Breathalising games: understanding the potential of breath control in game interfaces

Tennent, P. and Rowland, Duncan and Marshall, J. and Egglestone, S. R. and Harrison, A. and Jaime, Z. and Walker, B. and Benford, S. (2011) Breathalising games: understanding the potential of breath control in game interfaces. In: Conference of 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, 8 - 11 November 2011, Lisbon, Portugal.

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Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive


This paper explores the potential for breath control as an interaction medium for gaming. In particular it examines the positioning of breath control within the stack of interface paradigms: As the only control, as a secondary control and as an ancillary or ambient control. It describes a technology developed using specially adapted gas masks to measure breath flow. By describing five simple games (or game modifications), each developed using breath in a somewhat different way, we show some of the possibilities of this unique interface paradigm. Crucially, the paper aims to demonstrate that breathing, though in principle a one dimensional interface medium, is actually a subtle and viable control mechanism that can be used either as a control mechanism in itself, or to enhance a more traditional game interface, ultimately leading to a satisfying and immersive game experience. Copyright 2011 ACM.

Additional Information:Conference Code: 87939. Article no. 58
Keywords:Breath control, Control mechanism, Game experience, Game interfaces, Immersive, Secondary control, Simple games, Biofeedback, Gas masks
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:8704
Deposited On:11 Apr 2013 13:59

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