Linehan, Conor and Kirman, Ben and Lawson, Shaun and Doughty, Mark (2010) Blowtooth: pervasive gaming in unique and challenging environments. Proceedings of the 28th International Conference on Human Factors in Computing Systems . pp. 2695-2704. ISSN UNSPECIFIED
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Full text URL: http://doi.acm.org/10.1145/1753846.1753853.
This paper describes Blowtooth, a Bluetooth implemented
pervasive game where players smuggle virtual drugs through real airport security with the help of unknowing bystanders. The game explores the nature of pervasive game playing in environments that are not generally regarded as playful or “fun,” and where people are subject to particularly high levels of intrusive surveillance and monitoring. Six participants who were travelling internationally within a two-week period were recruited to evaluate the game. Findings suggest that creating pervasive games that incorporate the unique features of their context as part of the game may provide enjoyable, novel and thought-provoking experiences for players.
|Keywords:||pervasive games, airport, mobile games, non-players, provocative games, critical games|
|Subjects:||G Mathematical and Computer Sciences > G440 Human-computer Interaction|
G Mathematical and Computer Sciences > G920 Others in Computing Sciences
|Divisions:||College of Science > School of Computer Science|
|Deposited By:||INVALID USER|
|Deposited On:||19 Apr 2010 02:41|
|Last Modified:||30 Jan 2015 14:55|
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