Serious interface design for dental health: Wiimote-based tangible interaction for school children

Gerling, Kathrin and Klauser, M. and Masuch, M. (2010) Serious interface design for dental health: Wiimote-based tangible interaction for school children. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 12-15 September 2010, Duisburg, Germany.

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Serious interface design for dental health: Wiimote-based tangible interaction for school children
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Item Type:Conference or Workshop contribution (Paper)
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Abstract

This paper describes a camera-based approach towards creating a tangible interface for serious games. We introduce our game for dental health targeted at school children which implements the Nintendo WiiMote as infrared camera. Paired with a gesture-recognition system, this combination allows us to apply real-world items as input devices. Thereby, the game tries to address different aspects of dental hygiene along with the improvement of children's motor skills. In our focus group test, we found that tangible interfaces offer great potential for educational purposes and can be used to engage kids in a playful learning process by addressing their childlike curiosity and fostering implicit learning.

Keywords:Design for children, Implicit learning, Infra-red cameras, Interface designs, Serious games, Tangible interaction, Tangible interfaces, Tangible user interfaces, Interactive computer systems, User interfaces, Education
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:13650
Deposited On:28 Mar 2014 11:28

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