Hipsters, trendies and rebels: if fun is cool, is game design cool design?

Kirman, Ben (2012) Hipsters, trendies and rebels: if fun is cool, is game design cool design? In: ACM CHI Workshop on Cool aX Continents 2012, 5-10 May, 2012, Austin, Texas.

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Hipsters, trendies and rebels: ff fun is cool, is game design cool design?
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Abstract

Recent discussions within the HCI community around designing software and devices for “coolness” have identified the importance of playfulness as an aspect of cool products.
Game studies, as a field of inquiry, has long been occupied with understanding playfulness, so it stands to reason that findings from this field might also support playfulness and therefore coolness outside the context of games. In this paper, we briefly explore potential overlaps between the research into designing for coolness and that of designing for playfulness. An example of an overlap in terms of motivation is presented and potential future directions are discussed.

Item Type:Conference or Workshop Item (Paper)
Additional Information:Recent discussions within the HCI community around designing software and devices for “coolness” have identified the importance of playfulness as an aspect of cool products. Game studies, as a field of inquiry, has long been occupied with understanding playfulness, so it stands to reason that findings from this field might also support playfulness and therefore coolness outside the context of games. In this paper, we briefly explore potential overlaps between the research into designing for coolness and that of designing for playfulness. An example of an overlap in terms of motivation is presented and potential future directions are discussed.
Keywords:cool, game design, gamification, game studies, motivation, fun
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:4990
Deposited By: Ben Kirman
Deposited On:30 Mar 2012 12:36
Last Modified:13 Mar 2013 09:05

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