Tidy City: a location-based game supported by in-situ and web-based authoring tools to enable user-created content

Wetzel, Richard and Blum, Lisa and Oppermann, Leif (2012) Tidy City: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. In: International Conference on the Foundations of Digital Games, 29 May - 1 June 2012, Raleigh, North Carolina.

Full content URL: http://doi.acm.org/10.1145/2282338.2282385

Documents
24611 p238-wetzel.pdf

Request a copy
[img] PDF
24611 p238-wetzel.pdf - Whole Document
Restricted to Repository staff only

1MB
Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive

Abstract

This paper presents the location-based game Tidy City and the accompanying authoring tools that enable users to create new scavenger hunt like missions. In the game the players need to physically explore their city by interpreting clues to find the correct target destination. The in-situ authoring tool Tidy City Scout enables designers to likewise walk around the city and collecting notes, images and GPS data for potential riddles. The riddles are finalized in a web-based authoring tool and then published to all players of the game. The game and its tools are freely accessible for non-commercial purposes at http://totem.fit.fraunhofer.de/tidycity.

Keywords:authoring tools, in-situ, location-based game, user created content
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:24611
Deposited On:06 Apr 2017 14:17

Repository Staff Only: item control page