Kirman, Ben and Rowland, Duncan (2008) Socially respectful enjoyment tracking for tabletop games. In: ACM International Conference on Human Factors in Computer Systems, April 5 - 10 2008, Florence.
|Item Type:||Conference or Workshop Item (Paper)|
|Divisions:||College of Science > School of Computer Science|
|Abstract:||This paper describes the current state of our ongoing work developing tools for tracking player enjoyment in traditional face-to-face tabletop gaming situations. The challenge presented is that of quantifying game enjoyment whilst minimising the effects of the measurement techniques on the validity of the study. This paper presents the development of a self-report tool for cellular phones that aims to gauge player enjoyment with minimal impact on the “magic circle” of play. Its design for non-invasive and meaningful self-report data is described along with initial preliminary results from casual trials that indicate the potential value of the technique along with avenues for further study.|
|Date Deposited:||09 Feb 2010 17:33|
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