Collaborative strategic reading on multi-touch and multi-user digital tabletop displays

Maslamani, Jaber Ali and Windeatt, Scott and Olivier, Patrick and Heslop, Phil and Kharrufa, Ahmed and Shearer, John and Balaam, Madeline (2012) Collaborative strategic reading on multi-touch and multi-user digital tabletop displays. In: CALL: Using, Learning, Knowing: EUROCALL Conference, 22-25 August 2012, Gothenburg, Sweden.

Full content URL: http://research-publishing.net/publication/chapter...

Documents
Maslamani_Windeatt_et_al_54.pdf
[img]
[Download]
[img]
Preview
PDF
Maslamani_Windeatt_et_al_54.pdf - Whole Document
Available under License Creative Commons Attribution Non-commercial No Derivatives.

312kB
Item Type:Conference or Workshop contribution (Presentation)
Item Status:Live Archive

Abstract

This paper is part of a work-in-progress that reports on the design, development, and evaluation of a Digital Collaborative Strategic Reading (DCSR) application with regard to its effectiveness in improving English as a second language (ESL) reading comprehension. The DCSR application allows users to read collaboratively on multi-touch and multi-user digital tabletop displays that support both face-to-face and computer-based interaction. The application is designed to provide systematic instruction on tabletop computers using four main comprehension strategies that form the Collaborative Strategic Reading (CSR) instructional approach. The paper addresses one main research question: ‘How does the use of the tabletop-based reading application (DCSR) affect learners’ reading processes and outcomes?”, and the following sub-questions: (1) What is the impact of the tabletop-based reading system on learners’ reading scores with regard to the reading assessments? (2) How do learners collaboratively construct meaning on the tabletop? To answer these research questions, the subjects used the DCSR application on tabletop computers in groups of four, once a week for 5 weeks. Data were collected and analysed using both qualitative and quantitative methods. Each reading session was preceded by a cloze test and followed by two types of assessment: a written recall test and a cloze test; both tests were designed to reflect the students' comprehension of the reading passages. The paper will report on the design of the software and the administration of the study, but will focus on the analysis of the data from the different sources, and present insights into the nature of collaborative reading using the DCSR application on a tabletop computer.

Keywords:digital collaborative strategic reading, tabletop computing
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
X Education > X342 Academic studies in Higher Education
Divisions:College of Science > School of Computer Science
ID Code:15373
Deposited On:09 Oct 2014 20:37

Repository Staff Only: item control page