Waddington, Jonathan, Linehan, Conor, Gerling, Kathrin , Hicks, Kieran and Hodgson, Timothy (2015) Participatory design of therapeutic video games for young people with neurological vision impairment. In: CHI 2015, 18-24 April 2015, Seoul, Republic of Korea.
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CHI 2015 VI game - CAMERA READY.pdf - Whole Document 1MB | |
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16483 REF Description CHI.pdf - Supplemental Material Restricted to Repository staff only 56kB |
Item Type: | Conference or Workshop contribution (Paper) |
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Item Status: | Live Archive |
Abstract
Neurological Vision Impairment (NVI) detrimentally
impacts upon quality of life, as daily activities such as
reading and crossing the road often become significantly
impaired. Therapy strategies for NVI based on visual
scanning of on-screen stimuli have recently been
demonstrated as effective at improving functional vision.
However, these strategies are repetitive, monotonous and
unsuitable for use with children and young adults. This
project explores the design of a game-based therapy
programme that aims to support participant engagement and
adherence. We first outline requirements for this software,
before reporting on the iterative design process undertaken
in collaboration with young people, therapists and teachers
at a centre for vision impairment. Our work provides
insights into the participatory design of games in
collaboration with young people with special needs, and
reflects upon the tension of balancing game challenge,
therapy goals, and accessibility. Furthermore, it highlights
the potential of games to empower special populations by
providing a medium through which to communicate the
subjective experience of specific impairments.
Keywords: | human-computer interaction, game design, video games, vision impairment, accessibility, participatory design |
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Subjects: | G Mathematical and Computer Sciences > G440 Human-computer Interaction |
Divisions: | College of Science > School of Computer Science |
Related URLs: | |
ID Code: | 16483 |
Deposited On: | 20 Jan 2015 12:03 |
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