Kirman, Ben and Ferrari, Eva and Lawson, Shaun and Freeman, Jonathan and Lessiter, Jane and Linehan, Conor (2009) Familiars: representing Facebook users’ social behaviour through a reflective playful experience. In: ACM International Conference on Advances in Computer Entertainment, October 29 - 31, Athens.
Full text URL: http://dx.doi.org/10.1145/1690388.1690415
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal companions that sit on your Facebook profile and change into different animal forms based on your social activity within the social network of Facebook.
Familiars takes advantage of the powerful capabilities of the developers platform of Facebook to build a multi-dimensional picture of a player’s state based on social activity, facial expression analysis on photographs and suggestions from friends. This rich information is then distilled and presented to the player in the form of animal that the familiar chooses to take.
We show how the types of animals and personalities were associated in a cross-cultural user study, and present quantitative results from the social behaviours of the players within the game in addition to qualitative data gathered from questionnaire responses.
|Item Type:||Conference or Workshop Item (Paper)|
|Keywords:||Social games, social networks, identity representation|
|Subjects:||G Mathematical and Computer Sciences > G440 Human-computer Interaction|
|Divisions:||College of Science > School of Computer Science|
|Deposited By:||Ben Kirman|
|Deposited On:||10 Feb 2010 15:25|
|Last Modified:||02 Sep 2014 09:09|
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