun and Eddison, Simon (2011) Nudging people at work and other third-party locations. In: CHI 2011, May 7-12, Vancouver, Canada.
Wilson, Max L., Alsuraykh, Norah and Maior, Horia A. (2017) Measuring mental workload in IIR user studies with fNIRS. In: NeuroIIR 2017 - CHIIR Workshop on Challenges in Bringing Neuroscience to Research in Human-Information Interaction.
Wilson, Max L., Sharon, Natalia, Maior, Horia A., Midha, Serena, Craven, Michael P. and Sharples, Sarah (2018) Mental workload as personal data: designing a cognitive activity tracker. In: 3rd Symposium on Computing and Mental Health.
Wood, Jamie and Stirling, Eve (2021) "Actual history doesn't take place": Digital Gaming, Accuracy and Authenticity. Games Studies, 21 (1). ISSN 1604-7982
Wood, Jamie and Stirling, Eve (2023) Learning about the past through digital play: History students and video games. In: Teaching the Middle Ages through Modern Games. De Gruyter. ISBN UNSPECIFIED
Wölber, Johan, Masuch, Maic, Gerling, Kathrin, Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217
Xiong, Cai-Hua, Chen, Wen-Rui, Sun, Bai-Yang, Liu, Ming-Jin, Yue, Shigang and Chen, Wen-Bin (2016) Design and implementation of an anthropomorphic hand for replicating human grasping functions. IEEE Transactions on Robotics, 32 (3). pp. 652-671. ISSN 1552-3098
Yuan, F., Twardon, L. and Hanheide, Marc (2010) Dynamic path planning adopting human navigation strategies for a domestic mobile robot. In: Conference of 23rd IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010, 18-22 October 2010, Taipei.
Zender, Henrik, Mozos, Oscar Martinez, Jensfelt, Patric, Kruijff, Geert-Jan M. and Wolfram, Burgard (2008) Conceptual spatial representations for indoor mobile robots. Robotics and Autonomous Systems (RAS), 65 (6). pp. 493-502. ISSN 0921-8890
Zhang, Jian, Yang, Jian, Qian, Jianjun and Xu, Jiawei (2015) Nearest orthogonal matrix representation for face recognition. Neurocomputing, 151 (P1). pp. 471-480. ISSN 0925-2312
Zhang, Yu, Martinez-Garcia, Miguel and Gordon, Timothy (2018) Human Response Delay Estimation and Monitoring using Gamma Distribution Analysis. In: 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC2018), 7-10 Oct. 2018, Miyazaki, Japan.
Zics, Brigitta, Shearer, John and Miklós, Peternák (2015) Eye resonator at the power plant. [Event, Show or Exhibition]
Zics, Brigitta, Shearer, John, Wood, Gavin and Parkinson, Adam (2014) Eye resonator. [Event, Show or Exhibition]
Zics, Brigitta, Shearer, John, Wood, Gavin and Parkinson, Adam (2014) Eye resonator. [Event, Show or Exhibition]