Nummenmaa, Timo, Kuittinen, Jussi and Holopainen, Jussi (2009) Simulation as a game design tool. In: International Conference on Advances in Computer Enterntainment Technology, 29 - 31 October 2009, Athens, Greece.
Full content URL: http://dx.doi.org/10.1145/1690388.1690427
Full text not available from this repository.
Item Type: | Conference or Workshop contribution (Paper) |
---|---|
Item Status: | Live Archive |
Abstract
In this paper we suggest using gameplay simulations on a logical event level as a design tool already in the early stages of the development process. The approach is centred on abstracting all unnecessary details of the gameplay to produce a highly simplified model of the game system. Compared to other kinds of intermediate design representations, such as sketches and prototypes, the simulations can reveal problems and opportunities in the longer term dynamics of possible gameplay. As an example we describe an implementation of a simulation model for the game Tower Bloxx using a simulation software package called DisCo.
Keywords: | Game Design, simulation tools |
---|---|
Subjects: | G Mathematical and Computer Sciences > G440 Human-computer Interaction W Creative Arts and Design > W200 Design studies |
Divisions: | College of Science > School of Computer Science |
ID Code: | 28445 |
Deposited On: | 15 Sep 2017 10:03 |
Repository Staff Only: item control page