Items where Creator is "Wetzel, Richard"

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Number of items: 24.

Article

von der Pütten, Astrid M., Klatt, Jennifer, Ten Broeke, Simon, McCall, Roderick, Krämer, Nicole C., Wetzel, Richard, Blum, Lisa, Oppermann, Leif and Klatt, Johannes (2012) Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interacting with Computers, 24 (4). pp. 317-325. ISSN 0953-5438

McCall, Rod, Wetzel, Richard, Löschner, Johannes and Braun, Anne-Kathrin (2011) Using presence to evaluate an augmented reality location aware game. Personal and Ubiquitous Computing, 15 (1). pp. 25-35. ISSN 1617-4909

Broll, W., Lindt, I., Herbst, I., Ohlenburg, J., Braun, A.-K. and Wetzel, R. (2008) Toward next-gen mobile AR games. IEEE Computer Graphics and Applications, 28 (4). 40 -48. ISSN 0272-1716

Book Section

Wetzel, Richard, Blum, Lisa, Broll, Wolfgang and Oppermann, Leif (2011) Designing mobile augmented reality games. In: Handbook of augmented reality. Springer, pp. 513-539. ISBN 9781461400639

Wetzel, Richard, Waern, Annika, Jonsson, Staffan, Lindt, Irma, Ljungstrand, Peter and Ãkesson, Karl-Petter (2009) Boxed pervasive games: an experience with user-created pervasive games. In: Pervasive computing. Lecture Notes in Computer Science (5538). Springer Berlin Heidelberg, pp. 220-237. ISBN 9783642015168, 9783642015151

Conference or Workshop contribution

Brundell, P., Koleva, B. and Wetzel, R. (2016) Supporting the design of location-based experiences by creative individuals. In: 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), 20 - 21 October 2016, Thessaloniki, Greece.

Wetzel, Richard, Rodden, Tom and Benford, Steve (2016) Developing ideation cards for mixed reality game design. In: First International Joint Conference of DiGRA and FDG, August 2016, Abertay University, Dundee, Scotland,.

Bachour, Khaled, Wetzel, Richard, Flintham, Martin, Huynh, Trung Dong, Rodden, Tom and Moreau, Luc (2015) Provenance for the people: an HCI perspective on the W3C PROV standard through an online game. In: 33rd Annual ACM Conference on Human Factors in Computing Systems, 18 - 23 April 2015, Seoul, Korea.

Wetzel, Richard (2014) Introducing pattern cards for mixed reality game design. In: Third Workshop on Design Patterns in Games, 3 - 7 April 2014, Sailing from Fort Lauderdale, Fl.

Jurgelionis, A., Wetzel, R., Blum, L. and Oppermann, L. (2013) TOTEM.Scout: a mobile tool for in-situ creation of location-based content. In: Games Innovation Conference (IGIC), 2013 IEEE International, 23 - 25 September 2013, Vancouver.

Wetzel, Richard (2013) A case for design patterns supporting the development of mobile mixed reality games. In: Second Workshop on Design Patterns in Games.

Gielkens, Charley and Wetzel, Richard (2012) A framework for usability evaluation of mobile mixed reality games. In: 11th international conference on Entertainment Computing, 26 - 29 September 2012, Bremen, Germany.

Wetzel, Richard, Blum, Lisa, Jurgelionis, Audrius and Oppermann, Leif (2012) Shapes, marbles and pebbles: template-based content creation for location-based games. In: IADIS International Conference Game and Entertainment Technologies GET2012, 18 - 20 July 2012, Lisbon, Portugal.

Blum, Lisa, Wetzel, Richard, McCall, Rod, Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

Wetzel, Richard, Blum, Lisa and Oppermann, Leif (2012) Tidy City: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. In: International Conference on the Foundations of Digital Games, 29 May - 1 June 2012, Raleigh, North Carolina.

Gielkens, Charley and Wetzel, Richard (2011) ARe mobile mixed reality games pervasive? In: 8th International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.

Klatt, Jennifer, Ten Broeke, Simon, von der Pütten, Astrid M., Schütz, Anna-Christin, Vervoort, Jens, McCall, Rod, Krämer, Nicole C., Wetzel, Richard, Blum, Lisa and Oppermann, Leif (2011) Let's do the Time Warp again: subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. In: Presence Conference 2011, 26 - 28 October 2011, Edinburgh.

Wetzel, Richard, Blum, Lisa, Feng, Feng, Oppermann, Leif and Straeubig, Michael (2011) Tidy City: a location-based game for city exploration based on usercreated content. In: Mensch & Computer 2011, 11 - 14 September 2011, Chemnitz, Germany.

Buchholz, H., Brosda, C. and Wetzel, R. (2010) Science center to go: a mixed reality learning environment of miniature exhibits. In: “Learning with ATLAS@ CERN” Workshops Inspiring Science Learning EPINOIA, 25 - 31 July 2010, Rethymno, Greece.

Buchholz, Hagen and Wetzel, Richard (2009) Introducing science center TOGO: a mixed reality learning environment for everyone's pocket. In: IADIS International Conference Mobile Learning 2009, 26 - 28 February 2009, Barcelona, Spain.

McCall, Rod, Braun, Anne-Kathrin and Wetzel, Richard (2008) Towards evaluating place in location aware games. In: Workshop Evaluating Player Experiences in Location Aware Games 2008 : 22nd BCS HCI Group Conference, HCI 2008, 1 - 5 September 2008, Liverpool John Moores University.

Wetzel, Richard, Lindt, Irma, Waern, Annika and Johnson, Staffan (2008) The magic lens box: simplifying the development of mixed reality games. In: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 10 - 12 September 2008, Athens, Greece.

Wetzel, Richard, McCall, Rod, Braun, Anne-Kathrin and Broll, Wolfgang (2008) Guidelines for designing augmented reality games. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 3 - 5 November 2008, Toronto, Ontario, Canada.

McCall, Rod, Herbst, Iris, Braun, Anne-Kathrin and Wetzel, Richard (2008) The "where" of mixed reality: some guidelines for design. In: Proceedings of the Workshop on Urban Mixed Realities, 5 - 10 April 2008, Florence, Italy.

This list was generated on Sat Mar 6 11:23:07 2021 GMT.