KINECTWheels: wheelchair-accessible motion-based game interaction

Gerling, Kathrin M. and Kalyn, Michael R. and Mandryk, Regan L. (2013) KINECTWheels: wheelchair-accessible motion-based game interaction. In: CHI 2013 Extended Abstracts, 27 April - 2 May 2013, Paris, France.

Full content URL: http://dx.doi.org/10.1145/2468356.2479609

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Item Type:Conference or Workshop contribution (Other)
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Abstract

The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible.

Keywords:Video games, Accessibility
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
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ID Code:14173
Deposited On:30 May 2014 09:51

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