Observations on developing undergraduate games computing curricula

Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia.

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Abstract

This paper summarises the salient features in the development from inception to maturity of a Games Computing curriculum. It highlights some of the pointers and pitfalls for curriculum developers who are considering embarking upon or the enhancement of a Games Computing curriculum. The research centres on the BSc(Hons) programme currently titled "Games Computing", hereafter referred to as "the programme", offered by the Faculty

Item Type: Conference or Workshop Item (Paper)
Additional Information: This paper summarises the salient features in the development from inception to maturity of a Games Computing curriculum. It highlights some of the pointers and pitfalls for curriculum developers who are considering embarking upon or the enhancement of a Games Computing curriculum. The research centres on the BSc(Hons) programme currently titled "Games Computing", hereafter referred to as "the programme", offered by the Faculty
Keywords: Games computing, Higher education, Curricula
Subjects: X Education > X342 Academic studies in Higher Education
G Mathematical and Computer Sciences > G450 Multi-media Computing Science
Divisions: College of Sciences > Faculty of Science > Lincoln School of Computer Science
Depositing User: David Cobham
Date Deposited: 25 Feb 2006
Last Modified: 18 Jul 2011 16:11
URI: http://eprints.lincoln.ac.uk/id/eprint/94

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