Items where Creator is "Gerling, Kathrin"

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Article

Gerling, Kathrin and Linehan, Conor and Kirman, Ben and Kalyn, Michael and Evans, Adam and Hicks, Kieran (2016) Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94 . pp. 64-73. ISSN 1071-5819

Gerling, Kathrin and Hebesberger, Denise and Dondrup, Christian and K\"ortner, Tobias and Hanheide, Marc (2016) Robot deployment in long-term care: a case study of a mobile robot in physical therapy. Zeitschrift für Geriatrie und Gerontologie, 49 (4). pp. 288-297. ISSN 0948-6704

Kötteritzsch, Anna and Gerling, Kathrin and Stein, Martin (2016) Towards acceptance engineering in ICT for older adults. i-com, 15 (1). pp. 51-66. ISSN 1618-162X

Kötteritzsch, Anna and Gerling, Kathrin (2015) Future directions for ICT in aphasia therapy for older adults: enhancing current practices through interdisciplinary perspectives. Stem-, Spraak- en Taalpathologie, 20 . pp. 135-150. ISSN 0924-7025

Mandryk, Regan and Gerling, Kathrin (2015) Discouraging sedentary behaviors using interactive play. Interactions, XXII (3). p. 52. ISSN 1072-5520

Gerling, Kathrin and Mandryk, Regan and Miller, Matthew and Kalyn, Mike and Birk, Max and Smeddinck, Jan (2015) Designing wheelchair-based movement games. ACM Transactions on Accessible Computing, 6 (2). p. 6. ISSN 1936-7228

Wölber, Johan and Masuch, Maic and Gerling, Kathrin and Fabry, Götz and Hellwig, Elmar (2014) Conception and creation of a dental serious game. Oralprophylaxe Kinderzahnheilkunde, 35 (3). pp. 113-119. ISSN 1614-2217

Smeddinck, J. D. and Gerling, K. M. and Malaka, R. (2014) Adaptable computer games for seniors. Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Smeddinck, Jan D. and Gerling, Kathrin and Malaka, Rainer (2014) Anpassbare Computerspiele für Senioren (Scalable computer games for seniors). Informatik-Spektrum, 37 (6). pp. 575-579. ISSN 0170-6012

Gerling, Kathrin and Mandryk, Regan (2014) Custom-designed motion-based games for older adults: a review of literature in human-computer interaction. Gerontechnology, 12 (2). pp. 68-80. ISSN 1569-1101

Gerling, Kathrin (2013) Motion-based game interaction for older adults. i-com Journal of Interactive Media, 12 (2). pp. 19-24. ISSN 1618-162X

Book Section

Mandryk, Regan and Gerling, Kathrin and Stanley, Kevin (2014) Designing games to discourage sedentary behaviour. In: Playful user interfaces: interfaces that invite social and physical interaction. Gaming Media and Social Effects . Springer. ISBN 9789814560955

Masuch, Maic and Schmidt, Ralf and Gerling, Kathrin (2011) Serious Games im Unternehmenskontext: Besonderheiten, Chancen und Herausforderungen der Entwicklung. In: Digitale Lernwelt - Serious Games: Einsatz in der beruflichen Weiterbildung. Bertelsmann. ISBN 9783763948079

Conference or Workshop contribution

Tabor, Aaron and Bateman, Scott and Scheme, Eric and Flatla, David and Gerling, Kathrin (2017) Designing game-based myoelectric prosthesis training. In: CHI 2017, 6 - 11 May 2017, Denver, CO, USA.

Gerling, Kathrin and Hicks, Kieran and Kalyn, Michael and Evans, Adam and Linehan, Conor (2016) Designing movement-based play with young people using powered wheelchairs. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Smeddinck, Jan and Mandryk, Regan and Birk, Max and Gerling, Kathrin and Barsilowski, Dietrich and Malaka, Rainer (2016) How to present game difficulty choices? Exploring the impact on player experience. In: CHI 2016, 7 - 12 May 2016, San Jose, CA, USA.

Kappen, Dennis L. and Nacke, Lennart E. and Gerling, Kathrin M. and Tsotsos, Lia E. (2016) Design strategies for gamified physical activity applications for older adults. In: 49th Hawaii International Conference on System Sciences (HICSS 2016), 5-8 January 2016, Koloa, HI, USA.

Samper-Martinez, A. and Gerling, Kathrin and Garcia-Alvarez, E. and Kirman, Ben and Lawson, Shaun (2015) “After all the time I put into this”: co-creation and the end-of-life of social network games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Gerling, Kathrin and De Schutter, Bob and Brown, Julie and Allaire, Jason (2015) Ageing playfully: advancing research on games for older adults beyond accessibility and health benefits. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Brown, James and Gerling, Kathrin and Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Hicks, Kieran and Gerling, Kathrin and Kirman, Ben and Linehan, Conor and Dickinson, Patrick (2015) Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Hicks, Kieran and Gerling, Kathrin (2015) Exploring casual exergames with kids using wheelchairs. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Birk, M. and Mandryk, R. and Gerling, Kathrin (2015) How self-esteem shapes our interactions with play technologies. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Gerling, Kathrin and Linehan, Conor and Waddington, Jonathan and Kalyn, Michael and Evans, Adam (2015) Involving children and young adults with complex needs in game design. In: CHI 2015 Workshop on Ethical Encounters in HCI: Research in Sensitive Settings, 18 - 19 April 2015, Seoul, Republic of Korea.

Gerling, Kathrin and Mandryk, Regan and Linehan, Conor (2015) Long-term use of motion-based video games in care home settings. In: CHI 2015, April 2015, Seoul, Republic of Korea.

Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.

Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.

Gao, Y. and Gerling, K. M. and Mandryk, R. L. and Stanley, K. G. (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. In: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014; Toronto; Canada; 19 October 2014 through 21 October 2014; Code 113463, 19 - 21 October 2014, Toronto; Canada.

Gerling, Kathrin and Mandryk, Regan L. (2014) Designing video games for older adults and caregivers. In: Meaningful Play 2014, 16-18 October 2014, East Lansing, Michigan, USA.

Gerling, Kathrin and Buttrick, Laura (2014) Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 10-22 October 2014, Toronto, ON, Canada.

Gerling, Kathrin and Birk, Max and Mandryk, Regan (2014) Combining explicit and implicit measures to study the effects of persuasive games. In: CHI 2014 Workshop “Games User Research on Mixed Methods and Reporting Results”, 17 April 2014, Toronto, Canada.

Gerling, Kathrin and Miller, Matthew and Mandryk, Regan and Birk, Max and Smeddinck, Jan (2014) Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Gerling, Kathrin and Mandryk, Regan and Birk, Max and Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.

Smeddinck, Jan D. and Gerling, Kathrin M. and Tiemkeo, Saranat (2013) Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Gerling, Kathrin M. and Birk, Max and Mandryk, Regan L. and Doucette, Andre (2013) The effects of graphical fidelity on player experience. In: 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, 1-4 October 2013, Tampere; Finland.

Rita, Orji and Mandryk, Regan and Vassileva, Julita and Gerling, Kathrin and UNSPECIFIED (2013) Tailoring persuasive health games to gamer type. In: CHI'13: Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems, April 27 - May 02, 2013 , Paris, France.

Orji, Rita and Mandryk, Regan L. and Vassileva, Julita and Gerling, Kathrin M. (2013) Tailoring persuasive health games to gamer type. In: 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013, 27 April - 2 May 2013, Paris, France.

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Gerling, Kathrin M. and Schulte, Frank P. and Masuch, Maic (2011) Designing and evaluating digital games for frail elderly persons. In: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8-11 November 2011, Lisbon, Portugal.

Gerling, Kathrin and Fuchslocher, Alberto and Schmidt, Ralf and Kramer, Nicole and Masuch, Maic (2011) Designing and evaluating casual health games for children and teenagers with cancer. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada.

Gerling, Kathrin and Klauser, Matthias and Niesenhaus, Joerg (2011) Measuring the impact of game controllers on player experience in FPS games. In: 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, 28-30 September 2011, Tampere, Finland.

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Fuchslocher, Alberto and Gerling, Kathrin and Masuch, Maic and Kramer, Nicole (2011) Evaluating social games for kids and teenagers diagnosed with cancer. In: IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, 16-18 November 2011, Braga; Portugal.

Gerling, Kathrin and Schild, Jonas and Masuch, Maic (2010) Exergame design for elderly users: the case study of SilverBalance. In: 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010, 17-19 November 2010, Taipei, Taiwan.

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

Book or Monograph

Mandryk, Regan and Gerling, Kathrin and Khot, Rohit Ashok and Mueller, Florian (2016) Exertion games. Foundations and Trends in Human–Computer Interaction, 10 (1). World Scientific Publishing, pp. 1-86. ISBN 9781680832020, 9781680832037

This list was generated on Sun Sep 24 07:05:54 2017 BST.