Doughty, Mark (2004) Computer game development education at university. In: 5th International Conference on Computer Games: Artificial Intelligence, Design and Education, 8 - 10 November 2004, Microsoft Campus, Reading, UK.
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Abstract
This paper articulates some of the challenges for computer game development courses at university level. A typical course development of this type is described. The need to include creative methods alongside more formal software development methodologies as core elements of computer game education is proposed and placed within the context of an industry specific framework. The evolutionary nature of the computer game industry requires that computer game development programmes at university should be equally evolutionary and adaptable to change.
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Additional Information: | This paper articulates some of the challenges for computer game development courses at university level. A typical course development of this type is described. The need to include creative methods alongside more formal software development methodologies as core elements of computer game education is proposed and placed within the context of an industry specific framework. The evolutionary nature of the computer game industry requires that computer game development programmes at university should be equally evolutionary and adaptable to change. |
| Keywords: | Games computing, Software development |
| Subjects: | G Mathematical and Computer Sciences > G400 Computer Science |
| Divisions: | College of Sciences > Faculty of Science > Lincoln School of Computer Science |
| Depositing User: | Mark Doughty |
| Date Deposited: | 13 Dec 2004 |
| Last Modified: | 13 Mar 2013 08:21 |
| URI: | http://eprints.lincoln.ac.uk/id/eprint/37 |
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