Human factors in entertainment computing: designing for diversity

Gerling, Kathrin (2011) Human factors in entertainment computing: designing for diversity. In: 6th International Conference on the Foundations of Digital Games, FDG 2011, 29 June - 1 July 2011, Bordeaux, France.

Full content URL: http://dx.doi.org/10.1145/2159365.2159400

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Human factors in entertainment computing: designing for diversity
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Item Type:Conference or Workshop contribution (Paper)
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Abstract

Although several casual gaming systems have been developed during the past years, little research examining the impact of human factors on the design and use of digital games has been carried out, and commercially available games are only partially suitable for audiences with special needs. The research project described within this paper aims to analyze and explore design guidelines for diverse audiences and results of focus group gaming sessions to develop a research toolbox allowing for the easy creation of adaptable and accessible game scenarios. Thereby, a controllable environment for the detailed evaluation of the interrelations between human factors and entertainment systems is provided. Results obtained by further testing will be integrated in the toolbox, and may foster the development of accessible games, thus opening up new opportunities for diverse audiences and allowing them to further engage in digital games. Copyright 2011 ACM.

Keywords:Accessibility, Authoring, Games for children, Serious games, Usability, User experience, Computer software, Human engineering, Research
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:13647
Deposited On:28 Mar 2014 12:09

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