Dead fun: uncomfortable interactions in a virtual reality game for coffins

Brown, James and Gerling, Kathrin and Dickinson, Patrick and Kirman, Ben (2015) Dead fun: uncomfortable interactions in a virtual reality game for coffins. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 5-7 October 2015, London.

Coffin_CHI_Play_WiP.pdf - Whole Document

Item Type:Conference or Workshop contribution (Paper)
Item Status:Live Archive


Uncomfortable interactions are a common aspect of daily life, and have been explored in Human-Computer Interaction; yet little is known about uncomfortable gaming experiences. In this paper, we report on the design and preliminary evaluation of a game in which one player is invited to lie down in a coffin. Results of an exploratory user study suggest that the restricted space of the coffin along with its unsettling cultural connotation led to an engaging, thought provoking experience. By combining the previously separately explored dimensions of physical and psychological discomfort, we hope to better understand the effects that such challenges can have on player experience.

Keywords:Computer games, Human-computer interaction, Uncomfortable interactions, Restricted space, Virtual Reality
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
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ID Code:18330
Deposited On:07 Aug 2015 12:35

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