Gerling, Kathrin, Mandryk, Regan, Birk, Max , Miller, Matthew and Orji, Rita (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In: CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto, ON, Canada.
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330-wheelchair-persuasion_camera-ready_accessible.pdf - Whole Document Restricted to Repository staff only 1MB |
Item Type: | Conference or Workshop contribution (Presentation) |
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Item Status: | Live Archive |
Abstract
People using wheelchairs face barriers in their daily lives, many of which are created by people who surround them. Promoting positive attitudes towards persons with disabilities is an integral step in removing these barriers and improving their quality of life. In this context, persuasive games offer an opportunity of encouraging attitude change. We created a wheelchair-controlled persuasive game to study how embodied interaction can be applied to influence player attitudes over time. Our results show that the game intervention successfully raised awareness for challenges that people using wheelchairs face, and that embodied interaction is a more effective approach than traditional input in terms of retaining attitude change over time. Based on these findings, we provide design strategies for embodied interaction in persuasive games, and outline how our findings can be leveraged to help designers create effective persuasive experiences beyond games.
Keywords: | video games, accessibility, digital exclusion; accessibility; social inclusion; disabled people |
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Subjects: | G Mathematical and Computer Sciences > G440 Human-computer Interaction |
Divisions: | College of Science > School of Computer Science |
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ID Code: | 13351 |
Deposited On: | 14 Feb 2014 20:27 |
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