Virtual Reality Games for People Using Wheelchairs

Gerling, Kathrin, Dickinson, Patrick, Hicks, Kieran, Mason, Liam, Simeone, Adalberto and Spiel, Katta (2020) Virtual Reality Games for People Using Wheelchairs. In: 2020 CHI Conference on Human Factors in Computing Systems.

Full content URL: https://doi.org/10.1145/3313831.3376265

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Virtual Reality Games for People Using Wheelchairs
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Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive

Abstract

Virtual Reality (VR) holds the promise of providing engaging embodied experiences, but little is known about how people with disabilities engage with it. We explore challenges and opportunities of VR gaming for wheelchair users. First, we present findings from a survey that received 25 responses and gives insights into wheelchair users’ motives to (non-) engage with VR and their experiences. Drawing from this survey, we derive design implications which we tested through implementation and qualitative evaluation of three full-body VR game prototypes with 18 participants. Our results show that VR gaming engages wheelchair users, though nuanced consideration is required for the design of embodied immersive experiences for minority bodies, and we illustrate how designers can create meaningful, positive experiences.

Keywords:accessibility, games, virtual reality
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:40065
Deposited On:05 Feb 2020 16:00

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