Using presence to evaluate an augmented reality location aware game

McCall, Rod and Wetzel, Richard and Löschner, Johannes and Braun, Anne-Kathrin (2011) Using presence to evaluate an augmented reality location aware game. Personal and Ubiquitous Computing, 15 (1). pp. 25-35. ISSN 1617-4909

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Item Type:Article
Item Status:Live Archive

Abstract

Location-aware augmented reality games provide players with a rich and potentially unlimited range of interaction possibilities. In this paper, a study is described which uses a number of measurement techniques including questionnaires, direct observation, semi-structured interviews and video analysis to measure player's sense of presence. The paper points to the importance of the availability of actions within augmented reality games and how this shapes their sense of presence. The findings indicate that such an approach to measuring presence can provide valuable information on the structure of augmented reality location-aware games.

Keywords:Augmented reality, prsence, game
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
Divisions:College of Science > School of Computer Science
ID Code:24615
Deposited On:03 Apr 2017 15:16

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