The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games

Blum, Lisa and Wetzel, Richard and McCall, Rod and Oppermann, Leif and Broll, Wolfgang (2012) The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Designing Interactive Systems Conference, 11 - 15 June 2012, Newcastle Upon Tyne, England.

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Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive

Abstract

Designing Augmented Reality location aware games requires an understanding of how form and content issues impact on presence. A study of 60 players was conducted using questionnaires, video analysis and interviews. The results indicate that content including: moral dilemmas, strong narratives, using real locations effectively and applying simple physical behavior within virtual characters to improve embodiment have a positive impact on player experience. The results are presented in the form of guidelines.

Keywords:game design, guidelines, location-aware games, mixed reality (MR), mobile augmented reality (AR), multimodal interfaces, pervasive gaming, presence
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:24607
Deposited On:07 Apr 2017 08:39

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