Feltwell, Tom (2012) Ballistic damage models and their affects on game play. In: GAMEON 2010, November 17-19 2010, Leicester.
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Abstract
This paper presents a set of damage models based on ballistic simulation and a “post-flight” model of bullet energy. Three different damage models are simulated in Half-Life 2, and a modified ray-tracing method calculates the damage inflicted by a bullet. The first model uses a reciprocal time of flight function. The second implements a model of low viscous friction, whilst the third uses supersonic projectile drag. Our objective is to create a more believable and engaging player experience by more accurately simulating the behaviour of real weapon systems: our evaluation investigates the effect on user experience, and perceived weapon behaviour. This is conducted by testing players with different combinations of game levels and damage models. The results show that all models significantly disrupt the balance of gameplay, and the way in which players use different weapons.
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Additional Information: | This paper presents a set of damage models based on ballistic simulation and a “post-flight” model of bullet energy. Three different damage models are simulated in Half-Life 2, and a modified ray-tracing method calculates the damage inflicted by a bullet. The first model uses a reciprocal time of flight function. The second implements a model of low viscous friction, whilst the third uses supersonic projectile drag. Our objective is to create a more believable and engaging player experience by more accurately simulating the behaviour of real weapon systems: our evaluation investigates the effect on user experience, and perceived weapon behaviour. This is conducted by testing players with different combinations of game levels and damage models. The results show that all models significantly disrupt the balance of gameplay, and the way in which players use different weapons. |
| Keywords: | Ballistics, Half-Life 2, damage model, engine modifications, level design, physics modifications |
| Subjects: | G Mathematical and Computer Sciences > G400 Computer Science |
| Divisions: | College of Sciences > Faculty of Science > Lincoln School of Computer Science |
| Depositing User: | Tom Feltwell |
| Date Deposited: | 17 Apr 2012 08:29 |
| Last Modified: | 13 Mar 2013 09:06 |
| URI: | http://eprints.lincoln.ac.uk/id/eprint/5056 |
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