Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2012) Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. In: ACM International Conference on Human Factors in Computer Systems 2012, 5 - 10 May, 2012, Austin, Texas.

Documents
Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls
Author's preprint version of paper
[img]
[Download]
[img]
Preview
PDF
mischief_altchi_authors.pdf - Whole Document

858kB

Official URL: http://chi2012.acm.org/

Abstract

In this paper, we explore the role of mischief as borderline socially acceptable behaviour within social computing applications. Mischievous activity pushes the boundaries of the implicit social contract present in all online social systems, and, we argue, is of vital importance understanding online social interactions. Using examples from games and other applications, we explore mischief as an act of appropriation, which reinterprets mechanics defined by developers in unexpected and sometimes upsetting ways. Although frequently interpreted as negative and anti-social behaviour, we argue that mischief serves a vital social role, and find surprising richness in the chaos.

Item Type:Conference or Workshop Item (Paper)
Additional Information:In this paper, we explore the role of mischief as borderline socially acceptable behaviour within social computing applications. Mischievous activity pushes the boundaries of the implicit social contract present in all online social systems, and, we argue, is of vital importance understanding online social interactions. Using examples from games and other applications, we explore mischief as an act of appropriation, which reinterprets mechanics defined by developers in unexpected and sometimes upsetting ways. Although frequently interpreted as negative and anti-social behaviour, we argue that mischief serves a vital social role, and find surprising richness in the chaos.
Keywords:mischief, social computing, appropriation, social design, games
Subjects:D Veterinary Sciences, Agriculture and related subjects > D424 Game keeping
G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:4989
Deposited By: Ben Kirman
Deposited On:30 Mar 2012 11:48
Last Modified:02 Sep 2014 09:08

Repository Staff Only: item control page