Towards agent-based crowd simulation in airports using games technology

Szymanezyk, Oliver and Dickinson, Patrick and Duckett, Tom (2011) Towards agent-based crowd simulation in airports using games technology. In: Agent and multi-agent systems: technologies and applications. Lecture Notes in Computer Science, 6682 (6682). Springer-Verlag, Berling Heidelberg, pp. 524-533. ISBN 9783642219993

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Towards Agent-Based Crowd Simulation in Airports Using Games Technology
Szymanezyk,_Dickinson,_Duckett_-_2011_-_Towards_agent-based_crowd_simulation_in_airports_using_games_technology.pdf - Whole Document



We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating
navigation behaviour.

Item Type:Book Section
Keywords:multi agent modelling, pedestrian crowd simulation, game technology, game AI, physics middleware, airport simulation, bmjtype
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
Divisions:College of Science > School of Computer Science
ID Code:4569
Deposited By: Olivier Szymanezyk
Deposited On:05 Jul 2011 16:27
Last Modified:12 Jul 2013 08:22

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