Virtual Place-making - The re-discovery of architectural places through augmented play: A playful emergence between the real and unreal

Qabshoqa, Mohammad (2018) Virtual Place-making - The re-discovery of architectural places through augmented play: A playful emergence between the real and unreal. In: Computing for a better tomorrow - eCAADe 2018, 19-21 September 2018, Lodz University of Technology, Lodz, Poland.

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Virtual Place-making - The re-discovery of architectural places through augmented play: A playful emergence between the real and unreal
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Item Type:Conference or Workshop contribution (Paper)
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Abstract

This paper introduces the concept of Virtual Place-making through Urban
Gamification for architects and designers as a potential application and
approach in architecture and urban design. This introduction will be achieved
through introducing Augmented Play and Urban Gamification; identifying the
urban gamification components based on the game Pokémon Go; exploring the
effect of augmented reality games on the experience of architectural and urban
spaces; identifying the role of augmented urban gamification in rediscovering
cities and redefining architectural spaces. Finally, an investigation of the existing
literature concerning making places is combined with the understanding of the
impact of digital technologies to construct an understanding of the concept of
Virtual Place-making.

Keywords:Internet of Things (IoT), Augmented Reality, User Participation, 3D interaction techniques., Mobile games
Subjects:K Architecture, Building and Planning > K900 Others in Architecture, Building and Planning
K Architecture, Building and Planning > K100 Architecture
Divisions:College of Arts > School of Architecture & Design > School of Architecture & Design (Architecture)
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ID Code:32943
Deposited On:28 Aug 2018 14:41

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