Tabletop prototyping of serious games for ‘soft skills’ training

Linehan, Conor and Lawson, Shaun and Doughty, Mark (2009) Tabletop prototyping of serious games for ‘soft skills’ training. 2009 Conference in Games and Virtual Worlds for Serious Applications . pp. 182-185. ISSN UNSPECIFIED

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Abstract

Serious games offer a relatively low cost, highly engaging alternative to traditional forms of soft skills training. The current paper describes an approach taken to designing a serious game for the training of soft skills. A tabletop prototype of the game was created and evaluated with a group of 24 participants. Initial findings suggest that the game successfully created an environment in which it was advantageous to engage in appropriate collaborative decision making behaviors, as well as providing built-in opportunities for a tutor to guide under-performing groups.

Item Type: Article
Keywords: Game design, serious games methodologies, education and learning, collaborative games, soft skills, bmjtype, ref11, refdoi
Subjects: G Mathematical and Computer Sciences > G440 Human-computer Interaction
G Mathematical and Computer Sciences > G920 Others in Computing Sciences
X Education > X990 Education not elsewhere classified
Divisions: College of Sciences > Faculty of Science > Lincoln School of Computer Science
Depositing User: Conor Linehan
Date Deposited: 04 Apr 2010 22:18
Last Modified: 15 May 2013 09:13
URI: http://eprints.lincoln.ac.uk/id/eprint/2270

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