Gerling, Kathrin M., Kalyn, Michael R. and Mandryk, Regan L.
(2013)
KINECTWheels: wheelchair-accessible motion-based game interaction.
In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.
Full content URL: http://dx.doi.org/10.1145/2468356.2479609
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Item Type: | Conference or Workshop contribution (Other) |
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Item Status: | Live Archive |
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Abstract
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible.
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