Items where Creator is "507417"

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Article

Lawson, Shaun and Kirman, Ben and Linehan, Conor and Feltwell, Tom and Hopkins, Lisa (2015) Problematising upstream technology through speculative design: the case of quantified cats and dogs. ACM Conference on Human Factors in Computer Systems (CHI) . ISSN .

Kirman, Ben and Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

Linehan, Conor and Bellord, George and Kirman, Ben and Morford, Zachary H. and Roche, Bryan (2014) Learning curves: analysing pace and challenge in four successful puzzle games. CHI PLAY '14 Proceedings of the first ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play . pp. 181-190. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben and Blythe, Mark and Reeves, Stuart and Wakkary, Ron and Desjardins, Audrey and Tanenbaum, Joshua (2014) Alternate endings: using fiction to explore design futures. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 45-48. ISSN UNSPECIFIED

Linehan, Conor and Kirman, Ben (2014) Never mind the bollocks, I wanna be anarCHI: a manifesto for punk HCI. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems extended abstracts . pp. 741-748. ISSN UNSPECIFIED

Buttrick, Laura and Linehan, Conor and Kirman, Ben and O'Hara, Dan (2014) Fifty shades of CHI: the perverse and humiliating human-computer relationship. Proceedings of ACM SIGCHI conference on Human Factors in Computing Systems (CHI 2014) extended abstracts . pp. 825-834. ISSN UNSPECIFIED

Linehan, Conor and Bull, Nicholas and Kirman, Ben (2013) BOLLOCKS!! Designing pervasive games that play with the social rules of built environments. Proceedings of Advances in Computer Entertainment, 8253 . pp. 123-137. ISSN UNSPECIFIED

Oxspring, Sean and Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

Kirman, Ben (2013) Tribal metaphors in social game design: creating conflict and camaraderie through context. Proceedings of CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, SIGCHI Conference on Human Factors in Computer Systems . ISSN UNSPECIFIED

Kirman, Ben and Linehan, Conor and Lawson, Shaun and O'Hara, Dan (2013) CHI and the future robot enslavement of humankind: a retrospective. SIGCHI Conference on Human Factors in Computing Systems . ISSN UNSPECIFIED

Kirman, Ben (2012) “Get lost, GetLostBot!” annoying people by offering recommendations when they are not wanted. Workshop on the Personalising the Local Mobile Experience at ACM Recommender Systems 2012 . ISSN UNSPECIFIED

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. Personal and Ubiquitous Computing, 16 (6). pp. 767-775. ISSN 1617-4909

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED

Linehan, Conor and Doughty, Mark and Lawson, Shaun and Kirman, Ben and Olivier, Patrick and Moynihan, Paula (2010) Tagliatelle: social tagging to encourage healthier eating. Proceedings of the 28th of the International Conference on Human factors in Computing Systems . pp. 3331-3336. ISSN UNSPECIFIED

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Developing a serious game to evaluate and train group decision making skills. Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era . pp. 106-113. ISSN UNSPECIFIED

Kirman, Ben and Lawson, Shaun (2009) Hardcore classification: identifying play styles in social games using network analysis. Lecture Notes in Computer Science, 5709 . pp. 246-251. ISSN 0302-9743

Linehan, Conor and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) Thereʼs no ʻIʼ in ʻEmergency Management Team:ʼ designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training . pp. 20-27. ISSN UNSPECIFIED

Conference or Workshop contribution

Kirman, Ben and Harrer, Sabine and Hasselager, Andrea and Linehan, Conor and Toft, Ida and Schumacher, Raimund (2015) Cunt touch this: a conversation on intimate design and embarrassment. In: Annual SIGCHI Conference: Human Factors in Computing Systems, CHI 2015, April 18 - 24 2015, Seoul, Korea.

Garbett, Andrew and Wardman, Jamie and Kirman, Ben and Linehan, Conor and Lawson, Shaun (2014) Fearsquare: hacking open crime data to critique, jam and subvert the 'aesthetic of danger'. In: CHI 2015, 10 - 12 December 2014, Seoul, Korea.

Davide, F. and Vatalaro, F. and Collova, F. and Puglia, S. and Kirman, Ben (2012) Intra and Inter Domain Social Information Service (IIDSIS): definition and evaluation of a supporting architecture. In: 15th International Telecommunications Network Strategy and Planning Symposium, NETWORKS 2012, 15 - 18 October 2112, Rome.

Foster, Derek and Lawson, Shaun and Linehan, Conor and Kirman, Ben (2012) Hip to be square: designing serious apps for coolness. In: CHI 2012 Cool aX Continents, Cultures and Communities Workshop, 5-10 May 2012, Austin, Texas.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

Garbett, Andrew and Linehan, Conor and Kirman, Ben and Wardman, Jamie and Lawson, Shaun (2012) How dangerous is your life? Personalising Government open crime data. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Foster, Derek and Kirman, Ben and Linehan, Conor and Lawson, Shaun and Mills, Daniel and Ellis, Sarah and Zulch, Helen (2011) “I can haz emoshuns?”: understanding anthropomorphosis of cats among internet users. In: 3rd International Conference on Social Computing, 9-11 October 2011, MIT Boston.

Kirman, Ben and Collovà, Francesco and Davide, Fabrizio and Ferrari, Eva and Freeman, Jonathan and Lawson, Shaun and Linehan, Conor and Ravaja, Niklas (2011) Social architecture and the emergence of power laws in online social games. In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, Netherlands.

Foster, Derek and Linehan, Conor and Lawson, Shaun and Kirman, Ben (2011) Power ballads: deploying aversive energy feedback in social media. In: CHI 2011, May 7-12 2011, Vancouver, Canada.

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Chan, Gail G. (2011) Practical, appropriate, empirically-validated guidelines for designing educational games. In: 2011 ACM Annual Conference on Human Factors in Computing Systems, May 7-12, 2011, Vancouver, Canada.

Kirman, Ben (2010) Emergence and playfulness in social games. In: MindTrek 2010, 6th October - 8th October 2010, Tampere, Finland.

Foster, Derek and Linehan, Conor and Kirman, Ben and Lawson, Shaun and James, Gary (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th MindTrek Conference, 6th-8th October, Tampere, Finland.

Linehan, Conor and Ryan, Jonathan and Doughty, Mark and Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: Workshop on Nudge & Influence Through Mobile Devices, September 7-10, 2010, Mobile HCI 2010, Lisbon, Portugal.

Kirman, Ben and Linehan, Conor (2010) Call for capers: naughtiness and mischief in mobile play. In: Please Enjoy!? Workshop at MobileHCI 2010, 7-10 Sept 2010, Lisbon, Portugal.

Linehan, Conor and Kirman, Ben and Roche, Bryan (2010) An empirical analysis of ‘challenge’ as a motivational factor for educational games. In: The International Workshop on Serious Games Development and Applications, 8 July 2010, Derby, UK.

Kirman, Ben and Lawson, Shaun and Linehan, Conor and Martino, Francesco and Gamberini, Luciano and Gaggioli, Andrea (2010) Improving social game engagement on Facebook through enhanced socio-contextual information. In: ACM Conference on Human Factors in Computer Systems, 10-15 April 2010, Atlanta, Georgia.

Kirman, Ben and Linehan, Conor and Lawson, Shaun and Foster, Derek and Doughty, Mark (2010) There's a monster in my kitchen: using aversive feedback to motivate behaviour change. In: Conference on Human Factors in Computer Systems (alt.CHI), April 10-15 2010, Atlanta.

Linehan, Conor and Ryan, J. and Doughty, Mark and Kirman, Ben and Lawson, Shaun (2010) Designing mobile technology to promote sustainable food choices. In: 1st International Workshop on Nudge and Influence Through Mobile Devices 2010,; NIMD 2010, 7 September 2010, Lisbon; Portugal.

Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25 to 27 September 2009, Vienna, Austria.

Kirman, Ben and Ferrari, Eva and Lawson, Shaun and Freeman, Jonathan and Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. In: ACM MindTrek Conference, Tampere.

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

Kirman, Ben and Lawson, Shaun and Linehan, Conor (2009) Gaming on and off the social graph: the social structure of Facebook games. In: Symposium of Social Computing Applications (SCA) at IEEE International Conference on Social Computing, August 29 - 31, Vancouver.

Kirman, Ben and Lawson, Shaun and Rowland, Duncan and Davide, Fabrizio and Collovà, Francesco and Puglia, Stefano (2008) Familiars: manipulating social networks with mobile gaming. In: Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Kirman, Ben and Casey, Sean and Lawson, Shaun and Rowland, Duncan (2008) User powered games for research. In: ACM Games Design and Technology Workshop and Conference (GDTW), 12 - 13 November 2008, Liverpool.

Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.

Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007 , Salzburg, Austria.

Kirman, Ben and Rowland, Duncan (2006) Familiars: social gaming with PASION. In: ACM Games Design and Technology Workshop and Conference (GDTW), 15 - 16 November 2006, Liverpool.

Thesis

Kirman, Ben (2011) Playful networks: measuring, analysing and understanding the social effects of game design. PhD thesis, University of Lincoln.

This list was generated on Wed Aug 16 21:59:47 2017 BST.