co_LAB @ Web We Want

Thayne, Martyn and Cooper, Graham and Field, James and McCarthy, Clive and Vickers, Richard and Lawlor, Louise and West, Andrew (2015) co_LAB @ Web We Want. [Event, Show or Exhibition]

Audio/Video Files
Click on one of the thumbnails to start playing a video. Note that you need to login in order to preview restricted items.
watch_v=hyLW7ogWIIE
Video from event
[Download]
1/1watch_v=hyLW7ogWIIE
[img] Video (WMV)
watch_v=hyLW7ogWIIE

143kB
Item Type:Event, Show or Exhibition
Item Status:Live Archive

Abstract

co_LAB projects typically involve working with interdisciplinary groups of students, using discovery-based learning methods to explore questions, concerns and issues within digital culture and the incorporation of digital media into aspects of everyday life. Most recently the group participated in the 'Web We Want Festival' at the Southbank Arts Centre in London, which was part of Sir Tim Berners-Lee's campaign to develop a 'Magna Carta for the digital age'. In the week leading up to the festival, co_LAB invited students from Computer Science, Psychology, and Film & Media to participate in a workshop that addressed the themes of surveillance, civic participation, and the potential uses and abuses of big data. The students were tasked with producing two installations that would be exhibited at Southbank, with the brief of 'engaging the public in a critical debate about digital surveillance and the future of the Web'.

Blind_Data - This interactive workshop challenges the public to take on the role of data analyst. Can you decide who represents a potential 'national security' risk based on their digital footprint alone? When our data is tracked by governments and corporations alike, what does our personal data and online identity reveal about us in different contexts?

Caught in the Web - Plunge into a 3D browser and explore the history of the World Wide Web. See the developments that have changed the face of the digital world and learn about the restrictions that increasingly limit online experiences. This Oculus Rift 'Virtual Reality' game challenges public apathy towards mass surveillance of our digital lives.

Keywords:Art installation, Surveillance, Web analysis, Virtual Reality
Subjects:W Creative Arts and Design > W212 Multimedia Design
W Creative Arts and Design > W280 Interactive and Electronic Design
Divisions:College of Arts > Lincoln School of Film & Media > Lincoln School of Film & Media (Film)
ID Code:19031
Deposited On:15 Oct 2015 19:28

Repository Staff Only: item control page