Linehan, Conor and Harrer, Sabine and Kirman, Ben and Lawson, Shaun and Carter, Marcus (2015) Games against health: a player-centered design philosophy. ACM Conference on Human Factors in Computing Systems (extended abstracts) . pp. 589-600. ISSN .
alt159-linehan.pdf - Whole Document
This paper announces the “Games Against Health” (GAH) research agenda, a criticism of, and response to, the cultural imperialism of the “Games for Health” paradigm. Committed to player-centric design ethics, GAH seeks to dismantle the “games for health” myth as neo-liberal elitist diktat. We acknowledge the values, tastes and pleasures of billions of game players worldwide. We argue that game designers should engage more efficiently in the disimprovement of player health and wellbeing in order to cater to those players’ existing preferences. We hope the paper can serve as a convenient reference for those designing psychotic, sociopathic or antisocial games.
|Keywords:||game design, Cultural studies, public health, bmjcheck|
|Subjects:||J Technologies > J920 Ergonomics|
|Divisions:||College of Science > School of Computer Science|
|Deposited By:||INVALID USER|
|Deposited On:||08 Mar 2015 20:28|
|Last Modified:||25 Dec 2015 18:56|
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