Szymanezyk, Oliver and Cielniak, Grzegorz
(2010)
Group emotion modelling and the use of middleware for virtual crowds in video-games.
In: The Thirty Sixth Annual Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB�10), 29 March � 1 April 2010, De Montfort University, Leicester, UK.
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Item Type: | Conference or Workshop contribution (Paper) |
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Item Status: | Live Archive |
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Abstract
In this paper we discuss the use of crowd
simulation in video-games to augment their realism. Using
previous works on emotion modelling and virtual crowds we
define a game world in an urban context. To achieve that, we
explore a biologically inspired human emotion model,
investigate the formation of groups in crowds, and examine
the use of physics middleware for crowds. Furthermore, we
assess the realism and computational performance of the
proposed approach. Our system runs at interactive frame-rate
and can generate large crowds which demonstrate complex
behaviour.
Additional Information: | In this paper we discuss the use of crowd
simulation in video-games to augment their realism. Using
previous works on emotion modelling and virtual crowds we
define a game world in an urban context. To achieve that, we
explore a biologically inspired human emotion model,
investigate the formation of groups in crowds, and examine
the use of physics middleware for crowds. Furthermore, we
assess the realism and computational performance of the
proposed approach. Our system runs at interactive frame-rate
and can generate large crowds which demonstrate complex
behaviour. |
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Keywords: | Crowd simulation, Games computing, Games AI |
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Subjects: | G Mathematical and Computer Sciences > G400 Computer Science |
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Divisions: | College of Science > School of Computer Science |
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Related URLs: | |
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ID Code: | 6295 |
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Deposited On: | 27 Sep 2012 15:31 |
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