Mirza-Babaei, P. and Kamkarhaghighi, M. and Da Rocha Tome Filho, F. and Gerling, K. (2014) Opportunities in game-based stroke rehabilitation. In: Conference of 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014, 22 - 24 October 2014, Toronto, Canada.
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|Item Type:||Conference or Workshop contribution (Paper)|
|Item Status:||Live Archive|
Stroke is the most common cause of long-Term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of tis consequences, and support recover of stroke patients. However, physical rehabilitation requires commitment to tedious exercises routines overlengthy periods of time, which often causes patients to drop out of therapy routines. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motovation. This paper provides a summary of design efforts in human-computer interaction (HCI) and games research to support stroke rehabilitation. Based on our review, we discuss challenges and opportunities in game-based stroke rehabilitation and outline areas for future work that need to be addressed to offer engaging game-based stroke rehabilitation. Â© 2014 IEEE.
|Additional Information:||Conference Code:113117|
|Keywords:||Computer games, Consumer electronics, Electronic medical equipment, Human computer interaction, Motivation, Neuromuscular rehabilitation, Patient treatment, Continuous participations, Design effort, Developed countries, Human computer interaction (HCI), Physical rehabilitation, Stroke patients, Stroke rehabilitation, Video game, Patient rehabilitation|
|Subjects:||G Mathematical and Computer Sciences > G440 Human-computer Interaction|
|Divisions:||College of Science > School of Computer Science|
|Deposited On:||26 Mar 2016 19:38|
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