Towards agent-based crowd simulation in airports using games technology

Szymanezyk, Oliver and Dickinson, Patrick and Duckett, Tom (2011) Towards agent-based crowd simulation in airports using games technology. In: Agent and multi-agent systems: technologies and applications. Lecture Notes in Computer Science, 6682 (6682). Springer-Verlag, Berling Heidelberg, pp. 524-533. ISBN 9783642219993

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Abstract

We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour.

Item Type: Book Section
Additional Information: We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating navigation behaviour.
Keywords: multi agent modelling, pedestrian crowd simulation, game technology, game AI, physics middleware, airport simulation, bmjtype
Subjects: G Mathematical and Computer Sciences > G400 Computer Science
Divisions: College of Sciences > Faculty of Science > Lincoln School of Computer Science
Depositing User: Oliver Szymanezyk
Date Deposited: 05 Jul 2011 16:27
Last Modified: 13 Mar 2013 09:01
URI: http://eprints.lincoln.ac.uk/id/eprint/4569

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