Blowtooth: pervasive gaming in unique and challenging environments

Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems . pp. 2695-2704. ISSN UNSPECIFIED

Documents
Blowtooth: pervasive gaming in unique and challenging environments
This paper describes Blowtooth, a Bluetooth-implemented pervasive game where players smuggle virtual drugs through real airport security with the help of unknowing bystanders. The game explores the nature of pervasive game playing in environments that are not generally regarded as playful or "fun," and where people are subject to particularly high levels of intrusive surveillance and monitoring. Six participants who were travelling internationally within a two-week period were recruited to evaluate the game. Findings suggest that creating pervasive games that incorporate the unique features of their context as part of the game may provide enjoyable, novel and thought-provoking experiences for players.
[img]
[Download]
Blowtooth: pervasive gaming in unique and challenging environments
[img]
[Download]
[img] PDF
blowtooth_jan_28_final_submission.pdf - Whole Document
Restricted to Repository staff only

1790Kb
[img]
Preview
PDF
blowtooth_final_authors_version.pdf - Whole Document

1791Kb

Official URL: http://doi.acm.org/10.1145/1753846.1753853.

Abstract

This paper describes Blowtooth, a Bluetooth implemented
pervasive game where players smuggle virtual drugs through real airport security with the help of unknowing bystanders. The game explores the nature of pervasive game playing in environments that are not generally regarded as playful or “fun,” and where people are subject to particularly high levels of intrusive surveillance and monitoring. Six participants who were travelling internationally within a two-week period were recruited to evaluate the game. Findings suggest that creating pervasive games that incorporate the unique features of their context as part of the game may provide enjoyable, novel and thought-provoking experiences for players.

Item Type:Article
Additional Information:This paper describes Blowtooth, a Bluetooth implemented pervasive game where players smuggle virtual drugs through real airport security with the help of unknowing bystanders. The game explores the nature of pervasive game playing in environments that are not generally regarded as playful or “fun,” and where people are subject to particularly high levels of intrusive surveillance and monitoring. Six participants who were travelling internationally within a two-week period were recruited to evaluate the game. Findings suggest that creating pervasive games that incorporate the unique features of their context as part of the game may provide enjoyable, novel and thought-provoking experiences for players.
Keywords:pervasive games, airport, mobile games, non-players, provocative games, critical games
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
G Mathematical and Computer Sciences > G920 Others in Computing Sciences
Divisions:College of Science > School of Computer Science
ID Code:2313
Deposited By: Conor Linehan
Deposited On:19 Apr 2010 02:41
Last Modified:13 Mar 2013 08:35

Repository Staff Only: item control page