Non-verbal behaviour for believable synthetic agents

Shearer, John and Heslop, Philip and Olivier, Patrick and De Boni, Marco (2010) Non-verbal behaviour for believable synthetic agents. AISB Journal, 2 (1). pp. 3-20. ISSN 1476-3036

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Non-verbal behaviour for believable synthetic agents
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Item Type:Article
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Abstract

Realism for synthetic characters, both in computer games and conversational agentmediated applications, requires both visual and behavioural fidelity. One significantarea of synthetic character behaviour, that has to date received little attention, is nonverbalbehaviour. In identifying the scope and participants of non-verbal behaviourin computer games we first review the range of spatial and task scenarios that arerelevant. We then select the principal categories of non-verbal behaviour: proxemics,gaze, gesture, self-adaptors and passive communication – summarising their role incommunication and propose their incorporation in the design of non-player characters.In conclusion we review the question of how to capture the non-verbal behaviourof players or provide them with interaction techniques that might facilitate non-verbalcommunication with players and non-player characters alike.

Keywords:Non-verbal communications, Synthetic agents, video games
Subjects:W Creative Arts and Design > W900 Others in Creative Arts and Design
G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:15377
Deposited On:10 Oct 2014 10:43

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