Player superstition as a design resource

Kirman, Ben, Feltwell, Tom and Linehan, Conor (2015) Player superstition as a design resource. DiGRA Conference Extended Abstracts . ISSN NA

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Item Type:Article
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Abstract

This paper discusses superstitious behaviour in game play, explains that superstition is a natural component of learning, suggest strategies for harnessing player superstition as a design resource, and presents a case study of a game, Non-League Football Supporter, which uses player superstition as the core mechanic.

Additional Information:DIGRA 2015 Lüneburg, May 14 –17, 2015: Diversity of Play
Keywords:game design, superstition, ritual, bmjgoldcheck, NotOAChecked
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
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ID Code:17559
Deposited On:02 Jun 2015 10:41

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