Szymanezyk, Oliver and Dickinson, Patrick and Duckett, Tom (2011) Towards agent-based crowd simulation in airports using games technology. In: Agent and multi-agent systems: technologies and applications. Lecture Notes in Computer Science, 6682 (6682). Springer-Verlag, Berling Heidelberg, pp. 524-533. ISBN 9783642219993
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Abstract
We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour.
| Item Type: | Book Section |
|---|---|
| Additional Information: | We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour. |
| Keywords: | multi agent modelling, pedestrian crowd simulation, game technology, game AI, physics middleware, airport simulation, bmjtype |
| Subjects: | G Mathematical and Computer Sciences > G400 Computer Science |
| Divisions: | College of Sciences > Faculty of Science > Lincoln School of Computer Science |
| Depositing User: | Oliver Szymanezyk |
| Date Deposited: | 05 Jul 2011 16:27 |
| Last Modified: | 13 Mar 2013 09:01 |
| URI: | http://eprints.lincoln.ac.uk/id/eprint/4569 |
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