Kirman, Ben and Linehan, Conor and Lawson, Shaun (2009) Exploring the edge of good taste: playful misconduct in social games. In: 3rd Vienna Games Conference Future and Reality of Gaming (F.R.O.G.), 25 - 27 September 2009, Vienna.
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Abstract
This study identifies and explores the common themes of “playful misconduct” in online games. We define playful misconduct as an activity where players deliberately push the boundaries of socially acceptable behaviour for the sake of amusement. This can be through challenging accepted social norms, or by misusing the rules or structure of a game for playful means. We show real examples of this behaviour in popular online games and identify the grey area between harmony and abuse in which this style of play exists.
| Item Type: | Conference or Workshop Item (Speech) |
|---|---|
| Additional Information: | This study identifies and explores the common themes of “playful misconduct” in online games. We define playful misconduct as an activity where players deliberately push the boundaries of socially acceptable behaviour for the sake of amusement. This can be through challenging accepted social norms, or by misusing the rules or structure of a game for playful means. We show real examples of this behaviour in popular online games and identify the grey area between harmony and abuse in which this style of play exists. |
| Keywords: | social games, playful misconduct, social abuse, online communities |
| Subjects: | G Mathematical and Computer Sciences > G440 Human-computer Interaction |
| Divisions: | College of Sciences > Faculty of Science > Lincoln School of Computer Science |
| Depositing User: | Ben Kirman |
| Date Deposited: | 09 Feb 2010 18:06 |
| Last Modified: | 13 Mar 2013 08:34 |
| URI: | http://eprints.lincoln.ac.uk/id/eprint/2171 |
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