Casey, Sean and Rowland, Duncan (2006) Gophers: socially oriented pervasive gaming. In: GDTW '06 4th Games Design and Technology Workshop, 15-16 November 2006, Liverpool.
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Abstract
Gophers is an open-ended gaming environment which relies on location data, user generated content and player interactions to shape gameplay. It seeks to investigate social collaboration within localised and distributed gaming communities, the potential of pervasive gaming as a technique to collect useful data about the physical world and additionally, use of novel peer-judging methods to allow self-governing of the game world. In this paper, we introduce the game in its current state and provide an overview of early test results.
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Additional Information: | Gophers is an open-ended gaming environment which relies on location data, user generated content and player interactions to shape gameplay. It seeks to investigate social collaboration within localised and distributed gaming communities, the potential of pervasive gaming as a technique to collect useful data about the physical world and additionally, use of novel peer-judging methods to allow self-governing of the game world. In this paper, we introduce the game in its current state and provide an overview of early test results. |
| Keywords: | Pervasive, social, collaborative, mobile gaming, context, location, cell-id. |
| Subjects: | G Mathematical and Computer Sciences > G400 Computer Science G Mathematical and Computer Sciences > G440 Human-computer Interaction |
| Divisions: | College of Sciences > Faculty of Science > Lincoln School of Computer Science |
| Depositing User: | Bev Jones |
| Date Deposited: | 24 Feb 2012 10:24 |
| Last Modified: | 13 Mar 2013 09:04 |
| URI: | http://eprints.lincoln.ac.uk/id/eprint/4921 |
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