Kirman, Ben, Feltwell, Tom and Linehan, Conor
(2015)
Player superstition as a design resource.
DiGRA Conference Extended Abstracts
.
ISSN NA
Kirman et al Superstition as a Design Resource.pdf | | ![[img]](http://eprints.lincoln.ac.uk/17559/1.hassmallThumbnailVersion/Kirman%20et%20al%20Superstition%20as%20a%20Design%20Resource.pdf) [Download] |
|
![[img]](http://eprints.lincoln.ac.uk/17559/1.hassmallThumbnailVersion/Kirman%20et%20al%20Superstition%20as%20a%20Design%20Resource.pdf)  Preview |
|
PDF
Kirman et al Superstition as a Design Resource.pdf
- Whole Document
316kB |
Item Type: | Article |
---|
Item Status: | Live Archive |
---|
Abstract
This paper discusses superstitious behaviour in game play, explains that superstition is a natural component of learning, suggest strategies for harnessing player superstition as a design resource, and presents a case study of a game, Non-League Football Supporter, which uses player superstition as the core mechanic.
Repository Staff Only: item control page