Touching dante: A proximity-based paradigm for tabletop browsing

Bordin, Silvia and Zancanaro, Massimo and De angeli, Antonella (2013) Touching dante: A proximity-based paradigm for tabletop browsing. In: Biannual Conference of the Italian Chapter of SIGCHI, 16-20 September 2013, Trento, Italy.

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Abstract

We present the design of a proximity-based interaction paradigm for browsing complex information. This paradigm builds on the intrinsic characteristics of interactive tabletops, namely their physical spatial dimension, direct-touch input modality and affordance for multi-user interaction. To validate such a proposal, we developed a prototypical application about Dante's Inferno, due to the complexity, vastness and universality of this classic and to the availability of partially-structured data about the relationships between characters. Four pairs of users were involved in a user study to assess qualitatively whether the interaction paradigm would help them in collaboratively browsing a collection of data. Preliminary results are encouraging: the proposed paradigm is easily understood, is perceived as simple while still engaging, allows for collaborative learning while not forcing it, and helps highlighting and remembering connections among data.

Keywords:Interactive devices, Collaborative learning, CSCL, Interaction paradigm, Interactive tabletop, Intrinsic characteristics, Multi-user interaction, Natural user interfaces, Proximity-based interaction, User interfaces
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
Divisions:College of Science > School of Computer Science
ID Code:25488
Deposited On:03 May 2017 14:48

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