Items where Creator is "Holopainen, Jussi"

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Number of items: 23.

Article

Kultima, Annakaisa and Nummenmaa, Timo and Tyni, Heikki and Stenros, Jaakko and Kankainen, Ville and Holopainen, Jussi and Mäyrä, Frans (2018) Playful furniture: breaching a serious setting with interactive seats. Games and Culture . ISSN 1555-4120

Höchsmann, Christoph and Walz, Steffen P. and Schäfer, Juliane and Holopainen, Jussi and Hanssen, Henner and Schmidt-Trucksäss, Arno (2017) Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18 (1). ISSN 1745-6215

Ollila, Elina M. I. and Suomela, Riku and Holopainen, Jussi (2008) Using prototypes in early pervasive game development. Computers in Entertainment, 6 (2). p. 1. ISSN 1544-3574

Björk, Staffan and Holopainen, Jussi and Ljungstrand, Peter and Åkesson, Karl-Petter (2002) Designing ubiquitous computing games – a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6 (5). pp. 443-458. ISSN 1617-4909

Book Section

Krome, Sven and Holopainen, Jussi and Greuter, Stefan (2017) AutoPlay: unfolding motivational affordances of autonomous driving. In: Automotive user interfaces: creating interactive experiences in the car. Human–Computer Interaction . Springer, pp. 483-510. ISBN 9783319494470, 9783319494487

Conference or Workshop contribution

Krome, Sven and Holopainen, Jussi and Greuter, Stefan (2017) AutoGym: an exertion game for autonomous driving. In: Annual Symposium on Computer-Human Interaction in Play, 15 - 18 October 2017, Amsterdam.

Krome, Sven and Batty, Joshua and Greuter, Stefan and Holopainen, Jussi (2017) AutoJam: exploring interactive music experiences in stop-and-go traffic. In: Designing Interactive Systems, 10 - 14 June 2017, Edinburgh.

Budde, Matthias and Öxler, Rikard and Beigl, Michael and Holopainen, Jussi (2016) Sensified gaming: design patterns and game design elements for gameful environmental sensing. In: Advances in Computer Entertainment Technology, 9 - 12 November 2016, Osaka, Japan.

Goddard, William and Muscat, Alexander and Manning, James and Holopainen, Jussi (2016) Interactive dome experiences. In: 20th International Academic Mindtrek Conference, 17 - 18 October 2016, Tampere, Finland.

Muscat, Alexander and Goddard, William and Duckworth, Jonathan and Holopainen, Jussi (2016) First-Person Walkers: understanding the Walker experience through four design themes. In: DiGRA/FDG 2016, 1 - 6 August 2016, Abertay University, Dundee.

Nummenmaa, Timo and Tyni, Heikki and Kultima, Annakaisa and Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.

Boberg, Marion and Karapanos, Evangelos and Holopainen, Jussi and Lucero, Andrés (2015) PLEXQ: towards a playful experiences questionnaire. In: CHI PLAY, 5 - 7 October 2015, London, United Kingdom.

Krome, Sven and Holopainen, Jussi and Walz, Steffen P. (2014) Approaching a design space for gameful interactions in the context of piloted driving. In: 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 17 - 19 Sept 2014, Seattle, WA, USA.

Krome, Sven and Walz, Steffen P. and Greuter, Stefan and Holopainen, Jussi and Gerlicher, Ansgar and Schleehauf, Markus (2014) Exploring game ideas for stresslessness in the automotive domain. In: Interactive Entertainment, 2 - 3 Dec 2014, Newcastle, NSW, Australia.

Lucero, Andrés and Holopainen, Jussi and Ollila, Elina and Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.

Holopainen, Jussi and Lucero, Andrés and Saarenpää, Hannamari and Nummenmaa, Timo and El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina (2011) Narrative friction in Alternate Reality Games: Design insights from conspiracy for good. In: DiGRA Conference 2011: Think, Design, Play, 14-17 September 20111, Hilversum, The Netherlands.

Arrasvuori, Juha and Boberg, Marion and Holopainen, Jussi and Korhonen, Hannu and Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.

Nummenmaa, Timo and Kuittinen, Jussi and Holopainen, Jussi (2009) Simulation as a game design tool. In: International Conference on Advances in Computer Enterntainment Technology, 29 - 31 October 2009, Athens, Greece.

Ravaja, Niklas and Salminen, Mikko and Holopainen, Jussi and Saari, Timo and Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.

Book or Monograph

Lankoski, Petri and Holopainen, Jussi (2017) Game design research: an introduction to theory & practice. ETC Press. ISBN 9781387408368

This list was generated on Mon Jun 25 00:50:45 2018 BST.