Items where Creator is "Holopainen, Jussi"

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Number of items: 16.

Article

Ollila, Elina M. I. and Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574

Björk, Staffan and Holopainen, Jussi and Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Conference or Workshop contribution

Krome, Sven and Batty, Joshua and Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.

Budde, Matthias and Öxler, Rikard and Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

Goddard, William and Muscat, Alexander and Manning, James and Holopainen, Jussi (2016) Interactive dome experiences. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Nummenmaa, Timo and Tyni, Heikki and Kultima, Annakaisa and Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

Boberg, Marion and Karapanos, Evangelos and Holopainen, Jussi and Lucero, Andrés (2015) PLEXQ: towards a playful experiences questionnaire. In: CHI PLAY, 5 - 7 October 2015, London, United Kingdom.

Krome, Sven and Holopainen, Jussi and Walz, Steffen P. (2014) Approaching a design space for gameful interactions in the context of piloted driving. In: 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 17 - 19 Sept 2014, Seattle, WA, USA.

Lucero, Andrés and Holopainen, Jussi and Ollila, Elina and Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.

Holopainen, Jussi and Lucero, Andrés and Saarenpää, Hannamari and Nummenmaa, Timo and El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

Arrasvuori, Juha and Boberg, Marion and Holopainen, Jussi and Korhonen, Hannu and Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.

Nummenmaa, Timo and Kuittinen, Jussi and Holopainen, Jussi (2009) Simulation as a game design tool. In: International Conference on Advances in Computer Enterntainment Technology, 29 - 31 October 2009, Athens, Greece.

Ravaja, Niklas and Salminen, Mikko and Holopainen, Jussi and Saari, Timo and Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.

This list was generated on Wed Nov 22 01:54:41 2017 GMT.