Exploring the edge of good taste: playful misconduct in social games

Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.

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Abstract

This study identifies and explores the common themes of “playful misconduct” in online games. We define playful misconduct as an activity where players deliberately push the boundaries of socially acceptable behaviour for the sake of amusement. This can be through challenging accepted social norms, or by misusing the rules or structure of a game for playful means. We show real examples of this behaviour in popular online games and identify the grey area between harmony and abuse in which this style of play exists.

Item Type:Conference or Workshop Item (Speech)
Additional Information:This study identifies and explores the common themes of “playful misconduct” in online games. We define playful misconduct as an activity where players deliberately push the boundaries of socially acceptable behaviour for the sake of amusement. This can be through challenging accepted social norms, or by misusing the rules or structure of a game for playful means. We show real examples of this behaviour in popular online games and identify the grey area between harmony and abuse in which this style of play exists.
Keywords:social games, playful misconduct, social abuse, online communities
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:2171
Deposited By: Ben Kirman
Deposited On:09 Feb 2010 18:06
Last Modified:13 Mar 2013 08:34

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