Towards agent-based crowd simulation in airports using games technology

Szymanezyk, Oliver, Dickinson, Patrick and Duckett, Tom (2011) Towards agent-based crowd simulation in airports using games technology. In: Agent and multi-agent systems: technologies and applications. Lecture Notes in Computer Science, 6682 (6682). Springer-Verlag, Berling Heidelberg, pp. 524-533. ISBN 9783642219993

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Towards Agent-Based Crowd Simulation in Airports Using Games Technology
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Abstract

We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating
navigation behaviour.

Keywords:multi agent modelling, pedestrian crowd simulation, game technology, game AI, physics middleware, airport simulation, bmjtype
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
Divisions:College of Science > School of Computer Science
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ID Code:4569
Deposited On:05 Jul 2011 16:27

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