Boxed pervasive games: an experience with user-created pervasive games

Wetzel, Richard and Waern, Annika and Jonsson, Staffan and Lindt, Irma and Ljungstrand, Peter and Ãkesson, Karl-Petter (2009) Boxed pervasive games: an experience with user-created pervasive games. In: Pervasive computing. Lecture Notes in Computer Science (5538). Springer Berlin Heidelberg, pp. 220-237. ISBN 9783642015168, 9783642015151

Full content URL: http://link.springer.com/chapter/10.1007/978-3-642...

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Abstract

Pervasive games are rapidly maturing - from early research experiments with locative games we now start to see a range of commercial projects using locative and pervasive technology to create technology-supported pervasive games. In this paper we report on our experiences in transferring the successful involvement of players in computer games to modding for pervasive games. We present the design process, the enabling tools and two sample games provided in boxes to end users. Finally we discuss how our findings inform the design of modding tools for a pervasive game community of the future.

Additional Information:7th International Conference, Pervasive 2009, Nara, Japan, May 11-14, 2009. Proceedings
Keywords:Computer Communication Networks, Computers and Society, End user programming, Games and infotainment, Information Storage and Retrieval, Information Systems Applications (incl.Internet), pervasive computing, pervasive games, Programming tools: Integrated
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:24596
Deposited On:27 Nov 2016 12:07

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