Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia.
Full text not available from this repository.Abstract
This paper summarises the salient features in the development from inception to maturity of a Games Computing curriculum. It highlights some of the pointers and pitfalls for curriculum developers who are considering embarking upon or the enhancement of a Games Computing curriculum. The research centres on the BSc(Hons) programme currently titled "Games Computing", hereafter referred to as "the programme", offered by the Faculty
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Additional Information: | This paper summarises the salient features in the development from inception to maturity of a Games Computing curriculum. It highlights some of the pointers and pitfalls for curriculum developers who are considering embarking upon or the enhancement of a Games Computing curriculum. The research centres on the BSc(Hons) programme currently titled "Games Computing", hereafter referred to as "the programme", offered by the Faculty |
| Keywords: | Games computing, Higher education, Curricula |
| Subjects: | X Education > X342 Academic studies in Higher Education G Mathematical and Computer Sciences > G450 Multi-media Computing Science |
| Divisions: | College of Sciences > Faculty of Science > Lincoln School of Computer Science |
| Depositing User: | David Cobham |
| Date Deposited: | 25 Feb 2006 |
| Last Modified: | 18 Jul 2011 16:11 |
| URI: | http://eprints.lincoln.ac.uk/id/eprint/94 |
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