Casey, Sean and Kirman, Ben and Rowland, Duncan (2007) The gopher game: a social, mobile locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, June 15 - 17, 2007 , Salzburg, Austria.
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Official URL: http://dx.doi.org/10.1145/1255047.1255050
Abstract
This paper introduces ‘Gophers’, a social game for mobile devices that utilises task oriented gameplay to create a novel entertainment experience. The study combines a number of key research themes: mobile social gaming, acquiring useful data through gameplay and content sharing in mobile settings. The experience of trialling the game in the real world is discussed and the findings from the study are presented.
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Additional Information: | This paper introduces ‘Gophers’, a social game for mobile devices that utilises task oriented gameplay to create a novel entertainment experience. The study combines a number of key research themes: mobile social gaming, acquiring useful data through gameplay and content sharing in mobile settings. The experience of trialling the game in the real world is discussed and the findings from the study are presented. |
| Keywords: | Human factors, Design, Experimentation, Games computing, Mobile devices, Social networking |
| Subjects: | G Mathematical and Computer Sciences > G400 Computer Science G Mathematical and Computer Sciences > G440 Human-computer Interaction |
| Divisions: | College of Sciences > Faculty of Science > Lincoln School of Computer Science |
| Depositing User: | Bev Jones |
| Date Deposited: | 23 Feb 2012 22:01 |
| Last Modified: | 13 Mar 2013 09:04 |
| URI: | http://eprints.lincoln.ac.uk/id/eprint/4922 |
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