Szymanezyk, Oliver, Dickinson, Patrick and Duckett, Tom (2011) Towards agent-based crowd simulation in airports using games technology. In: Agent and multi-agent systems: technologies and applications. Lecture Notes in Computer Science, 6682 (6682). Springer-Verlag, Berling Heidelberg, pp. 524-533. ISBN 9783642219993
Full content URL: http://www.springerlink.com/content/98wt4100317g0m...
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Item Type: | Book Section |
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Item Status: | Live Archive |
Abstract
We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating
navigation behaviour.
Keywords: | multi agent modelling, pedestrian crowd simulation, game technology, game AI, physics middleware, airport simulation, bmjtype |
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Subjects: | G Mathematical and Computer Sciences > G400 Computer Science |
Divisions: | College of Science > School of Computer Science |
Related URLs: | |
ID Code: | 4569 |
Deposited On: | 05 Jul 2011 16:27 |
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