Agent-based crowd simulation in airports using games technology

Szymanezyk, Oliver and Duckett, Tom and Dickinson, Patrick (2012) Agent-based crowd simulation in airports using games technology. In: Transactions on computational collective intelligence. Lecture Notes in Computer Science . SPRINGER. ISBN 9783642346446, 9783642346453

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Official URL: http://dx.doi.org/10.1007/978-3-642-34645-3_9

Abstract

We adapt popular video-games technology for an agent-based crowd simulation framework in an airport terminal. To achieve this, we investigate game technology, crowd simulation and the unique traits of airports. Our findings are implemented in a virtual airport environment that exploits a scalable layered intelligence technique in combination with physics middleware and a social force approach for crowd simulation. Our experiments show that
the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating event triggered airport behaviour.

Item Type:Book Section
Additional Information:Volume VIII, Issue 7430
Keywords:multi agent modelling, Crowd simulation, Games computing, game technology, game AI, Airports, physics middleware, bmjtype
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
Divisions:College of Science > School of Computer Science
ID Code:6574
Deposited By:INVALID USER
Deposited On:13 Oct 2012 12:37
Last Modified:04 Dec 2013 16:25

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